No, you were always going to have this option.[x] Divert
That option only happens because we just one shotted what was supposed to be a diffucult fight right?
This is your speciality.But seriously can we even call that a fight? We just firebombed it into non existence.
That's just GaiaYou know, I'm not really sure about the whole call out my Magical Girl name thing. I feels kind of... wrong? To not do it.
This was animal abuse.(Ignition Knight: +90 Thermal Spear, + 20 Dice, +42 Spell Boost = 152 Total Damage
152 x 40 = 6080 Total Damage
Megatherium: +70 Base Resilience, +7 Dice, +500 Very Fast, +100 Prepared to dodge = 677 Total Reduction
5403 Total End Damage
Large: 25% Damage Reduction
4052 Final End Damage
Megatherium : 800 - 4052 = -3252)
For addition, the order doesn't matter. As for update. I fuckin lol'd. That was amazing.Does spell boost calulate at:
+ Spell Damage and Base Damage, + Spell MM and Base MM
Or is it:
+ Spell Damage, + Spell MM, + Base Damage and MM
?
You can vote to spend XP[X] Divert
No chance to spend XP? We might want to level up flight a bit.
We're Lina Inverse with Flight. Like I'm fairly sure a Plasma Bomb we enhance as far as we can with thermal control would be a Dragon Slave considering the explosion we cause with just Thermal Control back in Canada literally vaporized it's starting point.No, you were always going to have this option.
You just... yeah.
I really didn't think the fight would go this way, then I wrote it and did the damage calculations.
Flight against something that can't fly is is a game changer.
This is your speciality.
Might as well call you a magician, because you are an expert at making things disappear.
(Ignition Knight: +90 Thermal Spear, + 20 Dice, +42 Spell Boost = 152 Total Damage
What is our total xp right now? For a minimum I want to pick up High Speed Combat as well as another level of flight
radiance drive said:(Wing Blast: 5,000 Base Damage, +1,813/+1,778Dice, +12,588/+2,064Boost!, +838 Divine Inspiration (Shell), +414 Demon Knight (Demon King), +259 To Victory (Promised Victory), +1,000 Offender, +2,500 Demonslayer, +500 Divine Power = 24,912 Total Damage
Your silent trips are comfortable enough, you both are quiet people.Is this okay as a write in?
[x] Divert
-[x] During that half-hour, make small talk with the driver. If current trends continue, you'll be seeing a lot of him.
I think I'll leave it at + Spell BoostThis is the best I could find so far which isn't very clear XD
Note the strike throughs is because Lucky Star could roll magic modifier twice and take the highest.
Seeing how the spell had base 5k damage to begin with my assumption is that the dice roll and the base damage is added together for the Boost! roll on the damage line
So... basically how you did in update for formatting but Boost! written instead of Spell Boost?
Air superiority does its thing.I really didn't think the fight would go this way, then I wrote it and did the damage calculations.
Flight against something that can't fly is is a game changer.
Anti-air spec gear like MANPADS, flak guns, or the Patriot missile. MANPADS are the most likely to help us for practical purposes if we decide to requisition gear from the Clocktower for use against the Thunderbird. They're basically tailor made to wreck low and slow flying targets.
... *Giggles madly* *Stops suddenly* ... Right. Flight 9 to 13. Slow.
Anti-air spec gear like MANPADS, flak guns, or the Patriot missile. MANPADS are the most likely to help us for practical purposes if we decide to requisition gear from the Clocktower for use against the Thunderbird. They're basically tailor made to wreck low and slow flying targets.
Were channeling the forces that started existence (aka Big Bang) and the forces that should end existence (aka heat death or big crunch).i didn't think we would literally disintegrate the thing, holy shit...