*looks around*
Naron's not online
Things to keep in mind:
1. Even if thermal control is bullshit, this is a constant magical storm which is pretty impossible for reasons entirely unrelated to heat. Assuming that we can take the storm out is risky.
2.
Cerys didn't even know there was water in air until a few weeks ago. I somehow doubt that she knows how to use thermal control to correctly disband a storm anyway. Might be able to ask Morgan though.
3. The length of a thunderstorm is generally much longer than the range of thermal control anyway. Can't really effect it for more than just a bit around us, if thermal control wins over stormbound when this is specifically stormbound's area of specialty.
4. The sky is very much its domain, it is where the storm is, and it is so much faster than we are, and will remain so even if we spend all our xp on flight right now.
hmmm...
[X] Plan Strike down from the Heavens:
-[X] The sky is not your domain— it rules the storm and flies faster than you do.
--[X] Prepare a plasma sphere, or more if you are confident in your ability to move with them, or multiple thermal spears if you are not and use halt on it before attacking with them all.
--[X] Use the water against it- Form ice around it's body to drag it down. Keep at it until it has neutralized your ability to do this or you have dragged it down to earth through sheer weight.
--[X] Use the ice thermal Spear to hit it with freeze.
--[X] Keep up fire around its head to blind it
--[X] Use the water from the storm to make blocks of ice in the direction it is flying so that it has to dodge or stop. If it tries to break through the ice, use halt on the ice.
--[X] stay a good distance lower than it, you'd rather not be hit with lightning from the storm if you can help it, and it going closer to the earth only helps you.
--[X] If it starts to build up speed despite all these measures use halt to break that momentum.
--[X] Use ice to try to limit its ability to fly away, you must not let it flee.
--[X] Attack with thermal Spears or Plasma Spheres whenever you get a good oppurtunity. Try to take it down fast.
--[X] Try not to damage the mountain in any way, you don't want to deal with whatever is making it so hot.
---[X] If all else fails call in the air strike, but inform them to not shoot in such a way that a miss could hit the mountain.
Idea is mainly to get it away from the thunderstorm and make it absolute hell for it to stay in the air. Hopefully the first strike with the plasma sphere(s) can knock it out of the sky, since from there it'd be much easier to deal with. Even a chance if there is more than one sphere that it could be oneshot like the wolf. On the other hand if it doesn't it might be able to wittle us down, especially with its thunderbolt spell.
Fire to block the sight to hopefully fowl its mundane senses enough to make dodging its attack easier and to add more confusion to it.
I am admittedly really inexperienced when it comes to battle plans and fully expect Naron to make a better version when he comes on but at least I tried for once
.
That or at the very least hugely simplify it because I suck at that
Uhm. Maybe try to communicate with the mountain?
If this is dragon mountain like some are speculating, seeing how Morgan described meeting a dragon as:
"It was like I was standing in the heart of a star, while said star was staring you down and contemplating the best way to eradicate you from existence."
and Rukia has likened fighting a dragon to this before:
I really don't want to risk waking a sleeping dragon.
Do you think we can spend some time figuring out how to manipulate electricity?
Personally think it is a bit hubristic to think that trying to figure out electricity to fight the lightning bird will work. That is its specialty after all
Maybe after this.
We should also come up with an exp plan
But I'll leave that to you guys
Suggestions: Flight might be good, because we are fighting a flying opponent and getting to level 5 flight doubles are air speed.
@Rukia what does leveling up Halt do mechanically (at least before it hits a milestone and upgrades from bind to something else)?
Depending on that answer, Halt might be a good idea for leveling up.
Plasma Sphere might get a milestone at level 5. Beware though, because that milestone might end in the Collateral damage Ability. Uncertain, and very possibly not, but a there is a chance.
On the other side you can all take a risk and not spend any xp, go for high risk vs high reward in that we do really need to save xp if we are ever going to get Hungering void or incineration, or any other higher xp thing that will eventually appear in the shop.
But you know, that might be a bit dangerous
On the other hand, things would be so much easier with Hungering Void if we work on building enough xp for that