Magical Girl Escalation Taylor (Worm/Nanoha)

After-Action Report for Arc 2: First Impact

You guys didn't do too badly this time around. You didn't finish all the quests, or even start all of them, but I intended for this to be a pick-and-choose arc where you couldn't go down all the possible rabbit trails in the time allotted.

Light in the Darkness
  • It took you until week 4 to start this quest, which did not give you the chance to do much. You did get to fight alongside Purity against Oni Lee, though, so that's something.
  • Had you done Part 2, you would have dueled Purity to show her that you have just as a good a chance against Lung as she does (better, actually, since you have a fireproof Barrier Jacket). Once you defeated her, she would have told you the story about how she left the Empire, and you would have had the chance to let her continue on her own, arrest her and hand her over to the Protectorate if you were truly heartless, or recruit her into the Privateers.
  • Part 3…. You don't need to know all the details about Part 3 yet. :evil: For now, suffice it to say that New Wave would not have been happy to see a nominal heroine patrolling alongside an evil Nazi, particularly one with whom they bear a special grudge.
  • There were two opportunities to gain new spells in this quest, with the first guaranteed to offer your Divine Buster–level bombardment spell as one of the choices. Aaaaand the subsequent discussion was about whether Ring Bind or Temporal Sludge was the better crowd control spell. *shakes head* Never change, guys. Never change.
Big Game Hunting
  • You changed your minds and chose to get a random GB as your first activity of this arc. All six classes are useful, but I do believe Sword is the best complement to the Calamity Witch skill set for next couple of arcs, and they fit well together, anyway. You then went and helped Vista and Kid Win take down Rune along with some Empire thugs who were collecting protection money.
  • You also chose to register Samantha with the Protectorate, which wasn't actually essential since she was seen fighting alongside a registered hero. When asked if she was a Case 53, you gave a half-way answer that caused the local heroes to make some rather interesting assumptions.
  • There was one opportunity to gain a new spell in this quest, and you chose Wide Area Search. And the less said about the debacle that followed that decision, the better. :oops:
Strange Bedfellows
  • You immediately followed up on Danny looking for heavy weaponry and, as a result, found out about Coil's interest in the Privateers at the outset. When Tattletale revealed what she discovered about his true intentions, you agreed to help in the most antagonistic way possible (though to be fair, she did kind of deserve it). Because of that, you lost the chance for the Undersiders to provide firing support during a fight with Coil, and Danny's opportunity to maybe recruit Grue onto the team was lost forever. And then you chose to monitor Coil rather than capture him, which basically wasted that activity.
  • Had you chosen to ignore Tattletale's warning, you would have warned Danny that there were villains on your new ally's payroll and that at least one of them couldn't be trusted. That would have made its way back to Coil, and he would have asked you and the Privateers to capture them after they "went rogue". Anywhere from just one to all four Undersiders would have died as a result. It also would have created a new enemy, whom you should be extremely glad you don't have targeting you now.
  • As I said after one of the votes, I kind of wish you had decided to stick with Coil over Tattletale just because it would be something different from most other Worm stories/quests.
  • There was one opportunity to gain a new spell in this quest, but since you balked at the last minute, you lost that chance.
    1. Coil gave Danny a phone number with which to contact him all the way back in 2.3, as several people remembered. You knew already that Perfect Storm can hack computer systems, and I made clear in 2.7 that it could also get into the phone system. Tell Danny about Coil being a villain, and you could ask for the number and have your Device trace it.
    2. After the fight with Rune, you picked Wide Area Search as your spell. That makes things very easy. Go to the address PS said was where Coil's phone was located and use WAS in that area, which is… six block radius, A=pi*r^2… 113 square blocks? Yeah, you would find Coil's base. Of course, per canon Coil is only there in one of his timelines at night, so you have to attack during the day when he is guaranteed to be around.
    3. There are two Guardian Beast classes that come with teleportation. The Sword is one of them, and Samantha showed that skill off in 2.4. With WAS active, you have the coordinates of Coil's office with him inside it, so all Samantha has to do is teleport on top of him and apply roundhouse-kick-to-the-face until he stops moving. She teleports back to you with Coil over her shoulder.
    4. If you wanted to make a thorough job of it, have the Privateers and maybe some of the Protectorate heroes at the front door. They burst through with forewarning of the mercenaries, and Samantha teleports you to Coil's office so you can flank the mercenaries with homing Flare Shooters. Riskier for your allies, obviously, but it would have let you crush all of Coil's operations in one fell swoop. Even without this, though, you still would have cut off the head of the snake.
Endangered Species
  • You chose to ignore this quest. The first Calamity Witch would be so disappointed with you. (I'm kidding!)
  • If you focused on the Merchants, you would have spent significantly more time with the Privateers, and since you provide direct combat support, they would have been more aggressive than the hit-and-run tactics they chose in your absence. By the end of the arc, you would have successfully eliminated one of the Brockton Bay gangs.
  • This was the only quest that came with the chance of you dying, specifically if you chose to target the ABB all four weeks. This would have led to a fight with Lung, and… yeah, you're not ready for that yet.
  • Working on the Empire would have been somewhere between the Merchants and the ABB. The Nazis don't have the ferocious rage dragon, but they have a lot more capes, and with just yourself and Samantha, you would have been outgunned fairly quickly.
  • Thinking about it, you could have focused on Coil in this quest, too. If you didn't do Strange Bedfellows and so didn't know that the Privateers were working with him…. That could have been interesting. I'm almost glad you didn't choose this now, to be honest.
  • Had you not chosen Strange Bedfellows by week 3 but fought the Merchants, you would have been surprised when one of the guys came in carrying a laser rifle.
  • There were three opportunities to gain new spells in this quest, four if you chose to focus on the Merchants.
Eye of the Tiger
  • This was a throwaway option for anyone who disliked the quests I had provided. You chose not to do this.
I don't know exactly when Arc 3 will start, but it will be as soon as I can find the time. Just have a little patience.

Having read this, I have so many regrets... If this is "not too badly", how bad could we have done? :p
 
Welp. Shit happens and while things could've gone better, we didn't do terrible.

...I just have to make sure to avoid voting in anger from now on...

Though I am curious why we lose the chance to recruit Grue. Is it because Lisa is spreading nasty things about us behind our back? And what does that mean if we accidentally Aisha?
 
  • Had you done Part 2, you would have dueled Purity to show her that you have just as a good a chance against Lung as she does (better, actually, since you have a fireproof Barrier Jacket). Once you defeated her, she would have told you the story about how she left the Empire, and you would have had the chance to let her continue on her own, arrest her and hand her over to the Protectorate if you were truly heartless, or recruit her into the Privateers.
I should have suspected. Very Shounen, very Nanoha.
  • Part 3…. You don't need to know all the details about Part 3 yet. :evil: For now, suffice it to say that New Wave would not have been happy to see a nominal heroine patrolling alongside an evil Nazi, particularly one with whom they bear a special grudge.
Oh FFS. I say that, not because I'm surprised, but because I frankly shouldn't be wishing New Wave wasn't a barely-functional family.
There were two opportunities to gain new spells in this quest, with the first guaranteed to offer your Divine Buster–level bombardment spell as one of the choices. Aaaaand the subsequent discussion was about whether Ring Bind or Temporal Sludge was the better crowd control spell. *shakes head* Never change, guys. Never change.
No way to limit the collateral kind of killed interest in dakka.
  • You also chose to register Samantha with the Protectorate, which wasn't actually essential since she was seen fighting alongside a registered hero. When asked if she was a Case 53, you gave a half-way answer that caused the local heroes to make some rather interesting assumptions.
That was funny.
  • You immediately followed up on Danny looking for heavy weaponry and, as a result, found out about Coil's interest in the Privateers at the outset. When Tattletale revealed what she discovered about his true intentions, you agreed to help in the most antagonistic way possible (though to be fair, she did kind of deserve it). Because of that, you lost the chance for the Undersiders to provide firing support during a fight with Coil, and Danny's opportunity to maybe recruit Grue onto the team was lost forever. And then you chose to monitor Coil rather than capture him, which basically wasted that activity.
But can you really blame us? We're used to Coil being one of the most dangerous, hard-to-eliminate capes around. Going charging in would be begging to have the guy just activate the self-destruct, and we don't know if we could stop it. If we didn't get the man himself, Coil could still go around being a threat, and possibly even rebuild elsewhere before coming back to make Taylor suffer. No, when we say we want Coil gone, we want him out of Taylor's life, out of the quest, and out of our collective minds for good. Hopefully without killing him.
  • Had you chosen to ignore Tattletale's warning, you would have warned Danny that there were villains on your new ally's payroll and that at least one of them couldn't be trusted. That would have made its way back to Coil, and he would have asked you and the Privateers to capture them after they "went rogue". Anywhere from just one to all four Undersiders would have died as a result. It also would have created a new enemy, whom you should be extremely glad you don't have targeting you now.
Indeed.
  • As I said after one of the votes, I kind of wish you had decided to stick with Coil over Tattletale just because it would be something different from most other Worm stories/quests.
NEVER FUCKING EVER.
Calvert's a sick, sick, motherfucker who'd put a bullet in our back the moment we ceased to become useful, and we'd be party to Dinah's situation.
Spoiler: Since I mentioned one of many possible plans for dealing with Coil
  1. Coil gave Danny a phone number with which to contact him all the way back in 2.3, as several people remembered. You knew already that Perfect Storm can hack computer systems, and I made clear in 2.7 that it could also get into the phone system. Tell Danny about Coil being a villain, and you could ask for the number and have your Device trace it.
  2. After the fight with Rune, you picked Wide Area Search as your spell. That makes things very easy. Go to the address PS said was where Coil's phone was located and use WAS in that area, which is… six block radius, A=pi*r^2… 113 square blocks? Yeah, you would find Coil's base. Of course, per canon Coil is only there in one of his timelines at night, so you have to attack during the day when he is guaranteed to be around.
  3. There are two Guardian Beast classes that come with teleportation. The Sword is one of them, and Samantha showed that skill off in 2.4. With WAS active, you have the coordinates of Coil's office with him inside it, so all Samantha has to do is teleport on top of him and apply roundhouse-kick-to-the-face until he stops moving. She teleports back to you with Coil over her shoulder.
  4. If you wanted to make a thorough job of it, have the Privateers and maybe some of the Protectorate heroes at the front door. They burst through with forewarning of the mercenaries, and Samantha teleports you to Coil's office so you can flank the mercenaries with homing Flare Shooters. Riskier for your allies, obviously, but it would have let you crush all of Coil's operations in one fell swoop. Even without this, though, you still would have cut off the head of the snake.
Well, I do appreciate the feedback here. Helps eliminate the 'unknown unknowns' and connect to-us-unconnected dots that drive up that paranoia. There's still the matter of having evidence of his crimes, but this is still much appreciated.
If you focused on the Merchants, you would have spent significantly more time with the Privateers, and since you provide direct combat support, they would have been more aggressive than the hit-and-run tactics they chose in your absence. By the end of the arc, you would have successfully eliminated one of the Brockton Bay gangs.
Hm... nah, not worth the E88/ABB's attention.
Had you not chosen Strange Bedfellows by week 3 but fought the Merchants, you would have been surprised when one of the guys came in carrying a laser rifle.
... fucking Coil.
Though I am curious why we lose the chance to recruit Grue. Is it because Lisa is spreading nasty things about us behind our back? And what does that mean if we accidentally Aisha?
If I had to guess: Yes and Yes.
 
Gee, I wonder what blasting off at the notably vindictive Thinker for pretty much just personal satisfaction would have done.

To be fair Tattletale has the suicidal tendency to antagonize violent and mentally unhinged super criminals, even those she needs help from for no reason. In fact I am kind of suprised she wasn't killed by someone she needlessly pissed off by being a complete bitch to for no reason. If anything that whole messing with her may be good for her in the long run since she may rethink the whole needlessly pissing off people that could kill me thing she has a nasty habit of doing.
 
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If anything that whole messing with her may be good for her in the long run since she rethink the whole needlessly pissing off people that could kill me thing she has a nasty habit of doing.
The S9 and Perdition's actions didn't accomplish that, so...yeah. And let's be fair here- Taylor's attitude was horrible as well, possibly worse, and needlessly alienated a potential ally. No one walked away from that meeting looking like the better party.
 
The S9 and Perdition's actions didn't accomplish that, so...yeah.

If I remember correctly she ratted out Cherish which meant it was safe of her to assume that the S9 would have dealth with her taking out one of their most dangerous members. As for Perdetion I am pretty sure she didn't say much since she lacked any info on him.
 
The S9 and Perdition's actions didn't accomplish that, so...yeah. And let's be fair here- Taylor's attitude was horrible as well, possibly worse, and needlessly alienated a potential ally. No one walked away from that meeting looking like the better party.


...No Taylor's attitude was not worse than Tattletales at that meeting, please stop trying to spread that around just because the vote to call TT's attitude won.

What happen for the last god damn time was.

Tt use bitch attack for no reason when she was trying to get Taylor's help.
Taylor had enough of that shit and justifiably pushed back.
Tt got sufficiently cowed but now wont help even though it's her own life on the line and not ours because of her glorious teenage pride was damaged.
Taylor doesn't fucking care.

I am getting really sick of people bitching about this vote, even though it as the most human and most Taylor one to take at the time. >.>

-edit-

Also, really nothing of importance was lost.
 
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Someone's living up to their username.

Like I said, I am tired at people bitching about that option. Though I did just get up ten minutes ago so my knee jerk reaction may be a little harsh on it.

She should, then, because she let her own pride get in the way and screw things up. Just like Lisa did.

No, it wasn't pride. It was years of bullying and not wanting to take another bullies shit that screwed things up. Pride? Pride had nothing to do with it.

Just Taylor not wanting someone to bully her in her cape life like she had in her civilian life.

-edit-

And really you expected to have a working relationship with someone that kept making needlessly baseless accusations and comparing Taylor to the crazy murders for no damn reason?
 
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She should, then, because she let her own pride get in the way and screw things up. Just like Lisa did.

...But what was really screwed up though? I mean, sure we don't have a Lisa on demand now and lost Grue as a potential recruit, but besides that we haven't lost anything significant.

I know people like Lisa - hell, I like Lisa - but as far as everything goes we don't have a huge need for her.
 
But SW also came back around and said that Sam wasn't necessarily right in that situation
Incorrect. See bolded part of quote.
To be fair, Samantha isn't entirely correct, either. I noticed that I was writing Samantha more as the older sister than the maternal figure she is supposed to be, and then I realized, "Hey, this is similar to a confrontation I got into when I was not much older than Taylor. What was that speech I got from my parents after the dust had settled?" So you got to see Mama Raccoon turning this into a teaching point.

Teenagers, and even young twenty-somethings, are wired to be impulsive and egocentric, and to my understanding, that is the age group most of us fall into. It really was more a lesson imparted from an adult to a teenager than me criticizing anyone.

To be completely honest, in your shoes I probably would have gone for the maximum bitchiness option, too.
While Samantha is indeed not 100% on it, that last part of 2.6 was a lesson for Taylor. A QM saying they would have done something in a particular position does not mean that it automatically is the right or correct thing to do. This is double true in the situation where the QM said that after they acted like that, they got a lecture from their parents. Taylor fucked up, no matter how people try to slice or spin it.
 
Incorrect. See bolded part of quote.

While Samantha is indeed not 100% on it, that last part of 2.6 was a lesson for Taylor. A QM saying they would have done something in a particular position does not mean that it automatically is the right or correct thing to do. This is double true in the situation where the QM said that after they acted like that, they got a lecture from their parents. Taylor fucked up, no matter how people try to slice or spin it.
Huzzah, we're fucking human. Right or not, telling TT to fuck off was very much IC.
 
Huzzah, we're fucking human. Right or not, telling TT to fuck off was very much IC.
And if the option to go suicide-fight against Lung is taken, that is OK because it's 'In-character'? What you seem to think is a good thing, actually isn't. The idea is that children and teenagers grow up. That includes little things like, but not limited to: not letting your emotions compromise your judgement, getting away from a situation where you are letting your emotions decide your actions, not making excuses or flimsy self-justifications for one's behavior, not taking everything personally, not blaming others for problems of your own creation, being compassionate without any regard for reward, and not belittling people when making your points.

You know, common sense stuff.
 
...Eh.

At this point everyone's pretty much made up their mind on the situation with Lisa. Like it or not, it happened and we still got a learning experience from it.

So can we please drop it now? Let's not let this argument spoil the next arc or the quest for us. And really, I'm tired of talking about it everytime someone wants to make a snarky comment about how bad of a choice it was.
 
And if the option to go suicide-fight against Lung is taken, that is OK because it's 'In-character'? What you seem to think is a good thing, actually isn't. The idea is that children and teenagers grow up. That includes little things like, but not limited to: not letting your emotions compromise your judgement, getting away from a situation where you are letting your emotions decide your actions, not making excuses or flimsy self-justifications for one's behavior, not taking everything personally, not blaming others for problems of your own creation, being compassionate without any regard for reward, and not belittling people when making your points.

You know, common sense stuff.
*head tilt* You just described TT you realize.
...Eh.

At this point everyone's pretty much made up their mind on the situation with Lisa. Like it or not, it happened and we still got a learning experience from it.

So can we please drop it now? Let's not let this argument spoil the next arc or the quest for us. And really, I'm tired of talking about it everytime someone wants to make a snarky comment about how bad of a choice it was.
Fine, whatever. veekie's mostly to blame for this one. Well, you veekie and Red Bovine I guess.
 
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