That's more like it.
What is your definition of Ranged and AOE powers? Because arguably every Shaker, Master, Blaster, and Stranger along with a number of Trumps could qualify.
I was thinking specifically of the "typical" Blaster and Shaker powers. The problem there is that ratings are based on combat tactics, but spells and serums treat powers mechanistically. For example, Miss Militia would not benefit because even though she has a Blaster rating, the mechanics of power is actually a creation effect; likewise, shield capes like Narwhal are rated as Shakers even though they don't have a true AOE power. They have
shields.
Legend and Purity shoot blasts at people; they would benefit. Vista and Labyrinth control and manipulate an area; they would benefit. Ash Beast explodes everything around him; he would benefit.
How significant an improvement are we talking here? Minor boost, second/third trigger, or somewhere inbeween?
It's either a straight boost to power or a second trigger effect, depending on the cape and their power. It could be affecting a larger area, increasing speed of blasts or effect, or removing Manton limitations. Or something else if you had a suggestion and I felt it would work.
Is the degree of benefit equal across powers? So would someone like Legend (top tier Cauldron Cape) or Narwhal (second trigger) get the same degree of improvement as say Miss Militia?
The degree of benefit should be equal.
How many doses of the temporary serum or permanent serum can we produce per build slot? I'd guess one for the latter but if we want to see any use of the temporary serum, aside from as a "Try before you buy!" ting, we probably need to be able to produce more then one vial per slot.
I was thinking one per slot, but you make a good point. Let's say… 5 temporary serums per slot? I've edited the entry for the Strike Boost serum in the Ideas for Tim Informational to reflect this as well.
We know Alexandria is
immune to mutations but what about the temporary boosts like this one?
She can't receive one because they have to be injected, and no needle can pierce her skin.
This is definately less useful now that we have Lacey on the team but having a backup can certainly be useful.
Eh, not necessarily. You can keep a healing serum in your pocket. Lacey can't fly or teleport, and in the time it took for you to call her and arrange transport, you could have already injected yourself.
The big one for this; how many vials per build slot? Unless it is plentiful there is little point to producing these when we already have a dedicated healer.
We'll keep the 5 temp serums per slot for this one too.
How effective is the regenerative capabilities the permanent version grants? What are the limitations on maximum damage reparable (could it say restore an eye or limb?) and the timescales involved?
It doesn't work on old injuries. Otherwise, it has the same capabilities as Lacey's spell. It won't restore immediately life-threatening injuries, though it would buy you time. It… could restore an eye, but you wouldn't be able to regrow a limb. It would just cause skin and scar tissue to grow over the stump to keep you from bleeding out.
How does this healing, both the temporary and permanent versions, interact with Mana Poisoning?
It doesn't.
Oh and one quick question regarding Strike Boost serum: The spell version explicitly synergizes with parahuman powers:
is this also true for the serum version?
Yes.
Oh and while I'm at it just to confirm; which permanent boost requires its own separate mild mutation correct? Oh and do those mutations count for directing the random mutations from the Linker Core Mutagenic?
Each permanent boost is its own mutation (though Strike Boost is actually only a minor mutation; these are the same degree of change as with the LCM serums). And yes, they do count as prior mutations where the LCM is concerned.
Also, could that healing serum help Danny? Because even if Taylor isn't thinking of it Tim might be.
It's been too long.
@Silently Watches can Physical Heal serums be mass produced? As in creating a production line that can constantly churn out the heal serums?
Uh… Hmm. Not right after purchase for sure. I'm thinking I might require you to get the Tech Knight's Cartridge skill, which allows mass production of cartridges, to do mass production of stuff like this, though it won't be every serum. We'll hash out the fine details if we ever get there.