Magical Girl Escalation Taylor (Worm/Nanoha)

.Is it actually typical of military/police operations to go from "hardest" to "easiest"? Because in nerd terms, that's kinda Sequence Breaking.

Military ops don't rate them hardest to easiest, they rate them by importance to the overall goals of the operation. Here we basically had two goals, flush out/capture Coil, (whatever his real identity) and find/capture Bakuda. From that point we usually decide which of these are more important, so by that logic we would have gone after Coil first. That said, overarching importance was to protect civilians, and minimize collateral damage to the city. Thus going after Bakuda was the wiser choice as while we were chasing Coil, she would have been gearing up for war.

In short, toss up.
 
No, this is not a chapter. Archer1eye sent me this omake over on FFN, so I'm posting it here for him.
No, this omake is not canon.
No, I had no part in the conception or writing of this omake. No thoughts or opinions voiced herein are my own.

That should be all the disclaimers I need. I think?


xxxxxxxxxxxxx

Green eyes blink, trying to focus on the brown haired girl before her. "You're… asking me… on a date?"

Taylor runs a hand through her hair trying to grasp at some reasoning for the sudden decision to go through with this. "Yeah, I was hoping it could help me figure somethings out about myself, and honestly you're the only person I can ask for help."

Missy focuses back on her nervous friend, still stunned by Taylor's words. "How is asking me on a date asking for help?"

This line of thought at least seems to be easier for the older girl as her body seems to go limp. "Because I'm pretty sure I was straight but considering what Perfect Storm did to give me my powers, that might not be the case anymore."

Or maybe that was panic making her go limp. Missy noticed the look of someone holding back a tide of emotions as Taylor decided to sit, more like collapse, on the edge of the building they had decided to meet at. Apparently this was far larger than just teenage romance. Realizing that, Missy doesn't stop herself from going over to hug her best friend and role model.

"I'll never regret becoming Calamity Witch, but I can't help but wonder some days if I'm her and not Taylor. It scares me." It now fully sinks into Missy's head why did was asked. Even though she was younger, this fear was one that should Taylor date anybody needed taken care of, and she was the only one who the older girl currently trusted with such knowledge.

Awed by exactly how much Taylor is relying on Missy to help her, the Blonde knows she can't say no. "What if you are both though?" The perplexed look shot her way begs the younger girl to explain her thoughts. "I mean you do act different in costume sure, but what if the memories didn't override your own like you fear but simply sit beside them. What if the only reason they seem stronger is because you spend so much time as her that you delve into that part of you more than Taylor?"

The older girl leans into you with a sigh, deep in thought for a moment. "Since when were you wise?"

While meant to lighten the mood, all the light jab does is darken it with the answer. "Since we lost Brockton Bay. All of us had to smarten up." The silence that follows haunts both girls as they lose themselves to their memories. Thoughts Missy would rather not be dwelling on.

Jumping up to shake off the doom and gloom, dragging Taylor with her to keep from pushing her over, damn fliers, Missy gives a genuine smile. "So assuming I say yes, which I might, where would we even go? We've already seen the world after all."


Two days later finds the girls by a local bowling alley. Missy doing her best not to laugh. "You know, between trying to hide from Miss Militia what I normally get up to with you, and Chevy really not liking me spending my time with you, I'm surprised I managed to get out of that place in one piece."

The amusement is infectious and Taylor grins as well while swapping from costume to casual clothes. "I'm honestly shocked you didn't say you were going on a date with someone and just left it at that."

The giggles lighten up as the pair get shoes and a lane. "That's because if I said that I know Miss Militia will stalk me to find out who I'm with. Sadly she does a better job as a mom than my real one did most of the time." A sad look crosses the young girl's face before brightening again. "Enough of that though, let's try to bowl without cheating shall we?"

Taylor attempts to mock being insulted, but it fails so miserably they both end up with giggling fits, trying not to make too much of a scene with their good moods. Once the older girl sets them up to play, do they attempt to calm down enough to talk without laughing.

With Taylor up to bowl first, Missy fires the first question. "So, why me? I get the whole personal crisis part, that makes sense. What I don't get is what about me actually could help you realize your preferences."

Clearly the question was planned for as the ball didn't go wild down the alley but rather a straight line to the side taking out seven of the pins. Turning to wait for her second throw, Taylor stares the other girl in the eyes. "Because as much as I deny it while on the job, your joy at smashing things and fiery attitude does affect me. Also Sam told me you were my best choice for a partner."

Grabbing her ball to throw again, Missy quirks an eyebrow that gets missed by the backside of her friend. "Other options?"

Without breaking stride, but also any real skill Taylor throws the ball making it shoot into the open area of the previous one. "Yeah, my other choice was Cailleach. Apparently a mutual friend is determined we get together from what I've noticed."

With that shocking revelation, Misty goes up for her turn. Taylor remains silent as she watches the younger girl prepare her throw before following the ball down the alley, not truly trusting her friend to play fair. Seeing as it landed in the gutter, she guesses the worry is unwarranted. "Cailleach… how did that become a possibility?"

Taylor shrugs, not really sure herself. "No clue. Guess we danced together at a school party and said mutual friend got the bright idea we should date. Since then she got us to reveal our identities to each other and has somehow managed to isolate us together at school events." Seeing Missy's unease at exactly how much effort was put into her dating a villain, Taylor gives a reassuring pat as the girl goes for her second throw.

As Missy readies herself, Taylor continues. "Honestly it was awkward both times. We are both too businesslike and expect the other to start punching. That and I would expect her to go to Jotunn and explain my powers if I told her. It's all around a terrible idea."

The words seem to reassure the younger girl if the confidence and strength of the throw are any indicators, or the would have been a strike but unfortunately only counted as a spare. Going back to her seat, Missy whispers, "thanks for trusting me so much." Leaving Taylor stunned for her turn.

The shock quickly leaves her though as she tries again to throw for a strike. This one being off to the other side leaving the middle carved out but the back two corner pins still standing. "Now I'll know if you are cheating if you get those two." The shout from behind her makes the older girl smirk. It seems playtime has truly just begun.


xxxxxxxxxxxxx

Again, NOT CANON.
He asked for his point to be placed in Misteltein.
 
He asked for his point to be placed in Misteltein.
This made me go and take a look at our tree.
Shell Barrier (4/4 Master) – Create a translucent shield over yourself and those nearby in a circle with a 15 foot diameter. Shield can resist five times as much damage as your Barrier Jacket, but it is immobile once cast.
Divide Energy (2/2 Master) – Transfer mana to target. Has a 75% conversion efficiency.
Since we've Mastered these skills, I don't think they should be red anymore?
 
Since we've Mastered these skills, I don't think they should be red anymore?
They're red because they weren't purchased and therefore Taylor can't use them.
But when we'll purchase them, they'll work at full capacity from the get-go.

Taylor receives one new spell for each battle she got into.
Omakes let us improve Taylor's familiarity with her spells without spending time on trainings.
 
No, this is not a chapter. Archer1eye sent me this omake over on FFN, so I'm posting it here for him.
No, this omake is not canon.
No, I had no part in the conception or writing of this omake. No thoughts or opinions voiced herein are my own.
Threadmark it under Apocrapha then? I know there's a list of them, but I like the sectioned threadmarks ability.
 
Cloudy Skies 11.1
Cloudy Skies 11.1

Saturday, June 25


Orange light shines on the rooftop of Philadelphia's Protectorate Headquarters, and you, Samantha, Vista, and Chevalier step off the fading sigil. The light is swallowed up by the deepening evening, casting the two official heroes into shadow. Still, there is just enough light from the streets nearby to make out Chevalier turning to you and giving you a nod. "I can't say ripping Coil out from within the heart of Chicago's PRT office was fun, but I am grateful you brought this to our attention."

"The first part was fun," argues Samantha, returning Vista's goodbye hug. "It was the rest of the time we had to spend there that was not at all entertaining. I can understand a debriefing, maybe even two, but we had to do it five times!"

You nod emphatically. "I'm with Samantha one hundred percent on this. If you have to do that every time you get back from a patrol, I'm almost surprised you manage to get any actual hero work done. Cut down the bureaucracy time, and you could probably squeeze another patrol or two in."

Chevalier crosses his arms, which… Okay, that was probably a little more direct and critical than you'd normally be about the Protectorate, particularly in light of the… issue of Vista's ultimatum regarding her lack of combat time, but you just spent three hours talking about the same fight over and over again! At this point you're afraid your dreams tonight will be a nightmare featuring the Chicagoan bigwigs demanding yet another from the top recitation—

"Is that so?"

All four of you whip your heads skyward, and down from the darkness drifts a woman garbed in black. Black bodysuit, black helmet, black cape. The only spot of color is the white tower detailed on her chest.

For all that she is known for her 'classic hero' three-point landings, the sight of Alexandria touching down silently is considerably more ominous.

"Alexandria? What are you doing here?" Chevalier asks. His voice sounds wary, but the shadow of his cannonblade has not moved from its position on his back. Between that and the fact that no one in their right mind who doesn't go by the name Siberian would ever want to take her on, it isn't exactly a leap of logic to realized he is worried about why a member of the Protectorate is here to see him right after he, a Ward, and two independent heroes went gallivanting off to cause trouble in another city.

"I received word from the Chief Director's office about your recent adventure in Chicago. Nobody is happy about the situation for too many reasons to go into detail about." She turned her head and very obviously stared the leading hero of Philadelphia down. "We will have a conversation about this later, Chevalier, but not tonight. I need to speak to the true architect of this debacle."

If you are upset about how quickly Chevalier and Vista vanish off the roof, it is honestly more to do with the fact that you can't join them.

"Calamity Witch. Let's have a chat."

The flying brick of the Triumvirate steps past you to stand at the edge of the building, the streetlights reducing her to little more than a clearly pissed-off silhouette. You reluctantly walk up to join her, though you keep several feet between the two of you. Even though you elected to stand to her right in deference to her lack of a left eye, she does not look at you, and then your view is mostly blocked off by Samantha stepping up to your left and putting herself mostly between the two of you.

Silence descends upon you for nearly a minute before Alexandria sighs. "I don't think you appreciate the gravity of your actions today. At least, I hope you don't. I would much prefer that this was the result of ignorance rather than active malice."

That careless dismissal rankles and burns under your skin. "Excuse me?! I didn't hire a known murderer and scumbag into my team. I didn't go around bombing innocent people's homes. You had better not be blaming me for what went down today."

"It was a mistake to offer Calvert a role in our organization," she acknowledges with a slow nod, "but it is not what you did that I have an issue with. It is how you did it. You had a legitimate grievance with him, so why did you not inform the PRT and the Protectorate of the information you possessed and let the matter be handled without risking the safety of the people in Chicago? It it clear not as though you lack contacts here in Philadelphia who would listen to you, not if you can convince the local branch leader to accompany you on this revenge mission."

"I didn't actually invite Chevalier to come along. He tagged along because he refused to let Vista come on her own." That is not to say that his friendship with Myrddin and his knowledge of how the PRT operated was unhelpful, not in the least, but that is probably not the best defense you can muster. "And contacting the PRT? Why would I? Calvert wasn't hiding what kind of a monster he was. Not to mention, I know how this would play out. I'm not a Protectorate hero, but Calvert's a company man. Just accusing him of being a villain would be ignored or used against me, and I'm sure any evidence I provided would be conveniently 'lost'. I know how this game goes; I've played it before." It was the same thing that happened every time you tried to convince the staff at Winslow to stop Emma, Sophia, and Madison. "No, I had to drag him kicking and screaming into the light where there was no way anyone could ignore what was happening."

You glare past Samantha at Alexandria, but she does not turn to look back at you. She just continues looking out at the city. Her fingers tap rhythmically on her crossed arms. "The PRT does not work as well as it should on paper," she admits, "partly because of its nature as a national organization and partly because it can't if it is to fulfill its purpose, but inefficiency does not equate to widespread corruption. Based on the information I received from the Chief Director's office, I would estimate that nearly everyone who had any knowledge of Calvert's crimes prior to his imprisonment is dead. There would be no cover up. Did you not notice how Director Carpenter reacted to the news? He and his staff would have pulled Calvert in for a thorough investigation without hesitation.

"Instead, what happened is that you deepened and widened gaps the Protectorate and the PRT have been trying to remove since the organizations' inceptions. Did you have the misfortune of meeting Director Piggot when you were still in Brockton Bay?" You shake your head. "She is not the only member in the PRT's higher echelons who is prejudiced against capes for one reason or another. A villain infiltrating the ranks of the PRT and weakening it from the inside? Independent heroes and members of the Protectorate turning against PRT agents? This only fuels their efforts to tear the Protectorate and the PRT apart from each other, and the fact that both these issues are related will be quickly glossed over."

Alexandria shakes her head. "You don't understand how much effort it has taken to integrate capes and cape law enforcement into society. That is not a criticism; it simply happened before you were born, or at most when you were only a small child. You never saw the world capes first came into. It is our goal that you and others of your generation never have to. But the peace we managed is tenuous, and even small acts done in haste or without thinking have the potential to undo so many of our successes."

Ugh. No! No more politics!

While you quietly fume at the injustice that there are so many problems that have the indecency of not being able to be blasted away, Samantha props one hand on her hip. "Wait a minute. What did you mean, the PRT can't work effectively if it's to fulfill its purpose? That's complete nonsense. The PRT's job is to capture criminals. How is inefficiency supposed to make it better?"

"Oh. I wish it were so simple." With a sigh, Alexandria finally turns to face you and your Guardian Beast. "The PRT's purpose is not so clear-cut. On a national level, it is not to capture criminals. It is to protect the United States from parahuman and parahuman-related activities. A small distinction, but an important one. You are too young to remember Gavel, I expect. He was an Australian vigilante who would track down the civilian identities of villains, expose them, and then would target them and their families, often killing everyone involved. One villain whom he targeted retaliated by bombing a shopping mall where they knew he would be. He and other capes employing similar tactics were part of the impetus that introduced the 'cape customs', the 'Unwritten Rules' we try to abide by. It prevents the kind of escalation that sees innocent people killed in the crossfire of our fights.

"The original plan was to cement these customs in place and then tighten the screws on larger villain organizations slowly and carefully enough that there were no large-scale revolts, leading eventually to a world where the vast majority of active villains would be individuals or small groups without any real support, groups whose scales were small enough that they posed minimal risk," she says in a wistful voice. "Then Behemoth entered the picture, followed soon by Leviathan and the Simurgh. Now the Protectorate had to deal with monstrosities that can't be killed and would potentially slaughter thousands of people every time they appeared. We weren't and still aren't strong enough to handle them on our own. We needed villains to join the fights, and by sheer necessity that led to rules and protocols that get the worst of the worst off the streets but leave enough villains free that they would not fear volunteering for these fights."

"And once Scion vanished…" you murmur.

She nods. "Yes, that threw another wrench into the works, though none of us ever expected a single parahuman to be the silver bullet. What we have now is a terrible and messy compromise, and yet it is the only solution we have happened upon that has the potential to work."

"I must have missed Coil and his mercenaries volunteering at the Simurgh fight," says Samantha in a bone-dry voice.

Alexandria scoffs. "Did I say I disagreed with your motives for attacking Calvert? Or with the results? Ripping him out of the PRT was a necessity, and for doing so you have my gratitude. That does not mean that you can keep blasting every obstacle that you find in your path without forethought. You of all people need to learn to consider all the potential consequences of your actions."

"What do you mean, me of all people?" you demand with a scowl.

"We are still in the first generation of capes, but that won't always be the case. You won't have people cleaning up your mistakes for you." You take a step back at the vehemence in her words. "I'm invulnerable, not immortal. Neither is Legend, and he also has a family he will need to spend more and more time with in the future. Eidolon is already retired except for emergencies. You and the other powerful heroes in your generation need to learn responsibility, because sooner than you expect it is going to find you whether you're ready for it or not."

Fear and uncertainly clog your throat, and you struggle to swallow them down. Never, not in a million years, would you have thought you'd hear Alexandria of all people discussing her mortality. It is a sobering thought, that one day the Triumvirate would be gone, and the idea of a world without their great and terrible strength is a terrifying one.

The not-so-subtle suggestion that you are a candidate for some kind of Triumvirate 2.0 you aren't going to touch with a ten-foot pole.

"If this is your idea of a recruitment pitch, it… needs work," you finally manage to get out.

"Inspiring speeches are Legend's department, and for good reason. I prefer cold, hard facts." She lifts off the ground and floats a few feet above the rooftop. "You think being an independent cape is a hindrance to having your opinions heard? That no one would pay attention to your ideas for how to make things better? There's an easy solution to that problem."

Alexandria takes off at records speeds, her pronouncement echoing heavily in her wake.

xxxxxxxxxxxxx

Sunday, June 26

Walking through Dragon's Vancouver manufacturing plant, you eventually track down Tim and Dragon sitting at a table. The necklace form of Tim's Device is hooked up to the table, and screens that should be sliding over the computer screen that makes up the tabletop instead are floating above the surface where both Tinkers can easily manipulate them. "Not even a day off after going into battle?" Samantha calls out.

"No rest for the wicked, I'm afraid," Dragon replies with an absentminded wave. "As the first Device we are actually programming, we want to go through it with a fine-toothed comb. It's a brand-new programming language to me, and that makes it easier for little problems to slip through the cracks."

You glance over at the large semicircle of brass or gold that is also on the table. "Is that the Device you said you'd build for Maclibuin?"

Tim glances over and pats it as though he were a proud parent. "Yes it is. I finished it only yesterday. I just wanted Dragon to check on things before we consider giving it to him."

The Adepts – what remains of them anyway – will be thrilled when he finally gets this and becomes a proper mage. Not to mention, it will finally answer the question of whether Devices truly short out a cape's powers. Thinking about Devices and capes reminds of you Cassiel, actually, and the whispered offer that had passed between you. "Hey, Tim? A question for you. Hypothetically, would it be possible to build a Unison Device kind of like the one you built for Dragon, except instead of converting an A.I. it slurped up the mind of a person telepathically?"

For all that you phrased that question as delicately and in as light a tone as possible, both of them turn to stare at you.

"It… might be possible?" is Dragon's ultimate response. "That situation doesn't sound hypothetical in the slightest, but I have a hard time thinking of a reason why you would want to turn a person – fine, an organic person," she corrects herself with a smile in the face of Tim's disapproving stare, "into a program in a machine."

That is about the best opening you could have. Quickly you launch into a summary of your few interactions with the imprisoned little girl. When you are done, the Tinkers glance back at each other with greenish faces.

"I don't know that I'm entirely comfortable with this idea," Tim says with a shake of his head.

"I'm not either, but something about this 'Grandmama's powers sounds familiar." Conjuring a tiny screen next to her, Dragon scrolls through what must be hundreds of boxes of text before she finally stops on one in particular. "Oh. That's why they are familiar."

An image appears in midair, a candid shot from a distance featuring a large group of people dressed in a variety of costumes all in the color white, and the photo darkens except for one person in particular. "The powers Cassiel mentioned? They sound like those possessed by Balam. She's part of the Fallen, believed to be a high-ranking member or perhaps the leader of the family dedicated to worshiping the Simurgh. A powerful Stranger/Trump, from what little we know about her she can at least plant a backdoor of sorts into the minds of anyone who directly observes her with either natural or parahuman senses, and using that backdoor she can spy on her victims and what is around them at any time. Several attacks on the Fallen were planned years ago, but the information used to organize them was all derived through clairvoyance, and the Fallen were able to turn the attacks into ambushes. If Cassiel really is a second or third-generation cape with powers related to Balam's, it is no wonder she would be able to reach out to you even from a thousand miles away."

"And she wants you to turn her into a Unison Device?" asks Tim.

"She's a scared little girl who's been abused for who knows how long. This is the first hope for escape from that place that she's ever had."

"I would not want to leave any child in the clutches of the Fallen," Dragon says, "and I can't help but think about the terrifying synergy her powers could have with Balam's. Just imagine her pulling Chief Director Costa-Brown or Legend or Narwhal into their compound and Balam using her power on them to turn them into her spies. That would be a disaster. That being said, converting her still sounds… extreme."

"So what should we do instead? Could we assemble enough capes to storm the Fallen's base and save her?" That is not something you would be against necessarily, but you remember the fear on Cassiel's face when you suggested it to her.

The frown on Dragon's face at your question does not fill you with confidence. "That would be difficult at best. We don't know where the Fallen have their current base. That was the point of the previous attempts at surveillance."

"So either we open ourselves to becoming the eyes and ears of this Balam character, or we leave this girl in their hands until she breaks and becomes a powerful villain who screws us all over, or we bite the bullet and turn her into a fairy." Tim shakes his head and pulls up a selection of blueprints from Sextant's memory banks. "Guess we better get building."


"Maclibuin's Boost Device" added to Key Items.

This arc is going to be a little different. Partly it's because I couldn't come up with any good multipart subquests like I normally use for these longer arcs, but it's also to do with the fact that I really enjoyed the social activities from Arc 9. It should also provide a nice way to get back into this quest after my break.

Anyway, let's start it off by choosing three social activities to partake in this week. You can choose more than one of any type.

  • Hang out with another character(s). This is by definition a non-combat activity.
  • Go on patrol. You can vote for one non-Samantha character to join you if you want.
  • Explore somewhere on Earth Bet.
  • Explore another world, either one you have already seen or by picking one in the cluster at random.
  • Train, either in the real world or in Perfect Storm's simulator.
There's a 24 HOUR moratorium both to discuss things and so everyone has a chance to see this is active again.
 
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would be individuals or small groups without any really support
real
As this first Device we are actually programming,
As this is the first

Nice to see that this is back. I may have forgotten, but do we still need to talk to Perfect Storm about it's past still? I would probably also want to spend one of the social actions on talking with Laura, but I don't remember if there are any other pressing things we need to do. This would also be a nice time to pick to dimensional transfer option for once as well, even if we are limited to just alternate Earths.
 
...it's back.

Let us begin!
I propose we hang out with Vista. We need to act as a sounding board for our friend; not judging, but we should give her a chance to articulate- both to us and herself- what she wants. After all, I'd happily see her on our team... but we're not exactly in the best situation home-wise right now, and the Privateers are finished. If we're to make something new, it'll require planning.

We should also meet up with the stranded TSAB members. Bounce ideas, share information, maybe find out ways to do a wider search for latent mages and allies. fostering good relations with them would be good. (And maybe we could get a healer *cough_Shamal_cough* to take a look at dad? Might be effective?)

I can't see how exploring alternate dimensions can help us at all... unless we share that trick with Alexandria. After all, didn't she have some friends on an alternate earth? Maybe we could see if there was anything left of her friends' base...

Alternatively, patrol- and invite Miss Militia or Chevalier to join us. Alexandria's right; we can't afford to alienate the PRT, and showing that our approach to the Calvert problem was one of expediency, not malice would be good. Maybe ask one of them for tactical advice or joint training?

We don't need to spend time isolated and training. Right now, we have enough firepower for the threats we face (Endbringers notwithstanding)- we need allies. Without a support network, we'll get overextended or crack eventually.
 
I think we should hang with the TSAB members for the chance so Taylor can vent to people that aren't related.

If not, then we could go deliver the goods to the Adepts.
 
Ummmmm.

Okay, the Cassiel thing is concerning enough to be a priority, but picking a fight with the Fallen of all people, even assuming that the backdoor would disappear once she was an UD, seems like a terrible idea.

@Silently Watches, what is the extent of telepathy-blocking machines Tim could build?

For the second and most obvious, I'd say just give Maclibuin his device, though we also have the option to help Thirteenth Hour pick her Guardian Beast (and maybe recruit her?).

Finally, I want to have the follow-up discussion about the OG Calamity Witch unless someone else brings up a better use of Taylor's time.
 
ITS BACK ITS BACK YAAAAY ITS BACK! :lol:rofl::lol (You should consider posting your other stories here, it feels more easygoing to comment than Reviews)

Hmm, looks like Alexandria is disappoint with her little mini-me. Wonder if she's considered the way taking Taylor as a proper protege and sharing her secret identity might've short circuited this problem as Taylor would know she's more valuable to go to than Chevalier. (But then, shes not great at social right? That last might've been the closest she'll come to an offer :p ).

Didn't really feel like she fully addressed the question of what Taylor should've done instead of her method. No mention at all of bagging a cape as dangerous as Bakuda, or of getting a Thinker as valuable as Tattletale in their control and potentially recruitable. Neither was strictly guaranteed if they'd gone after Coil more officially, not to mention HOW to do so with his powerset in play (anything but a surprise raid gives more time to spot the movements and escape). And while yeah, maybe the intel Taylor had should've shown the decision-makers for keeping Coil were conveniently gone and blameable... he was still in the PRT. Meaning there was some ongoing desire to keep him, despite any records, and he's still got all that official authority. She does at least have a point about how Taylor might've had more say in things.... EXCEPT that I'm not sure Alexandria knows how old Taylor is. Chevalier certainly doesn't, would he have listened the same way to a Ward (see Exhibit V) as to an Adult associated-independant?

==========
Anyways, on that topic of closer Protectorate cooperation, seems like a talk that really needs to bring Vista's concerns to the front as a proxy for Taylor (as its hard to see a suitable guarantee that Taylor bringing her issues directly wouldn't downgrade her status with age revealed).

But is that best done with Militia, or Chevalier, or Alexandria, or a mix? How tied are Chevvy's hands re: Youth Guard, and how badly does Alexandria want to keep a Shaker 9+ while recruiting all that is Calamity Witch (and likely Samantha and maybe Shipwright) all at once?

A patrol with Miss Militia might be a good way to start in on that. Seeing as she stands halfway between Protectorate and Vista, and after that confrontation before the trip (and Chevalier likely reporting to her that Vista's on the edge of an ultimatum) she may be open to us presenting Vista's concerns for discussion.

As a shock to all, I'd LOVE LOVE to get some sort of social event with Cailleach/Laura and optionally Kayleigh. We did just last arc get confirmation that interaction with characters buffs their chances of having a Linker Core , along with Vista being more or less maxed out (besides us just having a nice trip with her. Need some cooldown with them worrying about poaching).

The question is whether I can actually persuade anyone to vote for a civilian-persona event with the two of them or not (the birthday party was more wallflower than I hoped, compared to the party the Beasts raided, good talk with Cailleach or no).

If not , a second patrol with Cailleach would be entirely appropriate given the problems with outsiders moving in on the power vacuum is still ongoing (and likely to get worse, since Coil was leading the PRT side of dealing with it AND they're now likely distracted with fallout) . And stepping up patrolling would nicely address the way Taylor's been focused more on big picture than the daily-hero stuff she first signed up for.

Another option is getting in touch with Circus, as I'm sure she'd love to hear about Coil getting taken down and Tattletale retrieved and all.... problem is I don't think she'd ever quite named her old boss did she? Shes tricky to integrate without another A class showing up, unless maybe Jotunn puts her on the payroll for a bit of PR (Protectorate all but spurns his offer of cooperation, so he magnanimously hires mercenaries to help protect the city? Not a bad bit of optics to pressure the next meeting) and we meet ehr via Cailleach again.

Other than dreams of FriendShipping and building Taylor a proper team of her own.... I think with all the big events she's been doing, finally taking that "explore a random alternate dimension" idea would be a lovely thing to read and a nice palette-cleanser for our poor Author and all her heavy stories. And hey, if she's angsting about Protectorate red tape and wanting problems she can beat up, running into one of the warlord-type Earth's or the like could be great for her!! (Whether she does a bit of glory-girl Vigilantism where noone can see, OR she comes to realize the Protectorate way is actually a lot better than it could be, both have merits).
 
Nice to see that this is back. I may have forgotten, but do we still need to talk to Perfect Storm about it's past still?
You never had to talk to Storm, but yes, you have had a single conversation about Galea. It was the last real chapter of Arc 9.
@Silently Watches, what is the extent of telepathy-blocking machines Tim could build?
Tim would have to play around with it, but the Unison Device version of Cassiel would be immune to Balam's power, as is Dragon and all Device-carrying mages.
(You should consider posting your other stories here, it feels more easygoing to comment than Reviews)
I like NOT being banned, thank you very much. :D :p
Hmm, looks like Alexandria is disappoint with her little mini-me. Wonder if she's considered the way taking Taylor as a proper protege and sharing her secret identity might've short circuited this problem as Taylor would know she's more valuable to go to than Chevalier. (But then, shes not great at social right? That last might've been the closest she'll come to an offer :p ).

Didn't really feel like she fully addressed the question of what Taylor should've done instead of her method. No mention at all of bagging a cape as dangerous as Bakuda, or of getting a Thinker as valuable as Tattletale in their control and potentially recruitable. Neither was strictly guaranteed if they'd gone after Coil more officially, not to mention HOW to do so with his powerset in play (anything but a surprise raid gives more time to spot the movements and escape). And while yeah, maybe the intel Taylor had should've shown the decision-makers for keeping Coil were conveniently gone and blameable... he was still in the PRT. Meaning there was some ongoing desire to keep him, despite any records, and he's still got all that official authority. She does at least have a point about how Taylor might've had more say in things.... EXCEPT that I'm not sure Alexandria knows how old Taylor is. Chevalier certainly doesn't, would he have listened the same way to a Ward (see Exhibit V) as to an Adult associated-independant?
Alexandria isn't actually disappointed. Scolding Taylor was meant as a means to an end rather than an end in itself. I won't say any more right now, but if you look through it again you should be able to figure it out. ;)
 
Hm... Damn. The Fallen are tricky opponents. Need a significant team of mages using intelligent devices to kick them to the curb since only ones that will be able to tell their usual mind fuckery to fuck off is telepathy shielding of Nanohaverse devices.
 
Alexandria isn't actually disappointed. Scolding Taylor was meant as a means to an end rather than an end in itself. I won't say any more right now, but if you look through it again you should be able to figure it out. ;)
So was it basically a "She did all right this time, but now that the immediate problem is over I should make sure she knows how politics work, and make sure it sticks"?
 
Oh my, MGET lives again.

Chevalier crosses his arms, which… Okay, that was probably a little more direct and critical than you'd normally be about the Protectorate, particularly in light of the… issue of Vista's ultimatum regarding her lack of combat time, but you just spent three hours talking about the same fight over and over again! At this point you're afraid your dreams tonight will be a nightmare featuring the Chicagoan bigwigs demanding yet another from the top recitation—
Ah, bureaucracy. There is no greater foe in the universe, except for Omnicidal!Zion. Maybe. We probably just put another ding in our relationship with Chevalier though. Oops?

I need to speak to the true architect of this debacle."

If you are upset about how quickly Chevalier and Vista vanish off the roof, it is honestly more to do with the fact that you can't join them.

"Calamity Witch. Let's have a chat."
Those two sentences, when placed next to each other, speak of UnpleasantnessTM​ for us imo.

I'm sure any evidence I provided would be conveniently 'lost'. I know how this game goes; I've played it before." It was the same thing that happened every time you tried to convince the staff at Winslow to stop Emma, Sophia, and Madison. "No, I had to drag him kicking and screaming into the light where there was no way anyone could ignore what was happening."
There's our ingrained distrust of the Establishment flaring up again, and I'm not entirely convinced Taylor is wrong in her thinking. Even if it wasn't ignored though, the bureaucracy inherent in the organization would have given Calvert plenty of advance warning to either deflect suspicion or fade into the proverbial woodwork and go elsewhere.

There's an easy solution to that problem."

Alexandria takes off at records speeds, her pronouncement echoing heavily in her wake.
*Presses X to Doubt*
It is *a* solution, but suggesting that following bureaucracy is easy? Surely you jest Rebecca. :V

"So either we open ourselves to becoming the eyes and ears of this Balam character, or we leave this girl in their hands until she breaks and becomes a powerful villain who screws us all over, or we bite the bullet and turn her into a fairy." Tim shakes his head and pulls up a selection of blueprints from Sextant's memory banks. "Guess we better get building."
Hm. None of them sound downside free, though it seems that everyone is resigned to the "Make her a Device" option.

Anyway, let's start it off by choosing three social activities to partake in this week. You can choose more than one of any type.
  • Hang out with another character(s). This is by definition a non-combat activity.
  • Go on patrol. You can vote for one non-Samantha character to join you if you want.
  • Explore somewhere on Earth Bet.
  • Explore another world, either one you have already seen or by picking one in the cluster at random.
  • Train, either in the real world or in Perfect Storm's simulator.
I think at least one of our activities ought to be talking with Chevalier. We've been somewhat of a jerk to him lately and clearing the air is in order, imo.
 
"You think being an independent cape is a hindrance to having your opinions heard? That no one would pay attention to your ideas for how to make things better? There's an easy solution to that problem."
BURN!
rofl
"So either we open ourselves to becoming the eyes and ears of this Balam character, or we leave this girl in their hands until she breaks and becomes a powerful villain who screws us all over, or we bite the bullet and turn her into a fairy." Tim shakes his head and pulls up a selection of blueprints from Sextant's memory banks. "Guess we better get building."
That's rather succinct.
Plan Pokemon is Go? :D
 
Graoooooowl, i really hate how blatant Alexandrias manipulation is, the reasons i can't call bullshit on it is that
1: Taylor is sadly not the smartest cookie around.
2: Alexandria is supposedly good at manipulating according to wildbow, even though she acts suspicious as fuck any time she's on screen.
3: I can't discount the possibility that knowing about them from very early on colored every impression i got from them when they appear in Taylor's viewpoint.
 
My wanting Taylor to go join the TSAB continues to grow.

Earth Bet is a pain in the ass.

I think it would be a good idea for Taylor to cool off a bit away from the problems of Earth Bet. Or talk to the TSAB team and see if they've got a device meister that can be the soundboard for the unison device transfer plan.
 
So was it basically a "She did all right this time, but now that the immediate problem is over I should make sure she knows how politics work, and make sure it sticks"?
Not exactly. This was a "With great power comes great responsibility" speech Alexandria-style, and with it the not at all recruitment pitch suggesting Calamity Witch's future is as a future member of the second Triumvirate.
Hm. None of them sound downside free, though it seems that everyone is resigned to the "Make her a Device" option.
I wanted to include the division and disagreement regarding the vote to build Cassiel a UD in the story itself.
I think it would be a good idea for Taylor to cool off a bit away from the problems of Earth Bet. Or talk to the TSAB team and see if they've got a device meister that can be the soundboard for the unison device transfer plan.
Too late. The transfer plan is a go since the last build vote for Tim said to start on her Device. By Wednesday in-story, it will be two-thirds finished.
Graoooooowl, i really hate how blatant Alexandrias manipulation is, the reasons i can't call bullshit on it is that
1: Taylor is sadly not the smartest cookie around.
2: Alexandria is supposedly good at manipulating according to wildbow, even though she acts suspicious as fuck any time she's on screen.
3: I can't discount the possibility that knowing about them from very early on colored every impression i got from them when they appear in Taylor's viewpoint.
I think you have a colored impression, personally, but I'm biased. :D

Anyway, Lexi is good at manipulation, but manipulative doesn't necessarily mean subtle. Alexandria has a reputation for being as blunt as a fist to the face (which serves her well in keeping people from connecting her dual identities), but because of that no one ever looks for how she targets that to the individual she's talking to. After all, she already knows that Taylor is idealistic (see 3.x and all her interludes) and a little hot-headed, and now she knows that Taylor has a deep distrust of the Establishment. What better way to get an aggressive idealist with an independent streak into the Protectorate than daring her to join and fix what she sees as problems?
 
I'm so happy that this is back, and I hope you enjoyed your break @Silently Watches

The chapter itself was excellent and the not-so-subtle hint that Alexandra is giving Taylor to join the PRT was enjoying to read.

As far as actions to take, I think we defiantly need to spend an action on the TAB... maybe combine it with a trip to an alternate Earth? Taylor has a fairly complex dynamic with the PRT and I'd love to explore the TSAB a bit more closely. Hanging out with some of the girls form Taylor's school is also appealing, for a similar reason, we haven't really seen much from them thus-far.

I'd say wait a bit to handle the whole Fallen situation until we have more mages we can use in the fight, or at the very least or confidant that we can handle it without dying.

Giving Macliburn his Device is also an important thing, as is helping Thirteenth Hour get her Guardian Beast, so we can't slack off there either.
 
Anyways, on that topic of closer Protectorate cooperation, seems like a talk that really needs to bring Vista's concerns to the front as a proxy for Taylor (as its hard to see a suitable guarantee that Taylor bringing her issues directly wouldn't downgrade her status with age revealed).

But is that best done with Militia, or Chevalier, or Alexandria, or a mix? How tied are Chevvy's hands re: Youth Guard, and how badly does Alexandria want to keep a Shaker 9+ while recruiting all that is Calamity Witch (and likely Samantha and maybe Shipwright) all at once?

A patrol with Miss Militia might be a good way to start in on that. Seeing as she stands halfway between Protectorate and Vista, and after that confrontation before the trip (and Chevalier likely reporting to her that Vista's on the edge of an ultimatum) she may be open to us presenting Vista's concerns for discussion.
Meant to comment on this earlier, but the next chapter is planned to be a Vista interlude featuring her, Chevy, and Militia.
It could be? Turning Cassiel into a Unison Device isn't an aspect of Plan Pokemon, though.
 
Just realized that the Bureau is going to be rather shocked at the news that Shipwright can casually make Unison Devices, which even Hayate hasn't been able to do; Reinforce Zwei was built using lefotvers from Eins, without a true understanding of how the tech works.
 
Just realized that the Bureau is going to be rather shocked at the news that Shipwright can casually make Unison Devices, which even Hayate hasn't been able to do; Reinforce Zwei was built using lefotvers from Eins, without a true understanding of how the tech works.

That...is something i hadnt considered. It gives the TSAB more of a reason to be interested in Bet. Or atleast in him while he remains there. Im expecting they will try and recruit him along with Taylor.
 
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