Magical Girl Escalation Taylor (Worm/Nanoha)

Hm. Cassiel's family becomes more and more ominous, if the speculation by some is accurate.

I don't disagree, but at the same time I don't fancy our odds at winning a war against the Fallen megafamily.
Yes, fighting the entire Fallen by yourself might not end well. Definitely high risk of death and rebirth there. Then again, there is a… possibly morally grey alternative that was presented in-story.
So. Does the "Funnels are more like Drones here" limit only apply to those that are supposed to not depend on an active mage, with Taylor herself being capable of sustaining proper ones, or would you say that with our current infrastructure, we have to make them this bulky and relatively simple?
I'm not sure what you're asking. Is your question whether attack drones can be smaller if used by a real mage rather than powered by a battery or generator?
 
[X] Offer Epoch a template
[X] Offer Maclibuin a Device
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
-[X] Tell her about Guardian Beasts, suggest that maybe it could work for what she wants.
 
Yes, fighting the entire Fallen by yourself might not end well. Definitely high risk of death and rebirth there. Then again, there is a… possibly morally grey alternative that was presented in-story.

I'm not sure what you're asking. Is your question whether attack drones can be smaller if used by a real mage rather than powered by a battery or generator?
I remember you saying that if we tried to build Gundam-type Funnels, they'd be more like the drone we already built rather than proper Gundamy floating bits. Did I misunderstand the kinda drone we actually built?
 
[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
[X] Teach Maclibuin unassisted magic – He can learn one spell at half-power in addition to his parahuman boosting enchantment, and he keeps his superstrength and durability.
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.

No devices for anyone.
 
"Also possess Regenerator gene line. Genetic manipulation inherent to template installation irreversibly removes Rare Skills."

"I appreciate the warning, Mr. Storm, but I don't use this Rare Skill of yours anyway. It may offer a few additional options, but I would not miss it if it were taken away."
What does Regenerator do exactly? And slightly unclear who has it.

[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
[X] Offer Maclibuin a Device
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
-[X] Tell her about Guardian Beasts, suggest that maybe it could work for what she wants.
 
With telekinesis, it would increase the amount of weight he can move. The enchantment it wouldn't do much because the major limiting factor and cause of energy waste there is the item itself rather than the spell.

BUT! Just so you know ahead of time, cartridges requires that he 1) have an Armed Device, which is a melee weapon, and 2) have the Charge Cartridge spell. That might pose problems considering that physical weapon also gets rid of his superstrength, leaving him no better with it than any random joe swinging a sword/axe/hammer/club/whatever around and he doesn't have the space for a spell to make up for that. Considering at least some of the capes the Adepts are currently facing are Brutes…

:p
Well. No Charge Cartridge for him, then.

Okay. What about Teleport or Wide Area Search?

I can actually see either, or both, having nice synergy with Telekinesis.

Is it possible to cast WAS and direct Telekinesis at a target some hundred meters away? While also ID-ing the target? Again, Device type limits are appreciated.

Though objectively Guardian Beast for all the former Adepts remains the optimal choice for lowering the numbers disparity they currently face.
 
I don't recall what that is, unfortunately.
"Cassie?" She looks up at the shortened version of her name. "I can't promise anything, but if we could do something for you like we did for Dragon, would you want us to?" Her nod is almost violent in its speed. "Even if it means there are two yous running around instead of pulling your mind into the new body?"

"Is that what happened to Dragon? Then why can't I see the old her anymore?"

"She…" How do you tell a little girl that Dragon deleted her previous iteration to keep the first her from trying to kill the second? "She did something to get rid of her backup data."

"She killed herself."

Clearly your dissembling needs work. She does not see the scowl on your face, but instead her attention is focused on the bubbling water that surround her. You don't like the ideas you can already see running through her mind. "I think I would still want to try it," she finally tells you.
 
[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
[X] Offer Maclibuin a Device – He can learn two spells. His parahuman boosting enchantment will be free.
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
 
[X] Convince Epoch to accept a Device – MEDIUM, requires good spell selection. He can learn four spells. Flight and a Shooter-type spell will be free.
[X] Offer Maclibuin a Device – He can learn two spells. His parahuman boosting enchantment will be free.
[X] Offer Standstill a template
 
[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
[X] Offer Maclibuin a Device
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
-[X] Tell her about Guardian Beasts, suggest that maybe it could work for what she wants.
 
[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
[X] Offer Maclibuin a Device
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
-[X] Tell her about Guardian Beasts, suggest that maybe it could work for what she wants.
 
[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
[X] Offer Maclibuin a Device
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
-[X] Tell her about Guardian Beasts, suggest that maybe it could work for what she wants.

"It's… hard to trust what I thought was an ability to sense magical talent when it was proven to be so inaccurate.
Huh.
@Silently Watches? Is it possible for Tim to build a Linker Core Scanner for Epoch so he can get accurate readings?
 
Fixed.
I remember you saying that if we tried to build Gundam-type Funnels, they'd be more like the drone we already built rather than proper Gundamy floating bits. Did I misunderstand the kinda drone we actually built?
More like I know nothing about Gundam and don't care enough about it to watch a bunch of episodes just for one little thing like this.

The combat drones you can build would probably be very similar to Fortress-style or small Gadget-style drones unless you can provide an image for what you want them to look like or a very in-depth description of what they look like and do.
What does Regenerator do exactly? And slightly unclear who has it.
Epoch has Regenerator, as mentioned in his mini-character sheet.
Name: Epoch
Affiliation: Adepts
Occupation: Villain
Linker Core rank: A
Rare Skill: Regenerator
Magic color: Blue
Known magical talent: Hovering, primitive Shooter
Parahuman ability: Time manipulation
As for what it does, it makes it easier for healing spells to affect him or even to set up a passive regeneration effect (think Wolverine but much slower).
Okay. What about Teleport or Wide Area Search?
Both are doable for any Device. Just so you know, Maclibuin is too weak to cross dimensions. He would be limited to Spatial Translocation/teleportation around Earth Bet only.
Is it possible to cast WAS and direct Telekinesis at a target some hundred meters away? While also ID-ing the target? Again, Device type limits are appreciated.
That far is a stretch, but it's definitely possible to use telekinesis at a distance within WAS's area of effect.

Device limits, let's see.

Starting from the basics, Storage Devices are jacks of all trades. They can cast shields, Shooters, teleport, WAS, dimensional barriers, telekinesis, Guardian Beast, binds, healing, enhancements… Basically the bread and butter spells that make up 80-90% of combat magic. They also provide a basic Barrier Jacket like Taylor had at the start of the quest. Appearance-wise, they normally look like staves, but there are a variety of other forms they can take and have been shown in the series.

Intelligent Devices were based off Storage Devices but made more sophisticated. They have much better AIs to advise and support their mages, and they are capable of more intensive long-range and true bombardment magic like Busters (Solar Wrath) and even Breakers (Ragnarök). In exchange, they can't do much in the way of increasing physical abilities for hand-to-hand combat or support-type spells. Perfect Storm is an Intelligent Device, so a mage with one will fight much like Taylor. They are limited in form to staves or guns.

Armed Devices are on the other end of the spectrum from Storage and Intelligent Devices. They are computers put inside of physical martial weapons, like swords, hammers, axes, spears and other pole arms, gauntlets, etc. They focus on spells to make their mage hit harder and move faster, and they can also be built with alternate or bigger forms. Canon examples are a sword that can turn into a whip and a bow, and a hammer that can grow as big as a house or deploy a rocket thruster to make it hit even harder than normal. Armed Devices can also cast the basic spells (teleportation, Guardian Beast, WAS, binds, yada yada yada). They also carry an improved defensive forcefield, the Knight Armor, and can let their mages store up magic in cartridges.

Boost Devices are jewelry or ornament-like Devices that focus on support skills. Healing, increasing defense or strength or speed, giving new abilities like regeneration or flight to people without them. It also provides the best debuffs, and if you want to forcibly teleport somebody away from you, that's Boost Device-specific. They are also the best way to use certain Rare Skills to the fullest advantage. Summoning magic is one such Rare Skill, and the stronger summons require this type of Device in addition to the Rare Skill itself.

Anything else you want to know specifically?
@Silently Watches? Is it possible for Tim to build a Linker Core Scanner for Epoch so he can get accurate readings?
For the purposes of this quest, no. Standstill or somebody with a Device can send out a telepathic message so that people with Linker Cores can come to them, but proper scanning can only be done by Immortal Assimilation Engine.
 
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Then again, there is a… possibly morally grey alternative that was presented in-story.
Turning her into a UD? Actually it'd be funny to see what happens when UD Cassiel goes and bonds with Living Cassiel and she tries to rescue herself.
Yes, fighting the entire Fallen by yourself might not end well. Definitely high risk of death and rebirth there.
Not explicitly a bad thing. The story still continues.

...Which one gets us a better chance to use Plan Pokemon?
 
Neither choice has any impact.
eh, better to keep her alive then. Less angst.
Adhoc vote count started by Solusandra on Apr 29, 2018 at 10:06 PM, finished with 14951 posts and 26 votes.
 
That far is a stretch, but it's definitely possible to use telekinesis at a distance within WAS's area of effect.

Device limits, let's see.

Starting from the basics, Storage Devices are jacks of all trades. They can cast shields, Shooters, teleport, WAS, dimensional barriers, telekinesis, Guardian Beast, binds, healing, enhancements… Basically the bread and butter spells that make up 80-90% of combat magic. They also provide a basic Barrier Jacket like Taylor had at the start of the quest. Appearance-wise, they normally look like staves, but there are a variety of other forms they can take and have been shown in the series.

Intelligent Devices were based off Storage Devices but made more sophisticated. They have much better AIs to advise and support their mages, and they are capable of more intensive long-range and true bombardment magic like Busters (Solar Wrath) and even Breakers (Ragnarök). In exchange, they can't do much in the way of increasing physical abilities for hand-to-hand combat or support-type spells. Perfect Storm is an Intelligent Device, so a mage with one will fight much like Taylor. They are limited in form to staves or guns.

Armed Devices are on the other end of the spectrum from Storage and Intelligent Devices. They are computers put inside of physical martial weapons, like swords, hammers, axes, spears and other pole arms, gauntlets, etc. They focus on spells to make their mage hit harder and move faster, and they can also be built with alternate or bigger forms. Canon examples are a sword that can turn into a whip and a bow, and a hammer that can grow as big as a house or deploy a rocket thruster to make it hit even harder than normal. Armed Devices can also cast the basic spells (teleportation, Guardian Beast, WAS, binds, yada yada yada). They also carry an improved defensive forcefield, the Knight Armor.

Boost Devices are jewelry or ornament-like Devices that focus on support skills. Healing, increasing defense or strength or speed, giving new abilities like regeneration or flight to people without them. It also provides the best debuffs, and if you want to forcibly teleport somebody away from you, that's Boost Device-specific. The Rare Skill of summoning magic also greatly benefits from a Boost Device, and the strongest summons require this type of Device in addition to the Rare Skill itself.

Anything else you want to know specifically?
Okay, first things first - wow. It's way more than I expected. Now for particulars.

1) Our WAS has an 8-block radius. "Can search within an 8 block radius in 20 seconds." So long as it's kept to roughly the same scale, blank permission to use Telekinesis within this area is an excellent force multiplier.
---This makes my choice spells for Maclibuin as Telekinesis, and a toss-up between Guardian Beast and Wide Area Search.
2) This is far more information than I expected - can we please add this post to FAQs?
3) I've actually always considered Spatial Translocation (aka Teleport) and Dimensional Transfer as separate spells for the purposes of asking to teach one to our mage potentiates, so I was asking about in-Earth-Bet teleport. The answer is "yes" so it's OK.

4) Is it me or there is an overlap between Boost Devices and Armed Devices in terms of granting increased Defense/Strength/Speed? With the caveat Armed Devices do it to their owner only?
 
Okay, first things first - wow. It's way more than I expected. Now for particulars.

1) Our WAS has an 8-block radius. "Can search within an 8 block radius in 20 seconds." So long as it's kept to roughly the same scale, blank permission to use Telekinesis within this area is an excellent force multiplier.
---This makes my choice spells for Maclibuin as Telekinesis, and a toss-up between Guardian Beast and Wide Area Search.
2) This is far more information than I expected - can we please add this post to FAQs?
3) I've actually always considered Spatial Translocation (aka Teleport) and Dimensional Transfer as separate spells for the purposes of asking to teach one to our mage potentiates, so I was asking about in-Earth-Bet teleport. The answer is "yes" so it's OK.

4) Is it me or there is an overlap between Boost Devices and Armed Devices in terms of granting increased Defense/Strength/Speed? With the caveat Armed Devices do it to their owner only?
Another difference with Armed Device, at least with types like gauntlets they've shown instances where when the user falls unconscious due to damage or something the devices can take control of the unconscious body and use magic to continue to fight. At least in a limited way as seen by Subaru vs Ginga where Mach Caliber fought and knocked back Ginga when Subaru was knocked unconscious for a short time.
 
I get why the Template fucks with someone's powers it literally alters someone to fit the mold, but losing powers when your running your powers through a device is something completely different and makes no sense. Just using a device doesn't alter your body or mind on any level and if it did that would be a massive change from canon. Still I suppose this keep Taylor from being overshadowed by people with powers and magic. The only answer there would be her having SS, or SSS rank linker core power.

[ ] Convince Epoch to accept a Device – MEDIUM, requires good spell selection. He can learn four spells. Flight and a Shooter-type spell will be free.
[ ] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.

Which ever we do here we should activate his regen. His power is good so it's a toss up with how little these device rules.

[ ] Offer Maclibuin a Device – He can learn two spells. His parahuman boosting enchantment will be free.

Obviously doesn't likethe fact his powers keep him from having any life at all.

[ ] Offer Standstill a template

Give her a template then have her join our team.

Seeing how this burns out parahuman powers should we see if we can use this on Case 53 with crippling deformities that have linker cores? See if we can use that to cure them and change their bodies with a template?
 
2) This is far more information than I expected - can we please add this post to FAQs?
Good idea. It's now linked in the "Making new mages" section.
4) Is it me or there is an overlap between Boost Devices and Armed Devices in terms of granting increased Defense/Strength/Speed? With the caveat Armed Devices do it to their owner only?
It's not just you, but there is a very important distinction. Armed Devices let their users improve their own capabilities, while Boost Devices let their users improve only other people's capabilities. Support mages can't become ad hoc melee fighters by applying a boost to themselves.
I get why the Template fucks with someone's powers it literally alters someone to fit the mold, but losing powers when your running your powers through a device is something completely different and makes no sense. Just using a device doesn't alter your body or mind on any level and if it did that would be a massive change from canon. Still I suppose this keep Taylor from being overshadowed by people with powers and magic. The only answer there would be her having SS, or SSS rank linker core power.
:???:
Are you talking about parahuman powers? I've already explained that both in-story and in comments. The telepathic connection between a mage and a Device burns out the corona and gemma because they are only meant for the much more intermittent and weaker telepathy that a Shard uses to send information to their parahuman.

And, as a point of clarification, you by definition can't run parahuman powers through a Device because shard abilities don't use mana and thus aren't magic.
Seeing how this burns out parahuman powers should we see if we can use this on Case 53 with crippling deformities that have linker cores? See if we can use that to cure them and change their bodies with a template?
They wouldn't be changed back.
 
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[X] Teach Epoch unassisted magic – He can learn one spell at full power in addition to flight and a Shooter spell, and he keeps his time manipulation power.
-[X] Reason that it might be possible for him to learn how to translate his powers into magic, given that we already know one temporal spell. If he can do that, he can take a device later without the template and keep everything, while likely having a deeper understanding of how the magic works.
[X] Offer Maclibuin a Device – He can learn two spells. His parahuman boosting enchantment will be free.
[X] Teach Standstill unassisted magic – She can learn one spell at full power, and she keeps her knockout power.
-[X] Tell her about Guardian Beasts, suggest that maybe it could work for what she wants.

Honestly, the time manipulation power that Epoch has is a very useful support ability as well as battlefield control, not to mention potential healing. Just look at how Worm used Perdition's power in canon. Not to mention that Maclibuin can probably keep improving on his para-human booster enchantments eventually, and even without improvements, it's a significant boost for him to use. Temporal sludge is more just a slow spell, and though I would be very interested in seeing just how that could interact with his existing powers, it's not really a full replacement. He can get flight and his shooter spell that he started with boosted with proper training until they're worth an actual mover and blaster rating rather than being a neat couple of party tricks, which combine very well with his time powers, and then he can add in a spell that would complement everything else - temporal sludge for the power interactions, a healing spell or regeneration type spell to make use of his rare skill and let him heal people he couldn't rewind to before they were hurt, a strong shield so that he can't be taken out of the fight before using his temporal abilities and so he has time to position himself through flight and line up shooters to use with his power, and so forth. Though honestly, Temporal sludge and then him doing testing and research to figure out how he might be able to rework his own powers into spells sounds very tempting if he can manage it. If he ever managed to fully recreate his powers as spells, he could then take a non-templated device and suffer no real ill effects from having a device. Of course, I'm not sure if he could do that, but if he could, it would be something very in line with his desires of learning magic to enhance powers. Could probably ask Perfect storm in character if it might be possible to use examples of parahuman powers to figure out new ways of getting the same effects through magic, especially with a starting point.

Maclibuin has no real downsides to taking the device, given that he doesn't really want to keep his parahuman power, and just learning Strong shield, along with either a healing spell or a strength buffing spell would be a very nice combo to either effectively leave him able to fight similar to how he's used to but with an off button, or leave him as a party support and healer. Given that magic allows people to learn new spells with some practice, and he'd have Epoch to help teach flight and flare blaster potentially, letting him pick between being the defensive healer of the group or staying the brute but with much more growth potential sounds right up his alley. Not to mention that the device would help him learn more spells faster if what we've seen is any indication. And allow him to possibly help with analyzing epoch's powers for potential study and use in making new temporal spells. Leave some other spells that would be helpful stored on his device in electronic format or something, and they even have more stuff to work on without Taylor there. Let him pick between boost or armed device.

Standstill... she just admitted she'd really like the idea of a guardian beast, basically, and that leaves the adepts with the ability for her to share the spell to the others later on if they want it. She doesn't need to re-brand, they get an extra ally who can help them with the attacks on them, and who can stay with the adepts or go out with her on patrol at her choice at any given time. Depending on if Maclibuin went brute or healer, she can pick between whichever the team needs to compliment them best, though the combat oriented beast would probably suit her best herself.
 
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