Magical Girl Escalation Taylor (Worm/Nanoha)

i seem to recall teleport magic being able to bring anyone within ten feet with you to another earth. the character sheet doesn't specify whether or not unwilling targets get a reflex save to leap away. if the enemy mage were likely to block a sneak attack solar wrath we could have them isolated that way.

we know how much work it takes to learn spells and abilities. if they have a leveled up shield that can tank solar wrath no way they spent enough points to unlock the power to warp back from earth zebra.
Teleport isn't a "Boom, you're elsewhere" thing. We need to charge that up.
 
:???:
I think you may be misunderstanding what Silently is saying, because we've fired a Solar Wrath while inside a Recursion Field. I will reference our battles against E88 and more specifically Fenja. Or am I misunderstanding something?
No, you're misunderstanding me again.

A person OUTSIDE of the RF, while in the same area as the RF space, who fires a beam will destroy the RF, releasing the people INSIDE the RF.

We are on 58th and Walnut. Someone opens an RF. There is now TWO 58th and Walnut streets. A is outside the RF, B is inside the RF.

A person in A, firing a beam, destroys the RF, bring the people from B back into A - the real world.

A person in B, firing a beam, does not affect the A world, only destroying things in the B world.

@Silently Watches
Apparently RFs only protect the real world from the false one. They don't also protect the false world from the real one, because the beam de-stabilizes them. Too bad we don't have THAT as a modification... An RF field that is not affected from the outside. Although... there ARE fields like this, or else TSAB wouldn't need to "hack" certain RF fields. They could just destabilize them with beam attacks! Maybe we can learn this!

Won't help now, but in the future...
 
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... what is it with you lot and wanting to go out of your way to do something so incredibly inefficient?

I can't speak for the others, but my tactics are based on shock and awe military doctrine, which calls for usage of overwhelming firepower and displays of force, in particular with an intent to terrify and demoralize. It doesn't matter if it's inefficient. That's entirely the point. It's intended to give the impression of being readily and easily capable of utterly, brutally, and ruthlessly savaging each and every opponent at provocation. Of giving the impression of being someone to be feared above and being the kind of destruction even Blasters like Purity and Legend could unleash given provocation.

But then, I'm a former military man, and I think a lot of us former military people get overwhelming firepower lodged in our heads at some point. In this instance, I believe it's a valid tactic against a trio like the Dragonslayers. Also, I've been entertaining the notion of deliberately recording the ambush, and if it goes to plan, using the footage to build reputation for future incidents that call for ruthlessness and overwhelming firepower.
 
I can't speak for the others, but my tactics are based on shock and awe military doctrine, which calls for usage of overwhelming firepower and displays of force, in particular with an intent to terrify and demoralize. It doesn't matter if it's inefficient. That's entirely the point. It's intended to give the impression of being readily and easily capable of utterly, brutally, and ruthlessly savaging each and every opponent at provocation. Of giving the impression of being someone to be feared above and being the kind of destruction even Blasters like Purity and Legend could unleash given provocation.

But then, I'm a former military man, and I think a lot of us former military people get overwhelming firepower lodged in our heads at some point. In this instance, I believe it's a valid tactic against a trio like the Dragonslayers. Also, I've been entertaining the notion of deliberately recording the ambush, and if it goes to plan, using the footage to build reputation for future incidents that call for ruthlessness and overwhelming firepower.
That plan was not shock and awe. Shock and awe does not involve acting like Attilla the Hun's torturous, overthinking cousin.
1. We've already got a reputation of being above purity and Legend.
2. That reputation does not involve inflicting torture.
3. Given SW already said on another issue that recording stuff to send it out was pointless, I'm going to guess that that would go the same way.
4. Acting like another parahuman warlord is something the kind, nice, and 100% good Dragon will absolutely not back us up on. Neither would the TSAB.
 

Thank you very much for finding that. I thought they were larger from each other's viewpoint, but it seems I was wrong.

So… hmm…

I don't claim to be an expert on optics, and I've already said that I am not a gun nut, so I'm going to do something very dangerous and take UberJJK's word for this:
Human sized eyes working off natural sunlight can at best make out objects that take out 0.007 degrees of our field of vision. So given Nanoha's height of about 1.4m, best I can find from google, she should completely blur out at 11,459m. So we're looking at around 11.5km or 7.2 miles at the low end going off visual blur.

It's worth remembering that Bombardment Mages are compared to artillery and that even modern day mortars can hit out to 7km (4.4 miles) while actual artillery is more in the 18km (11.3 miles) to 300km (187.5 miles) range.
Going by the low estimate of the distance between them and the fact that Vita assumes she's safe (and would have been without the Extension add-on), I'm just going to pick a number fairly arbitrarily and extend Solar Wrath's range to about… Hell, why not. 5 miles. That's still shorter than the distance but long enough to qualify as bombardment by modern definitions.

Holy shit I'm giving you guys the option to blow shit up from five miles away what the hell am I doing?
 
Thank you very much for finding that. I thought they were larger from each other's viewpoint, but it seems I was wrong.

So… hmm…

I don't claim to be an expert on optics, and I've already said that I am not a gun nut, so I'm going to do something very dangerous and take UberJJK's word for this:

Going by the low estimate of the distance between them and the fact that Vita assumes she's safe (and would have been without the Extension add-on), I'm just going to pick a number fairly arbitrarily and extend Solar Wrath's range to about… Hell, why not. 5 miles. That's still shorter than the distance but long enough to qualify as bombardment by modern definitions.

Holy shit I'm giving you guys the option to blow shit up from five miles away what the hell am I doing?
:D
 
Going by the low estimate of the distance between them and the fact that Vita assumes she's safe (and would have been without the Extension add-on), I'm just going to pick a number fairly arbitrarily and extend Solar Wrath's range to about… Hell, why not. 5 miles. That's still shorter than the distance but long enough to qualify as bombardment by modern definitions.

Holy shit I'm giving you guys the option to blow shit up from five miles away what the hell am I doing?
...

Can we go into low orbit and do pinpoint vertical nuke? Because that would be fucking awesome.

Because like I said earlier (now with ~25% more seriousness), nobody was really using the warehouse for anything and it probably wasn't up to code anyway. And it's not like anyone cares about the orphans living next door - that's why they're orphans :V
 
Holy shit I'm giving you guys the option to blow shit up from five miles away what the hell am I doing?
Staying faithful to the source material?

@veekie Also I'm not sure whether or not they're actually glowing or if that's just there to try and help the viewers see where they are, but if it is an actual glow they have then would that affect the sight distance? Picking out a red or pink glow on a blue/white background... *Shrug* Figured I would ask just in case.
 
Staying faithful to the source material?

@veekie Also I'm not sure whether or not they're actually glowing or if that's just there to try and help the viewers see where they are, but if it is an actual glow they have then would that affect the sight distance? Picking out a red or pink glow on a blue/white background... *Shrug* Figured I would ask just in case.
Nanoha is glowing because she is casting Divine Buster Extension.
Vita is glowing because she's casting Dimensional Transfer.

Won't really affect the visible size much unless you're at planetary distances though. Being a light source makes you more visible and distinguishable, but it won't make your pixels any larger.
 
Holy shit I'm giving you guys the option to blow shit up from five miles away what the hell am I doing?
Making Taylor that much scarier against stationary targets? If we say that Vita was 7 miles away then that gives Divine Buster Extension, which traveled the distance in 7 seconds, a nice round speed of 1 mile per second.

Three seconds of charge up plus five seconds of travel time mean things at maximum range have a full eight seconds to move out of the way. That is a very long time. Even if we say the target loses three seconds to noticing our Solar Wrath and going "WTF!" before running even an average adult human can cover ~30 meters (~100ft).
 
Making Taylor that much scarier against stationary targets? If we say that Vita was 7 miles away then that gives Divine Buster Extension, which traveled the distance in 7 seconds, a nice round speed of 1 mile per second.

Three seconds of charge up plus five seconds of travel time mean things at maximum range have a full eight seconds to move out of the way. That is a very long time. Even if we say the target loses three seconds to noticing our Solar Wrath and going "WTF!" before running even an average adult human can cover ~30 meters (~100ft).
Don't bombardment specialists have bindings worked into their spells to hold down the opponent so they can't dodge like that?

Not good ones mind you, but as you already pointed out they would only need to last half-a-dozen seconds or so.
 
Three seconds of charge up plus five seconds of travel time mean things at maximum range have a full eight seconds to move out of the way. That is a very long time. Even if we say the target loses three seconds to noticing our Solar Wrath and going "WTF!" before running even an average adult human can cover ~30 meters (~100ft).
When we shooted Empire, we obliterated a mall they used as hide out and several buildings around it.
Is 30 meters enough to leave blast radius?
 
Don't bombardment specialists have bindings worked into their spells to hold down the opponent so they can't dodge like that?

Not good ones mind you, but as you already pointed out they would only need to last half-a-dozen seconds or so.
I highly doubt we can hit someone with a binding from four to five miles away. Beam spells like Solar Wrath having that kind of range makes sense; binds not so much. This is where a more support familiar with Arf could come in handy; get in close and hit the target with binds while we hang back and bombard them.

Calamity Witch (Taylor) just isn't well specced for prolonged long range combat. We've focused more on medium range with the Extinction Knight template and Samantha as backup for when someone crosses into close range. Which makes sense since Calamity Witch primarily fights at the street level in cities so long range generally isn't an option.
 
Going by the low estimate of the distance between them and the fact that Vita assumes she's safe (and would have been without the Extension add-on), I'm just going to pick a number fairly arbitrarily and extend Solar Wrath's range to about… Hell, why not. 5 miles. That's still shorter than the distance but long enough to qualify as bombardment by modern definitions.
Effective range of laser type weapons is dependent on focusing mechanisms. The holy grail of laser weapons is a system that can fire them in a straight line without cone spread issues because like bullets in space, lasers will travel until they hit something. Other limitations include atmospheric attenuation and explosive phase change if they hit something small on the path to their target, which can throw off the beam.
Plasma projectile type weapons (torriods/throwers) are much more limited especially in atmosphere, to cohesion values (propelled liquid fuel/magnetically contained gas) atmospheric attenuation (how much air are you burning between you and your target) Gravity, projectile speed and sound barrier.

So, effective range depends alot on which type of DEW you think solar wrath is. Given it can smash through things, I'd suggest it's a high acceleration plasma. But with the damage to the planet behind her target, this would suggest a laser with no effective range.
Either way, both would be extended because Fucking MAGIC dude! and related nonsense.
 
I'm not sure why we want to attack from extreme ranges anyways?

Like... Can someone explain it to me?

Moderate range seems like a much better solution just in general. Allowing greater precision and giving us leeway to make better choices mid-combat due to better information. Also it will make it harder for them to get away if they manage to start running.
 
I'm not sure why we want to attack from extreme ranges anyways?

Like... Can someone explain it to me?

Moderate range seems like a much better solution just in general. Allowing greater precision and giving us leeway to make better choices mid-combat due to better information. Also it will make it harder for them to get away if they manage to start running.
The closer we are the more likely they will sense the charge up for the spell. The further we are, if we shoot through the walls(which we can), the more likely they'd be completely surprised

Don't bombardment specialists have bindings worked into their spells to hold down the opponent so they can't dodge like that?

Not good ones mind you, but as you already pointed out they would only need to last half-a-dozen seconds or so.
You actually need to pretty near where you cast bind spells unless you're a bind specialist. But you can leave 'hanging' bind spells waiting in open air with no visible sign until your opponent moves into range of them.
 
When we shooted Empire, we obliterated a mall they used as hide out and several buildings around it.
Is 30 meters enough to leave blast radius?
For a full power lethal Solar Wrath? No. From my experience I'd place the mall explosion as more in the 90m mark.

Non-lethal Solar Wrath seems to have a smaller area of effect though:
The sun explodes. A cone of orange and red flame shoots out, blocking your view of the targets from the sheer size. Behind you, Vista gasps or shouts or something. You can't exactly hear her over the roar of your fury made manifest.

Two seconds pass, then three, and the spell peters out. Smoke wafts up from the edges of the Ward's crater, and the asphalt farther in is actually molten and oozing downwards. A hemispherical firestorm still rages in the very center where your spells are interacting. If this spell weren't set to nonlethal, nothing short of Alexandria and the Endbringers would have survived.
The hemisphere is our Temporal Sludge which is 10m in radius so we know it's bigger then that but I don't see anything that implies it's anywhere near the massive size increase of a 30m radius blast.
 
For a full power lethal Solar Wrath? No. From my experience I'd place the mall explosion as more in the 90m mark.

Non-lethal Solar Wrath seems to have a smaller area of effect though:
It's difficult to say how big was its radius thanks to Vista screwing with distances, but yes, most probably it was smaller.
I think that's not because its non-lethal nature, but because Taylor was in a hurry. Kadejo could escape Vista's pit and spread out in any second.
In Empire's case, villains were under suppressive fire of other heroes, so Taylor took her time.
Considering we can kickstart charging with Cartridges now...

Anyway, I don't see a reason to shoot Dragonslayers from a distance more than 200 meters.
 
i have no problems with you guys vaporizing the entire warehouse, as long as the dragonslayers remain alive for torture. uh, i mean enhanced interrogation.
 
death by blinding flash is too good for them, regardless of the validity of the false confessions we forcefully extract.
 
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