Magical Girl Escalation Taylor (Worm/Nanoha)

Actually, I think I said getting into hand-to-hand combat with an Endbringer was a death sentence, and even that isn't a game over. You'd have to recheck the Arc 3 AAR.
Actually, you don't make any comments about Behemoth or Leviathan.
  • Joining the impact group would have gotten you killed, full stop. That consequence was meant to be obvious.
Originally, running back to base was guaranteed survival, attacking the Simurgh was guaranteed death, and attacking or distracting Monster Mom was a chance at death.
Just that attacking Ziz at the then-current level turned Taylor into a red smear.
 
For Leviathan with our current skill set, I think we would be most useful with the Blasters under Legends command and Sam on Search and Rescue.

One possible thing that we might consider is using Wide Area Search to keep track of the Endbringer. If I remember correctly one of the dangers of Leviathan is loosing track of him, which lets him then ambush the capes. If Wide Area Search can keep track of him, that would at least prevent as many ambushes from happening.
 
Chevalier is taking advantage of the former fact, enlarging his cannonblade to an otherwise absurd length and skimming it along the ground to send the ghostly canines flying.

Yay! That's pretty much exactly how I pictured that going.

Need some tankyness. Need to go fishing. Need to purge sewers

Agree. Agree. Disagree.

1. Spell – either Telekinesis or Knight Armor. The former can help us to arrest Cadejo, to disarm gangsters, to lifting the rubble at Endbringer fight. The latter is obvious.
2. Back in the Saddle – we declared Truce, better resolve the situation before it starts to fall apart... more than it already did.
3. Fishies! – good time to talk with Dragon about aliens and magic... And maybe to fend off Saint, if he'll have a bad idea about wrecks.
But I really want to Hang Out with Vista... :(

On one hand Saddle means we're almost certainly going to get at least one more spell unlock but on the other hand we're entering a situation, tunnel fighting, which we know could have killed Taylor. Now things have changed, we have Cartridges and backup, but there is still an element of risk here.

Taylor has busted ribs and a (major?) Concussion. Going back into combat next week seems like a seriously bad idea to me. Especially since we have no healers on call, so we will have to knit ourselves back together the old-fashioned way.

I think next week should be called "Plan: R&R".

As in we take a Hang Out action with Vista to install her arm, provided that we can get Shipwright the surgical suite in time. If SW gives us the go-ahead for that then I think we should make it a weekend deal with sleep-over. That way we can attach the arm, she can rest the night and spend the next day practicing with the Tinker on hand for support and trouble-shooting. Depending on how cooperative Silently Watches is feeling we might scan her and/or show her the magic that is Charge Cartridge at the same time.

Going fishing with Dragon would help build our relationship with her further and to figure out more about those TSAB people, their technology and what exactly they were doing with Immortal Assimilation Engine.

The most important part of both of those options is that there will (probably) be no combat involved.

Remember: Taylor is a 15 (16?) year old girl who just had a close enough brush with Death that it might be considered sexual harrassment. She needs time to decompress and deal with it, or at least to do things that don't put her into the same situation again. Relaxing with a friend and going on a scientific excursion is probably the closest our Workalholic!Taylor can get to that.

In the same vein: Taylor just almost died because her Barrier Jacket wasn't quite strong enough. I think that in-story it would make the most sense for her to choose Knight Armor as the next spell she learns. OOC I think it also makes sense, since she won't have room to dodge should we choose to go into the sewers. Also, the Endbringers are fast. It might simply not be possible for Taylor to dodge all of their strikes, so being tanky enough to at least have a chance of surviving might be a good idea.

@Silently Watches : If the installation of Vista's arm as a Hang Out action next week is a no-go, would it be possible to do something like "Hang Out action: Cape Psychologist"? Do we have enough clout with the PRT to go to one of theirs, provided we trust them enough to use one of their people?

Frost Beam could be very useful for restraining Typhons hoards and of massive importance against Leviathan if he's the next Endbringer.

I don't think that it would be useful in an Endbringer fight. Targeting Leviathan himself would be useless, since he would either break out or use it as cover against attacks while he uses waves to destroy his target. Using it against the waves would require the beam to be equivalent in size to Solar Wrath or even Ragnarök in order for it to make a difference. Not to mention the canon concerns with using ice against the hydrokinesis-themed Endbringer:

Worm 8.4 said:
I felt the bite of cold air. A chill breeze, going straight through the soaked fabric of my costume. When I looked down to where the long road sloped to the edge of the water, I saw the reason for the chill. Eidolon was flying at the coast, focusing blue rays on the water around the shattered boardwalk and debris at the water's edge, hardening the waves into irregular sheets and glacier-like formations of ice.

Dangerous. I could remember seeing on TV that they'd tried something like this a few years ago. A Tinker using an ice engine, I think. I didn't know exactly how or why, but judging by the fact that they hadn't used the tactic again, I got the impression It had turned out really badly.

My guess was based on the notion that hydrokinesis was the movement of water, and ice was just water in another form. It wasn't that Leviathan would levitate the chunks of ice. Nothing so blatant. Rather, when a tidal wave did break through the ice, rolled up onto the battlefield with frozen shards and chunks caught up in the current, Leviathan might move those chunks a little faster in the wave's passage, make them hit a little harder, and give them a tendency to strike where they could do the most damage.

That was my suspicion, anyways. The heroes didn't exactly dish out the full details at press conferences, afterward, so I could only make an educated guess.
 
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Wow, you weren't kidding with us being busy this arc, Silently Watches. The canon Leviathan fight took place in May 15, that gives us two more weeks, take or give a few days.

As for spells, I think Knight Armor and Blitz Action are our best choice. Not only it gives us a permanent boost to defense, but last update revealed the threshold at which we are incapacitated. It'd be usefule to keep that ace on our sleeve.
As for Blitz Action? Bombardment specialists are more or less human sized jet fighters. Being able to flash step in a situation where we are surrounded or in an aerial fight is a really nice pace breaker. That plus Flare Blade, and you only need to look at Fate to see how effective that combination is. In the end is a decision in what adds more overall to our combat capacity.

Going with Dragon seems only logical, but there's something needs our attention a lot more than Typhon right now: we need to make contact with the TSAB. We have the radio, we have the battery, we still haven't told our dad that we are talking with aliens; which is kinda depressing, given that we already told the rest of the Privateers already.
But seriously! In a few more votes we are going to be dealing with either Leviathan or Behemoth, and we are in the possesion of a Lost Logia the TSAB has already clashed with, we need to contact the ASAP to avoid needless misunderstandings and getting on their bad side.

@Silently Watches, I have two questions.
  1. Did Teana make it through her recovery roll?
  2. What did the previous roll did exactly? Was it the RPG, mana poisoning or Sam's Berserk rage?
 
Going with Dragon seems only logical, but there's something needs our attention a lot more than Typhon right now: we need to make contact with the TSAB. We have the radio, we have the battery, we still haven't told our dad that we are talking with aliens; which is kinda depressing, given that we already told the rest of the Privateers already.
But seriously! In a few more votes we are going to be dealing with either Leviathan or Behemoth, and we are in the possesion of a Lost Logia the TSAB has already clashed with, we need to contact the ASAP to avoid needless misunderstandings and getting on their bad side.

We can't make contact with them until Dragon is ready. And until we get the Mana Reactor to support the radio.

So either way we have to do the Fishies quest.
 
Against Leviathan it's a completely different story. Frost Beam could, depending upon how big we can charge it, be used to: help block incoming waves, pin down Leviathan via his water shadow, interfere with attacks, and just generally deprive him of water. Aside from that we've also got Wide Area Search which is important because, in the BB battle at least, Leviathan was a slippery bugger so tracking support could be invaluable. Solar Wrath and even Ragnarok, assuming we could arrange an area with minimal collateral damage, would also be quite useful.
Actually Leviathan can manipulate ice and water vapor just fine. You'd be just giving him a bigger weapon.
As in we take a Hang Out action with Vista to install her arm, provided that we can get Shipwright the surgical suite in time. If SW gives us the go-ahead for that then I think we should make it a weekend deal with sleep-over. That way we can attach the arm, she can rest the night and spend the next day practicing with the Tinker on hand for support and trouble-shooting. Depending on how cooperative Silently Watches is feeling we might scan her and/or show her the magic that is Charge Cartridge at the same time.
Alternatively we set Shipwright to building the surgical suite this turn and then get Vista equipped next turn? That will 100% work.
 
I'd like to join and cast a vote for Fishies and for the second option either taking care of the monsters or trying to get in touch with Vista.
 
Then we just gotta do this quest to kick things into gear then. Maybe.
The Dragon angle for the next radio call is and has always been the Endbringer packet. We can have Perfect Storm just take the info, but if Dragon herself hands the info over to them, that sets a different tone for the aid mission: It's no longer just one girl and her Lost Logia. It's about saving a world on the brink of disaster.
 
As a reminder; we can't do anything about getting Vista that replacement arm until after we have Tim set up a surgical suite. Well I suppose we could tell her but it would probably be better to wait until we're ready to go before telling her.
 
As for spells, I think Knight Armor and Blitz Action are our best choice. Not only it gives us a permanent boost to defense, but last update revealed the threshold at which we are incapacitated. It'd be usefule to keep that ace on our sleeve.
As for Blitz Action? Bombardment specialists are more or less human sized jet fighters. Being able to flash step in a situation where we are surrounded or in an aerial fight is a really nice pace breaker. That plus Flare Blade, and you only need to look at Fate to see how effective that combination is. In the end is a decision in what adds more overall to our combat capacity.
For the short term, I agree. We would get the most use out of those two spells

For the long term, I think it is important that we get Telekenesis and Frost Beam sometime soon as those are the only basic spells in their trees that we don't have. Learning those will likely unlock some more options that could be useful down the line.
 
Maybe it's just me sense of scale is off because I'm Australian and we have really large, as in sprawling, cities but 16.6km^2 is not a city killer in my eyes. It's certainly not nothing but even in New York City we're only talking 2% of the city. If we look at a less cramped city like Philly that number drops to around 0.4%. In fact if I recall correctly a nuclear weapon is really considered a city buster until it's into the megaton range. Which is understandable since then we're talking about 65.8km^2 of death and 360km^2 of third degree burns.
The burns are somewhat limited in scope. The shockwave is limited. But Flare spells also has radiation, and that means fallout.
As in we take a Hang Out action with Vista to install her arm, provided that we can get Shipwright the surgical suite in time. If SW gives us the go-ahead for that then I think we should make it a weekend deal with sleep-over. That way we can attach the arm, she can rest the night and spend the next day practicing with the Tinker on hand for support and trouble-shooting. Depending on how cooperative Silently Watches is feeling we might scan her and/or show her the magic that is Charge Cartridge at the same time.
Taylor needs to talk to her about the arm, which takes a Hanging Out vote. The surgery would have to wait until the suite is done, and it would be a couple of days after the surgery that she could attach the arm for the first time. You can't do both this week.
@Silently Watches : If the installation of Vista's arm as a Hang Out action next week is a no-go, would it be possible to do something like "Hang Out action: Cape Psychologist"? Do we have enough clout with the PRT to go to one of theirs, provided we trust them enough to use one of their people?
MM could swing something for you.
@Silently Watches, I have two questions.
  1. Did Teana make it through her recovery roll?
  2. What did the previous roll did exactly? Was it the RPG, mana poisoning or Sam's Berserk rage?
1. You just have to wait and see! :p
2. I did a bunch of roles to determine people's general effectiveness. The PRT got 2s, the Protectorate got middling numbers except for Chev (a 10, as did Jotunn). The villains did better. In comparison, you crit failed. So on the one hand, you couldn't be effective, but on the other, you had good ideas. The RPG came to mind out of the blue, and then I remembered Samantha's threats to anyone who hurt Taylor back in Arc 5, and well…
 
2. I did a bunch of roles to determine people's general effectiveness. The PRT got 2s, the Protectorate got middling numbers except for Chev (a 10, as did Jotunn).
So that's what it takes to handle Cadejo.
The villains did better. In comparison, you crit failed. So on the one hand, you couldn't be effective, but on the other, you had good ideas. The RPG came to mind out of the blue, and then I remembered Samantha's threats to anyone who hurt Taylor back in Arc 5, and well…
We eat a HEAT round to the face, and Sam burns more PRT goodwill.
 
In comparison, you crit failed.
Screw you too, dice. I'm beginning to notice a recurring theme for us wrt MS-13 encounters. =\

So that's what it takes to handle Cadejo.
Well, we'd have to see if an 8 or a 9 would work too.

Sam burns more PRT goodwill.
Maybe not as much as you fear. The mooks escalated when they broke out the anti-armor weapons that would likely pulp any Brute below a 7 or 8 Rating, and Sam responded to that escalation. How unfortunate for them.
 
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2. I did a bunch of roles to determine people's general effectiveness. The PRT got 2s, the Protectorate got middling numbers except for Chev (a 10, as did Jotunn). The villains did better. In comparison, you crit failed. So on the one hand, you couldn't be effective, but on the other, you had good ideas. The RPG came to mind out of the blue, and then I remembered Samantha's threats to anyone who hurt Taylor back in Arc 5, and well…

Could we have done better with a different approach? Was it a failure of our strategies or do we just have really bad luck with the MS-13?

Also, has Dragon already compiled the first contact package, or do we need to do Fishies as a requirement? Could we bring Tim along to see if he can glance something of the Agarthi?

And as a completely relevant note, is Taylor's, uhm, noticing Cailleach just a random comment, or a hint of shipping totally non-sexual appraisal? Just asking for the sake of planning and strategy and all that, I swear.
 
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The author's been banging her head on the keyboard at us not taking the Callie subplots.
It's shipping.:V

An ice-slinging villainess with a frozen heart, and a fire-blooded heroine who plays by her own rules! A chilled friendship against a burning rivalry! Will our heroine's fire melt Cailleach's heart, or will the villainess' cold extinguish Calamity's passion dragging her into darkness!?
Is Samantha going to finally going to hook up with Danny!?
Love! Action! Friendship! All this and more, next time on Magical Girl Escalation Taylor!

...So odd question, but how would you describe Taylor's current personality Silently Watches? Like, in comparison to canon Taylor I suppose.

I've been curious about that for some reason.

Well, I'm not the GM, but between reconnecting with her father, been giving an obviously strong powerset, Perfect Storm and Samantha being near her, having an overall healthy body image and, you know, not having a battle-hungry alien brain parasite actively mind-fucking her, I'd say she's handling pretty well.

In all seriousness, it's one of the things I like the most about this quest and AUs in general. So much Worm fanfic starts with canon Taylor being a brooding, depressed, isolated mess and keeps it that way, nevermind improvement to her circumstances or just an attempt to break from the status quo, leading to stories that just seem to not go anywhere, character-wise at least. I mean, I get that a lot of people enjoy reading that kind of stuff? But I think the point of stories in which the character goes through hell and back is that somewhere along the line they get better, one way or the other, and without it I just can't help but feel the story grows stale.

But really, those are just my thoughts.
 
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I personally hope it an ongoing effect of Taylors self image and body issues. Seeing her still being affected by long running personal problems is much more interesting then say, pointless fucking yuri for yuri's sake.

But besides that, how long for those ribs to heal? Normally it's like a month, but with Perfect Storm able to rewrite our genetics without notice, it should be a bit quicker then that.
 
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Hopefully going fishing with Dragon will give us enough time to recover from the RPG before we hit Typhon. Hopefully we will still have one more weak for some down time after this before the Enbringer hits.

Edit: Actually speaking about the nearing Endbringer date, that would be a good reason for Tim to get the surgery suit set up. It could be a good PR boost if Shipwright could offer to make some replacement limbs for some of the capes that get injured during the fight. Plus it would give the PRT a sample of the synthetic limbs to observe before we approach them about giving Vista a replacement arm.

Edit 2: I was way overestimating how fast we could recover from that injury. I guess I was assuming our healing rate was far higher. With that clarified, I'm removing my vote for going after Typhon. I bet Sam would likely sit on us if we even suggested trying in our current state. Plus after eating a RPG in the face, I don't think anyone will blame us for sitting it out.
 
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