Magical Girl Escalation Taylor (Worm/Nanoha)

Ok, so the quest is running concurrent with the aftermath of the Mariage incident, which is post-StrikerS... That's interesting.
 
Tucson nodded. That was good enough, for now at least. That kind of cover story would not last forever, particularly not if everything went south the way he was afraid and half-convinced it would, but it would do until the Sojourner reached Delnarib and the Dimensional Sea beyond. "Just be careful. I believe I've explained how delicate this situation is. A Lost Logia activating is not the kind of first impression we want to make on a magic-naive world. I'm just glad we have some point of contact on this Earth Bet place."
I just want everyone to know, I called this. Well, me and other people in the thread who deserve their own sense of vindication, but I shall indulge in mine at this time.
"Explained more than once, if you don't mind my saying so, Admiral," Erga said with a cheeky grin. The Eltria-born mage had an incorrigible habit of toeing the line between simple sass and true disrespect, but thankfully for him he was also a damn fine investigator. There were days his skill was the only thing keeping him from getting busted down a rank. "Find the dimension, find the Lost Logia, beat it up if it's active, lock it down if it ain't, and bring it back. Standard Enforcer op except for the planet. Also look for that Taylor girl and convince her to leave her backwater and join up."
1. Good luck with that. Simmie wants a word with you lot.
2. Shouldn't be too hard.
3. Piss off Taylor, convince the rest of North America you're a threat, and maybe get the rest of the very hostile Earth Bet aware their little murder holes and petty kingdoms now have a common enemy.
4. Nope.
5. See above.
6. Depending on how quickly you realize 3 is a very stupid plan and start dealing with the Endbringers and the rest of the planet, very likley.
The redhead scowled at him; as much as she would scowl at her superior, anyway. "I heard you found it."

No matter how tempting it was to play dumb about what she was talking about, he knew she would confirm whatever rumor she had heard eventually. "We received a message via the radio that was part of the Agharti a few weeks ago. A local mage on a magic-naive world managed to power it up with what sounds like an ad hoc setup. We've already started organizing a mission to pick her, and the Lost Logia, up."

"A… a few weeks?!" she spluttered. "Admiral, with all due respect, you know what happened when that thing activated last time, and that was when it only had a few days and two ships to build up its forces. Now you're saying it's been on an inhabited world for a few weeks and we haven't grabbed it yet?!"
Huh. So rather than crashing from Scion, Simurgh, or normal ship-crashing problems, Perfect Storm broke containment and crashed the TSAB fleet. Huh. And they were expecting some sort of mass-buildup over the time period it was on Earth? Guess the crash busted PS up more than a little.
"That's not what I meant, sir," she said, eyes down and voice audibly chastised. "Erga is more experienced, and he's a good investigator, but even he'll admit that he's weaker when it comes to combat. This Lost Logia will not go down without a fight." Glancing up again, she suggested, "What about Fate? She's one of our strongest fighters, and she's worked on magic-naive worlds before. She even lived on one for several years. If anyone's the best bet for dealing with this, it's her."

"I agree. Or I would were Captain Harlaown not currently on an undercover assignment. Total radio silence by her own orders."
... FUCK! You love ruining my hype, don't you.:V
Fine then, I'll settle for Taylor losing her home again in the next arc.
Parts of this interlude might have worked better had you already converted somebody, but oh well.
1. We can do that already? I thought we needed to make a device first or something.
2. If so, we'll have a good opportunity to acquire said converted person with Noelle.
So it's really some kind of magical Borg.
Wow.
Okay, the worst case scenario: TSAB will decide that Taylor was brainwashed by Lost Logia and will attack her. They will be right.
Eh. Just a minor case of it. Considering she had a Shard in her head and she was already pretty unstable, is getting her the best mother figure for her and Danny really so evil? He didn't take away her cynicism, her desire for justice, her amazing intellect, or other teenage traits.
Hell, we have a better case for brainwashing Taylor right now.
 
Hell, we have a better case for brainwashing Taylor right now.
"Taylor, we found out that you was brainwashed. Group of people from parallel Earth occasionally affect your decision-making processes."
"What?! That's... That's awful! Disgusting! How dare they... Okay, okay, I'm calm. I'm calm. It's good, that I learned Dimensional Transfer. So, which Earth in need of befriending?"
:V

Just myself and Captain Aska. We told the rest of the crew that we're on a routine expedition and surveillance mission with unsubstantiated rumors of pirate activity in the area.
Interesting. They do it in secret.
They afraid that people who attacked Agharti would know where its wrecks?
Maybe it was not pirates but some kind of black-ops operation?
The truth is out there.
 
So, I am a little confused. Are they worried about PS being a Lost Logia, or do they think that Ziz is one? Because if Ziz is one, that raises a number of questions, considering that Ziz has been around for years.
 
So, I am a little confused. Are they worried about PS being a Lost Logia, or do they think that Ziz is one? Because if Ziz is one, that raises a number of questions, considering that Ziz has been around for years.
I believe that either there is a lost logia we didnt find or PS is the lost logia and seems like its supposed to act somewhat like the Borg or something to that effect and create an army.
 
Huh. So rather than crashing from Scion, Simurgh, or normal ship-crashing problems, Perfect Storm broke containment and crashed the TSAB fleet. Huh. And they were expecting some sort of mass-buildup over the time period it was on Earth? Guess the crash busted PS up more than a little.
:evil:
1. We can do that already? I thought we needed to make a device first or something.
2. If so, we'll have a good opportunity to acquire said converted person with Noelle.
Yes, you can convert people. The issue is that 1) they need to have a Linker Core, which means scanning them, and 2) you can only give them one of the four templates you could choose from when the quest started. No hybrid or homebrew classes. For total control over how a magic character develops, you need to have a non-template Device, which means having another character in whom you've the Transcendent Gadgeteer template. That's also the class you need to build magic generators or batteries or the like.
So, I am a little confused. Are they worried about PS being a Lost Logia, or do they think that Ziz is one? Because if Ziz is one, that raises a number of questions, considering that Ziz has been around for years.
There was a Lost Logia on the Agharti when it crashed, one that could be construed as having the ability to drive people insane. It depends on your point of view and definition of "insane".
 
Yes, you can convert people. The issue is that 1) they need to have a Linker Core, which means scanning them, and 2) you can only give them one of the four templates you could choose from when the quest started. No hybrid or homebrew classes. For total control over how a magic character develops, you need to have a non-template Device, which means having another character in whom you've the Transcendent Gadgeteer template. That's also the class you need to build magic generators or batteries or the like.

...Well that's quite the thing. I guess we need to put Monster Mash on a higher priority if we can get Noelle out of this situation.

And honestly, this isn't as bad as I thought it would be. Sure, we have an arrogant asshole after us and PS, and since PS isn't working to full capacity we can possibly make a good case to keep it like Fate since it acknowledges us as the administrator...or not, since PS has already shown the ability to alter Taylor 'for her own good'.

Eh, this is definitely gonna be a sticky situation. Oh well.

Anyway, should we expect an after action report this week? Or do we have something else to do??
 
Yes, you can convert people
Well, we need Gadgeteer ASAP.
That not only will give us stable contact with TSAB, but also will be good proof that yeah, it's magic.
I can see two 'but':
1) our circle of acquaintances is very small, and if we can't find candidate in it, we'll have to ask PRT's help. And so, Gadgeteer will be loyal to PRT and not to Taylor.
2) Teacher. PRT may suspect that we have means to influence Gadgeteer. That even could be true, Perfect Storm probably has safeties in templates.
 
Yes, you can convert people. The issue is that 1) they need to have a Linker Core, which means scanning them, and 2) you can only give them one of the four templates you could choose from when the quest started. No hybrid or homebrew classes. For total control over how a magic character develops, you need to have a non-template Device, which means having another character in whom you've the Transcendent Gadgeteer template. That's also the class you need to build magic generators or batteries or the like.
So after we scan a person for a linker core, what do we vote/do/whatever to give the template?
 
So after we scan a person for a linker core, what do we vote/do/whatever to give the template?
Once you vote to scan someone, which will always be an added, write-in vote, I'll make it one of the end of chapter votes to either make a templated Device for that person or not. If 'no' wins, that just means not to give that person a Device at that time. You can always put in a write-in to do so later, but I won't prompt you for it except the once.
 
Once you vote to scan someone, which will always be an added, write-in vote, I'll make it one of the end of chapter votes to either make a templated Device for that person or not. If 'no' wins, that just means not to give that person a Device at that time. You can always put in a write-in to do so later, but I won't prompt you for it except the once.
... Aw fuck me, that is is going to make stopping a rampaging Echidna by disconnecting Noelle from her shard a really time-consuming.
OK, so what's needed to make a template device and how long does it take?
 
... Aw fuck me, that is is going to make stopping a rampaging Echidna by disconnecting Noelle from her shard a really time-consuming.
OK, so what's needed to make a template device and how long does it take?
How long does it take? 3 days.

What's needed? Plugging yourself into PS and feeding it mana to power its fabricators. And bucketloads of pain.
 
How long does it take? 3 days.

What's needed? Plugging yourself into PS and feeding it mana to power its fabricators. And bucketloads of pain.
OK, it's official. Even if Noelle has a Linker Core, by the time she's fighting we won't have three-plus days to make and recover from making the device, much less go back and pull off the process of giving it to her, thus separating her from her shard.
Kinda ruins my Christmas cheer.
 
Ok, so its a write-in to scan someone.

Do people think we should give someone the healer template first, or the magic engineer one? Healing is always useful, especially for the Privateers, but the engineer would be able to outfit them with basically tinker-tech,
 
OK, it's official. Even if Noelle has a Linker Core, by the time she's fighting we won't have three-plus days to make and recover from making the device, much less go back and pull off the process of giving it to her, thus separating her from her shard.
Kinda ruins my Christmas cheer.
Not necessarily. Grind up dimensional transfer, punt Noelle to a uninhabited Earth, then go to her when we are ready to do what we have to do.
 
AAR: Emigration
After-Action Report for Arc 4: Emigration


Ugggghhhhh. That arc felt like it took forever. Not that there wasn't a lot to do, or that I didn't have a ton of fun with it, but damn did it go on for longer than I intended it to.

But I'm guessing you're not here for my bitching, are you? You just want to pat yourselves on the back for how well you did. Well, fine, be that way.

House Shopping
  • You chose to go to Philadelphia, sticking close to Miss Militia and Vista and getting involved in the Beast city-quest. As mentioned before, Chicago would have been more of a crime drama, and Boston would have been more politics and intrigue and dealing with Accord (whom I honestly don't like as a character, so I'm rather glad you didn't pick Boston).
  • You almost had the option to head to New York with Legend and Shadow Stalker. The problem is that this required you to hit the Simurgh with Solar Wrath, and you didn't learn that spell in Arc 2. Since you couldn't prove that you were immensely powerful in addition to being extremely flexible with your skill set, you didn't get THE Blaster's attention. And no, Alexandria's curiosity doesn't help in this regard.

Picking Up the Pieces
  • This quest went as well as could be expected, I think. You found the Aghari's radio and had a nice little chat with Enforcer Command about being a noob mage from a dimensional backwater. Then you proved to Dragon that yes, they really are aliens. For a certain value of 'proved', anyway, though she is having a very hard time thinking up reasonable alternatives to your claims considering the evidence. Too bad you don't have a magical power source to keep the radio going long enough for a decent conversation, isn't it?
  • Interestingly, had you chosen to talk with someone of a more political persuasion for Part 3, you could have focused on the public reaction issues that would pop up when it comes out that aliens are real. This goes doubly true when you keep in mind that the TSAB made it clear the first time you spoke that they want their stuff back.
  • Speaking of things going well as opposed to crashing horribly around you? Had you chosen to hang up (or hide information like some of you suggested) during Part 2, the TSAB wouldn't have known that you're just a regular girl and instead would have continued with their assumptions that the Agharti was attacked by pirates or something even worse. Their reaction in the interlude would have been much more aggressive, with many more combat-capable mages headed to Earth Bet to seal up Perfect Storm. That wouldn't go over quite so well in the future.
  • There were no opportunities to learn new spells in this quest. Sorry!
  • Well, no, that's a lie. There was one chance to get in a fight. I'm not going to tell you what it was because there's still a chance you can stumble into it later, but this was the first opportunity.

A Dragon's Hoard
  • It took you an extra week to get started, but eventually you called Dragon back. You then chose to tell her about Perfect Storm's extraterrestrial origin and got the MRI, which means there was no longer any doubt in her mind that something weird was going on. Calling the Enforcers might have broken her, though, just a little bit.
  • But damn, that fight against Cadejo.
  • Since you got the MRI, Alexandria got the results and knows that you aren't a parahuman. Yes, 4.a was a missable interlude. It's going to be fun to see just what that sets up in the future!
  • There was one opportunity to learn a new spell with this quest, and you chose Spatial Translocation. Because flight just isn't enough for you greedy brats, is it? You don't even want to expend that much effort to get around. :p

Monster Menagerie
  • Ah, the introduction to Philadelphia's special city-quest. I had a lot of fun coming up with this part of the game. Maaaaaybe a little too much fun.
  • So many of you made the assumption from the word 'go' that you're dealing with the Travelers who picked up a bio-Tinker somewhere. We'll just have to see if you're right or not. ;)
  • Anyway. You didn't start it when you first got the chance, but since you chose to take part in the Party Hardy event, you still got part 2 and later the relevant sections of part 1 (hence my calling it part 2-ish). Too bad you missed the opportunity to watch Bonesaw's dissection. I would have greatly enjoyed writing that, and you would have gotten some much-needed information.
  • Had you chosen to follow the Duster while at the party, I would have given you the opportunity to try Angel Dust's drugs during the party, and a special scene was waiting for you that I only hinted at while you were dancing. But you didn't, and as a reward for your good judgement, there were far fewer casualties during the fight than their would have been had you tried to fight while high as a kite. Of course, since you then chose the second-most cautious manner in which to keep your identity a secret, there were still some.
  • There was one opportunity to learn a new spell in this quest, specifically in part 2/Party Hardy, and you chose Dimensional Transfer to finish off the transportation skill branch.

Helping Out the Little Guy
  • Overall, these were meant to be random encounters. The only exceptions were the very first one, which introduced you to the Monster Menagerie subquest, and week 3, which featured a familiar face.
  • …Okay, so only half of them were truly random encounters. Point still stands!
  • If you had chosen to do this quest with the Privateers week 2, it wouldn't have been random, either. That would have given you the opportunity to see the Fairyland capes in action against your team. (Spoiler: the Privateers got their asses handed to them, though thankfully no one died or was seriously injured.)
  • You do remember you're part of that team, right?
  • There were four opportunities to learn new spells in this quest. You only did this once and learned Recursion Field.

Snark Hunt
  • You ignored this quest entirely, which means…. Well, you'll just have to wait and see. :evil:
  • There were three opportunities to learn new spells in this quest.

Hanging Out
  • I can't run an experiment if no one partakes in it. :( Oh well. I'll probably keep this as an option in the future, just so it's there if anyone wants to give it a try.

Know Thyself
  • Like Eye of the Tiger back in Arc 2, this was a training option in case you weren't interested in the quests provided. You still didn't choose it.

Arc 5 should start next week. This should, if I do it right, be very important in determining some stuff in the near future.
 
But damn, that fight against Cadejo.
Ugh. Don't remind us. :(

(Spoiler: the Privateers got their asses handed to them, though thankfully no one died or was seriously injured.)
*winces*
Quite the morale killer for the Privateers I suspect, though it could have been worse.

Snark Hunt
  • You ignored this quest entirely, which means…. Well, you'll just have to wait and see. :evil:
This fills me with a creeping sensation of dread.
 
Ugggghhhhh. That arc felt like it took forever. Not that there wasn't a lot to do, or that I didn't have a ton of fun with it, but damn did it go on for longer than I intended it to.

But I'm guessing you're not here for my bitching, are you? You just want to pat yourselves on the back for how well you did. Well, fine, be that way.
Eh, shit happens. Can't change behavior if we don't know why.
Picking Up the Pieces
  • This quest went as well as could be expected, I think. You found the Aghari's radio and had a nice little chat with Enforcer Command about being a noob mage from a dimensional backwater. Then you proved to Dragon that yes, they really are aliens. For a certain value of 'proved', anyway, though she is having a very hard time thinking up reasonable alternatives to your claims considering the evidence. Too bad you don't have a magical power source to keep the radio going long enough for a decent conversation, isn't it?
  • Interestingly, had you chosen to talk with someone of a more political persuasion for Part 3, you could have focused on the public reaction issues that would pop up when it comes out that aliens are real. This goes doubly true when you keep in mind that the TSAB made it clear the first time you spoke that they want their stuff back.
  • Speaking of things going well as opposed to crashing horribly around you? Had you chosen to hang up (or hide information like some of you suggested) during Part 2, the TSAB wouldn't have known that you're just a regular girl and instead would have continued with their assumptions that the Agharti was attacked by pirates or something even worse. Their reaction in the interlude would have been much more aggressive, with many more combat-capable mages headed to Earth Bet to seal up Perfect Storm. That wouldn't go over quite so well in the future.
  • There were no opportunities to learn new spells in this quest. Sorry!
  • Well, no, that's a lie. There was one chance to get in a fight. I'm not going to tell you what it was because there's still a chance you can stumble into it later, but this was the first opportunity.
*chugs booze* Man, why you gotta rub the lack of Fate/Nanoha/Wolkenritter in my face like that? Not cool.
*resumes chugging*
  • It took you an extra week to get started, but eventually you called Dragon back. You then chose to tell her about Perfect Storm's extraterrestrial origin and got the MRI, which means there was no longer any doubt in her mind that something weird was going on. Calling the Enforcers might have broken her, though, just a little bit.
  • But damn, that fight against Cadejo.
  • Since you got the MRI, Alexandria got the results and knows that you aren't a parahuman. Yes, 4.a was a missable interlude. It's going to be fun to see just what that sets up in the future!
  • There was one opportunity to learn a new spell with this quest, and you chose Spatial Translocation. Because flight just isn't enough for you greedy brats, is it? You don't even want to expend that much effort to get around. :p
Gotta dump Noelle somewhere!
  • Ah, the introduction to Philadelphia's special city-quest. I had a lot of fun coming up with this part of the game. Maaaaaybe a little too much fun.
  • So many of you made the assumption from the word 'go' that you're dealing with the Travelers who picked up a bio-Tinker somewhere. We'll just have to see if you're right or not. ;)
  • Anyway. You didn't start it when you first got the chance, but since you chose to take part in the Party Hardy event, you still got part 2 and later the relevant sections of part 1 (hence my calling it part 2-ish). Too bad you missed the opportunity to watch Bonesaw's dissection. I would have greatly enjoyed writing that, and you would have gotten some much-needed information.
  • Had you chosen to follow the Duster while at the party, I would have given you the opportunity to try Angel Dust's drugs during the party, and a special scene was waiting for you that I only hinted at while you were dancing. But you didn't, and as a reward for your good judgement, there were far fewer casualties during the fight than their would have been had you tried to fight while high as a kite. Of course, since you then chose the second-most cautious manner in which to keep your identity a secret, there were still some.
  • There was one opportunity to learn a new spell in this quest, specifically in part 2/Party Hardy, and you chose Dimensional Transfer to finish off the transportation skill branch.
1. Really? There are people who see this and think Bio-tinker? Did they not read canon or something?
2. Uh... o_O I don't think you meant to imply a dissection of Bonesaw.
3. Well, that certainly would have made or broken the Noelle/Biotinker/source issue.
  • Overall, these were meant to be random encounters. The only exceptions were the very first one, which introduced you to the Monster Menagerie subquest, and week 3, which featured a familiar face.
  • …Okay, so only half of them were truly random encounters. Point still stands!
  • If you had chosen to do this quest with the Privateers week 2, it wouldn't have been random, either. That would have given you the opportunity to see the Fairyland capes in action against your team. (Spoiler: the Privateers got their asses handed to them, though thankfully no one died or was seriously injured.)
  • You do remember you're part of that team, right?
  • There were four opportunities to learn new spells in this quest. You only did this once and learned Recursion Field.
1. Whelp.
2. I think it's a combination of the non-Privateer Shinies, the time constraints involved with said Shinies, and maybe a bit of residual hate for Danny that's keeping the Privateers from ranking low on the interest scale. Maybe a bit of QM 'helping' would get them back into the limelight. Say, Template conversion?
3. We got a pretty hefty aversion to conflict because of the Vista debacle.
 
Back
Top