Magical Girl Escalation Taylor (Worm/Nanoha)

if ring bind could be used to hold one of them in the air long enough for another attack, that'd be useful.
Ring bind would be quite useful. Honestly we should be having Taylor use them more often since brutes that are strong enough to bruteforce out of binds would be quite rare. Most non-brutes would be nicely neutralized by ring binds unless they are changers of some sort.
 
You have a completely different mind set when your fighting an Endbringer compared to fighting a single teenage cape. So has ZERO reason to go to any attack on reflex in this situation. When he tried to scare us out we should have been given a vote.
You seem to have fundamentally understood something. Fighting wasn't the point. This chapter did what I intended for it to do. A vote would have been irrelevant.
Ring bind would be quite useful. Honestly we should be having Taylor use them more often since brutes that are strong enough to bruteforce out of binds would be quite rare. Most non-brutes would be nicely neutralized by ring binds unless they are changers of some sort.
A non-brute who can be taken down by Ring Bind can also be taken down by Flare Shooter.
 
I'm curious if Theo (if it is him, could be a false flag) has buds from any other of the E88 that escaped with him. If we assume he was the trigger with Kaiser's group, then there is Victor, Othala, Rune, Stormtiger, Cricket, and Hookwolf as possibilities for power variants.

This list can be narrowed down by looking at what kind of capes don't get pulled into RF. We killed all of the E88 that were with Kaiser(and Kaiser himself) AND were pulled into Recursion Field. A point that muddies the waters on that issue, a bit, is that one or more E88 capes from BB might have managed to avoid getting walled in or got out in a way other than staying with Kaiser. If, say, Hookwolf was in a different building than the one we melted, preparing to ambush people/attack from a different angle, and then decided that maybe he should stay there and stay very, very quiet.....

Well, they are known as the Wolfheads, so Hookwolf being present should be considered to at worst be improbable.
 
This list can be narrowed down by looking at what kind of capes don't get pulled into RF
It's entirely possible that shard connections would ignore the relatively small difference between a temporary pocket dimension and the world from where it connects, so I don't think it's improbable that any of the E88 members shards could have budded. Remember that someone Triggered after the Field went up, so they would have been ignored by it.
If, say, Hookwolf was in a different building than the one we melted
they are known as the Wolfheads
Huh, that'd be a neat twist if that turned out to be true. More likely is that Cricket, who was close to Hookwolf, named the group in his honour.
 
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It's entirely possible that shard connections would ignore the relatively small difference between a temporary pocket dimension and the world from where it connects, so I don't think it's improbable that any of the E88 members shards could have budded. Remember that someone Triggered after the Field went up, so they would have been ignored by it.

I don't know how that is relevant. I was referring to the E88 members who may have escaped the burnination we unleashed, not whose powers may have budded to Theo's, or whoever else Triggered if it wasn't him. As I recall, budding doesn't happen at the moment they Trigger, it's that whatever shard is connected to a potential host picks up buds between connecting to the host and their Trigger, so any and all members of the E88 that Theo spent any time near, such as Kaiser and his bodyguards, or Purity's group, could have an influence on his powers without needing to be beside him in the not-RF version of that city.

Whether the new Trigger would have been drawn in cannot be judged without knowing how a new Trigger inside the area where a RF is active would interact. My guess would be that they would not be pulled in if they weren't already possessing powers that would draw them in, but without a clarification from SW, we can't know.

Thinking about it, maybe you thought I was talking about who couldn't be involved? I don't know how to phrase that. When I wrote about how the candidates were narrowed down by that list, I was referring to the people who would NOT have been drawn in, and thus were much, much more likely to have survived the encounter than those who were drawn in. Exactly who wouldn't be drawn in is something that could be debated, as the exact way most of their powers worked determines that, and canon only gave us a rather vague description for most of the E88.
 
it's that whatever shard is connected to a potential host picks up buds between connecting to the host and their Trigger,
Ah, I didn't know that. That does rebut my point quite well.
My guess would be that they would not be pulled in if they weren't already possessing powers
I'd agree with that. RF is cast, the resulting dimension exists and then must be dispelled before it can be cast again. If you gain powers after the spell has been cast, you won't be drawn in unless the mage drops the Field and recasts it (assuming you have a power it can grab).
Exactly who wouldn't be drawn in is something that could be debated
Not really a debate, this has already happened. Victor and Cricket weren't drawn in, Othala, Fenja, Kaiser, Rune, Stormtiger, and Hookwolf were pulled into the field. The only one Taylor definitely sees die is Fenja, while VIctor's death is confirmed by another cape.
Fenja falls a moment later, the myriad of exotic energies suddenly wreaking deadly effect.
Victor cape, and he did some crazy kung fu shit to keep us from hitting him before he blew the building up with all of us inside. He's dead
But as for the rest? It really doesn't bode well for their survival
When the spell hit Fenja's invulnerable legs, it did not stop so much as scatter, vaporizing anything it touched and melting what was outside its reach.

There is no sign of the Nazis at her feet. You can't help but wonder if they even had time to feel themselves being set on fire before they simply disintegrated.
The ONLY one I could imagine surviving is Hookwolf due to his powerset, but I can't see him just sitting back and hiding rather than trying to go out in a blaze of glory and vengeance like Fenja attempted before she died, it just doesn't fit his character.
 
The ONLY one I could imagine surviving is Hookwolf due to his powerset, but I can't see him just sitting back and hiding rather than trying to go out in a blaze of glory and vengeance like Fenja attempted before she died, it just doesn't fit his character.

'Survived' is not the same as 'not buried under rubble or otherwise too injured to continue the fight'. I agree that he'd be unlikely to hide as a normal reaction for him, but as SW pointed out in subsequent updates, the level of damage done by Solar Wrath was exceptional, possibly exceptional enough to get him to draw back long enough for his further participation to become moot. His personality would even explain why he might come to Philly, even knowing that Calamity Witch is based there.

I mean, it's all speculation, but in the absence of updates, I say, "Speculate on!"
 
@Silently Watches, I was curious about the Bracelet Teleportation Beacon that I assume Missy still possesses, even though it is no longer on her character sheet. If we wanted to give one to Kayleigh and Laura so they can come and go from Tim's workshop and work on equipment (mostly Kayleigh), would that take a build slot or be a free action since Dragon has mass-produced them as Endbringer beacons?
 
@Silently Watches, I was curious about the Bracelet Teleportation Beacon that I assume Missy still possesses, even though it is no longer on her character sheet. If we wanted to give one to Kayleigh and Laura so they can come and go from Tim's workshop and work on equipment (mostly Kayleigh), would that take a build slot or be a free action since Dragon has mass-produced them as Endbringer beacons?
It was taken off her character sheet because Devices can serve the same purpose. They ping the teleporter and trigger it to bring them over. It's how Tim gets back and forth to work every day.
 
You seem to have fundamentally understood something. Fighting wasn't the point. This chapter did what I intended for it to do. A vote would have been irrelevant.
Ah, so it was like those cut scenes in video games where you are screaming "Why don't you just shoot him?" or something similar where the PC/party just stands there doing nothing while the villain escapes.
See just about every one of the original Megaman games with Dr. Wily, both NES and Gameboy. Also many encounters with The Turks in FFVII.

Rest assured people, the good guys can win in the end.
As long as you don't rush into a no-warning death trap like the Enforcers that penalize you for using SOP.
 
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It was taken off her character sheet because Devices can serve the same purpose. They ping the teleporter and trigger it to bring them over. It's how Tim gets back and forth to work every day.
Okay, thank you. I wasn't certain because Tim can also self=teleport, so he wouldn't necessarily require a beacon. If Laura wanted a beacon to give to her mother as a "just in case" (or anyone else we might want to give one to) would that be possible?
 
Okay, thank you. I wasn't certain because Tim can also self=teleport, so he wouldn't necessarily require a beacon. If Laura wanted a beacon to give to her mother as a "just in case" (or anyone else we might want to give one to) would that be possible?

I want to give her mother a full Device, not to recruit her, but just to make her safer. It would not be in character to even suggest it with our current in character knowledge, but having the means to survive an abusive parahuman spouse would do wonders for Laura's peace of mind, I suspect.
 
GROUND COMBATANTS: 4 C-rank mages, 5 D-rank mages, 2 Shields, 2 Swords, 2 Rifles, 2 Tomes, 1 Mask.
SUPPORT MEMBERS: 7 C-rank mages, 8 D-rank mages, 16 Gears (3 random)
D-rank mages are still limited to Beasts of the Gear. That one has nothing to do with the Device and everything to do with the fact that they don't have the mana to support one of the more costly Beasts.
Shouldn't the Ground team have 5 Beasts of the Gear? And there's one too many beasts for the Support team unless one of the members has the Twin Beasts Rare Skill.
 
Shouldn't the Ground team have 5 Beasts of the Gear? And there's one too many beasts for the Support team unless one of the members has the Twin Beasts Rare Skill.
GB's aren't necessarily on the same team as their mages.
The guardian beasts of the 5 D rankers are making them weapons rather than participating on the ground combat team. Two of the support C-rankers have gears because of Random allocation. Switch five of the Crank supporters combat beasts with the D Rank ground teams beasts.
 
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Shouldn't the Ground team have 5 Beasts of the Gear? And there's one too many beasts for the Support team unless one of the members has the Twin Beasts Rare Skill.
Byakugan is correct in that I'm putting the Beasts where they would do the most good, not necessarily in the same list as their mage. As for the extra beast, it's because I am counting Dorothy, the Gear belonging to one of the aerial mages, in this list as well to make any math-ing I have to do with regards to the PRT's manatech production capacity that little bit easier.
 
There's a wild vote hidden in the grass! :p

Surprise, I'm not dead. I'm actually working on the next chapter, where the girls get their Devices and weapons. Because I'm working on it, I realized we have a LITTLE problem with Missy's weapon.

See, the khopesh is a tool of war. It is designed for killing people, and it is VERY good at its job. Missy does not have a spell to make it non lethal. Her only options are a) got people with the side, which is super awkward, or b) hack people apart with every swing.

The good news is that I remember the second place option for her weapon was a lightsaber, so we could combine the two. Give her a hard light khopesh that she can switch between sharp and blunt. The downside is that Gears can't make hard light anything, so it would use up one of Tim's build slots (and would give him a tech point!).

THEREFORE, THE VOTE!

[ ] Keep the khopesh metal, and Missy has to be REALLY careful
[ ] Make the khopesh hardlight, and Tim only has five build slots for this week
 
[X] Make the khopesh hardlight, and Tim only has five build slots for this week

I think we can live with one less Build slot. It's for a good cause.
 
[X] Make the khopesh hardlight, and Tim only has five build slots for this week

YES! The dream lives on! Now it only needs to be a deep, ominous crimson...
 
[X] Make the khopesh hardlight, and Tim only has five build slots for this week

Clearly she needs a glowing, scarlet, Khopesh. There can be no substitute.
 
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