Magical Girl Escalation Taylor (Worm/Nanoha)

Now, what I know everyone wants to know. What are the actual power requirements?
What's the mana poisoning like? Taylor gets ticks for using the big stuff, and they're doing things over their max ability. Since your system funnels all of the power through the caster rather than their device, I assume it does the same for the ritual's master.
If I'm right, diversifying the rituals across the ritual team becomes extra important.
 
Is the Master included or excluded in the deq calculations? Say the master is a C-rank, does that mean they would need 6 D-ranks to perform an advanced tier ritual or 8 D-ranks?
How many deq's can a mage give up in a day? (how often can a mage be used as a servant in a ritual)?
Can a guardian beast substitute for it's mage in a ritual?
 
What's the mana poisoning like? Taylor gets ticks for using the big stuff, and they're doing things over their max ability. Since your system funnels all of the power through the caster rather than their device, I assume it does the same for the ritual's master.
If I'm right, diversifying the rituals across the ritual team becomes extra important.
That… is a good question. I wasn't planning on giving them mana poisoning, but you make a good point.

100% overload (stage 1) for advanced rituals, and stage 2 for WTF rituals. That way it isn't TOO punishing.
Is the Master included or excluded in the deq calculations? Say the master is a C-rank, does that mean they would need 6 D-ranks to perform an advanced tier ritual or 8 D-ranks?
Included.
How many deq's can a mage give up in a day? (how often can a mage be used as a servant in a ritual)?
Up to the maximum for their rank. I'm toying with the idea that a team could still cast a second or more ritual if they had at least half the necessary deqs. So if, say, you had all the girls work together for an advanced ritual, they'd have a total of 13 deqs and use 8, leaving them at 5. They could then cast another advanced ritual since they would only need 4, but it would leave them feeling really drained.
Can a guardian beast substitute for it's mage in a ritual?
Nope. None of the GB classes have Divide Energy. Beasts of the Rifle can give back some of their own Linker Core to their mage, so mages with Rifles have 1.5 times the deqs their rank says they should have, but the Beasts can't sub in.

…I guess this is another sign that I should get that familiar system up and running, isn't it?
 
Operation Pentagram ritual team. If we assume the Aerial Mages are not included in the ritual team due to their versatility as independents, then we have the Ground Combatants and the Support Members.
Ground Combatants can offer 14-15 deq (4 C-rank, 5 D-rank, 2 Rifles but I do not know to what rank mages they are attached to)
Support Members can offer 22 deq (7 C-rank, 8 D-rank)
Considering their roles, teaching the Support Team a Mass Healing ritual could work since that team isn't supposed to enter combat, so they can be deployed for healing in case of a catastrophe or after-action cleanup. Since they should be performing this spell from a place of safety, it's easier to justify not giving them an offensive ritual. Other possibilities include Mass Soul WIngs or Mass Defense.
Teaching the Ground Combatants a Buster Spell ritual, to be used to deal with an unexpected cape that the Aerial Team cannot deal with. Gives them extra stopping power and Stage 1 mana poisoning isn't too debilitating to affect any additional combat.
I would assume casting telekinesis or Heavenfall with a ritual only accounts for the mass of the Master, otherwise it'd be a very easy way to amp up the power of the spell.
 
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Teaching the Ground Combatants a Buster Spell ritual, to be used to deal with an unexpected cape that the Aerial Team cannot deal with.
It might be worth teaching them a Buster-equivalent mass summon or one of the big summons - allows the team to stay back and provide support to multiple locations, and numbers are a force of their own. Plus, a few different people trained in the spell to allow for variations could make one hell of a difference in battlefield adaptability. Add on a variant or modifier to allow telepathic communication between the summons (for the mass summon, at least) and you've got an entire combat team ready to be deployed at a moment's notice.
 
I'm only going to address a couple of points on this, as much of what you're saying is opinion, and thus inherently difficult to discuss without a full on derail.



Half the options we had would have not only benefited from but required a team to empower, a team the QM made available from the first couple of chapters. We really could have taken them in a different direction.



The Privateers that followed us to Philly were the most devoted to the idea. Since we had interacted with them so little, we didn't have an opportunity to shape what kind of people would be welcome to follow us. As for their wishes if we made an army, well, there was a lot of invisitext early on that most of us missed(particularly those, like me, who read on ff.net) where PS edited Taylor's personality in small ways, mostly in terms of making her more self confident. That Templates back then would likely have ensured that any Mages we gave them to would be, at worst, neutrally aligned was something neither players nor the characters really knew about.

A large part of them going the way they did came from being a group of normals fighting the gangs that the 'heroes' weren't dealing with. When we didn't help them out, we lost our opportunity to show leadership and to show that we did care and were trying to make things better.



The idea to share the Guardian Beast ritual came from the players, as I recall, but I agree that it is doing a lot of good. This matters because SW was trying to give us what we might need, and we simply went in a different direction. They wouldn't have reached the levels of power we now possess as individuals, but they didn't need to to be effective. Ships equipped with anti-EB weaponry, crewed by a steadily growing army with all the coordination benefits Captain could provide would be able to handle rather a lot. One of our current plans to kill the remaining EBs involves using a magi-tech ship after all--the TSAB ship, true, but we could have had something similar.

I think it could have been a really fun story to read. If I weren't into reading variations on the same basic ideas, I wouldn't be reading fanfiction, after all.

Indeed, I think all that needs to be said on the subject for our respective positions regarding the Privateers has been said.

I just wanted to comment on the "flying ship with anti-EB weapons" part. There is absolutely no way we could have built that with the Privateers. Cobbling together handheld weapons or even power armor in your garage is one thing. But a honest to goodness ship?

No way, no how, even assuming the gadgeteer template is capable of producing one (a very big if). Assembling the materials, docks and know-how on ship building is something countries struggle with. The production costs would alone reach into the billions of dollar range, would require tons (as in actual thousands of tons) in raw and exotic materials and require adequate facilities and workforce to put it all together. And then would require a trained crew to run, which we don't know the first thing about. And there is no way the government would let us operate something like that, rightfully so, considering any weapon that's worth the label of anti-endbringer weapon is a city killer.

There is no way that works out with the Privateers no matter the angle you look at it.

As we are now, though - we can actually manage that. Dragon does have the budget of a country: she can actually fund this dream. She has the contacts to pull in the literal mountains of resources needed for the project. She has the land and the production facilities to handle the construction and assembly and testing. She has the pull to hire additional shipbuilding experts if needed, which we almost certainly do need - while the Gadgeteer can likely produce the weapon systems, I doubt the template is much of a shipbuilder besides. And the entire thing can be made automated and connected to Dragon, eliminating the need for a crew which we don't otherwise have and thus further cutting down the risk of undesirables getting access to it.

And due to our relationship with Legend and Alexandria, we can work that angle as well to smooth over the additional and inevitable political and even material bumps that are bound to crop up during the production of this thing.

And we would need every single one of those high-end connections, because if built, such a ship would be by far the single most powerful piece of military hardware on Earth. With Dragon and the Triumvirate? We can actually pull it off and be allowed to have it, because of the unreal amount of country-worthy clout and resources such an undertaking would require and the influence and potential for destruction it would have. This is not something Tim can cobble together in a workshop in a few weeks.
 
@Silently Watches How are the contributing mages affected in terms of mana poisoning? While I doubt they can recover from mana poisoning in a week where they contributed to a ritual, would contributing actually make it worse?

I just wanted to comment on the "flying ship with anti-EB weapons" part. There is absolutely no way we could have built that with the Privateers. Cobbling together handheld weapons or even power armor in your garage is one thing. But a honest to goodness ship?

Building a battleship would have required vast resources, true. Dragon has a fleet of ships. Making one that size would require an enormously lower threshold of materials. If we'd gone this way, we would have needed more TGs, but that would have been very doable. Like an aircraft carrier, the big ships have to be self-contained cities to meet all of the needs of the various missions they are sent on. Ships like the TSAB sent are not devoted to warfare in the ways that a planet-bound ship can manage. Their ships have to have living quarters, infirmaries, a brig, conference rooms, offices, and more, whereas the ships I'm thinking of could be closer to fighter jets.

If the only weapon a ship's reactors is powering is their anti-EB weapon, it's going to take a lot less powerful a reactor to manage it. We could still have partnered with Dragon, the Guild, and/or the Protectorate to help with the needed resources.

No way, no how, even assuming the gadgeteer template is capable of producing one (a very big if).

It is, explicitly so, according to SW.
 
I would assume casting telekinesis or Heavenfall with a ritual only accounts for the mass of the Master, otherwise it'd be a very easy way to amp up the power of the spell.
Correct.
I just wanted to comment on the "flying ship with anti-EB weapons" part. There is absolutely no way we could have built that with the Privateers. Cobbling together handheld weapons or even power armor in your garage is one thing. But a honest to goodness ship?

No way, no how, even assuming the gadgeteer template is capable of producing one (a very big if). Assembling the materials, docks and know-how on ship building is something countries struggle with. The production costs would alone reach into the billions of dollar range, would require tons (as in actual thousands of tons) in raw and exotic materials and require adequate facilities and workforce to put it all together. And then would require a trained crew to run, which we don't know the first thing about. And there is no way the government would let us operate something like that, rightfully so, considering any weapon that's worth the label of anti-endbringer weapon is a city killer.
The fact that I, the QM, am telling you it would be possible with the Privateers means it would have been possible. It didn't need to be battleship or aircraft carrier size. As for the materials, back in Brockton Bay there is an entire bay full of ships ripe for salvaging.
@Silently Watches How are the contributing mages affected in terms of mana poisoning? While I doubt they can recover from mana poisoning in a week where they contributed to a ritual, would contributing actually make it worse?
Servant mages do not develop mana poisoning from rituals.
 
I would once again like to express reservations about making the Buster spells known to Project Pentagram. They ARE an organisation. At some point you're bound to get somebody who can be bribed or threatened into giving that information up at which point we've unleashed magical nukes upon the world without all the hassle of having to get nuclear material. 5% of the population have magic capacity. If we let those spells be known by Project Pentagram I don't think it'll be long before every other country knows it along with who knows how many villain groups. I don't really want the E88 (Or their friends oversees rather) having the ability to launch nukes.

I'm all in favor of giving out the high tier support spells though.
 
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Heads up for everyone. I'm steadily adding things to the Spell Tier list, including tech skills. While I was doing that, I decided that the Large Weapons skill should be the Buster level weapon, not the Breaker level. THAT role will be taken by the new Massive Weapons skill.

Massive Weapons therefore has been added to the Gadgeteer skill tree, and to balance things out I dropped the price of Large Weapons from 7 points to 5 and refunded Tim the difference.
 
about making the Buster spells known to Project Pentagram
Something to mitigate the potential for this to go bad is that mages require Devices to reach building-destroying levels of threat. A Deviceless mage must be AA+ to use a Buster-equivalent spell, so that's 3% of the 5% of the population (I think). I don't think that Beasts of the Gear can build Devices by themselves (pretty sure Pentagram's needed Tim to provide them a Device fabricator). This means that without the support of Arcana and Dragontech, any group which gets the information is greatly limited in what they can accomplish. I do think the powerful Support and Defensive spells are better to teach as welll, since Pentagram as a group will have less reservations over using those types of spells.
 
Something to mitigate the potential for this to go bad is that mages require Devices to reach building-destroying levels of threat. A Deviceless mage must be AA+ to use a Buster-equivalent spell, so that's 3% of the 5% of the population (I think). I don't think that Beasts of the Gear can build Devices by themselves (pretty sure Pentagram's needed Tim to provide them a Device fabricator). This means that without the support of Arcana and Dragontech, any group which gets the information is greatly limited in what they can accomplish. I do think the powerful Support and Defensive spells are better to teach as welll, since Pentagram as a group will have less reservations over using those types of spells.

The reason this is being Brought up at the Moment is because Silently just introduced the ability to ritual cast spells so even D rank mages can cast Buster spells as long as they have a group working in tandem. If it WAS limited to just AA+ then I'd be less concerned as at least that has the barrier to entry of having to scan thousands of people to locate someone with the talent rather than just a room of a hundred of so people. But as it is a somewhat busy shop would have enough mages to put together a tactical nuke.
 
I would once again like to express reservations about making the Buster spells known to Project Pentagram. They ARE an organisation. At some point you're bound to get somebody who can be bribed or threatened into giving that information up at which point we've unleashed magical nukes upon the world without all the hassle of having to get nuclear material. 5% of the population have magic capacity. If we let those spells be known by Project Pentagram I don't think it'll be long before every other country knows it along with who knows how many villain groups. I don't really want the E88 (Or their friends oversees rather) having the ability to launch nukes.
I wasn't going to, but I do need to point out the strange irony of your position. Because if I understand you correctly, what you're saying can be summed up as:

"No professional organization can be trusted with this much power. Personal nukes can only be safely used… by a handful of teenagers."

Also, I'd like to point out that the nuke level you're talking about is Breakers, not Busters. Just clarifying the terminology.
 
I wasn't going to, but I do need to point out the strange irony of your position. Because if I understand you correctly, what you're saying can be summed up as:

"No professional organization can be trusted with this much power. Personal nukes can only be safely used… by a handful of teenagers."

Also, I'd like to point out that the nuke level you're talking about is Breakers, not Busters. Just clarifying the terminology.


I mean personally I'd prefer nobody had nukes but as they exist and we have them I'd prefer we kept them to ourselves as long as we possibly can. And it's rather simple. The more people who are in on a secret the more likely it is to be leaked. And the organisations we're talking about trusting are not exactly immune to infiltration. Let's keep in mind that Coil was very highly regarded within the PRT and there was a small conflict of interest between the head of the PRT, one of the Protectorate's leaders and a high ranking member of Parahuman Illuminati. That being that they're all the same person. At the very least currently we have control over who gets access to that power so we at least have the option to consider if we think they can handle it or not which is a benefit we give up if we teach a Government organisation how to use it.

As for the teen thing I think I'd prefer if we scouted older but how does giving others nuclear weapons stop one of the teens from going crazy with them? MAD? Sure but you don't really need nuke squads for that. There are other ways you could kill a teenager than using nuclear fire.

Fun fact by the way. There are 6 nuclear weapons in the world that the US government admits to having lost and have never been able to recover.

As for the names. Sorry my bad.
 
I'd probably want to take into consideration that you can construct your own spells, and they might be simplistic but they'd still work.

Its a known factor in canon where:
-Nanoha only came with Jewel Seed Seal, Bind, Protection, Divine Shooter and Divine Buster preloaded. She has only a crash course from her Device in magic theory and a solid grounding in elementary school mathematics.
--Wide Area Search, based on the appearance, is basically modified Divine Shooter, trading off all offensive power for longer persistence and range.
--Starlight Breaker was in her own words "a variation on Divine Buster". Mechanically it works a lot like a cut and pasted Jewel Seed Seal(gather, contain and compress magical energy) dumped into a Divine Buster output instead of storage.
---Starlight Breaker Plus was just jamming extra power in, and it will develop Barrier Break.

The cat was basically long out of the bag once they had Devices.
Its much easier to keep track of who has the kind of Linker Core power necessary to cast one than to stop someone who developed sufficient power from developing a spell to wield that output.

Hell, you could take a Shooter spell and ramp it up to a Phalanx version to volley fire to the scale of a Breaker via concentrated barrage
 
-Nanoha only came with Jewel Seed Seal, Bind, Protection, Divine Shooter and Divine Buster preloaded.
It has been a very long time since I've watched the series, but I'm pretty sure she developed Divine Buster out of the Jewel Seed Sealing spell as a ranged version.

It's also important to note that Raising Heart assisted in the development of her additional spells, something a Storage Device isn't really capable of doing in the same way.
 
Just had a thought @Wea111, Storage Devices like OpPent has can't cast Spells in Advanced tier and up (until Silently introduced rituals that is) which implies to me they don't know the spell formulae for the Advanced stuff, and also their limited intellect means they cannot modify it if they do receive a formula. To me, this means that Taylor, Tim, or one of the others once they're trained up will have to provide the ritualized form of any spell a ritual group would need. If we did end up giving OpPent a Buster, Taylor's version (Solar Wrath) can be made non-lethal. So your worry that a group could steal a spell formula is valid, but if the only formula is by default limited in destructive power, than it is less of a worry. Less stealing a nuke and more a high-pressure water cannon. Still destructive and can be made into a more powerful weapon with some creativity, but the group would have done that anyway with other weapons if they had wanted that.
 
Just had a thought @Wea111, Storage Devices like OpPent has can't cast Spells in Advanced tier and up (until Silently introduced rituals that is) which implies to me they don't know the spell formulae for the Advanced stuff, and also their limited intellect means they cannot modify it if they do receive a formula. To me, this means that Taylor, Tim, or one of the others once they're trained up will have to provide the ritualized form of any spell a ritual group would need. If we did end up giving OpPent a Buster, Taylor's version (Solar Wrath) can be made non-lethal. So your worry that a group could steal a spell formula is valid, but if the only formula is by default limited in destructive power, than it is less of a worry. Less stealing a nuke and more a high-pressure water cannon. Still destructive and can be made into a more powerful weapon with some creativity, but the group would have done that anyway with other weapons if they had wanted that.

I really don't feel like there's much of a chance of anybody learning a Breaker type spell within Taylor's natural lifespan( when not considering how PS/IAE could extend that) unless we intentionally teach them. The raw damage one of those could do really does make it a situation we should be really careful about giving out to any governmental force. I'm less worried about our allies because they aren't part of a beurocracy that could find people willing to use their magic to do whatever it wanted. As individuals, humans are intelligent creatures. As groups, humans are panicky and prone to stupidity. As bureaucrats, humans tend to become *bleep*ing morons who only approach intelligence when they are doing something stupid beyond the scope of any normal idiot.

What we've already given the PRT would let Earth Bet's USA conquer the planet even without them, so they really don't need to have them after we've dealt with the EBs. Even S class threats wouldn't be able to stop an army of mages. This means there is neither need nor benefit to giving people nukes that leave behind no radiation when they might actually use them on something other than an Endbringer. Breakers need advanced Devices to be used as things stand, and we certainly haven't given them the knowledge to develop their own advanced Devices or the math for a Breaker.

I feel like I'm writing in circles, so I'm going to drop it there and hope some sense wound up in that mess.
 
It has been a very long time since I've watched the series, but I'm pretty sure she developed Divine Buster out of the Jewel Seed Sealing spell as a ranged version.

It's also important to note that Raising Heart assisted in the development of her additional spells, something a Storage Device isn't really capable of doing in the same way.
Could be. Nanoha has a habit of developing spells by just boosting the power input and letting the output take care of itself.
Jam enough MP in and it'd be neat anyways.

Which goes to the basic point, Nanohaverse spells are mathematical constructs, and those tend to be relatively easy to scale in the form of Bigger Number In, Bigger Number Out, if you had the raw power to waste. While an Intelligent Device would be a massive boon for developing it, I dare say given a few decades theres going to be open source Breakers for anyone who could power one.
 
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[] Bone of the Father, part 2


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It turns out it is not just Kurt who will be surprised by the new addition to the household. Samantha appears in the living room wearing workout clothes and covered in sweat only to find herself staring at an equally surprised Olivia. The two Guardian Beasts spend some time sniffing each other out, but after a few minutes Olivia loses the wide-eyed expression you are already thinking might be her normal reaction to something surprising or startling.

Perfect Storm chirps at you, interrupting your observations of Guardian Beasts in their natural environment. "Message from Jujak, Mistress."

What? Why would Paul be texting you? He obviously has Lacey's number, so it should not be because he has another victim who needs to be healed after a run in with the gangs. A moment's thought tells you exactly why an unpowered 'cape' might be calling a powerful mage for help, and you immediately open a screen.

It is not what you fear. Paul did not run into a villain who is currently hunting him through the city. In fact, it sounds like it is exactly the opposite. 'Might have found a drug den,' his message reads. 'Meet up to check it out?'

"Why didn't he just go look at it himself, then?" you mutter. "Sam! Get some normal clothes on. We've got work to do."

A few minutes later, you teleport yourself and Samantha to a rooftop at the intersection Paul gave as where to meet. You find yourself looking around for a moment before you remember that unlike most of the capes you deal with, he has no easy way to get up here. Instead you glance down and drop into the alley next to this building. "You just lounge around here?" you ask with a meaningful look at the dumpster upon which he sits.

"Not most of the time." Jujak hops off the lid of the dumpster and brushes off his butt and the back of his legs. "Thanks for coming, by the way. I wasn't really looking forward to going in there by myself."

"I take it you've seen some capes going in and out?"

"Not really?" He drops his head in thought before shaking his head. "No. A bunch of skinheads for sure, but I haven't seen any obvious capes."

That seems a little strange, and you tilt you head as you look harder at him. "Okay… So why do you need me? If you thought we were going to fight a couple of capes, I can understand, but with this?"

He pauses for a moment before giving you an answer. "Honestly? Because this isn't what I do. It's like I said last time. I'm not the guy who goes in guns blazing. I wasn't like that even before the Privateers split. Busting up meth labs or whatever is a lot different from protecting people from being attacked. Besides," he adds after another second to think, "if there are a bunch of gangers in there, they won't be scared off like they are in the streets. And if there is a cape here? Uh-uh. Then it's definitely not my scene."

You give him a long unimpressed look before sighing. "Whatever. Where is this place you want me to check out for you, anyway?"

The address turns out to be just a short distance away, and the three of you trudge down the street. With nothing else to do and a longer trip than this would be on your own, you have plenty of time to think. That thinking leads you to the oddity of Samantha's previous outfit, and you give her a sideways look. «Why did you look like you just came back from the gym, anyway? I know you don't go there.»

«No, I don't.»

Uh-huh. «In fact, you've been gone most of the last week.» Samantha gives you a nod but says nothing. If she will not follow up on the hint, you suppose you will just have to ask outright. «What are you up to?»

Her ears twitch, and her tail moves in what looks suspiciously like a wag. «I've been helping somebody get up to speed.»

«Up to speed on what?»

Finally she looks over at you and gives you a sly smile. "You'll see soon enough."

More telepathic pestering gets you nothing more in the way of information, and you drop the line of inquiry entirely when Jujak stops and points to a rundown building in a small group of apartments. "That's where I've seen them going."

"Looks like we should quit talking. We've got work to do, don't we?" teases Samantha.

You shoot her a glare before returning your gaze to the building. "You coming in at all, Jujak, or is this as far as you go?"

"I don't mind taking a look if the coast is clear," he tells you with a shrug.

You shake your head and float the rest of the way to the front door. A single Flare Shooter punches a hole through the lock, and you push the door open only to hear the beeping of an alarm system. Another bullet melts it to slag. "I guess they know we're here now."

The reason for the alarm is obvious from the darkness inside the building. Nobody's home. Perfect Storm adjusts your vision to let you see through the gloom, and you whistle when you see all the laboratory equipment and stacked blocks of drugs. This used to be a little house, but the walls have all been knocked out to make more room for the illicit operation. "Well, you were right. This is definitely a drug lab of some flavor. Now the question is what do we do with all this stuff?"

"Burn it?"

You can find little wrong with Samantha's suggestion, with one glaring exception. "We don't know much about the Wolfheads," you remind her. That is the gang you assume is running this lab considering how deep into their territory it is. "We think it's an Empire offshoot, but we don't know for sure. We don't know what capes they have on call. If we set fire to it now, by the time they get here they'll know there's no point in hanging around.

"Instead of doing that, it might be for the best if we stick around for a bit. I want to know just who we're dealing with."

"And if more capes show up?" she asks.

You shrug. "Then we set it all on fire on our way out."

"Sounds like you have a plan, then." Jujak gives you a little salute. "And on that note, I'm headed off. Cape fights are your arena, not mine. Good luck, and give 'em hell."

«How long are we going to wait here?» Samantha asks a few minutes later. The two of you are hidden within the drug lab, albeit on opposite sides of the building in order to give you total coverage over all the potential entrances. Exposed rafters make for excellent perches so you can stay out of sight, hidden as much as possible by the fact that you still have not turned on the lights. «Because I'm bored and sore, and I don't want to be here all night if nobody shows.»

If nobody was going to check on this place, they would not have installed an alarm system. Someone will come in. Still, Samantha has a point in that you do not know how long that will take. «Ten minutes,» you finally reply. That is a reasonable compromise. «If we don't see anybody in ten minutes, we'll light it up and get out of here—»

The door slowly creaks open.

You send the Guardian Beast a burst of smug amusement and watch as a single figure walks in. You know instantly that he is a cape from the simple fact that he seems to be carved from wood. A frown forms when you let your eyes sweep over him again. The villain has a bit of a pudgy appearance to him, and for some reason he looks vaguely familiar.

"H-Hello?" the cape calls out in a trembling voice. "Is anyone— I-I mean, you shouldn't be here. Leave, and I won't chase you."

«Get his attention,» you order Samantha. «Nothing about this sits right with me. If he's this scared, why in the world would he be by himself like this? Something's off.»

«Or maybe the Wolfheads don't have so many capes they can afford to turn one away, no matter how scared he is.» She could be right, you admit. While you think her words over, she calls out, "No, I don't think I will. This is my place now."

The wooden cape jumps startled at her reply, and he looks around at the dark room. His hand reaches for the wall, and at first you think he is going for the light switch. That would be the obvious reaction. What he does instead is feel around until his fingers find a bundle of exposed wires. A shimmer starts at his fingers and spreads up his arm, and in its wake wood is replaced by metal. Once his entire body has changed material, he takes another step into the room.

Does being made of steel instead of wood make that much of a difference that he has more confidence? Against your fire, both will give way sooner than later.

Now that he is deeper inside, he stands up straighter and taller. You want to slap yourself a moment later. He does not look taller because he of how he is standing. He looks taller because he is actually growing. Ten feet, then fifteen feet, until the top of his head brushes the rafters upon which you crouch.

Under other circumstances, you might think it nothing special that he has gotten bigger. Philadelphia already has a cape who gets stronger the taller he is in Jotunn, the leader of Winter Hill. Knowing what you do, that the Wolfheads have ties to the Empire, it takes on a different significance. There was not one but two capes who had a similar power:

Fenja and Menja, Kaiser's bodyguards and allegedly his main squeezes.

The cape takes a deep breath and lets it out. "I'm being nice right now. I have half a dozen people waiting outside. Other capes. You can leave now, or we'll all come after you."

That is obviously a lie, and Samantha must feel the same way. "I'll make you a counteroffer," she says in response. Her voice suddenly turns cold. "Run away, little boy. Before you get hurt."

"B-Big claim for someone hiding in the dark!"

He could not have given you a more perfect opportunity. Dropping from the rafter, you swing your staff and ignite the glowing scythe of Flare Blade.

"Shit!"

You raise your blade, but the cape is not attacking. He turns around and runs out the doorway, but as he has forgotten to shrink back down to normal size, what happens is that the top half of his body rips through the wall above the door.

"I didn't think I was that scary," you say after a second. Especially not to a cape whom you have never fought before.

"It was an impressively terrifying entrance," Samantha says, floating down into sight. "The scythe suddenly appearing out of the dark and lighting up only one side of you added a certain horror movie flair."

That is… a thing, you suppose. You drift over to the opening the cape made in the wall and peer out. Just as you halfway suspected, he is long gone. "Now there really isn't a point to staying here," you tell your friend with a sigh. "Storm, call the cops. They can take care of the cleanup. Let's just go home."


This wasn't really a fight, so no new spell. Better luck next time!

I also added Jujak's character sheet, such as it is, to the Allies tab.
 
Yeah. With a actual cape to interrogate I think the cops and the PRT can get to the bottom of this group. Or at least get the leads to go after the rest. If the police and the PRT is so god damned incompetent that they need us to hold their hands even after we've given them magic plus this lead then we can get on that *next arc*.

I'd like to reiterate my point about taking Daddy's Little Girl.

Edit: wait. We didn't even capture him? Really? A nonlethal shooter would have been enough to put him down.
 
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