Magical Girl Escalation Taylor (Worm/Nanoha)

What are you even talking about here? It's like you started typing in the middle of a thought and never came back around to explain anything.
I was basically saying why I think he thought it would ave a brute rating, then saying what I actually think the rating would be, and then giving examples of how it would effect PRT threat assessment, followed by me asking if something was theoretically possible..Which would be extremely fucking obvious if you actually read it. Leading me to think you didnt take a second to fucking try.
 
I was basically saying why I think he thought it would ave a brute rating, then saying what I actually think the rating would be, and then giving examples of how it would effect PRT threat assessment, followed by me asking if something was theoretically possible..Which would be extremely fucking obvious if you actually read it. Leading me to think you didnt take a second to fucking try.
I think this could have been easily delivered without cursing out the QM. Just saying.
 
I was basically saying why I think he thought it would ave a brute rating, then saying what I actually think the rating would be, and then giving examples of how it would effect PRT threat assessment, followed by me asking if something was theoretically possible..Which would be extremely fucking obvious if you actually read it. Leading me to think you didnt take a second to fucking try.
Let me break things down for you then.

You start off talking about "it" and "it's" effects. It what? The post you quoted was about Cast Fist, so I have to assume THAT is what you are talking about except for the little fact that Cast Fist doesn't work that way. Nothing in its description should lead anybody to think Cast Fist enhances somebody's strength.

Are you talking about Strike Boost? Again, you never said what you were talking about. If THAT is what you're talking about, fine, but at same time you have contributed nothing to the discussion because all you did was shit out 400 words about something we've already talked about.

Hell, for all I know you could be talking about some other spell altogether because you never used a single antecedent, so "it" could apply to fucking anything.

I'm not going to waste my time trying to dig through a pile of word-vomit to piece together a nugget of question. You want an answer to a question? Then it's YOUR JOB to make that question understandable. Otherwise I'm going to ask for clarification or, after this conversation, just ignore it entirely.
 
I have to admit, Movement Mastery for Missy does sound like a good idea, I'm just not fond of it being her next purchase. She does have that Summoning ability after all, and I'd prefer to get her Champion spell before making any other purchases. Mostly because the information on spell tiers makes me think we'd essentially get a very powerful ally who we wouldn't need to worry about, on the basis that they'd be at Missy's beck and call.
 
I have to admit, Movement Mastery for Missy does sound like a good idea, I'm just not fond of it being her next purchase. She does have that Summoning ability after all, and I'd prefer to get her Champion spell before making any other purchases. Mostly because the information on spell tiers makes me think we'd essentially get a very powerful ally who we wouldn't need to worry about, on the basis that they'd be at Missy's beck and call.
On the other hand getting her to the point where she can effectively move and dodge does sound like it'd be a good idea as well...

Not much point in summoning things if you end up being the weak link to target after all.
 
Nah. You don't need to be fast enough to dodge lasers (which tbh is an impractical goal since, y'know speed of light), you just need to be quicker than the reflexes/reaction time of the guy trying to shoot you.
That sounds like quitter talk! Lasers will continue until Dodging improves! :p

(Seriously though, given what @Silently Watches has said it's not a requirement for now, so we can press on with more offensive options.)
 
(Seriously though, given what @Silently Watches has said it's not a requirement for now, so we can press on with more offensive options.)
If I had to suggest the next spell for Missy, I'd say it'd be one of these four:

1. Some kind of attack-boosting spell. She has the khopesh, so this would make that weapon more effective and let her use it normally without it being guaranteed lethal.
2. Her Champion summon.
3. Invisibility, to make her super-ninja.
4. Telekinesis or Cast Fist for misdirection so her targets are facing the wrong direction. Not necessarily as useful if she's fighting with someone else, but good if she's on her own.
 
If she can do Black box tech to manatech, she can do perfectly reproducible "Timtech" that doesn't use mana and convert it to use mana. She does have the schematics after all and unlike Tinkertech, they aren't blackboxed.

Granted, there is no hurry at all. All Missy has to do to keep her arm working is eating more sugar.

Is not a priority after all.

Now, I can totally see the girls going to an amusement park in their Aleph vacations. What would be the best one that existed in that year?

I'm not sure what you meant. I saw what some people thought you meant, but that didn't cover everything I saw in this post, so I'll try to clarify by breaking the ideas involved apart.

Dragon is the only known "Tinker" able to convert Tinkertech to reproducible tech. Tim can do this, too, but nobody outside out group knows that.
Dragon makes a *bleep* load of money producing both reverse engineered Tinkertech and regular tech she has found ways of upgrading.
Dragon has a large company. While we have never explicitly seen other employees in either canon or this story, the existence of many employees is heavily implied.
Ordinary people can learn how to apply mana based engineering, it just takes time.
Dragon is already working on replacing Bet-tech with Mana-tech equivalents and converting machines that used to run on other power sources to be compatible with the new Mana-tech developments coming from Dragon tech.
Combining some of these factors, I strongly suspect that she already has or is considering hiring engineers to train in mana-tech and how to make conversions of existing tech to Mana-tech.
This means that, barring the tech she needs to have ready right now, the tech she can't afford to wait on, can be accompished within a few years as ordinary people get enough experience with the differing demands for Mana-tech. They don't even have to be Mages to do most of the work, though I'm sure Devices would make a huge difference in how easy the stuff is to master.
As a result, Dragon spending her time converting already deciphered tech from Beta-max to VHS is nearly a complete waste of time. Time she could be spending converting tech that nobody but she and Tim can do currently.

On the other hand getting her to the point where she can effectively move and dodge does sound like it'd be a good idea as well...

Not much point in summoning things if you end up being the weak link to target after all.

I think you misunderstood the point SW was making. She can already use Aerial Combat and Blitz Action as well as movement mastery would let her, so long as she's using her Sonic Jacket mode. Movement Mastery is almost completely a waste of valuable xp and spell slots, as it is about negating what vote won.
 
Haste Mode seems defined as a choice of options for Missy. Q for the GM: how much movement capability does Missy losse when dropping out of Haste mode?
 
If Haste mode brings the movement spells up to the Level of movement mastery and Movement Mastery doesn't stack with Haste mode then does taking Haste Mode rather than Movement Mastery provide anything beyond a nerfed Barrier Jacket?

My guess is that it does not give the same amount of speed at all times. It just allows those two specific spells to be used with the same amount of control that she gets in haste mode. I could be wrong, certainly, as I wondered the same thing when reading that comment from SW.
 
If Haste mode brings the movement spells up to the Level of movement mastery and Movement Mastery doesn't stack with Haste mode then does taking Haste Mode rather than Movement Mastery provide anything beyond a nerfed Barrier Jacket?
Movement Mastery just improves movement-based spells. Haste Mode makes Missy physically faster as though she is under the effects of Strike Boost, which as a side effect has the same benefits as Movement Mastery.
Haste Mode seems defined as a choice of options for Missy. Q for the GM: how much movement capability does Missy losse when dropping out of Haste mode?
She moves like a normal person and loses the benefit to Blitz Action and Aerial Combat. The details are – just like every time people have asked about what characters can do – in her character sheet.
 
Oh, ouch. Yeah, Missy may well want to sacrifice a potential new spell to slot in Movement Mastery, in that case...

Edit: Um!
  • Blitz Action – Move at high speeds in a straight line. She normally can change direction only once, but in Haste Mode she can change direction three times in a row.
  • Aerial Combat – Ability to fly. Missy is fully maneuverable when flying normally but needs to slow down to attack. In Haste Mode, she does not need to slow down to fight and can reach supersonic speeds.
Bolded implies that these spells are still accessible while not in Haste Mode. But your post above says otherwise. @Silently Watches Which interpretation is correct?
 
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Oh, ouch. Yeah, Missy may well want to sacrifice a potential new spell to slot in Movement Mastery, in that case...

Edit: Um!

Bolded implies that these spells are still accessible while not in Haste Mode. But your post above says otherwise. @Silently Watches Which interpretation is correct?
Missy can still use Blitz Action and Aerial Combat outside of Haste Mode, it'd just that she gets a better performance with them when she's using Haste Mode.
 
Yeah, Missy may well want to sacrifice a potential new spell to slot in Movement Mastery
Wouldn't it be better to get Sprint for Missy instead of Movement Mastery? That should actually stack with Haste Mode unless I'm mistaken, though the weapon enhancement spell to make her a non-lethal attack should be more important.
 
Wouldn't it be better to get Sprint for Missy instead of Movement Mastery? That should actually stack with Haste Mode unless I'm mistaken, though the weapon enhancement spell to make her a non-lethal attack should be more important.

I argued in favor of giving her sprint for that reason. It's a good purchase for her in the future, but I feel Guardian Beast would be a better choice for her next spell. I seem to be in the minority on that, though given that she'll be operating with a full team most of the time, the need for a dedicated partner is somewhat reduced. Sprint has been described as "Crescendo, but for herself," or something along that line by SW in discussions.

Oh, ouch. Yeah, Missy may well want to sacrifice a potential new spell to slot in Movement Mastery, in that case...

Edit: Um!

Bolded implies that these spells are still accessible while not in Haste Mode. But your post above says otherwise. @Silently Watches Which interpretation is correct?

As I interpret it, she gets the benefits of Movement Mastery while in haste mode in addition to being much faster and hitting harder. When not in Haste Mode, she only gets the basic version of the spells and does not have the other benefits of Haste Mode, but gets more armor as a trade-off. Movement Mastery would give her more control over high speed while using her default BJ, but at an overall greatly reduced speed when not using those specific spells.
 
Getting Movement Mastery for Missy basically invalidates Haste Mode, so it would kinda be a waste of a slot.

I'd prefer going for Cover, Champion Summon, or even Shield GB Zeus.
 
Rule 3 Violation: Be Civil, or, 'Chill out on the rude and unnecessary comments. If you can't talk to someone without being rude then it's better if you refrain from commenting.'
Let me break things down for you then.
Ah, so you call into question your ability to actuallty handle a quest because you have shown you seem unable to follow the flow of a conversation. Got it. Because you quoted someone in the post I quoted who in the literal next post he made suggested why he was saying what he was saying.

But aparently expecting you to actually pay attention to how the conversation was going is too hard. Starts to make me wonder how else are you fucking up.
 
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Bolded implies that these spells are still accessible while not in Haste Mode. But your post above says otherwise. @Silently Watches Which interpretation is correct?
As others have said, she still has ACCESS to the spells when not in Haste Mode. Haste Mode gives her a BENEFIT to the spells that makes them better. The benefit is the same as what she would get from Movement Mastery.
*shrug* Then leave. You came in wanting a fight. I'm not interested.
 
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