Too be fair these are chaos marinesPart of the problem is salvage. I don't know why but it seems like we're not able to recover anything from the enemy after we've finished fighting them.
Most of the stuff is probably tainted
Too be fair these are chaos marinesPart of the problem is salvage. I don't know why but it seems like we're not able to recover anything from the enemy after we've finished fighting them.
While true, Space Marine's seem to usually be more worried by personnel attrition than equipment losses.Isn't that the point? The 40th Millennium is dangerous, even a Space Marine Chapter should have to struggle to stay ahead of the ragged edge of attrition, never mind managing to build themselves up.
For that I understand though I'd like to at least roll for anything where it's light enough to be purified. But this problem applies to Orks and conventional traitors too.Too be fair these are chaos marines
Most of the stuff is probably tainted
We do have the option to start building forges or at least have the opportunity to unlock that fairly soon if we focus on it. At this point I think its needed.@ThunderOwl,
I think you need to perhaps think of some balancing around equipment, vehicles and ships being destroyed and the amount of points and actions available to the player base to counteract that destruction.
If we lose, it should be because we did our best and it wasn't good enough.Isn't that the point? The 40th Millennium is dangerous, even a Space Marine Chapter should have to struggle to stay ahead of the ragged edge of attrition, never mind managing to build themselves up.
More or less this. Anything left is super tainted or not worth salvaging.Too be fair these are chaos marines
Most of the stuff is probably tainted
I don't have any issues with that, though losing a ship when we have no current means of resupply sticks in my craw.I mean we were in a pretty even fight. So the fact that it was a pyrrhic victory is understandable.
Well that got to suck for Dragomir. You were only gone for five years and now your brother is a dirty chaos cultist."Bogdan?" The marine asks with an incredulous tone. The voice is deeper, and the helmet he wears distorts it further, but Bogdan recognizes the speaker as his brother.
"Dragomir?" He asks, a faint hope that he may be able to get out of this nightmare alive. "Brother?"
That hope is quickly smothered when Dragomir removes his helmet, youthful features distorted in a snarl, eyes blazing with a struggle between disgust and hatred.
"Emperor damn you Bogdan. You are no brother of mine." Dragomir spits on his face, and Bogdan screams as the saliva starts eating through his flesh and bone, before the bolter barks and he feels no more.
Pretty sure that both Forges can provide ships. It's just that one is better at it than the other.Sigh, and there went on of our only ships we possibly had in our position, while we have just everyone fucking up their rolls the entire turn. Looks like we are going to be heavily indebted to space navy forge world, because god damn we lost a fifth of our navy, we are constantly losing any and all armour we get, and we are starting to suffer casualties amongst our specialists.
It does matter when said downside includes "the other guys will try to blow up the ship you just bought". Unless we've got an outstanding reputation with the sector's major players, we won't be able to get rid of this major danger without also being essentially the servant of the Forge World we buy our shit from.Uh folks. We have the means to replace ships, we just haven't engaged with it.
Pick a Forge world and work with them. That's it, that's the solution.
Yes, both options have downsides. It doesn't matter, we need the ships.
It does matter when said downside includes "the other guys will try to blow up the ship you just bought". Unless we've got an outstanding reputation with the sector's major players, we won't be able to get rid of this major danger without also being essentially the servant of the Forge World we buy our shit from.
Especially when after several Ork washes we've beaten, we have never gotten any loot before in the first place. And since I doubt that's likely ever going to happen, we need to take the bullet and commit to a forge world to supply us before we die a painful death bled by a thousand tiny cuts and a hundred bad rolls.In the face of lacking an effective fleet and having a shrinking vehicle park. No it doesn't matter. We need to commit. And do it immediately. We aren't going to stop the wasting away of our chapter assets otherwise. Hoping for loot is foolish.
It doesn't and we don't. The attrition we're taking now would just get worse if on top of that we also have a Forge World trying to destroy us because we're buddy buddy with their rival.In the face of lacking an effective fleet and having a shrinking vehicle park. No it doesn't matter. We need to commit. And do it immediately. We aren't going to stop the wasting away of our chapter assets otherwise. Hoping for loot is foolish.
One is just a tad more speedy than the others.
It doesn't and we don't. The attrition we're taking now would just get worse if on top of that we also have a Forge World trying to destroy us because we're buddy buddy with their rival.
Edit: And I'm not hoping for loot. I was expressing disappointment and annoyance that we weren't getting any, not saying "Oh but next time for sure."
They are White Scars descendants after all.
My dude, they literally do that. This is from turn 2.You are immediately assuming the Forge World would choose to make an enemy of a Space Marine Chapter via dire sabotage.
That would no longer make it an internal spat between the semi-independent Forge Worlds, it would be a treasonous action that would gain them the full fury of the Inquisition that sponsors us and the Sector government for escalating tensions.
These Forge words also supply the other arms of the Imperial warmachine in the region. If one of them so openly attacks an arm of that machine it invites censure, blockade and escalating violence in return.
Now admittedly the Luctusians were not Astartes, but to say that these guys wouldn't do something like that is objectively wrong. But then again, they don't have to do it personally either. They could just use a proxy or several instead to save face."As for how deep that hatred goes, we have an example of it in Luctus' past." Carries on Apollodorus. "Back when the planet joined the Imperium, both Forge Worlds sent expeditions to reclaim lost archeotech. Upon arrival they immediately started skirmishing against one another, and any Stalker guild or Refuge that traded with one was attacked by the other. In the end the locals had enough and lured packs of a creature called Flesh Grinders to both expeditions bases. They haven't launched another expedition since."
I'm gonna be honest I don't like how easy it was too lose one of our very hard to replace ships like as others have said you seriously need to relook at how you balance things when involving equipment, vehicles and ships cause this rate of loss is insane for us and not sustainable long term I feel. We simply can't keep up with repairing and building new combat vehicles let alone our fleet where we lost one of our strikes cruisers we can't currently replace not even touching the fact we still haven't gotten access to escorts.Q.M notes: Here is the brand new space combat system, feedback on it is, as always appreciated. Will update now the informational and the Action Results for turn 6 will come on Friday of everything goes according to plan.
I'm actually thinking we go with Smilnay instead. Attacking an Astartes Chapter would be a very bad idea, for both the reasons you mentioned and the fact that Astartes are very good at violence. What I am concerned with is the possibility of them performing subtler moves.Edit: For Forge World talk I have been saying we need to talk to the guys that do ships for several turns now regardless of the consequences we need ships now not later as we try to work some fancy solution to make both Forge Worlds to like us. We need to pick one and deal with it, and if one is dumb enough to attack us over us getting supply's to uphold our duties then they can get censured by Sector authority and the Inquisition along with us showing why that's a bad idea to involve a Space Marines into there feud when we're happy to stay out of it and mind our own business.
At this point I do not care which Forge World we go to as long as we can get ships to replace our losses and gain escorts I will be happy but we must choose either way and not sit on the fence.I'm actually thinking we go with Smilnay instead. Attacking an Astartes Chapter would be a very bad idea, for both the reasons you mentioned and the fact that Astartes are very good at violence. What I am concerned with is the possibility of them performing subtler moves.
Both Forge Worlds have a ton of pull with the fighting forces of the Imperium. Milan handles the Navy and Smilnay the Guard. They could deprioritize requests from those individuals in said organizations who work with us, tanking our ability to work together. We rely more on the Guard than the Navy, so Smilnay it is.
Alternatively, we could hit up a Hive World and ask them for some BP. Might not be able to get a full Strike Cruiser, but just some Escorts should help us from falling too deeply in the camp of one side or the other.