Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

That is a solid argument, but have you considered the fact that girls are icky and have cooties? And alien girls are extra icky and have alien cooties. :V
Look, that rancid Fly bitch won't leave us alone, rules say we can't fraternize with our coworkers, and we gotta take someone to the prom. 🤨

Yes, it's kind of a shoot yourself with small bullets to build up an immunity to bigger bullets situation, but if we can go skinny dipping through the Warp and make it out mostly intact on a regular basis it's not the silliest thing we'd ever do.
 
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Frankly, I'm beginning to think we should send a half-squad of five Marines on detachment to this world on a permanent basis - frame it as a bodyguard thing, and let it be quietly known that they're really here to do the Batman and prevent more rebellions.
We shall do so with all the planets we protec. We shall obtain inqusitorial approval for this and use the official paper to bully the nobles. Putting 5 Batmans Sons will greatly reduce risks of rebellion and will eliminate dangerous criminals and nobles and amazing amounts
 
We shall do so with all the planets we protec. We shall obtain inqusitorial approval for this and use the official paper to bully the nobles. Putting 5 Batmans Sons will greatly reduce risks of rebellion and will eliminate dangerous criminals and nobles and amazing amounts
I like the idea, but what about the Arbites. Are we going to put the Marines in their chain of command? Have them be consultants like various crime dramas? Or are they imbedded with the local police/guard and give them extra training?
 
We shall do so with all the planets we protec. We shall obtain inqusitorial approval for this and use the official paper to bully the nobles. Putting 5 Batmans Sons will greatly reduce risks of rebellion and will eliminate dangerous criminals and nobles and amazing amounts
do we need inquisitorial approval for this?, this is kinda our job, i think is fine as long as we don't take their lunch money.
 
do we need inquisitorial approval for this?, this is kinda our job, i think is fine as long as we don't take their lunch money.
The Arbiters can ask questions about us overextended our authority with violent vigilantism on behest of scared nobles and them we can waive the Inquisition approval and say what we allowed to do it. This was made because of the episode of TTS where Inquisitors search Terra and and answer to arbiters what they are allowed to do all this violence

I like the idea, but what about the Arbites. Are we going to put the Marines in their chain of command? Have them be consultants like various crime dramas? Or are they imbedded with the local police/guard and give them extra training?

I think that should be up to Astartes person. Some can play superhuman detective buddy. And some can go full Batman without announcing their arrival to planet and just starting delivering bodies to prisons and publicly exposing corrupt nobles
 
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So this turn, we lost a total of 22 Marines (14 Brothers, 5 Nowalijki, 3 Notables, note that I am counting Domitian as a causality despite being interned in a dreadnought)

We have one future casualty if we want to count Pluvia.

Of the Battle Brothers killed, 8 were regular marines, 6 were veterans.

This turn, we should get 70~ or so Nowalijki becoming full Battle Brothers. In other words, we will be able to replace our losses and get some extra.
 
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So like, should we keep feeding more marines into the death watch or something? So long as they return as veterans and bring honor to our chapter it seems like a good idea to me. Plus its a work around for our 1000 marine compliance.

Actually, if we do enough favors for the Inqusition for them to like us, would it be possible to ask then to ignore our 1000 marines limits so we can send veterans out to guard local authorities, and act as anti-chaos/corruption filters?
 
So like, should we keep feeding more marines into the death watch or something? So long as they return as veterans and bring honor to our chapter it seems like a good idea to me. Plus its a work around for our 1000 marine compliance.

Actually, if we do enough favors for the Inqusition for them to like us, would it be possible to ask then to ignore our 1000 marines limits so we can send veterans out to guard local authorities, and act as anti-chaos/corruption filters?
We would probably have to wait at least until turn 20 for that and after we deal with Mitsuhide
 
So like, should we keep feeding more marines into the death watch or something? So long as they return as veterans and bring honor to our chapter it seems like a good idea to me. Plus its a work around for our 1000 marine compliance.

Actually, if we do enough favors for the Inqusition for them to like us, would it be possible to ask then to ignore our 1000 marines limits so we can send veterans out to guard local authorities, and act as anti-chaos/corruption filters?
Only if we have spare veterans to send. We should always prioritize filling the 10th and having veteran sergeants for the rest of the company.

No, trying to ignore the 1k marine limit by asking if we can is a foolish idea. We aren't a first or second founding chapter, we will never have that level of influence.
 
I'll presume you are asking me and say that yes, there are flowers in Luctus
They're poisonous and kill everything that comes close like a Mist-infused sundew plant, aren't they?

So like, should we keep feeding more marines into the death watch or something? So long as they return as veterans and bring honor to our chapter it seems like a good idea to me. Plus its a work around for our 1000 marine compliance.

Actually, if we do enough favors for the Inqusition for them to like us, would it be possible to ask then to ignore our 1000 marines limits so we can send veterans out to guard local authorities, and act as anti-chaos/corruption filters?
I like the idea of having a constant detachment of a few squads of veterans in the Deathwatch and a few more in the Inquisition, but I'm annoyed at trying to game the limit of 1000 Marines.

We might raise and train enough Marines for that, but we within the confines of this quest will never be allowed to actually command more than a thousand Marines. And if we go more than a few squads over the limit, Inquisitors are going to keep their Exterminatus football case nearby and ready at all times.
 
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Eh, fair enough, but maybe if we do something VERY REMARKABLE, then I'll hold out some hope for us to exceed the limit. What I'm happy for is our soft over limit by sending marines to the death watch. Do you think there's a number limit to how many marines with Inquisition will let us send to the death watch? No more than 100 marines? As many as we want to send? I mean by all means having death watch marines as body guards is a really fucking good boon to have.

Or I guess alternatively whatever boons our veterans earn while on deployment we could use to trade quantity for quality. Better forges, better facilities, I dunno. I'm just throw ideas at the wall.
 
I'm thinking that luctusian pdf use Blaistic weaponry for long range stealth work (sniper rifles)
Cause a lazgun is like a big dinner bell to anything with functioning eyes
I'm also thinking that they all have a ballistic rifle secondary to avoid drawing attention
 
I'm thinking that luctusian pdf use Blaistic weaponry for long range stealth work (sniper rifles)
Cause a lazgun is like a big dinner bell to anything with functioning eyes
I'm also thinking that they all have a ballistic rifle secondary to avoid drawing attention
Weird thing about autoguns. Considering the fact that the average autogun deals more "damage" than a 50cal sniper per bullet, autoguns aren't a quiet type of weapon unless you make them subsonic, which makes them SIGNIFICANTLY weaker.

Or because that is 40k just bullshit around that with backwards future tech saying that they can attack super since supressor bullet accelerators that make solid projectiles go faster but makes them super quiet. Like a suppressed subsonic .22lr.

Actually. Now that I remember, the needler snipers shoot invisible lasers followed by the toxic needles. If you want something powerful but sneaky all we need to do is make more needlers, or just lasguns with the invisible lasers.
 
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Guide to the Planets of the Aetelian Sector: Iâbyd
Iâbyd

Classification:
Feral/Death World

Administratum Tithe: Solutio Particular


Population: 22 Million (estimate).

Capital: Gwyrtref


Day Cicle Duration (In terran standard): 15 Hours

The Ice World of Iâbyd was once a thriving industrial world before the days the Heresy. It was conquered by the advancing Imperium with minimal struggle, before siding with the traitors during the Horus Heresy. In reprisal, the world was heavily bombarded by loyalist forces, annihilating the planets population near entirely and pushing the world into a seemingly perpetual ice age.

The remaining population which survived the decimation would quickly be brought back into the Imperial fold, and would be forced to adapt to the rapidly altered environment they had found themselves in. The world would regress into a feral world, divided amongst innumerable squabbling and warring tribes, scavenging for scraps of their old technological wonders which they could barely understand. Eventually over the course of millennia the native inhabitants of the world would grow accustomed to their new surroundings and a new life style and culture would emerge.

The Iâbydian tribes are a semi-nomadic people, who roam the ruins of their long lost industrial past and the vast icy wastes, in search of any and all resources they can find. In behaviour they are oddly similar to the Gangers of many Hive Worlds, known for brutally fighting in the myriad urban environments which are scattered across the world, over scare resources and in more recent millennia coveted access to the outside galaxy and the Imperium at large. The Iâbydian tribes are highly diverse, often varying wildly in their culture, lifestyle, and even language, yet one overarching ideal permeats across all tribes. That the harshness of their world is a punishment from the Emperor himself for their rebellion, and that through loyal service the Emperor shall smile upon them and lift the "Curse of Ice" as they call it and Iâbyd shall return to its former glory.

Iâbyd itself is a frozen over hellscape, across which is scattered innumerable ruins from the worlds past, monstrous wildlife roam the wastelands, hunting all whom they come across, and toxic hazards from both the orbital bombardment and the worlds ancient industrial past still plague the world. There is only one true permanent settlement on Iâbyd, that being Gwytref, this location holds the worlds only starport and is a neutral zone for all tribes across the planet. No tribe may harm another and all feuds and rivalries are left at the border, should any tribe break this rule, that tribe is foresworn and all other tribes are obligated to wage war upon them.

Imperial Guard Regiment: The Iâbydian Riders

The numerous semi-nomadic tribes of Iâbyd have developed a proud warrior ethos, developed over millennia of competition over scarce resources and generational tribal blood feuds, they view dying as a warrior to be among the noblest death and dealing death to the enemies of the tribe and Emperor as any true mans calling. The warriors who are tithed to serve in the Imperial Guard are among the most honoured of any on the planet, sent to fight as a part of their God Emperors own "Host." The Iâbydian Riders as they are called, are named for their method of warfare, they are a mounted regiment who go to war riding the Eiralammas, these are mighty beasts native to their homeworld, tall and bipedal creatures used as both beasts of burden and mounts. They perform lightning strikes against their enemies, charging in while firing their weapons before engaging in melee.

Trivia

-Though none can deny that the traitors received their due following the annihilation wrought by the Imperial fleet, some have questioned the motives of the order to devastate the planet, though the world was an unexceptional industrial world it may still have been of use to the Imperium if reclaimed and put to Imperial purposes. Whatever the reason for the worlds destruction, so many millennia later none can be sure of it.

-The tribes of Iâbyd view the Emperor as a mighty Solar God, who cursed their world with an eternal cold for their rebellion, to them the Emperor is the Sun and only once they have made amends for their ancestral sin of rebellion will he grace the world with his divine heat.

- Eiralammas are often a symbol of wealth and power among the Iâbydian tribes, thusly, raids against other tribes to steal their Eiralammas are common and viewed as honourable when done openly but are reviled when done in secret.

-As well as being the worlds capital, Gwyrtef is the main location for inter tribal trade on the planet and the site of the worlds only permanent temple.

Decided to play the Imperial Guard Creation Table again. Rolled a cavalry regiment from a feral ice world composed of gangers seeking redemption in the Emperors service. Made a planet based off what I rolled.

Also, gonna edit Kruthan a little, re-reading the Creation Table I realised that being Overzealous also means that commanders have to actively hold them back from brutalising rebel populations. Gonna include that.
 
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