Iâbyd
Classification: Feral/Death World
Administratum Tithe: Solutio Particular
Population: 22 Million (estimate).
Capital: Gwyrtref
Day Cicle Duration (In terran standard): 15 Hours
The Ice World of Iâbyd was once a thriving industrial world before the days the Heresy. It was conquered by the advancing Imperium with minimal struggle, before siding with the traitors during the Horus Heresy. In reprisal, the world was heavily bombarded by loyalist forces, annihilating the planets population near entirely and pushing the world into a seemingly perpetual ice age.
The remaining population which survived the decimation would quickly be brought back into the Imperial fold, and would be forced to adapt to the rapidly altered environment they had found themselves in. The world would regress into a feral world, divided amongst innumerable squabbling and warring tribes, scavenging for scraps of their old technological wonders which they could barely understand. Eventually over the course of millennia the native inhabitants of the world would grow accustomed to their new surroundings and a new life style and culture would emerge.
The Iâbydian tribes are a semi-nomadic people, who roam the ruins of their long lost industrial past and the vast icy wastes, in search of any and all resources they can find. In behaviour they are oddly similar to the Gangers of many Hive Worlds, known for brutally fighting in the myriad urban environments which are scattered across the world, over scare resources and in more recent millennia coveted access to the outside galaxy and the Imperium at large. The Iâbydian tribes are highly diverse, often varying wildly in their culture, lifestyle, and even language, yet one overarching ideal permeats across all tribes. That the harshness of their world is a punishment from the Emperor himself for their rebellion, and that through loyal service the Emperor shall smile upon them and lift the "Curse of Ice" as they call it and Iâbyd shall return to its former glory.
Iâbyd itself is a frozen over hellscape, across which is scattered innumerable ruins from the worlds past, monstrous wildlife roam the wastelands, hunting all whom they come across, and toxic hazards from both the orbital bombardment and the worlds ancient industrial past still plague the world. There is only one true permanent settlement on Iâbyd, that being Gwytref, this location holds the worlds only starport and is a neutral zone for all tribes across the planet. No tribe may harm another and all feuds and rivalries are left at the border, should any tribe break this rule, that tribe is foresworn and all other tribes are obligated to wage war upon them.
Imperial Guard Regiment: The Iâbydian Riders
The numerous semi-nomadic tribes of Iâbyd have developed a proud warrior ethos, developed over millennia of competition over scarce resources and generational tribal blood feuds, they view dying as a warrior to be among the noblest death and dealing death to the enemies of the tribe and Emperor as any true mans calling. The warriors who are tithed to serve in the Imperial Guard are among the most honoured of any on the planet, sent to fight as a part of their God Emperors own "Host." The Iâbydian Riders as they are called, are named for their method of warfare, they are a mounted regiment who go to war riding the Eiralammas, these are mighty beasts native to their homeworld, tall and bipedal creatures used as both beasts of burden and mounts. They perform lightning strikes against their enemies, charging in while firing their weapons before engaging in melee.
Trivia
-Though none can deny that the traitors received their due following the annihilation wrought by the Imperial fleet, some have questioned the motives of the order to devastate the planet, though the world was an unexceptional industrial world it may still have been of use to the Imperium if reclaimed and put to Imperial purposes. Whatever the reason for the worlds destruction, so many millennia later none can be sure of it.
-The tribes of Iâbyd view the Emperor as a mighty Solar God, who cursed their world with an eternal cold for their rebellion, to them the Emperor is the Sun and only once they have made amends for their ancestral sin of rebellion will he grace the world with his divine heat.
- Eiralammas are often a symbol of wealth and power among the Iâbydian tribes, thusly, raids against other tribes to steal their Eiralammas are common and viewed as honourable when done openly but are reviled when done in secret.
-As well as being the worlds capital, Gwyrtef is the main location for inter tribal trade on the planet and the site of the worlds only permanent temple.
Decided to play the Imperial Guard Creation Table again. Rolled a cavalry regiment from a feral ice world composed of gangers seeking redemption in the Emperors service. Made a planet based off what I rolled.
Also, gonna edit Kruthan a little, re-reading the Creation Table I realised that being Overzealous also means that commanders have to actively hold them back from brutalising rebel populations. Gonna include that.