Discussions prior to the start of the quest:
Lord Commander of the Ultima Segmentum: Yeah, so in order to reinforce the segmentum I want regiments from a world known for it's fanatical loyalty.
Tavisolta:..... Which one do you want?
Canonized.
Discussions prior to the start of the quest:
Nah it's the backroomsSeeing the quote by the Slaanesh Astartes made me immediately think "Oh, sweet, this sector has it's own Infinite Ikea!"
I feel like as a punishment for such failure Slannesh condemned said Aatartes to enternal torment by having his soul wander the archive world for all eternity.All for the sole purpose of starving to death. Rather than spend one more decade lost in the Administratum archive world.
Lord Commander:All of them. Ideally yesterday.Discussions prior to the start of the quest:
Lord Commander of the Ultima Segmentum: Yeah, so in order to reinforce the segmentum I want regiments from a world known for it's fanatical loyalty.
Tavisolta:..... Which one do you want?
Canonized.
While I appreciate that you made a Mining world, the existence of xenos that hide in tunnels not being wiped out in a mining world is pretty incompatible with the setting. Non-Canon.
Nicely done! I liked the conversation with the Daemon and the riddles he says, and I find the meeting with Harker scalating funny, with it being tenser with the Thousand Sons than with the Night Lords. Although I am curious as to what background Amenthes is. Bonus to the Chief Librarian action this turn.This Omake is a mix of 2 things, an alternate start with a different traitor chapter, and an exploration on some of the other surviving officer options.
Pirates of the Caribbean IN SPACE! I really like how detailed the Omake is and how you have written the evolution of the world after suffering from various enemies. Only minor nitpick is the mention of Guard regiments when this world is clearly Navy related, but otherwise this is great. Canonized
PIRATES!!! This is a cool world I never thought I would see a world in warhammer with a pirate culture. Also Otabrossa called they want their salvage back 😁Caribe IV
"While I would love to get you back to your homeworld, I'm afraid that we needed to expend quite a significant amount of resources on saving your life. My apologies, but you will need to pay back your current debt before we can even begin to talk about arranging your transportation", Overseer William Beckett, to a recently acquired debt-slave, M30.
"Baron-Captain Carver is a good lord. He pays us well and takes no liberties which are not freely given. He'd be a perfect Highborn were it not for the fact that he's, by his own admission, quite mad".
Foreman John Saunders, to a new arrival on Caribe IV. M40
"You call me mad, and you not wrong. However, this is a madness of my own choosing, a way to spite the cruelty of the universe. The path I walk is not an easy one, and I don't blame anyone for not wanting to follow me. Those bastards, they take that choice away from people. They force them into a madness not of their choosing, and that is a sin which is beyond forgiveness.
Edward Reid, Caribean Highborn explaining how his people's philosophy differs from that of the Ruinous Powers.
Classification: Fortress World
Administratum Tithe: Exactis Median
Population: 50 Billion
Capital: Shipwreck Point (orbital station)
Day Cicle Duration (In terran standard): 33 Hours
History:
Before the coming of the Great Crusade, Caribe IV was ruled by the Lancaster Trading Company, an incredibly vicious interstellar cartel. Their crimes ran the gamut, from corporate espionage and assassination to leonine contracts and hidden clauses to debt slavery, chattel slavery, and exploitation of low-technology worlds. If there was a dishonest way for them to boost profits, then the Company was probably performing it.
What they were most known for though, was their use of privateers. The Lancaster Trading Company hired just about any pirate with more greed than scruples. Said privateers were used to force rivals off of trade routes the LTC wished to monopolize, or in other words, just about all of their trade routes. This resulted in a coalition of their enemies, creatively titled the Free Trade Coalition, hiring privateers of their own. Naturally, a vicious trade war ensued.
It was into this mess that the Great Crusade fleet arrived. They were asked to serve as a mediators, or failing that, a neutral force in order to prevent the conflict from escalating. This placed the Imperial diplomats into a very awkward position. They could not show any bias towards one side or the other, lest their lack of neutrality damage attempts at diplomatic annexation elsewhere in the Sector. However, the LTC possessed significant advantages over their rivals, yet could not be allowed to win. The Company's neo-mercantilist doctrine would strangle the Aetelian economy if allowed to spread.
In the end, a compromise was reached. The LTC would hold on to their contracted trade routes so long as they kept up a certain level of activity upon them. This was a significant victory, as most of these contracts were signed under questionable circumstances and potentially subject to nullification by the Imperium.
Meanwhile the FTC received a guarantee from the Imperium that they would not allow the Company to launch any other acts against them beyond privateering or what would be acceptable in normal business circumstances. Their leadership correctly figured that they could obtain more outside investment if said investors didn't need to fear assassination. Said investment allowed them to compete on a relatively level playing field with the LTC.
The Imperium won greatly in negotiations. They gained full authority over the ongoing trade conflict. All privateers working for either side would have to be a part of one of two PMC's assembled specifically for this purpose under the supervision of the Imperium. Any such privateer who "has demonstrated a willingness to go beyond the bounds of civilized warfare" would be hunted down by the Imperial Navy.
The resulting purges were far more thorough than either the Company or Coalition expected. The Navy used the past tense of the aforementioned clause to justify eliminating any who had committed such deeds before the Crusade's arrival. The FTC lost quite a few privateers, as they had not been in a position to refuse assistance, no matter the moral character of the offerer. The LTC, however, had most of their privateer fleets wiped from the map, as such cruelties were more often than not encouraged by their corporate handlers so as to dissuade the opposition.
All of this combined to doom the Company to a slow but inexorable decline. Their trade routes were taken as the Free Trade Coalition used their military superiority to force their operations to a low enough level that the counterparties could break the contract. Said Coalition then used their superior reputation and equal financial might to move in and capture much of the newly freed up supply and/or demand.
The LTC complained to anyone who would listen of the Imperium's bias, but it is a rare soul who will hear out complaints about unrepentant rapists and mass murderers being brought to justice. The other benefits the FTC received were considered by the Aetelian community, not incorrectly, to be fair when valued against the questionable contracts the Imperium signed off on.
The rage of the executives was exasperated by just who led these efforts. Elizabeth Turner was the leader of the FTC-aligned PMC, Void Bretheren Security Solutions. Turner was actually the daughter of a moderately high level LTC executive. Roughly 17 years before the Imperium arrived, she had joined a pirate crew opposing the LTC, and her charisma, political savvy, and leadership skills allowed her to quickly become Captain. This was partly due to moral outrage, partly because she wished for greater freedom than the regressive traditional gender norms of Caribe IV would allow.
As such, the executives of the LTC were easily seduced into worshipping Tzeentch. They were some of the first in the Sector to openly declare for Horus. Their direct military might was extremely limited, as their PMC, Warp Raven Defense Incorporated, had never really taken off. What they did have was large amounts of ships and logistical infrastructure free to aid the Iron Warriors. This rear-end support was vital in spreading their heretical reach.
This, in turn, lead the privateers loyal to the VBSS to join the Imperial Fleet, likewise being some of the earliest to do so. Their expertise in commerce raiding was invaluable against their old enemies in the LTC. This service culminated in the Battle of Caribe IV near the end of the Horus Heresy.
Loyalist intelligence discovered that the LTC was assembling massive quantities of orbital fortifications around Caribe IV. It was theorized that the Company intended to make their world nigh-unassailable while the bulk of the Navy was busy elsewhere. The VBSS, under the command of Admiral Elizabeth Turner, was sent to the planet disrupt the construction of these orbital defenses.
However, this intelligence was inaccurate. Many fortifications were built, but as the VBSS discovered when they arrived in the Caribe system, this was to provide added security for a massive Warp ritual, one requiring a truly obscene number of sacrifices.
The VBSS charged forward to stop this ritual, despite being significantly outgunned. Through their hatred and steely determination, they succeeded in disrupting the ritual and putting the entirety of the Lancaster Trading Company to the sword. As a reward, the surviving officers of the VBSS were granted rulership of Caribe IV. Soon, it became apparent that the Lancastrian Ritual was not without effect.
Derelict ships had been a relatively common sight amongst the orbitals of Caribe IV since time immemorial, the result of a convergence of warp currents along with warp geography that was conducive to vessels being yanked out of the Warp if they weren't careful. This phenomenon was and is popularly referred to as the Saragass Vortex. The Company used this quirk of geography to gain salvage and the occasional batch of debt-slaves.
Now though, those derelicts had an obscenely high chance of being packed with hostile Xenos, insane Chaos worshippers, or both. This destroyed any chance of Caribe IV being used of a major trade hub as previously hoped. There were many in the Aetelian nobility who wished to use this as a weapon against the new Sector Governor, even going so far as to call it the "Second New Helvetica Scandal", referring to a similar debacle which happened shortly after the Great Crusade arrived in the Aetelian Sector.
However, little would ever come of this "scandal", as the new rulers of Caribe IV were far from adverse to this change in fortunes. On the contrary, said rulers, being a collection of quasi-involuntarily retired privateers, were overjoyed at being able to both continue their former profession and be back in port in time for dinner most days. Thus, taking over and scrapping hostile ships became a major pillar of the Caribean economy.
Many of these vessels were once part of the Imperial Navy before falling to enemies without and/or within, so repair yards were built so as to return them to their rightful duties. This, in turn, led Battlefleet Aetelian to send their damaged ships to Caribe IV for repairs or occasionally salvage, as the Saragass Vortex makes towing crippled warships there relatively easy. Thus, Caribe IV became host to one of the largest shipyards in the Aetelian Sector. The Caribe Yards may be mostly focused on repair and salvage work, but those new builds that are manufactured have gained quite a reputation in the Sector. More specifically such vessels are known to be capable, also bearing a somewhat disproportionate amount of Archeotech components compared to the Aetelian average.
Famous Foes of Caribe IV.
Alas, the Saragass Vortex does not just bring minor threats easily purged by a team of Armsmen. Caribe IV would never have received Fortress World status if that was the case. Quite a few fleets have exited the Saragass Vortex to be met by the heroic Caribean SDF. Fortunately, such exits almost universally involve said fleet's Warp Engines being destroyed, else the neighboring systems would never know peace. These are but a few of the most notorious invaders.
Grimjaw Ironmuncha
Grimjaw Ironmuncha was a Warboss, little different from the countless others who have been slain in the Caribe system save for his timing. He was the first Warboss to attack Caribe IV during the Turner Dynasty. At the time, SDF protocols were focused primarily around taking enemy vessels as intact as possible so as to maximize the salvage value. Orbital weapons platforms were few and far between. This boarding-focused strategy backfired horribly against an Ork Waaagh, leading to horrendous casualties. Afterwards, much more funding went to more conventional orbital defenses, starting with the Ironmuncha's End series of orbital weapons platforms. This in turn started a tradition of naming protective measures directly or indirectly after prominent enemies which continues to this day.
Ghostmen
The Ghostmen were a Xenos race of unknown provenance which attacked Caribe IV in M33. They were named as such due to their ships' ability to phase in and out of reality. This allowed them to bypass the void defenses of Caribe IV in order to attack the world directly. The resulting disruption to food production caused millions of deaths before emergency aid could be purchased from a nearby Agriworld. The Exorcist Planetary Defense Network built shortly thereafter would be instrumental in preventing another such disaster
The Fleshwarper Cabal
Proof that high quality can overcome a lack of quantity in terms of threats, the Fleshwarper Cabal was a group of Thousand Sons Sorcerers who infiltrated the Caribe system aboard the derelict Ithacan Wisdom. They then ambushed small kill teams of armsmen in order to capture them. Once captured, they would be mutated and turned into sleeper agents. Once the ship they were on was almost cleared, they would perform a vile ritual to teleport to a fresh one, and the cycle would repeat. Eventually, the Cabal subverted enough Caribeans that they were able to attack the local Ordo Xenos outpost, steal several incredibly rare texts of Xenos lore, and steal an almost finished Sword Class Frigate to escape. Said outpost's patron, Inquisitor Elliot Rossio, then spent the next few years hunting the Cabal down, a task he eventually succeeded at.
Although the tomes were eventually recovered intact, such a betrayal could not be allowed to happen again. Armsmen were equipped with cameras that recorded their actions and were screened for mutations after, this set of precautions would be known as the Puresight Protocols. Alas, said protocols would be proven to be insufficient.
Vas'sak, the Chief Herald of Inevitable Doom
Vas'sak was the leader of a nomadic Nurgle-worshipping Xenos race known as the Heralds. He used his powers of divination along with certain malefic artifacts to foresee the likely ends of Imperial worlds. He then used his army and/or his unholy order of biomancers, known as the Doctors of Vengeance, mimic the successful tactics of the future foes. He had managed to totally depopulate several Imperial worlds using these tactics, and intended to add Caribe IV to the list.
The Doctors of Vengeance created a horrific disease, the Plague of the Seventh Generation. This disease, spread through custom biological constructs that were planted in derelict ships bound for Caribe IV, was insidious indeed. The Plague would have no obvious effects on the infected at first, but it would taint their children, making them more and more corrupted in mind, body, and soul with each passing generation. Seven generations after the first infection, the Heralds attacked, supported by a large rebellion by their mutant agents.
Caribe IV survived long enough for aid to arrive from the greater Imperium, although it was far too close for comfort. Half of the Caribean population was dead or corrupted, and they were forced to rely upon their allies on Gibson III to provide garrison troops for years afterwards until their PDF could be rebuilt.
The Heralds suffered lossses as well, which provoked the Gravebringers Warband to launch an attack against them in order to steal their secrets and accursed artifacts. They were successful in their efforts to destroy the Heralds, but were then destroyed in turn by several regiments of Yamunan Gravekeepers led by a secretly Radical Inquisitor. Those vile artifacts wielded by the Heralds are now secured on Jalente after the execution of said Inquisitor.
Afterwards, the Puresight protocols were greatly expanded to encompass the civilian population. Bathhouses were constructed and public bathing strongly encouraged so as to make hiding mutations extremely difficult. Random mutation checks of important civilians became common. Most importantly, a branch of the Order of the Healing Veil was established in Caribe IV. These Hospitallers were and still are provided with large amounts of funding to ensure that no similar tragedy could occur again. These defenses have proven to be invaluable against the Genestealer Cults which are a perennial threat, destroying them while they are in their infancy.
Trivia:
Despite the name, Caribe IV is the only planet in its system. The name is either a reference to unknown planets that were destroyed during the Age of Strife or a corruption of the original name.
Young Caribean Highborn are expected to lead at least one salvaging expedition into a hostile alien ship, with most performing this duty far more frequently than that. This makes them well suited for service leading Naval Armsmen, as does the Caribean Naval Academy's focus on the subject.
Caribean Captains are fairly common in the Imperial Navy in command of Raiders, Frigates, and Light Cruisers, but rare amongst capital ship commands. This is partly due to avocation, partly due to concerns regarding the usage of Caribean fleet doctrine with capital ships.
The planet of Caribe proper acts as an Ocean/Agri-World, dedicated to feeding the Voidborn population above through fishing and aquaculture. The need to protect said foodstuffs from the various sea monsters inhabiting said world has given birth to quite a few well-regarded Guard regiments, albeit ones that aren't particularly useful outside of planetside naval operations.
While the shipyards of Caribe IV specialize in repair and salvage operations, they do produce some new builds as well, mostly escorts and the occasional cruiser.
The original VBSS ships are held in high regard by the people of Caribe IV and the Imperial Navy in general. As such, whenever one is destroyed, whatever salvageable pieces remain are sent to Caribe IV. They are then integrated into a newly built ship of the same class and name. The people of Caribe IV are willing to go to great lengths to retrieve such a vessel, be it by purchasing it from certain Kinbands or, as in one particularly infamous case, hiring mercenaries to forcibly "reclaim" it from the scrapyards of Otabrossa.
Addendum: The Brethren's Code
Ignorant outsiders often consider the Brethren's Code (usually shortened to just "the Code") just write it off a local ethical code, one of countless many in the Imperium of Man. However, while the Code might have begun that way, it has long since evolved into something which more closely resembles a shared persona.
Those that follow the Code are generally brave, gregarious, and more than slightly promiscuous. They are happy to cheat a man in a friendly game of cards, but not to cheat him of his life savings. Their derring-do at the helm of a Cruiser strikes fear into the heart of the enemy, as well as their superiors at the thought of them at the helm of something larger. In short, they do their very best to embody the "Swashbuckling Adventurer" archetype that can be found in media across the length and breadth of the Imperium.
This is likely a coping mechanism for the incredible stresses that the people of Caribe IV suffer under, for they are particularly cursed amongst Fortress World. At least the defenders of Cadia know what foes they are likely to face. The people of Caribe IV could, and indeed have, faced Orks one week, Chaos the next, and the last remnants of horrific minor Xenos race that considers children delicacies the week after that. This would explain why the lowborn of Caribe IV follow their own variant of the Code.
It is important to note that the Code does not preclude the use of strategic thinking. Indeed, many of the Caribean Highborn are highly skilled in this regard, and it is extremely rare to find one whose skills are below-average. This is likely due to survivorship bias, as those who can't reconcile the Code and military strategy tend not to survive their martial duties.
AN: This planet was meant to be a quick one to relax after my previous one turned so massive, but I obviously failed horribly on that front. I made it mostly from Pirates of the Caribbean references and some stuff that got left on the cutting room floor for another world I am working on. One of those aspects was "World that would be an ideal place for a Genestealer Cult if it wasn't a horrible place for such a cult". The Saragass Vortex even interferes enough with the whole "Genestealers guiding Hive Fleets" thing that they can't even do that.
As for Gibson III, that's another planet I've been working on for a while. It's a rather cyberpunk world, with augmentation common as muck and corporate sabotage even more prevalent. It's a place where even the lowest peasant family can become nobles if they can obtain the necessary funds over generations, which leads to a political scene that can be politely termed as "vibrant". Less politely, the politics there are more lethal than some Death Worlds. This has resulted in Gibsonian nobles (working name) being some of the best at playing dirty. Still, if you can build a true bond with them, then you've got a friend for life, and Caribe IV managed to do so.
Ah sorry, will edit to include what it was, Amenthes is the Reluctant Doubter. Since that is the only non-psycher origin.
I considered that, but I figured that the Guard wouldn't be willing to give up recruiting rights just because it's a Navy world.Pirates of the Caribbean IN SPACE! I really like how detailed the Omake is and how you have written the evolution of the world after suffering from various enemies. Only minor nitpick is the mention of Guard regiments when this world is clearly Navy related, but otherwise this is great. Canonized
Crazy part is that this whole "heroic swashbuckler" thing is a canon subculture. Said individuals are said to act that way either as a way to ensure a more positive reputation amongst law abiding citizens or as a way to deal with the cruelty of the universe.PIRATES!!! This is a cool world I never thought I would see a world in warhammer with a pirate culture. Also Otabrossa called they want their salvage back 😁
Honestly, "Compound S" sounds like something used on Nuceria "instead of Butcher's Nails" in Slaaneshi!Angron AUCompound S upon further study was discovered to be a highly potent physical enhancement drug when ingested by an unaugmented human their strength will temporarily be doubled, the downsides of this were that the compound is addictive and will have diminishing returns overtime with the user needing to ingest more to get similar results, eventually constant use will kill the user.
Sounds like something that can be used and abused by penal legions, sisters repentia, or arco flagellants.Honestly, "Compound S" sounds like something used on Nuceria "instead of Butcher's Nails" in Slaaneshi!Angron AU
Looks good. Canonized.
The major orders might have a few. The Order of the Thorned Spear didn't have any to start with.