One of the quests I participate over on SB (A Sore Loser) uses the following bonuses to roll:
  • 0-4 Incompetent -5
  • 5-8 Novice +0
  • 9-12 Apprentice +5
  • 13-16 Adept +10
  • 17-20 Expert +15
  • 21-24 Master +20
  • 25-28 Legendary +25
  • 29-32 Mythological +30
Also switching to a system that only overflow is added to the next roll will reduce that by a quite a bit while still allowing some incredible results. The norsaca quest on here used that system which still allows for some insane rolls from time to time but most crit rolls look more like:
Required: 30 Rolled: 76 + 5 + 20 (Omake) = 101
Critical Roll: 30 + 1 = 31

With the occasional:
Required: 50 Rolled: 99 + 5 + 35 (Omake) = 139
Critical Roll: 83 + 39 =122
Second Critical Roll: 14+22=36
( I think one went to 4th or 5th but that is very rare and reliant on multiple high rolls in a row)

Just switching to outside certain traits bonuses are only added on the first roll and the overflow is used for the following rollls will make it much rarer to get beyond a 2nd critical role
 
...................Huh, I was wondering if you're recovering from the dice rolls. And I was right.....Which is probably an understatement of the week.
 
One of the quests I participate over on SB (A Sore Loser) uses the following bonuses to roll:
  • 0-4 Incompetent -5
  • 5-8 Novice +0
  • 9-12 Apprentice +5
  • 13-16 Adept +10
  • 17-20 Expert +15
  • 21-24 Master +20
  • 25-28 Legendary +25
  • 29-32 Mythological +30
Also switching to a system that only overflow is added to the next roll will reduce that by a quite a bit while still allowing some incredible results. The norsaca quest on here used that system which still allows for some insane rolls from time to time but most crit rolls look more like:
Required: 30 Rolled: 76 + 5 + 20 (Omake) = 101
Critical Roll: 30 + 1 = 31

With the occasional:
Required: 50 Rolled: 99 + 5 + 35 (Omake) = 139
Critical Roll: 83 + 39 =122
Second Critical Roll: 14+22=36
( I think one went to 4th or 5th but that is very rare and reliant on multiple high rolls in a row)

Just switching to outside certain traits bonuses are only added on the first roll and the overflow is used for the following rollls will make it much rarer to get beyond a 2nd critical role
I've seen this used in other CK2 quests as well and it does seem to give out good rolls without drowning out the difficulty.
 
Other thoughts one can consider is having our character withdraw from active management of worldly affairs in favor of focusing on matters of the divine (no more insane roll bonus to all rolls). The rest could be handled by advisors (one per stat) for more conventional gameplay. That said, if we really want Alexis boni, we could spend a personal action to oversee a project.

Depending on the set up, this could be rastionalized as his plan; to build his civilization up until its self-sufficient and then allowing trained and trusted advisors to hand day to day operations.
 
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Dread Animator: The Dread Animator is a shadowy presence appearing just above the left shoulder of a Necromancer. For an undisclosed price, he will whisper secrets into the spellcaster's ear that will invigorate even the most stubborn Wight back to his mortal remains for service in the Necromancer's legions. DC 20
Roll: 12,457 [OOC:... How?!]

Interlude: The Blade of God
Sooooo... instead of having to pay for stuff, we went the Weed-route and simply beat the Shadowy Presence until it spilled all it's secrets then used it as a spell component/sacrifice?
 
One of the quests I participate over on SB (A Sore Loser) uses the following bonuses to roll:
  • 0-4 Incompetent -5
  • 5-8 Novice +0
  • 9-12 Apprentice +5
  • 13-16 Adept +10
  • 17-20 Expert +15
  • 21-24 Master +20
  • 25-28 Legendary +25
  • 29-32 Mythological +30
Also switching to a system that only overflow is added to the next roll will reduce that by a quite a bit while still allowing some incredible results. The norsaca quest on here used that system which still allows for some insane rolls from time to time but most crit rolls look more like:
Required: 30 Rolled: 76 + 5 + 20 (Omake) = 101
Critical Roll: 30 + 1 = 31

With the occasional:
Required: 50 Rolled: 99 + 5 + 35 (Omake) = 139
Critical Roll: 83 + 39 =122
Second Critical Roll: 14+22=36
( I think one went to 4th or 5th but that is very rare and reliant on multiple high rolls in a row)

Just switching to outside certain traits bonuses are only added on the first roll and the overflow is used for the following rollls will make it much rarer to get beyond a 2nd critical role
Thank you for this, i gonna incorporate it.
 
Interlude: The Great Deceiver
The great deceiver laughed in his realm, the sounds of it echoing across the immaterial realm, for why would he not.

A new minor - for now - player has appeared in the great game for a universe he didn't pay much thought off, he is hiding from the great powers of his homeworld but he could already see the future reveal itself to him.

Brettonia would fall to the new player and all the nobles would be executed and the experienced and powerful of them raised as wight kings, to be the generals of his armies for all eternity. But it would take time, so he decided to help him… before he was/is/would be even born!!! HAHAHAHAHA

Accelerate the plans of his progenitor and the first vampire war, a few beastmen herds send towards Brettonia, accelerating the second vampire war, you know the works after all change is and would always be very good.

He even manipulated the servants of that lazy fatso for generations so they would arrive at Brettonia, without their patron even knowing… or maybe he did but it did not matter.

Now he was/is/would be manipulating a champion of the skull fetishist in a future/past/present campaign that would leave Kislev in ruins and the fractured empire of the guy who thought himself the greatest (his screams are still very satisfying) in ruins after barely winning against them.

Truly he was/is/will forever be glorious.

But this is not all he is/was focusing on the homeworld of the new player. The elves would get a nasty surprise, and his little horned brother will start moving his followers across the planet in a fight against the lizards. The self-titled chaos gods of law and order will start moving as well, not that they would continue to exist in all potential - and not so potential - realities he saw and engineered they had never won.

85% of these defeats are caused by the new player.

Things were moving nicely on the other multiverse as well...

The imperium of the true anathema is finally starting to truly crack and he isn't even dead yet!!! Really shows how far they had fallen, the aeldari are starting their gambit which will horribly fail but you will not say that to them.

Sooo wondrous change will happen in so little time, just like you want it.

Hmmm now that you think you may be/possibly/could send Magnus to them?

But now you will focus on those pesky forerunners and federation – mainly the later they think they can outwit him with their so-called 'time department' not even noticing that he already controls 99% of all time departments across all timelines both possible and impossible they are in for a rude awakening.

====================================

Gm note: all this happens by Tzeentch's point of view so do not trust everything that appears here. But there were a couple of things that are true.
 
...........
I WAS going to write an omake about the Illuminati recruiting the love child of Nikola Tesla and Victor Frankenstein.

You know to hopefully help us with that demonic champion.
At this point isn't even necessary, heck I don't even know if he would have been allowed in.
I mean I only have the bare bones of the idea ready but I don't know if I should even continue with the idea.
 
And I thought mad scientist super-powerful sniper crossbows were too broken, yikes.

Entertaining turn for sure, but I am glad revisions to game mechanics are in progress.
 
I'm thinking Law after we eat Solkan and Light after we eat Alluminas.
The problems with this, is that you think, we can beat them so soon, but we are just a newborn god.
Do you know any other gods, that had Undeath as they Domain, because I don't, and that's why we should take it.
We are an undead that became a god, we got an undead army and undeads followers. Of course we should become the god of undeath.
 
The problems with this, is that you think, we can beat them so soon, but we are just a newborn god.
Do you know any other gods, that had Undeath as they Domain, because I don't, and that's why we should take it.
We are an undead that became a god, we got an undead army and undeads followers. Of course we should become the god of undeath.
Nagash is just begging to be despossed of. Add in the Tomb Kings for good measure, and we have the bear beginnings of an undeath domain.

Edit: now that I think about it, it's probably a good idea to list out the various deities we intend to consume and their associated domains to prevent redundancy when selecting new domains.
 
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We might need to figure out how to sparkle under sunlight instead of combusting. It would be... delicious :V

*In the most powerful Rogal Dorn Voice Possible*

NO

now that's out of the way, time to rain on tzeentch's parade!

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That type of result will never happen again!!! (Hopefully)

Did...did we just accidently the daemon out of existence as reality tried to figure out what the fuck we just did?!? Also we need to become the god of undeath...only fair to depose Nagash and be the god of the dead...chaos really cant fuck the dead over anyway so it makes perfect sense for us to be the bulwark against them. Also gods of Law are the polar opposite of the chaos gods...they are just as dickish though and just as extreme...there's a reason why the gods of order are the most sensible of the lot.
 
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On that note, is it possible we'll have a learning option in the future to "cure" vampires or at least minimize the down sides? For example, finding a means for vampires to suffice off of Shyish in place of blood.
that could been a massive boon but instead of shyness i want them to suffice of knowledge
 
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