I haven't decided on how to do that yet.

i think its more akin that they would inhabit some "realms" without our realms untill they are strong enough to deal with the four fucking around, aka being intermediate gods.

which case the idea of the inquisitor encountering them would be a "maybe" if the gods in question get an interest in conversing with the eventual corrupted inquisitor...that or gets dealt with by being as inquisitors are eventually dealt with...not to mention he is both hindering and helping Dracul by spreading knowledge, and of course discovering what dragons are would be horrendous to him, especially discovering pure elemental wind dragons.
 
I'd say the inquisitor notice the different colors and icons so you could build off of that. Like he thinks there more servants or there vaults to hold enemy's or if you can wing it a whole pantheon.
 
Omake: The Palace of the Dragon 3

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 8:24AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The River: Do not let the name fool you. This like all of the parts of the Dragons realm are unnatural in nature. It merely appears to be a simple piece of scenery yet like all of these areas it holds a purpose.

The river itself runs deep within a wintery forest like one found on less developed worlds. Snow carpeting the ground and branches while icicles hang off of them. The scene is almost idyllic in nature. Except that the river is composed of fresh blood flowing to another location. It is impossibly deep even accounting for its size. Its more disturbing nature is more subtle though.

This could be interpreted as both reward and punishment. The former if you have pleased the dark god the latter if you have failed one too many times. The Dragon is more forgiving than Chaos though it will not tolerate repeated failures without a very good explanation. Whatever the case you always come out changed.

It has the power to fuse together souls. A truly heinous thing that brings bile to my mouth yet I must soldier on. Two souls are tossed in and immersed within the crimson liquid. Only one being comes out. A fusion of the two. The exact attributes vary depending on the whim of the god and the caretaker of the river. When used as a reward a powerful soul is added to the servant. Allowing them to grow stronger as well as gain skills and knowledge. The mind of the servant is preserved while the other party is suppressed and dissolved into their essence. Leaving only the desirable traits. When used as a punishment two failures are used. The two forcibly merged and neither come out intact. The process is painful and a whole new being comes out. Their mind and even body at times a mess of traits and memories. Though these are always the positive and useful ones with the rest pruned out. This product is then sent out to make up for its components failures. A warning and an attempt to get better results.

It is unclear if daemons can receive the same treatment.

In this realm the daemon known as the Siren lurks. Hidden deep within the rivers depths until it chooses to reveal itself. Either to strike at the misfortunate souls that draw near or at its masters command. She is caretaker to this river and serves as the representative of its nature.

@Alucard Vampiry
 
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Omake: The Palace of the Dragon 4

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 8:31 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Clockwork: I have already spoken of the daemon known as Chronos in earlier reports. How he was created to manage time for the Undead forces. More specifically to ensure that the Undead fleets arrived when they were supposed to as well as to disrupt the divination of outside forces. Now it is time to address the daemons workspace.

An enormous series of unfathomable clockwork devices running through the insides of walls all throughout the Palace and culminating in the Tower, the Clockwork is an eldritch construct that literally produces time and space to be used in other parts of the Palace, overseen and tended to by Chronos. The daemon fervently working constantly to ensure that all is working as intended. Vast arrays of gears ranging from a few centimeters to those many yards across. He is always working to enlarge his domain and maintain it to perfection. The daemon is also the only being besides the Dragon who can navigate this place. Simply phasing through whatever is in his path as if it isn't there at all.

The tower itself reaches far above most of the realm. A dark beacon of gothic architecture that reaches high into the impossible sky a spiked roof puncturing it. Its vast pale face seeming like a moon from a distance. The stylized hands constantly turning to meet the desired time periods. The face itself littered with numerals of various languages within multiple rings. It always tells the perfect time for something down to the second. Whoever looks at it will see the time of their home.

The Tower does not just generate and manage time. It also serves as a protection against divination. Remolding and twisting casualty and chrono periods to cheat desired fates. Invalidating fortune telling and precognition in all forms to a degree. A fact that greatly aggravates the Eldar and servants of the Changer. The Undead of course exploit this to help their own divination.

@Alucard Vampiry
 
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Omake: The Palace of the Dragon 5

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 8:39 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Labyrinth: The Dragon is ever experimenting in one way or another. The difference from the Changer is greater than you might think though. That dark god does so because it knows nothing else and often its work backfires or comes at some great cost. This being done at random without any form of consistency. The Dragon however has no such weakness. It endlessly experiments to improve upon the work of its servants and the arsenal the Undead forces wield.

Naturally these experiments must be tested in a secure environment. A place where results can be studied and designs be refined as needed. That is where the Labyrinth comes into play. It acts as the testing ground for all manner of creations. Ranging from the new daemons crafted by the Dragon to the works of the Necrotects who have earned the gods favor.

An unending combination of hallways, rooms and redirected gravity in unending, almost random permutations, containing innumerable trials to be overcome. This place manifests as a three dimensional space that is ever shifting in nature. Directions like up and down mean nothing there and can change at any moment. The same goes for the cardinals directions as well. Terrain within adjusts from frozen wasteland to raging fields of lava within a few meters.

Hazards come in all manner of forms. Warping of architecture and structure in all manner of ways. Some form of temporary curse being inflicted within certain areas at a time. Traps of all manner are brought forth from any direction. Failed experiments left to rot there. Souls of enemies that have been captured and thrown in for entertainment. Recreations and replicas of all manner of creatures and opponents from across the galaxy.

Every weapon in the Undead arsenal has been tested here at some point. The results being good enough to move into production. The Shaped undead abominations to the individual weapons brought forth. All are tested here in this realm.

The Gamemaster resides within the depths of the Labyrinth. Configuring it as desired by its master and crafting all manner of obstacles for what is tossed in.

@Alucard Vampiry
 
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Omake: The Palace of the Dragon 6

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 8:47 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Docks: This is an area where the malevolence of the Dragon can be truly felt. Here you can see just what awaits those souls who are subdued by the Dark god and its servants. The ultimate fate that waits these poor unfortunates. This is also a place where the paradoxical nature of the Palace can be seen.

A dreary, lonely place where ships sail out towards the sea almost constantly. Vessels come and go at all hours from this dark place. Heavy fog concealing much of the sky and shrouding the waters. On one hand it appears to be primarily like those harbours of less developed worlds. Vast numbers of wooden ramps, storehouses, and jetties extending into the dark waters. Countless masts rising up into the air. At the same time places for star ships can be found. Vast technological docking arrays welcoming in ships that would never be able to land in atmosphere. Massive cell blocks and cages awaiting the cargo.

These ships are of course by no means natural. They are all immaterial constructs or so heavily Warp touched they might as well be. The vessels primarily are of daemonic or spectral origin. The latter phasing in and out of the Immaterium as needed. The former being at home there. They each come bearing cargo for their master.

I have said before what the ghost courts do in the Warp. The same extends towards the daemons in their vessels. They prey on souls in the Warp. Particularly those who are lost and lack a link to the realm of Chaos. Those far from the Emperors light are also vulnerable. They sail the aetheric currents in their ships while plying the false waters with great nets. Snatching up souls en masse as they go. Sites of great battles are their favored stalking ground.

They deliver these souls to the docks where they are later taken away. Imprisoned in cages of cursed metal in the meantime while their fates are decided.

The Admiral resides on these cursed shores. Manipulating the schedules and harvesting operations as needed.

@Alucard Vampiry
 
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I actually wonder if the QM would like to do a WH40k version of this quest? Maybe as a quest or a story?
 
I actually wonder if the QM would like to do a WH40k version of this quest? Maybe as a quest or a story?

he has said eventually we would hit 40k as a way to fight the chaos gods directly, however at minimal we need to be an intermediate god, so we don't get squished as that's the chaos gods real home-turf...all five of them.
 
Omake: The Palace of the Dragon 7

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 8:58 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Tree: A seemingly innocuous thing to find in the dark realm. Of course like all of this places it is not what it seems. Something like this could only exist in the most dire of death worlds. Likely needing them to be Warp touched as well to produce this. Yet another piece of a vast machine that exists to serve the Dragon to the best of its ability.

The Tree holds a unique place. It is both a daemon in its own right as well as a facility of the Palace. It reaches high into the sky for hundreds of meters. Its trunk being many meters around and black as night in color. The leaves vary between being white as snow and red as blood. Underneath the bark lies the true horror. A vast series of animalistic organs fused with the rest of its biology. These extend along with its roots into the ground. Dully pulsing like a perverse heart beat that makes the ground throb. Around it many smaller trees with blood red leaves reside forming a dark grove.

The Tree serves a grand purpose for the Dragon. Acting as both a reward and a method of empowerment. It is here many souls are dragged from their cages in the Docks. Their essence being consumed by the vast plant. It's many vast roots dig deep into their flesh and consume them. Sucking them in as if digesting them from the inside until nothing remains. From them comes the blood red fleshy fruit of the Tree.

The fruit contains their distilled essence yet more than that. It also reflects what could have been with them. The countless possibilities and futures that have been stolen with their lives. The result is far more potent than their souls alone. It becomes a powerful and delicious treat for any daemon. The master of this realm consumes them by the handful. When a daemon or mortal servant manages to please him enough he grants them some of the fruit. Allowing them to grow stronger as well.

It takes thousands of souls to create a single fruit. A small mercy I suppose if it were every soul that produced a fruit who knows how powerful the Dragon would be. Still the more souls brought in the more powerful the dark god will become.

@Alucard Vampiry
 
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Omake: The Palace of the Dragon 8

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 9:06 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Graveyard: It is not at all surprising that such a place exists in this realm. Given the exact nature of what Undeath is. Death and the dead are to use a metaphor their bread and butter. The exact purpose that it serves even less so.

Seemingly small from the outside, but actually infinite in size, the Graveyard encompasses an endless expanse of graves and crypts, most of them filled with all manners of corpses. Ranging from the common guardsman to the greatest of death world beasts. The exact nature of the grave present being related to the one it represents. Small nameless stones are for those who were of no real relevance. Great tombs on the other hand are raised for those who held great power and influenced events greatly. Not all of them lie still and move about for one reason or another.

The purpose of the Graveyard is to act as a source of manpower. Great tides of corpses pouring forth from it at the command of its master. Terrible beasts rising from the earth to do battle with any would be invader for the realm of darkness. Alternatively to be summoned into battle in the Materium by their killer. The soul might be gone and used elsewhere, but the body still functions. Beyond that for more exotic specimens to be meticulously dissected over and over again by the mad surgeons.

This also serves as a source of readily available biomass for Undead forces. At least those that possess sufficient sorcerous power. It requires tearing open a rift in the veil, but is still doable. On worlds where the Warp is strong the dead become an unrelenting tide. Not just those that are created on site either.

The Gravekeeper is the master of this realm. Silently stalking the gloomy terrain and around mausoleums accompanied by his hound. Ensuring the dead do not rise until desired to.

@Alucard Vampiry
 
Omake: The Palace of the Dragon 9

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 9:18 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Eruption: This realm is one of those I suspect is tied in to one of the disciplines used by the servants of the Dragon. Specifically those who utilize what is called the lore of Fire. It certainly would be fitting. I could feel the heat baking onto my skin even when I knew it should not.

A vast part of the realm far from the greenery of the Palace proper. It is a dark and dim land with clouds of smoke and ash covering the false sky. Entire mountain ranges worth of volcanoes erupt forth at all times. Pouring forth vast rivers of lava and magma. Entire burning lakes and seeming seas have formed there. Whole caverns and cliffs host falls composed of molten material. Great spires of jagged stone and obsidian pierce into the sky or arch over the rivers. Vast towers of various shapes perch upon what stable ground there is to facilitate this places purpose.

The purpose of this realm to both produce and recycle. The fiery mouths vomit forth endless streams of materials ranging from lead to gold. The towers harvest this material using great machines that swallow the rivers. Siphoning out all that is of use before pumping it back into the false ground or into deadly moats. The heat is also harvested as an unending power source to be distributed across the realm along with the material harvested.

For the purpose of recycling it is twofold. Failed experiments and broken things are brought from across the realm to be melted down. To be broken down to base material to be used again later. Simple destroyed in the case of biological creations. The other purpose is more supernatural in origin.

The flames here can be used to truly kill daemons. Specimens from the gods of Chaos are dragged here to die. The heat and lava destroying everything that makes them what they are. I saw a lord of change being melted down as it screamed and thrashed. Their energy being harvested as they died. The Dragon had industrialized true death for them. The same goes for any daemon the Dragon judges a failure so he can start over.

Vulcan the burning one resides here. Aiding in subduing more troublesome specimens. Frequently being indistinguishable from the environment until it presents itself.

@Alucard Vampiry
 
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Omake: The Palace of the Dragon 10

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 9:29 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Palace of the Dragon is a misleading title. Instead of a single standing stronghold it covers the entire realm. A truly vast realm of seemingly never ending lands and terrors. The actual stronghold is immense in terms of scale. The various biomes for lack of a better way of putting it being extremely diverse. Ranging from the vast halls packed with dark lore to volcanic wastelands. All the while space is warped to allow rapid travel and impossible geography while maintaining the sheer scale of it. Various vast monuments rise up from the ground and deep beneath it. Existing in impossible places and being material where there should be none. Each part of the Dragons vast machine and serving a valuable role for it. Helping it to bring the galaxy that much closer to being totally under the dark gods reign.

The Frost: A massive, frozen landscape covered in snow and ice. A mass of mountains make up the majority of its terrain. In the valleys in slopes vast forests of snow cloaked trees reach up from the ground. Vast glaciers emerge from canyons and down from peaks. Rivers thick with pieces of ice snake through the land. Thick clouds hover over most of it blocking the sky. Ever ready to unleash a vicious blizzard at a moments notice. Great white creatures can be seen at times though their shapes can be impossible to determine in the terrain.

At its center, a curious formation of utterly unmelting dark blue ice pushes towards the sky, more crystalline in structure than one may expect. The air around it is so cold it feels like it may peel skin straight from one's flesh if unprotected. The castle rises high into the air with jagged points. The towers hold many spikes and bridges between other in the air. Walls like vast glaciers wrap around the structure. Gates of solid ice are set deep in them. A courtyard containing a fountain of ice sits there in the front. The entire thing appears to be carved from a single block of ice. Within great razor sharp chandeliers descend from the ceiling. Elegant columns lined with tapestries of frost fill the interior.

The purpose of the Frost is to contain and hold. Some specimens the Dragon has use for while still alive. These range from the odd daemon of the Four to commanders of the Tau. Each is brought here to be trapped in ice. Held there in a cold frozen prison unable to move and left powerless. These are stacked in rows within the frigid dungeons. I do not know if they are conscious of the passing of time while frozen.

The daemon known as Gundrun is the master of this realm. Freezing prisoners with blasts of pure cold energy with sadistic glee.

@Alucard Vampiry
 
Minor Factions 1

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 9:37 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

I have already done a review of the overarching factions within the Undead ranks. Now it is time to go into depths of those forces. Namely the various minor powers that reside within them. Those with differing philosophies and butt heads for one reason or another.

The Necrotects hold numerous factions within themselves. Each having its own ideas on what counts as perfection. Many take on purely mechanical shells, housing their souls in powerful metallic bodies. Others choose to remain biological and modify the human form in all manner of ways. More still choose to find a middle ground becoming monstrous hybrids of metal and flesh. All are perverse in their own way and subservient to the Dragon. Always diligently working to prove the worth of their ideology to each other and to their master.

The Metalborn: These are the ones that most closely resemble the dream of the Mechanicus. They seek to do away with flesh in its entirety. Instead transferring their souls into powerful and ageless mechanical bodies. Always far exceeding the power of their old forms. Nearly always of their own design as well. They hold only the mind and soul to be of value.

Under their sway organic life withers away and is replaced with metal. Necrotic energies brought forth in vast amounts to kill even microbial life outside of what is cultivated. Dark circuitry woven into the very earth. There are no living creatures here only silent and obedient machines. All of it directed by the transformed minds who preside over it.

They are of course mad like their colleagues. They consider their transformation a gift. A freedom from the clutches of mortality and chaos in all its forms. Even abandoning humanoid shape for all manner of forms. Ranging from massive mechs to mechanical spiders to house them. They do this to any population they reach as well. Herding them into glowing furnaces at gunpoint to change them. Their souls are cast to the dark god and their minds are reshaped for their new existence. Completely emotionless and subservient to their masters. Just a gear in the machine.

A forge under their control is utterly silent and peaceful. Only the dull thrum of machines at work to be heard. Countless glowing circuits forming a network under the jeweled sky. There are few proper buildings only greater machines in the form of buildings. All of it forming a vast clockwork for maximum efficiency. There are no workers as everything is done by machinery. To siege these worlds is to meet a constantly reviving and regenerating bulwark. Every soul released on either side is caught and pulled in to be remade. They have no need of sustenance or rest.

It is distressingly like fighting the Necrons. Only with the addition of sorcerous powers thrown in. Making it that much worse.

@Alucard Vampiry
 
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When you make it sound like that....

Yup, our mechanicus is like fighting magical version of necrons, only no "infighting" is allowed due to Dracula very much god-clad rule to keep people from doing dumb things, politics and reputation hits however are fine, deliberate sabotage however is not.

Doesn't mean the sections don't try to spy and grab each other's work to build off it before it's finished and ready for presentation.
 
Yup, our mechanicus is like fighting magical version of necrons, only no "infighting" is allowed due to Dracula very much god-clad rule to keep people from doing dumb things, politics and reputation hits however are fine, deliberate sabotage however is not.

Doesn't mean the sections don't try to spy and grab each other's work to build off it before it's finished and ready for presentation.
... The Silent king incarnate except He's a vampiric god of knowledge that head-butted nurgle multiple times
 
Minor Factions 2

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 9:43 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

I have already done a review of the overarching factions within the Undead ranks. Now it is time to go into depths of those forces. Namely the various minor powers that reside within them. Those with differing philosophies and butt heads for one reason or another.

The Necrotects hold numerous factions within themselves. Each having its own ideas on what counts as perfection. Many take on purely mechanical shells, housing their souls in powerful metallic bodies. Others choose to remain biological and modify the human form in all manner of ways. More still choose to find a middle ground becoming monstrous hybrids of metal and flesh. All are perverse in their own way and subservient to the Dragon. Always diligently working to prove the worth of their ideology to each other and to their master.

The Necrosurgeons: Arguably the most gruesome of the minor factions of the Necrotects. Their creations are frankenstein like in nature. Being stitched together from whatever parts they judge to be most appropriate for the role they have in mind. That is merely the most crude level of their work though. As they gain experience and materials the quality of their gruesome craft goes up. Becoming exponentially more dangerous over time.

This is a faction that has a fascination with both cybernetics and biology. They consider biological machines to be the most effective there are. If ones that are prone to various faults. So to combat this they seek to improve upon all manner of cybernetics and integrate them with the flesh. Using genetic alternation and editing designs to achieve their desired result. They seek to eliminate the difference between flesh and machine. To gain the advantages of both and the weaknesses of neither.

Necrosurgeons are the debased masters of techno-organic materials and life forms, in addition to constantly experimenting in cybernetics research as befitting their creed of mixing flesh and metal. Adherents retain a great deal of their organic parts, with the effects of Undeath on top of deliberate engineering, in addition to having several artificial redundant organs but also have a healthy amount of cybernetic enhancements and backups where applicable. This makes them rather troublesome to deal with.

Power cores in place of hearts. Brains held in nutrient fluid within walkers. Hearts fused with mechanical arrays. Eyes replaced with bio mechanical sensors. All of this and more can be found in forge worlds they dominate.

Worlds they control become charnel houses in short order. The inhabitants frequently becoming new parts for their war machine. Buildings filled with neural tissue combined with advanced cogitators. Biological muscles merged with mechanical working arms. Digestive acids and bacteria used to aid in breaking down material. Organs repurposed to serve a purpose in some depraved machine. Puppets armed with rail gun limbs.

Pray they simply kill you rather than take you alive.

@Alucard Vampiry
 
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whelp just as fucking horrific as i thought, the biological mechanicus members are just as dangerous and horrific as their imperial counter-parts.
 
cybernetics and biology. They consider biological machines to be the most effective there is. If one's that are prone to various faults. So to combat this they also seek to improve upon all manner of cybernetics and integrate it with the biology. Using genetic alternation and amending schematics
Oh boy lol we got a problem Houston
 
Minor Factions 3

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 9:52 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus.

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

I have already done a review of the overarching factions within the Undead ranks. Now it is time to go into depths of those forces. Namely the various minor powers that reside within them. Those with differing philosophies and butt heads for one reason or another.

The Necrotects hold numerous factions within themselves. Each having its own ideas on what counts as perfection. Many take on purely mechanical shells, housing their souls in powerful metallic bodies. Others choose to remain biological and modify the human form in all manner of ways. More still choose to find a middle ground becoming monstrous hybrids of metal and flesh. All are perverse in their own way and subservient to the Dragon. Always diligently working to prove the worth of their ideology to each other and to their master.

The Shapers: The most twisted and bizarre of the minor factions of the Necrotects. They are the ones that seek to violate the human genome itself. All of them violate the purity of humanity, but this one is arguable the worst. They twist and shape biomass to their mad whims. Creating biological alternatives to conventional technology.

This faction seeks master over biology in all its forms. Twisting the helixes of life as they please. Their end goal is to find a way to discard mechanical technology entirely. To make it all a world of flesh. They are responsible for many of the monstrosities of the Undead. Being able to cheat conventional mortality just makes them a bigger problem. They also show a fixation to understand the biological part of the psyker condition.

Their worlds are covered in carpets of biomatter. Living arcologies bustling with the activity of worker forms that pulsate with life. Vast trees channel radiation and heat into power alongside spires of bone. Meanwhile mountains of neural tissue run advanced mathematics and other calculations. Immense wombs work to birth new forms with ever greater diversity. Vast acidic living fanged vats work to mutate genetics and melt down failed experiments. Massive veins pump forth material from organs and tendrils deep within the ground. Immense hearts driving it all forward. It's a struggle to tell what is plant from flesh. The rulers here could take any form. Whatever souls that lived here before were used to help make all this.

One would think they would be vulnerable to the Tyranids. This is far from the case. They are well aware of the problem and are very skilled at dealing with it. Everything they produce is filled with toxins and other hindrances to combat consumption. In that same vein all of it is tainted with deathly magics to make it worse. Any creature that consumes their flesh is condemned to a horrific death. In that same vein they actively hunt the tyranids. The Xenos genetic banks being a great prize to them. Massive bounties are frequently put forth for anyone who can bring them something new or complete to study.

The locusts have actually started to avoid their worlds due to losses.

@Alucard Vampiry
 
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holy fuck...tyranids avoiding those worlds just tells me they are hard-core terrifying!!! like holy shit i would not be suprised if those guys looked at dragons and declared them *Close* enough to the perfection that is "magic" or the pysker genome, being able to acsend/evolve beyond flesh into a whole new species of warp-flesh-matter.
meaning to them, that would be a holy grail, able to manipulate your form into whatever you want, to evolve and change as you will...the Ymari Genestealers would best avoid those guys like how the tyranid fleets avoid eating them, because their mutable form would be put to *Very* good use to change/evolve forms.

no doubt how the fuck that all went down would be amazing to read, not to mention these guys and the dark mechanicus going apeshit on each other (our Hex-Tech-Mech and the dark mechanicus at least). The amount of bullshit brought to bear would be horrifying in those kinds of fights.

i also can imagine a entire situation where 3 forgeworlds declare themselves for each aspect of the dragon, (the *normies*, the Mechanical buggers, and the Flesh Crafters), and just glare at each other really hard politically and try to out-do one another in terms of projects so they could get the best resources/priority for their craft to utilized more by the Dark Dragons Forces.

biggest selling point is that during a negotiation/selling point a "Invasion" by the other two factions to show off their things got to the point Dracul litterally told them to just hold it on the 4th planet of the system...this would be considered the greatest and most wonderful mistake as that world would be considered a HELL world (even by chaos/dracul's standards), due to all the sheer fuckery that happened there lol!

still just a idea i had.
 
............. What did they do to the tyranids to make them actively AVOID them? I mean seriously tyranids can even consum CHAOS flesh and be semi fine.
 
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