The Green Knight's already joined Dracul, why change it?
Morgan... I'll just keep it a surprise.

besides, its written into the narrative The Green Knight becomes our version of the Everchosen, Bahamut. Not to mention that with how Dracul does things, becoming a new god is going to be a crazy shit-show, and once the army of the dead march into the chaos tide to cause some havoc? well, i can safely say things will get VERY interesting, especially since everything is going to go nuts in a hand-basket once Dracul gets the ball rolling. Do you know how many old crypts and ancient burial grounds with no divine protections left on them there are?

suprised we never got any wrights or wright lords from the raising of the undead, since those guys can help us by acting as conduits for the undead control.
 
besides, its written into the narrative The Green Knight becomes our version of the Everchosen, Bahamut. Not to mention that with how Dracul does things, becoming a new god is going to be a crazy shit-show, and once the army of the dead march into the chaos tide to cause some havoc? well, i can safely say things will get VERY interesting, especially since everything is going to go nuts in a hand-basket once Dracul gets the ball rolling. Do you know how many old crypts and ancient burial grounds with no divine protections left on them there are?
Not that we'll be steamrolling Chaos with our numbers, but I daresay our Undead will prove a good distraction and occupy them while we unearth more crypts and graves.
 
Not that we'll be steamrolling Chaos with our numbers, but I daresay our Undead will prove a good distraction and occupy them while we unearth more crypts and graves.

yeah, and our undead are far more upgraded then the average joe necromancer or vampire tends to push towards. Hell we re-equipped them with non-rotted or rusted armor and weapons. Also with call of vahiem, our zombies become like world war Z zombies of running and causing mass havoc as well as swarming to locations to create ramps of undead bodies.

also my plan to deal with the khornates is to basically use everything like they are supposed to be used...with extreme prejudice.

otherwise looking forward to how things go, and remember the chaos gods in this setting are equivalent to greater gods in DND, so no Tzeentch getting ganked by a chaos portal.

which ironically while amusing, just didn't feel right that it could happen, anyway besides my gripe about that i look forward to how that elven crazy bastard has to deal with the fact that Dracul aint going to take any shit from anybody. Also with the gods now actually getting off their asses and now stopping from following the crazy script that chaos set on the world with the time-loop. So im excited to see what can happen now that the gods of order can now *INVEST* in their worshippers more and make their influence far more heard and felt.

after this crazy shit-show of a war, planning on sending diplomats and preachers to nippon and cathcay so we can become a intermediate god, and finally start punching chaos as hard as we can. (and also get our own Daemons start forming). which point tzeentch can no longer utterly wreck us with impunity, and actually has to put work if it wants to punt us down.
 
Concerto of Two World-Changers, Part II
Concerto of Two World-Changers, Part II


Creating the Tide


It was on the eve of Monday that the Human villages in Mousilion were under attack once again, wandering bands of Undead shambling towards the nearest sources of meat. The townsfolk quickly armed themselves with pitchforks and torches and whatever bows they had on hand, but they were measly splinters against a wall of undying, untiring dead.

That was, until Aleksander came with aid.

His Undead smashed apart the feral Undead like a sledgehammer, much to the surprise of Bastien as he gripped his pitchfork tightly.

"What the flyin'…"

And much to everyone's surprise that day, they saw Aleksander at the helm of his Undead army, his sword killing many Undead and his very presence inspiring his own Undead to greater feats of martial glory.

Soon enough, the village was saved, and Aleksander slowly approached Bastien and the other villagers who still gripped their weapons with great anxiety.

"So… ye're a necromancer," Said Bastien.

"Yes, I am," Said Aleksander, "Anything wrong with that?"

"…Honestly, why save us?" Asked Bastien, "I thought…"

"That being a Necromancer, I would fear and hate non-Necromancers?" Aleksander said, "Not me; I am a man of Mousilion, it was my home and it still is. What kind of man would I be if I left it to the carrion birds?"

Bastien broke out into a slow and gradual laugh, as if a weight was lifted off his shoulders.

"You know, when y'say it, I believe ya," Said Bastien, "So, where do we go from here?"

"Can you help me locate the other villages?" Asked Aleksander, "I need to gather the other mayors for an announcement to make."

"Sure thing, we're all a tight-knit family, bein' outcasts and all," Said Bastien.

It did not take long for the other remaining Human villages of Mousilion to be defended from shambling Undead, Aleksander's forces acting with the speed of lightning and the diligence of professionals. Among the Human villagers there were no casualties sustained, and despite their surprise and understandable apprehension at the sight of Undead, the Mayors nonetheless followed the Undead to the designated meeting place – Bastien's village.

It was an alien experience, being escorted and protected by otherwise docile Undead, though their shambling did nothing to ease their worries.

Gathered before Aleksander were the mayors of three dozen villages, all expectantly watching him and waiting for his next action.

"Good morning, my fellow Mousilioni," Said Aleksander, "I am Aleksander, a local and the necromancer responsible for raising the Undead who have protected you."

Most times, Necromancers were egotistical bastards who unleashed Undead upon innocents and who cared not for the consequences of their actions, or cowards who hid behind their swarms of Undead out of self-preservation.

Aleksander was neither such personality; he beamed with confidence and charisma, and his eyes looked upon all present like his fellow countrymen.

"Mousilion, and by extension Bretonnia as a whole, is dangerously trapped in the past, and for years you've had to eke out a subsistent existence while being hunted like game in your own home by prowling Undead, abandoned by those whom people call your fellow countrymen," He said, "Unless this changes now, things will never change; I will help bring you all change."

"But how? Even if ye're a necromancer, ye're just one man!" Cried a mayor.

"I know, but I am different from most others," Said Aleksander, "I have a dream today! I have a dream that Bretonnia shall be reunited under a new regime, one that cares for its people and embraces the present and the future! I have a dream today! I have a dream, that our song and desire for change and freedom shall spread from the heartlands of Mousilion to the plains of Quenelles, the mountains of Parravon and the seas of Lyonesse! I have a dream today! Tell me, my brothers and sisters, do you not desire to share that dream with me!?"

"Aye!"

The resounding cry shook the entire village, and even the Undead joined in the cheers with enthusiastic cries and growls.

"Then know this day, I shall take my place as Duke of Mousilion!" Aleksander declared, "May our days be filled with peace and prosperity!"

Thus, the legend of Aleksander Von Carstein was born.

IIOII

It was the year 2056 IC, three years since both Aleksander and Tolcariath took their respective positions, the former as Duke of Mousilion and the latter as an advisor to Wolf-Emperor Siegfried III, offering his services as a military commander and architect.

Tolcariath has since settled the migrants as Imperial citizens, mandating certain laws to ease their integration and their services. One of which is the commonly dubbed 'Intermarriage Law'.

No migrant shall be allowed permanent residence until he or she has taken an Imperial citizen as a spouse.

It did prove rather unpopular for a time, but the marriages also served to introduce said migrants to the intricacies of Imperial society outside and at home, and with other laws easing their burdens they soon became law-abiding citizens of the Northern Trident.

The Indans were settled in Middenland, and their introduction of Geomancy, spiced cuisine and advanced mathematics bolstered the local industries, and their own cuisine soon garnered increased popularity. Their architectural talents were also quickly put to use in helping renovate many old cities with modern amenities and defences, including the city of Carroburg often ill-renowned for how easily travellers' shoes were dirtied.

The city of Carroburg became the city of Hastinapur, and it became a city of learning and religion attracting many religious and secular intellectuals alike.

The Nipponese were settled in Nordland and Ostland, their talents in shipbuilding and mercantilism put to use in building superior navies. The Cathayans were settled in all three provinces of the Northern Trident, in the meantine. Their strange customs were an obstacle as was their unfamiliarity with Reikspiel, but Tolcariath's new laws were effective.

"I have to admit, I had my reservations, but you've managed to splendidly pull this off. Excellent job, Tolcariath," Said Siegfried III.

"I am honoured," Said Tolcariath.

"No, truly, I cannot think of anyone else who can do as good a job as you!" Said Siegfried III smilingly, "That being said, do you have any plans to stay?"

The undertone of seriousness in Siegfried III's words was never missed, and Tolcariath said, "If I left, the work I put into building our homes will go to waste. We're staying."

"Oh? Well, that's a relief, actually, because I've been thinking of permanently hiring you as my advisor," Said Siegfried III, "Talented men like you are like precious gems in this divided Empire of ours."

"I know, Your Majesty," Said Tolcariath, "Shall we discuss terms of payment?"

"Of course! Whatever payment you want, I shall grant to the best of my ability!" Siegfried III exclaimed.

And Tolcariath shook his hand.

But then a runner came in and said, "There's chaos in the streets! Rat-like creatures tearing up the place!"

And Tolcariath was quick to beat Siegfried III to the punch, moving with swiftness and gracefulness as all Elves did.

IIOII

It was a long, hard-fought battle against the rat-like creatures, but at long last the last of them was slain and their corpses consigned to the funeral pyres.

And within a private room, hot argument ensued between several personas.

"We cannot let them know that they're under the city the whole time!" Günsche argued, "If we do, the people will panic and Imperial society will collapse!"

"But the people will demand to know where they come from! We can't possibly keep on hiding this!" Shouted Alram Reiter, Knight-Commander of the White Wolf Knights.

"It's not the first time we've hidden the presence of the Skaven here, and it will not be the last," Said Siegfried III.

"No, it is the last time," Said Tolcariath.

"And what would you have us do, Tolcariath?" Asked Siegfried III.

"We tell them the truth," Said Tolcariath, "And we rouse them to fight."

"Fight? Fight the Skaven? Fight them in their home country?" Questioned Günsche.

"Yes," Said Tolcariath, "And we don't do this alone; we call the Dwarves for help."

"The Dwarves? But even though they are our allies, how can you be so sure they will answer our call for help? And besides, with how fragmented we are, I doubt the Dwarves will just listen to us like that, ancient alliance aside," Said Siegfried III.

"I have an old friend I can contact," Said Tolcariath, "He owes me a debt of honour; he'll lend us the aid we need."

"Honestly, this sounds very convenient," Said Alram.

"I know, but trust me," Said Tolcariath, "And we cannot delay this; we must get rid of them by the end of this month."

"But-"

"Do it," Said Siegfried III.

"As you command," Said Tolcariath.

IIOII

Gunthilde Toddbringer, granddaughter of Günsche Toddbringer, brooded on her bed as she looked outside the windows of her bedroom, the news of the Skaven attack keeping her awake.

Haggard and tired, she looked as if she was about to collapse in exhaustion.

"Gunthilde," She heard a voice say.

"Tolcariath," She greeted back, "So what are you going to do now? Drag me out of bed?"

"To tell you that I'm assembling an expedition to the Skaven underground," Said Tolcariath.

Gunthilde shot up to her feet and said, "You'll die."

"I won't," Tolcariath countered.

"Do you even know how to fight Skaven?" Gunthilde questioned, "Do you know how many you're fighting, how many troops you have on hand? Do you have anyone helping you?"

"I've called in old favours with a Dwarven King," Said Tolcariath, "He owes me a debt of honour, he'll answer the call, and the Dwarves know how to fight Skaven better than anyone."

Gunthilde took a few steps back, her face that of disbelief.

"You're not backing away from this, are you?" She asked.

"If I do, no one will take care of them for good, and the problem will persist as it always has," Said Tolcariath.

"…Nothing reckless, understand me?" Said Gunthilde.

"I'll come back alive," Said Tolcariath.

A/N: A little shorter than the previous chapter, but I hope you guys like it.
 
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Concerto of Two World-Changers, Part II
*snip*​

huh, our dracul was able to take control of the undead AND dark beasts of Mousilion quite quickly and build up rapidly, despite the whole "being good" and such, im mostly am seeing this as dracul being the pragmatic guy that he is and practically decide that the undead attacking the village was the excuse he needed to start the mass build-up...wonder how tolcariath will react to dracul not only poaching necromancers, but also other vampires? not to mention our earlier policies that allowed dracul to end up as a god of knowledge (which we are first-most), and then the father of dragons.

which case we then pratically kept bretonnia unstable/stable for the time untill we kicked off chaos and kept the witch hunters away from us...at least untill we raised a immense army of the undead to the point we could overrun the damn world if we wanted too back then. Holding the world would have been damn impossible, but taking it? Easily within reach of our immense undead army. Also considering the number of ancient battle-fields of old bones and tools of war...plenty of undead to raise and such.

not to mention we did some insane shit, like being the only vampire that has ever tried to learn the winds of hysh...

and also remembering we found the sword of Aenarion, which we still have...and not only that we still have to go out and grab all the dragon treasure that's being left mostly unguarded besides magic defenses (which can get pretty fucking insane).

so yeah, good omake...just wondering when we will be seeing draculs more pragmatic and darker side...he despite being "Benevolent" is still a vampire and as pragmatic as they come.
 
huh, our dracul was able to take control of the undead AND dark beasts of Mousilion quite quickly and build up rapidly, despite the whole "being good" and such, im mostly am seeing this as dracul being the pragmatic guy that he is and practically decide that the undead attacking the village was the excuse he needed to start the mass build-up...wonder how tolcariath will react to dracul not only poaching necromancers, but also other vampires? not to mention our earlier policies that allowed dracul to end up as a god of knowledge (which we are first-most), and then the father of dragons.
People in power often say: When you have power, use it. Dracul - or in this case Aleksander - did so as any sensible person with power did, and I've always believed him the kind that hated the way Bretonnia was, Vampires or not. You're not wrong to say he's a pragmatic man at heart - all good leaders are.

For Tolcariath, I would say he won't really think of dealing with him so quickly, more as the one man who can keep all the necromancers and vampires under him on a tight leash, so likely he'll leave him be for the time being.

which case we then pratically kept bretonnia unstable/stable for the time untill we kicked off chaos and kept the witch hunters away from us...at least untill we raised a immense army of the undead to the point we could overrun the damn world if we wanted too back then. Holding the world would have been damn impossible, but taking it? Easily within reach of our immense undead army. Also considering the number of ancient battle-fields of old bones and tools of war...plenty of undead to raise and such.
Yup, plenty of Undead to raise, that's the scary thing about Necromancy. But I will say that Tolcariath isn't the kind to simply let Dracul have the advantage; he'll likely use him as the justification to force the continued modernisation and unification of the Empire to stay at the top of the game. As they say: "If you want peace, prepare for war."

not to mention we did some insane shit, like being the only vampire that has ever tried to learn the winds of hysh...
There is a reason why Vampires don't learn the Wind of Hysh, being a power that sears beings of darkness. In fact I'd say only Aleksander's capable of it right now.

and also remembering we found the sword of Aenarion, which we still have...and not only that we still have to go out and grab all the dragon treasure that's being left mostly unguarded besides magic defenses (which can get pretty fucking insane).
I will admit I'm tempted to just splurge all the gold we have in modernising Wallachia's infrastructure, since its a lot. Maybe we could just spend it on additional actions or giving bonus rolls to actions.

so yeah, good omake...just wondering when we will be seeing draculs more pragmatic and darker side...he despite being "Benevolent" is still a vampire and as pragmatic as they come.
It's not unheard of for rulers to be both benevolent and pragmatic. Take Liu Bei from the Three Kingdoms Period of China, for example. And thanks. :smile2:
 
no problem, but were already kind of doing that with the mass modernization, issue is since we became the emperor of wallachia in such a short amount of time? and not having to deal with the usual politics? that will scare the shit out tolcaith.

not to mention undead are untiring workers and only need some form maintence and control to keep watch over them? Also the fact they don't tire or fatigue and can keep working throughout a entire day building something while human workers need breaks and other things to do, as well as keep a level of competency while humans tend to either fluctuate or such.

but yeah, rereading this and we did some crazy level shit, not to mention dracul has *Every dragon in the world...or close to it*.

i dont know about you but a flight of doom-fire dragons can EASILY wreck the empire. so that alone can keep people up at night, and each dragon is easily a magister level spell-caster because of how innate the winds of magic comes to them. lets also not forget that we still have allot of options to get things rolling, and we just finished the dragon knight schools and dragon nesting dens, so that means not only are we getting our grail knight equivelents per turn, next turn is going to get mages up and running, and we are close to finishing the lore of light tree.


Dracul being capable of casting High magic+Necromancy is going to cause a mass headache to people, not to mention the Iron curtain we basically created for spies trying to enter our domain...

like dear lord, dracul is NOT someone you want as your enemy...reluctant ally is a good way to keep a eye on him, but yeah...we are close to modernizing wallachia, and going into WW1 tech levels and skipping napolean era stuff. just looking forward to finishing the basic shit right now before we get some real good stuff...as we kind of robbed kislev blind of heavy calvery and winter survival gear.

which case our mortal armies are going to be all about quality, while undead all about numbers...doesnt mean we cant make the undead decent enough to not be just a speed-bump but a good road-block lol!

otherwise, looking forward to tol's eventualy slow freak-out of dracul getting ridiculously powerful in such a short amount of time.

If dracul had remain mortal, he could have become one of the greatest grail knights in history, or even reunited bretonnia into a new golden age of knight-hood and chivarly.

good thing were a vampire yes?
 
If dracul had remain mortal, he could have become one of the greatest grail knights in history, or even reunited bretonnia into a new golden age of knight-hood and chivarly.
Don't know about @Ebanu8 but the past of Dracul in the quest itself is actually quite dark as he is from warhammer his story must be tragic, to keep a long story short: After discovering he was a mage someone called the witch hunters who were the more zealous type, and promptly burned his old father and mother, alongside his wife, he managed to escape and was constantly on the run, eventually he met his sire, and the rest is story.

Edit:
+10 to a action of your choice.
 
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no problem, but were already kind of doing that with the mass modernization, issue is since we became the emperor of wallachia in such a short amount of time? and not having to deal with the usual politics? that will scare the shit out tolcaith.

not to mention undead are untiring workers and only need some form maintence and control to keep watch over them? Also the fact they don't tire or fatigue and can keep working throughout a entire day building something while human workers need breaks and other things to do, as well as keep a level of competency while humans tend to either fluctuate or such.

but yeah, rereading this and we did some crazy level shit, not to mention dracul has *Every dragon in the world...or close to it*.
This quest is on Tropico levels of crazy, even without El Presidente and gang messing things up. :evil2:

i dont know about you but a flight of doom-fire dragons can EASILY wreck the empire. so that alone can keep people up at night, and each dragon is easily a magister level spell-caster because of how innate the winds of magic comes to them. lets also not forget that we still have allot of options to get things rolling, and we just finished the dragon knight schools and dragon nesting dens, so that means not only are we getting our grail knight equivelents per turn, next turn is going to get mages up and running, and we are close to finishing the lore of light tree.
Tens of thousands is an enemy few can ever contest head-on; even the Elves only had hundreds of Dragons at most, perhaps a few thousands. And in my quest, we were also doing the Imperial equivalent of Grail Knights. But yup, Dracul is a scary learner on magic.

Dracul being capable of casting High magic+Necromancy is going to cause a mass headache to people, not to mention the Iron curtain we basically created for spies trying to enter our domain...

like dear lord, dracul is NOT someone you want as your enemy...reluctant ally is a good way to keep a eye on him, but yeah...we are close to modernizing wallachia, and going into WW1 tech levels and skipping napolean era stuff. just looking forward to finishing the basic shit right now before we get some real good stuff...as we kind of robbed kislev blind of heavy calvery and winter survival gear.
Yup, Dracul holds the absolute advantage in those things, but Tolcariath can be and is capable of achieving the same things. And yes, with all our money on hand we can easily modernise Wallachia as well. Kind of wish we compensated Kislev though, but oh well. By the way, in my quest, we were technically achieving WW1 levels of tech as well, or maybe a little WW2 with heavy bombers, fighter craft and helicopters. And we also have WW2 battleships. :stickouttongue2:

Either way, I don't think Tolcariath will ever remain second-best to Dracul if he can help it.

which case our mortal armies are going to be all about quality, while undead all about numbers...doesnt mean we cant make the undead decent enough to not be just a speed-bump but a good road-block lol!

otherwise, looking forward to tol's eventualy slow freak-out of dracul getting ridiculously powerful in such a short amount of time.
I don't think Tolcariath will freak out, per se, but he will certainly be very concerned and worried.

If dracul had remain mortal, he could have become one of the greatest grail knights in history, or even reunited bretonnia into a new golden age of knight-hood and chivarly.

good thing were a vampire yes?
If there's one thing I've learned about fantasy worlds or any fictional world in general, it's that no one really likes being stuck in the past or anything. I think Bretonnia's time was coming to an end long ago, and Dracul's only hastened it along.

Don't know about @Ebanu8 but the past of Dracul in the quest itself is actually quite dark as he is from warhammer his story must be tragic, to keep a long story short: After discovering he was a mage someone called the witch hunters who were the more zealous type, and promptly burned his old father and mother, alongside his wife, he managed to escape and was constantly on the run, eventually he met his sire, and the rest is story.
Yeah, this would make more sense in this world. Especially considering that even in Bretonnia, magic is considered a curse more than a boon and would see him killed as soon as possible. If not by the Witch Hunters than by Bretonnian Damsels or others.

+10 to a action of your choice.
Thanks for the reward, man.
 
Votes are closed.
Scheduled vote count started by Alucard Vampiry on Sep 23, 2021 at 9:03 PM, finished with 42 posts and 10 votes.

  • [X] Ungalya: A minor city that had been conquered by the Blood Tide, cultists and slaves had been gathering alongside a sizeable garrison of chaos warriors and daemons, there is clearly something in there.
    --[X] All undead forces
    - [X] Ungalya: A minor city that had been conquered by the Blood Tide, cultists and slaves had been gathering alongside a sizeable garrison of chaos warriors and daemons, there is clearly something in there.
    --[X] All undead forces
    [x] Paadeshyshiva: Another bastion, it is currently suffering a siege, and is unknown if the defenders will triumph, a portion of the Imperial forces are on the way to help, but they may not be enough
 
Huh Dracula getting fucked over by witch hunters makes sense now…and @Ebanu8, you really underestimate just how damn nasty Dracul can be.

When I say undying army, I meant it. You can have BB's and all that shock, just means that daemons can also tech up as well.

Don't ever think the enemy won't be doing the same thing as you are, cause norscans do have empires in the chaos wastes going on, and if chaos ever got it's shit together neither dracul and tolcaith can stand against that fucking tide.

Not to mention that we are going to be using magi-tech as soon as it's available, because fuck going with straight modern tech.
 
Don't ever think the enemy won't be doing the same thing as you are, cause norscans do have empires in the chaos wastes going on, and if chaos ever got it's shit together neither dracul and tolcaith can stand against that fucking tide.
Not just in the wastes, there are in fact norscan chaos empires in the warp region around the planet, and thanks to how the warp works they are either impossibly old or very young at the same time.
 
Not just in the wastes, there are in fact norscan chaos empires in the warp region around the planet, and thanks to how the warp works they are either impossibly old or very young at the same time.

Whelp, we definitely have our work cut out then, ripping out the tumors and searing the wounds so reality can heal and not get the super cancer again is going to be hard as hell to do.
 
If your goal is to save just this planet then that has a chance of working.

Issue with that, it's a nice goal but dracul kind of opposes chaos on a fundamental level in allot of cases…just hoping we can get the magic domain soon enough though.

Side note: for the 5 year plans…if we pick the personal action to study magic and it says 1 year to complete, does that mean we can pick it 5 times? Just checking because I honestly forgot right now what the verdict was.
 
Huh Dracula getting fucked over by witch hunters makes sense now…and @Ebanu8, you really underestimate just how damn nasty Dracul can be.

When I say undying army, I meant it. You can have BB's and all that shock, just means that daemons can also tech up as well.
I gotcha man. Not that I'd ever want to underestimate him.
 
I gotcha man. Not that I'd ever want to underestimate him.

aye, then theres the fact we might end up going multi-planet/verse as well...considering were going to need to god-level up in order to fight chaos effectively, if anything getting to greater god-hood is pretty much a given need in order to fight the four/five/whatever their number is on effective grounds.
 
well, i decided to list all the stuff we got for our forces...

undead:
Recruitment of Skeleton Troops now cost 10% less
Skeleton troops gain +5 to combat rolls.
Skeleton Troops gain +5 to combat rolls
Skeletons and Zombies gain +10 bonus to combat rolls.
Recruitment cost for zombie troops goes down by 10%.
+10 Bonus to zombies
+10 Bonus to zombies
+5 bonus to zombies. -25% of the recruitment cost.
+10 bonus to grave guards and black knights.
Undead armies move much more faster than once thought possible.

+5 Bonus to all Undead if you had time to prepare the Battlefield.
+10 when being sieged or when doing sieges.
+10 to all undead infantry combat rolls, +10% maintenance cost


Living:
Militia gains +10 to combat rolls.
+10 bonus to morale rolls of living troops
-10% campaign casualties among living troops.
-20% campaign casualties to living troops.
+5 to all living units
+10 To Units With firearms
+15 To Units With firearms,
+5 To Units With firearms,
+5 To Units With firearms,


dark beasts:
+5 to all Beast rolls.
-10% Recruitment cost for crypt ghouls and horrors.
+10 bonus to crypt ghouls and horrors.
-10% Recruitment cost for direwolves and fell bats.
-10% Recruitment cost for direwolves and fell bats.
+10 to Fell Bats.
+10 to Dire Wolves.
+15 To Vargheists
Recruitment cost -10% for Varghulf and Vargheists units
+10 to Crypt Ghouls
+10 to all dark beasts
+15 To Varghulfs and Vargheists
+10 To Terrorgheists Rolls


so here's the list of all the shit we got for our units, just a reminder for all our guys out here for the coming fight.

skeletons have +40 to their rolls, zombies have +55 to their rolls, gravegaurd has+30, and so do black knights as well.
for mortal units, we got a whooping -30% casulties across the board, along with +15 for milita units (not bad for peasents with sticks and whatever passes for a shield), +40 for fire-arms units (which is fucking scary as shit!)
finally our dark beasts have these bonuses, +25 to dire bats, +15 for dire wolves, +35 for ghouls, +30 for Horrors, +45 for vargheists, +30 for Varghulfs, +25 for Terrorgheists.

all in all, this is fucking nuts for our forces. our skele-bois alone could fight almost single handily allot of shit, zombies have a 50% chance of going over 100 easily in a fight. which is ridiculous for a swarm based units.

cant wait for us to really ramp shit up harder so we can really get the quality edge to our units, since were lacking wights and other commander units to direct our forces better. Not to mention the usual buff bullshit undead can do with their own brand of siege/unique bullshit.
 
The Blood Tide - The Battle of Ungalya Part I
[X] Ungalya: A minor city that had been conquered by the Blood Tide, cultists and slaves had been gathering alongside a sizeable garrison of chaos warriors and daemons, there is clearly something in there.

They marched at dawn towards Ungalya, they encountered both 'allied' forces and the minor warbands of the ruinous powers, the first they ignored even if their chanting and prayers were quite amusing, the latter they exterminated, for even one less chaos worshipper could make all the difference in this war that they fought. It took two days for them to arrive at the location, the benefits of an army that never tires or hungers being clearly seen by outside forces, when they arrived at Ungalya they saw what could be considered to be hell made manifest.

The ground which was once covered in the deep snow was now cracked, and lava boiled away from the cracks, in other parts they could jagged craters filled with blood, the sky itself had gained a crimson color, and the necromancers could feel that the walls between reality and unreality were very thin on this part of Kislev. On the horizon, they could see the town who had transformed into a fortress, brass walls, and daemonical towers arose, its defenders being the servants of the blood god be they flesh or aetheric. Something was going on inside that fortress as the walls of reality continued to weaken, they knew they had to move fast.

But first, they need a plan, Ungalya needs to fall and fast...



Attack Plan

[] Full Frontal Attack: Attack with all your forces, through all directions drown your enemies in the dead. Augment undead with all possible spells, then launch magical artillery at the enemy.

[] Focused Attack: Concentrate your forces then launch them at focused attacks directed at the front walls, augment undead, focus magical attacks on focused attack points.

[] Write-In
 
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