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The hell?
Then why did he call his "Moar actions?"
Eh I'll just delete the vote, never liked regular action voting myself, I perfer to leave that to others. Mainly because I don't think I'm good at it.
The hell?
You should delete your plan and tag the person that voted for it you want it to be like that. Since your diplomacy actions are different voting for your plan and the others are different so you could upset someone if you try to have their votes count for a different plan.When does the vote get called?
@Alucard Vampiry is it possible to count both my plan and fortifications for the long haul as one? Don't really want to split the vote to end up losing.
You should delete your plan and tag the person that voted for it you want it to be like that. Since your diplomacy actions are different voting for your plan and the others are different so you could upset someone if you try to have their votes count for a different plan.
Edit: also from what I've seen votes usually get called a day after they start.
The hell?
Then why did he call his "Moar actions?"
Eh I'll just delete the vote, never liked regular action voting myself, I perfer to leave that to others. Mainly because I don't think I'm good at it.
That wouldn't really work since by that same logic the people that voted for get to work should also have their vote count towards it since both fortifications and get to work have the same selected diplomacy actions. And that's without getting into the other actions that are the same.When I was making my plan, the fortifications one had not gone up yet and the first one did not include the more actions part. Since both plans are essentially the saame bar one single action, I was thinking that number of votes per plan could decide the that one action but generally the rest of plan count as one.
industrial revolution anyone?[] Radio: Long range communications through energy waves, which replicates the original signal and sends the message. DC 95
Cost: 1,000
Time: 12 Years
Result: New Options
industrial revolution anyone?
we're getting to the fun -cough nuclear cough- stuff![]()
Since it looks like your having trouble coming up with more learning actions here is some ideas you could use to come up with actions to put there.Choose 3
[] Radio: Long range communications through energy waves, which replicates the original signal and sends the message. DC 95
Cost: 1,000
Time: 12 Years
Result: New Options
[] Oil: Your research team has theorized of a substance that will allow new avenues and progress. DC 75
Cost: 900
Time: 10 Years
Result: New tech trees unlocked
[] Improved Weapons I - Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs. Improved weapon models and more specialized equipment.. DC 40
Cost: 150
Time: 3 Years
Result: +5 To Units With firearms, new weapons.
thing is, at this point it's inevitable, the nations will slowly but surely start cacthing up as soon as they see what's hapening here, and if we don't study the shit ourselves we won't even have countermeassures for the stuff.lets not...because the enemy will scale with us. At most industrial revolution+napolean era tech. Which case iron-cads can be a thing.
also steam powered ships. Though getting dwarf help would be...well...an issue, but useful. good thing is with us as a god of knowledge we can go with the living forces being our elite units (aka quality) while undead are disposable trash units.
also however our undead rearment is comming along, so soon enough we will get another slot for martial, hopefully next turn we can make our living forces punch WAY above their weight-limit when we get rally fields, drums, flags, ect.
our standard battle line should be halberds/pikemen (which are fucking terrifying if you get the correct length of pikes and make them into a wall of fuck-you-spears...no one sane will charge that shit), then spear+shieldmen (which can dart inbetween the pikes/halberds to deliever blows against the enemy), then sword/axe/mace/hammer-men+shields (same as before), then artillery. Our archers+crossbowmen+gunners can be at the front to give off volleys before retreating into the battle-lines.
first automatic weapon were used in 1892.Support weapons I - Automatic weapons are becoming more portable. Submachine guns have already proven effective and the development of hand-held support weapons must continue. DC 20
Cost: 100
Time: Completed
Roll: 1d100+35 = 106
Automatic weapons have now become easier to hold and fire, sub-automatic has been given improvements as well, as well as other handheld support weapons.
Ummmm i gonna put this on possible canon.
Not yet I have plans for them, but you are free to do omakes about them. They will be introduced very soon anyways.@Alucard Vampiry Has Deathfang (And Arsanil by extension) and Ceithin-Har (The friend/mount of the Heralds of Ariel AKA Naestra and Arahan) shown up yet? I'm curious and also for maybe omake sake.
Not yet I have plans for them, but you are free to do omakes about them. They will be introduced very soon anyways.
Adding onto the list from earlier we could also research quality of life stuff as wellList
-Forging techniques
-Ship schematics
-Cannons(if we don't have them, I can't remember)
-Advanced mining techniques/technology
-Advanced architecture/better fortifications