IWIW RWBY

V05C01 Welcome to Haven

V05C01 Welcome to Haven


It begins with slightly ominous background music. Fortunately that doesn't last. Here are Team RNJR and Qrow walking through what looks like a foot tunnel in what is narrated to be Mistral, reminiscing about how long it took them to walk there, how many ruins they saw, how many things tried to kill them, etc. Ruby objects that only one of them almost died. The subtitles are out of sync again.

Anyway, here's Mistral, a city built on and around mountains. Being on ground level (or what passes for it up here) does not detract at all from the spectacular views. What does is just how far the subtitles undersell Ruby's reaction. Seriously, that deserved at least an exclamation mark.

Remember when Ruby got to Beacon and gawked at the weapons? So do the writers. Keep that adorableness, Ruby.

Qrow exposits that the lower layers of Mistral are worse off and worse places to be. Nora points out that they're going to be going upwards to Haven Academy.



Speaking of going upwards, a cargo plane above a huge lake, where Weiss asks "Are we there yet?" but worded with a little more class. Surprisingly, they almost are! It's been a long flight to avoid risking interception on standard air routes.

Weiss worries that she's being a burden, but the pilot reckons she's paying enough not to be. Before anything further can be unpacked from this, the radio unexpectedly springs to life and dispenses an emergency call from a small passenger flight being overwhelmed by Grimm. To Weiss' disappointment, they're not going to help: after all, if a professional Hunter on a somewhat-equipped passenger craft couldn't deal with it, what hope does a trainee on a non-combat cargo craft have? At least, that's how the pilot rationalises his unwillingness to go out of his way to help.



Team RNJR enter Haven Academy. Qrow, following close behind, seems to be looking for something; it's unclear whether he found it and didn't want to, or didn't and wanted to.

Walking through what appears to be a dorm hallway, Ruby's shouts of "Hello?!" fail to attract any attention. Nora, being Nora, suggests shouting louder; fortunately for everybody's ears, this isn't tried. Ren argues that school isn't in session so few would be here anyway, but Qrow doesn't think that's the full explanation, and leads them to the headmaster's office with weapons ready.

Professor Leonardo Lionheart is pretty startled when Qrow kicks his door open. So is Qrow, who wasn't expecting him to be there. Apparently they made an appointment to be met out the front and this dude missed it.

Matters rerail a bit as everyone stows their weapons and, for Team RNJR, makes proper introductions. Lionheart notes that most of the staff are on leave during the break. Qrow wants to know who's keeping the relic safe, yes Leo the kids know about the relics. Lionheart is aghast that he (Qrow) told them. Overall, the situation has not matched Nora's expectations at all.



Welcome back to Menagerie. Ghira and Sun have finally found something to agree on. Unfortunately for Kali, their agreement leaves them both angry at its cause, whatever it is. Somehow Blake is now the optimistic one.

An armed guard is now posted out the back of the Belladonna house. As is usual for guards in fiction, they're a bit useless, having never noticed Ilia in hiding nearby before Blake sent them (the guard) away temporarily to chat with Ilia.

Turns out the Albains remain slimeballs: confronted by the data from Ilia's Scroll, they've now shamelessly thrown Ilia under the bus (alongside Adam) to save their own skins, fooling nobody in the house but creating an air of plausible deniability. Blake contends that that won't help them tomorrow when Ghira shouts everything from the rooftops. Ilia is pessimistic, urging Blake to flee instead. (Of course, where to?) Blake refuses. Ilia leaves.

One might have half-expected Ilia to do something silly like attack Blake on the spot. That would be extremely silly given that Ilia now has a little time and information to direct something more deniable.



In Lionheart's office, he accuses Qrow of recklessness; I'm not 100% sure what about, but probably telling Team RNJR about the relics. Qrow fires back that Lionheart has left the relic basically open and didn't check in with Ozpin for ages. Lionheart says there wasn't anything to check in about before the Fall, and after the Fall it's all been chaos - lots of Grimm drawn in by reactions to the last known state of Vale (casually drops next episode's title), a general depopulation of Hunters all over Mistral, and now Ironwood doing Ironwood things so they can't even get help from Atlas. Also they've lost track of the Spring Maiden, whose importance Qrow didn't mention to Team RNJR yet.

"I quit teaching for a reason," says Qrow, taking a drink to introduce ambiguity as to the exact reason. Anyway, each relic is stored in a vault that can only be accessed by one of the four Maidens. More than a decade ago, Spring was overwhelmed by her responsibilities and fled civilisation, never to be heard from again.

On the one hand, Qrow has a lead! On the other hand... turns out Raven and her Edgevassals got to her. On the extra hand, Qrow knows exactly where the Edgevassals have set up shop.

Lionheart reckons a retrieval force can head out "in a few weeks". This is way too long a delay for Qrow. I sympathise, but it's been more than 120 months, how likely is one more to make the difference? Lionheart has to break it to him that the Mistral council isn't going to prioritise such a mission for their limited supply of Hunters, especially if they can't be told the real reason. Qrow counters by suggesting the six of them go and do it. Lionheart says they're not collectively strong enough to be certain of success, and any failure means the Edgevassals scatter and they'll have blown it. Qrow acquiesces.

Ruby attempts to get something else done in the meantime by bringing up Cinder and her Shadows, who reportedly hailed from Haven. Lionheart says their files were entirely "lies and forgeries". This makes Jaune angry; spin a roulette wheel to see how much of it is hypocritical.

The team leaves, Ren inexplicably not shown. Ruby, being Ruby, farewells Lionheart that it was nice to meet him. Keep that adorableness, Ruby. After they leave, Watts calls Lionheart to complain about his (Lionheart's) improv, raising the question of how much of Mistral's chaos and disorder (and Lionheart's reluctance) is organic, as opposed to fomented by Salem's circle.

Qrow orders Team RNJR back to their lodgings and heads to a bar, where we see the V4 post-credits scene again.



At a service station in probably the middle of nowhere, Yang shakes off being accused of being below drinking age and clarifies that she's after water. (How do service stations in the middle of nowhere even work if there's Grimm and/or bandits everywhere?) She's less enthused about the fellow customer trying to flirt with her and not taking no for an answer. Dude, you're getting creepy, stop. Don't be creepy challenge (impossible). Uh oh, he's going for the hair. Yep, now he's punched out. Out of the building entirely, in fact.

The attendant is sufficiently grateful to have this guy taken down a peg (and a tooth) that he gives Yang the water for free. Yang is not in the best place to appreciate it - her remaining bio-arm is trembling. Is this residual anger, or did the 'fight' trigger her a bit, or...?

Yang recovers, sculls the water while the attendant wonders why she's out here, and says she's "looking for someone", which could have been phrased better to avoid the impression that the creep was merely going about it the wrong way.
"Not many people come out here; too far from the Kingdoms. Only person worth noting around here is - well - Ra-"

"Raven Branwen. ...Thanks again." (starts leaving)

(loses voice, finds it again) "Now, now missy, you don't wanna go messing with bandits! They're a world of trouble!"

"So I hear."

Yang gets on her bike. Look at that, the creep isn't done, he overheard "looking for someone" and took it the wrong way. Cut away before we find out Yang's reaction...



In Team RNJR's suite, slightly concerning music heralds a knock on the door. Jaune moves with utmost caution to open it while Nora and Ren prepare to spring into action.

Please welcome Oscar to the main cast. Team NJR are confused by who he is and why he's here. Confusion immediately turns to suspicion when he asks for Ruby. Just in time, Qrow arrives, very drunk, to give Oscar an icebreaker. Enough commotion is caused to draw out Ruby, who was trying to read comics in peace. Is that what the kids are calling it these days?

"You... ...have silver eyes," says Oscar, or possibly Ozpin, who has experience introducing himself to Ruby that way. Ruby, getting no help from the rest of the team, has to ask:
Ruby: "Who... are you?"

Oscar: "Uh... well... my name is Oscar Pine."

Qrow: (slurring) "Wait for it."

Oscar: "...you probably know me as Professor Ozpin?"
There is much incomprehension from the rest of the room, because Qrow didn't mention that yet either. "I did it!" crows Qrow, before rolling off the couch and faceplanting to provide our Comedic™ endnote.



Still more than two minutes left in the episode, but titles anyway! With subtitles, even!

  • A crow - or raven, I'm not great at telling the difference, but probably a crow from context - flaps its way laboriously into Mistral.
  • Ruby stands alone in a forest clearing, then Weiss lurks in the cargo plane's cargo bay, then Blake looks out over the jungle of Menagerie, then Yang guards her parked motorbike. All of them transition away by becoming a bit static-y and then breaking up into a cloud of petals in the style of Ruby's Semblance, but in their respective colours.
  • Yang is followed by the intra-titles title card.
  • All four of them in sequence pick up their weapons, except Yang who gets a shot riding her bike.
  • Team RNJR lurk in the suite. Now here's Qrow to bring the mood down. Now here's Oscar to bring it up a bit again.
  • Zoom in on one of the gears inscribed on what is now Oscar's weapon. This gets us to Lionheart's desk, with the man himself sitting behind it. In case the dynamic wasn't clear before, Watts' face appears in demonic profile behind him as arrowheads (the sharp kind) point at him (Lionheart).
  • Now here's Adam and Hazel. I don't like the implication.
  • Now here's Blake and Sun, looking a bit forlorn in some Menagerian coastal space.
  • In what sure looks like a stereotypical bandit camp, Cinder and a presumed bandit stare each other down. A raven swoops dramatically between them. Now it's Raven and Yang pointedly not paying each other any more mind than necessary to ensure they don't end up literally back-to-back.
  • In case you forgot that the Albains were slimy, here they are meeting Ilia at some kind of shrine to the Albains. Ugh, but also, (??!).
  • Obligatory title sequence duels! Weiss v Trailer Armour (doesn't quite begin), Nora v Hazel, Ren tags in v Hazel, Blake v Ilia, Yang v Mercury, Ruby v unclear.
  • Assorted action shots of Team RWBY, then they all line up together to face and fight Salem, before all blowing apart in petal clouds to end the titles. No title card? Creator credit instead.
As with V4, the V5 title song is overall quite positive despite its many and varied lower points.

Oh I see, the first-episode credits are now provided separately rather than worked into the titles.



Next time: Sting operations.
 
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That is an excellent question. To my knowledge there is no actual answer.
It is weird, this is the only one I remember seeing, too, most of the other places our characters stop are in walled towns.

My guess? The guy's paying a tithe to the local bandits so they leave him alone. It'd explain why he knows who their leader is, at least, though that still doesn't explain the Grimm.
 
It is weird, this is the only one I remember seeing, too, most of the other places our characters stop are in walled towns.

My guess? The guy's paying a tithe to the local bandits so they leave him alone. It'd explain why he knows who their leader is, at least, though that still doesn't explain the Grimm.

I suspect there's a bunker in the basement. Gives travelers that reassurance of normality. And the workers would have to get danger pay.
 
World of Remnant [1/4]

WR2.1 Dust


Nice thumbnail, good thing I wasn't here before V3 ended.

Dust, says then-known-as the Mysterious Narrator, can be activated by Aura. It's found in four (of course) basic kinds, which can be combined into what a little calculation tells me is at least eleven derived kinds (possibly more, if different mixing ratios produce sufficiently different results). It gets used for just about everything nowadays. It's like gunpowder: usable in raw form, but much more easily used when first made into cartridges.

Ow.

Of course, nobody knows where it came from. Sure, make the entire global economy and military dependent on a fossil fuel whose formation you don't even understand, what could possibly go wrong? If Salem wasn't trying to burn down Remnant, the SDC would have done it by making everyone dependent on Dust and then being real surprised when peak Dust hit.

They couldn't resist a title drop, could they.



WR2.2 Kingdoms


Cool orbital shot of Remnant and its shattered moon as Salem pretends to be surprised that it's dangerous to live there.

The four Kingdoms, in alphabetical order: Atlas, Mistral, Vacuo, Vale. Governments: ill-specified, but apparently all have plural executives, which is kinda neat. (I guess "Kingdom" is an artifact title, or they're very-constitutional monarchies.) Militaries: some national militias, some standing armies (probably Atlas).

Some people live Outside the Kingdoms™. Then, just as suddenly, they don't.

Each Kingdom also has an Academy, to train Hunters.

Mysterious Narrator just piling on the ominous by insinuating that the Kingdoms may not stand united forever. Which, uh, yeah, you'd know, wouldn't you.



WR2.3 Grimm


They're everywhere (you wouldn't know anything about that, would you, Salem), and it's been that way for longer than history. Hypotheses abound as to what they are, but all serious theories have been disproven.

And they hate you. Yes, you, and everything you stand for. They hate you so much that they'll eat you even though they don't need to eat (ever).

Furthermore, Grimm are drawn to negative emotions. Since they're pretty terrifying even before they start with the killing, this makes it really easy for even a mostly-repelled attack to start a group or settlement on a death spiral, which goes some way to explaining the impermanence of anything smaller than a Kingdom.

Also they can't be studied in captivity because, on the off chance you can actually keep one from getting out and killing you, it hates you so much it'll just die of sheer spite. Also they can't be studied in death because they evaporate faster than hope in V3.

Looks like Professor Port should either watch out because Salem doesn't like him, or double down in the hope of being killed last because he entertains Salem. Don't ask me which.

Also, Grimm learn, so the older ones get more dangerous than even their D&D-dragon-style beneficial aging might suggest.

"And in the end, killing is all that matters." Salem, why are you like this.



WR2.4 Aura


Hunters (mostly-silhouette drawings of Ruby, Yang, and Ren) are dangerous combatants because of their skills, but even more dangerous because of their Aura. Everybody has it, but for most it's not about to affect their life. For Hunters, it's like a force field. Until it runs out.

Also, Semblance, a Hunter's unique and personalised way of using their Aura as an active ability rather than a passive. (Unless you're an unlucky bastard like Qrow.) This is accompanied by more mostly-silhouette drawings of various characters, until Salem finishes narrating "...much more than just a man" as we get a silhouette of Ozpin. So what's his Semblance...?
 
World of Remnant [2/4]

WR3.1 Vytal Festival Tournament


We now change narrators to Ozpin. This was apparently so folks would forget about Mysterious Narrator, to amplify the dispelling of said mystery at the end of V3.

A while back, there was a war. Eventually all involved realised it wasn't a great idea to do most of the Grimm's job for them. The treaty, reshaping all of their societies into less warlike forms, was signed on the "small" (not really) island of Vytal, which gave its name to the travelling festival that would hopefully get them to make cultural mixing, not war.

But how were the Hunters to compete? Easy - the centrepiece of the Vytal Festival would be a tournament.

And as the tournament grew into its Olympic-Games stature, it needed a fitting stage. And so the four Kingdoms built Amity Colosseum, a travelling stadium fit for the task.

Turns out the Long Peace is pretty great. "May we never stray from that path," says Ozpin. Apropos of uh, yeah, about that, some music:




WR3.2 Huntsmen


(And huntresses. Unconscious sexism strikes again!)

For the first time, the YouTube thumbnail does not depict the narrator.

At least they patched it in subtitles to be less gendered. ...Okay, maybe the subtitles are just reading from a different version of the script, because the narration is just not matching them past the broad strokes.

Anyway, Hunters, specialised anti-Grimm combatants trained by the four Academies (in arbitrary order: Beacon [Vale], Haven [Mistral], Shade [Vacuo], Atlas [Mantle Atlas]). They're trained in teams to ensure they remember their actual primary objective of protecting others, and are considered free agents after their graduation to discourage any bright ideas about using them as soldiers in a next war (side-eyes Atlas).

...this one compressed into not much text.



WR3.3 Cross Continental Transmit System


...does it count as depicting the narrator if it's in chibi?

The narration doesn't wait for the title to get out of the way, and they've just given up on providing subtitles.

Anyway, in the bad old days communication was hard. Neat things like radio helped with intra-Kingdom communication, but radio couldn't do squat at inter-Kingdom distances, so they were still stuck with physical message delivery. (Good luck running undersea cables or anything like that - they'd just get eaten by Grimm.)

So Dust stops working in space? Brilliant. Absolutely brilliant. /s Can't even leave the death world. And definitely no communications satellites.

Eventually, Atlas invented the CCTS. It's like radio, but moreso, so it fairly rapidly became the backbone of a worldwide web of multimedia communication. The system relies on a primary relay tower in each Kingdom; secondary relays exist, but - as with everything outside Kingdoms - are at constant risk of Grimm hating on them. More concerningly, the quorum of primary relays is four, the total number in existence: lose one, and the whole system goes with it. Which is great for keeping any of them from thinking they're hot stuff, but, well, what could possibly go wrong?

(Here I was thinking that Atlas, Mistral, and Vacuo could still talk to each other post-V3. But no. Apparently any failure - even farthest-flung Vacuo, imply the graphics - takes out all inter-Kingdom broadcasts. Politically great design; engineeringly not so great, as proven by Kevin.)



WR3.4 The Four Maidens


Holy cow, this is longer than any previous two put together. Trauma flashbacks to V03C12 intensify. (I'm told they planned to embed this in V03C06. They cut it for time, which, yeah!) Still no subtitles, either.

Once upon a time, a wizard without a tower - who was quite happy with his solitude, thanks very much - was visited by a maiden named Winter, who meditated on his snow-covered lawn. Accosted, she explained only that she was on a journey and was waiting for her sisters. The standoff continued for some time.

Eventually the wizard decided that this meditation thing might be worth trying. He ended up napping until shortly after the arrival of a second maiden, Spring, who gave only the same answers - but also, in the new absence of snow, repaired and planted his entire garden. Very energetic, that one.

The wizard might have been entranced by his new garden for hours had it not been for the arrival of Summer (no, not that one - probably...). Where Spring had been entirely energetic, Summer focused more on being playful and easily-amused, and generally even more of an outdoors person than anyone else there - most prominently, the wizard. This being well prior to the invention of the computer, they coaxed him out.

A great deal of fun was had by all (no, not like that - probably...). Turns out the three present sisters were pretty good at meal preparation. Anyway, they nearly missed the arrival of Fall, whom you were all expecting to complete the set. This time, the wizard needs no prompting to include her, and only minimal prompting to spill his life story, little as he thinks it is.

Lore drop: Fall is the eldest of the eponymous Four Maidens. Anyway, the wizard is pretty sure he's realised he's not doing so great after all, so it falls to Fall to tell him that actually it's looking pretty good now - Spring did a great job with the gardening. The wizard's next question is 'why him', to which the answer is 'you were next on the list of everyone'. There was only one fit and proper response to that - to magically empower them on their quest.

And every year, they would return to visit.

For once this 'season', the narration doesn't end ominously. It just implies it instead. RIP Amber.
 
World of Remnant [3/4]

WR4.1 Vale


Oh hi Rooster Teeth YT intro.

Subtitles not working at all - not even autogenerated seem to be available, assuming I trusted them as far as I could throw them (and they're not concrete objects, so I can't throw them).

With Ozpin dead and Salem unmasked (to the audience), Qrow takes over narrating. We spend nearly half the fairly short video going over what we basically already know about there being four kingdoms, but this time Menagerie gets a mention too, third-class citizen that it is.

So, Vale, at the east end of the continent of Sanus, in the middle of most maps. Its survival long enough to be noteworthy is, like most real-world examples, mostly down to good geography: mountains on one side to keep ground-based threats manageable, shallow waters on the other to cramp the style of serious water-based threats.

Also some outlying coastal towns. And Patch, an island that might actually qualify as small; "Nice place to raise a family," says Qrow, speaking from somebody else's experience. Any attempts to expand inland have been ruthlessly knocked off by Grimm. And now so has Beacon Academy, so Vale's a bit worse off than it has been for quite some time. "Everyone's a little more worried these days. And they should be." I see we're back to ominous endings.



WR4.2 Mistral


Qrow audibly takes a drink before settling in to talk about Mistral, on the continent on Anima, east of Sanus. Is it just me, or does Anima look like the outline of that Geist from V04C01?

That "lake" has got to be twice the size of the entire island of Vytal, which, I say again, is not small.

Mistral controls (or 'controls') more territory than any other Kingdom, meaning it's full of different ecosystems and lifestyles (by which we now know he means bandits). It also has the farthest-reaching black market, and I just know the upper classes are not as removed from that as they pretend to be. The common thread, says Qrow, is the Mistrali attachment to proper respect for the land.

Yes Qrow, it's full of bandits and suchlike.



WR4.3 Atlas


Thumbnail why!

In the beginning, there was Mantle, founded by those crazy enough to go to the continent of Solitas up north. The freezing climate bolstered their defences against Grimm, and incentivised them to solve problems with technology. After the Great War, the renamed and reopened Atlas Academy became the focal point of pretty much all development, economic and otherwise, to the point that not only did the place turn halfway into a military dictatorship when the military moved most of its facilities there, the area around it usurped Mantle as capital and namesake of the Kingdom. This was not fun for Mantle.



WR4.4 Vacuo


The west end of Sanus is much less enticing than the east end, but it wasn't always so - there were reasons people lived there. Qrow now falls hard into the 'hard times → strong men → good times → weak men → hard times' fallacy to try to explain how things went downhill for them, but it cannot be disputed that things went downhill as other powers subjugated them and preyed on their resources. By postwar, when Vacuo was incorporated in its current form, it looked economically like Nauru and politically even more of a hole in the ground. But they're still around, and they have short shrift for armchair analysts who reckon they're doing it wrong - come down here and do it better if you think you're so tough. (And if you survive, you're forgiven.)

Ozpin would say that the Four Kingdoms represent the possibilities from human (and faunus, everybody forgets about them) unity. Qrow reckons Ozpin's optimism is even more sorely needed now that Ozpin's not around any more. Well, good news, after a while...
 
World of Remnant [4/4]

WR4.5 Between Kingdoms


So what else is out there?

Grimm, mostly. (Qrow catches his unconscious sexism.) Try not to bite off more than you can chew.

But also a bunch of small towns, populated by folks who'd rather not deal with big-city life or big-city problems. Survival rates are rather like small businesses: merciless, capable of razing even the best-prepared endeavour if it's unlucky. Sometimes it's Grimm, sometimes it's bandits. Bandits tend to have strong temporal correlations with Grimm, and you'll be absolutely shocked to learn that Qrow doesn't like bandits much.

Apart from towns, it's just, well, terrain. Most of it's been mapped, but some places haven't let any explorers back out yet - including wherever it is Salem lives.



WR4.6 Faunus


"Y'know, most of us spend a lot of time talking about mankind vs Grimm. But technically, there is a third party in the mix."
And that attitude, Qrow, is the root of why there keeps being violence about it. Think some more about which side faunus are closer to.

Faunus look, at first glance, just like humans, but also have one trait that could best be described as resembling an animal species. Which trait this is varies wildly between individuals. Qrow called them a separate species earlier, displaying his total lack of any sensible biology education: they interbreed just fine with humans, which makes it really difficult to argue they're a separate species - more likely humans and faunus are subspecies, with humans as the nominotypical subspecies for historical reasons.

If both parents have the same faunus trait, it'll breed true. If the parents have differing traits, it's an absolute mystery what trait the child might have, but the implication is they definitely will be faunus. Two human parents will obviously produce a human child, so the remaining mystery is what happens in case of cross-subspecies interbreeding. My guess is it's a coin flip whether the child is faunus or human, but I just don't have enough information to say whether the human parent counts as same-trait or different-trait for the purposes of deciding a faunus child's trait.

Enough biology, on to history. As with everything humans didn't quite understand, they feared faunus. In the words of a wise YTP: Fear leads to anger; anger leads to hate; hate leads to suffering; suffering leads to fear. Fast-forward a lot of that cycle (mostly felt by humans, except the suffering, which was mostly felt by faunus), and inter-sub-species relations hadn't broken down only because that would imply they'd ever existed; certainly it looked like one or the other (probably humans) would drive its opposite number to extinction.

It was the Grimm that planted the seed, descending upon a village on Sanus whose name has been lost to history, and would have been lost a lot earlier had it not been for an outbreak of inter-sub-species cooperation in the face of certain death. As everybody here should know, that was the first step on an extremely long journey that remains very incomplete and a constant struggle. The next big step fell out of the Great War, and was arguably a step back: they were graciously given full citizenship, and 'graciously' 'given' the continent of Menagerie. This was probably also a strategic mistake in that it put most faunus ideological thinkers in the same place, where they could think together without interruption by flaky communications; with mistreatment continuing to some extent everywhere else, the White Fang was really only a matter of time.



WR4.7 Schnee Dust Company


Imagine your company being so important it gets listed in the same breath as the Kingdoms. As a historian (or Qrow) might tell you, this is not great for anyone other than their beneficiaries.

As you know, everything uses Dust. And these days the SDC has a practical-if-not-total monopoly on Dust and Dust products. So how did this start?

Just after the Great War, Mantle (soon to be Atlas) was eager to continue its economic development, but had nearly depleted the accessible resources of Solitas. Enter Nicholas Schnee, son of a Dust miner, and certified hard worker and lucky bastard, who bet everything - his life, his inheritance, his reputation, his entire life's work to that point - on finding a new Dust deposit on Solitas, and pulled it off. Then he did it some more, personally running multiple expeditions to find and tap new deposits all over the known landmasses of Remnant.

The Schnee name became a byword for quality. Unfortunately for Nicholas, he had to retire quite early due to the cumulative health strains of Dust mining and expeditionary tasks. Enter his son-in-law Jacques Schnee (né Gelé), who cunningly (or conningly?) succeeded him in the big chair and sold its soul to the invisible hand of the market. We've met him, we know him, as much as we might like not to. The Schnee name is a byword for different things now.



WR4.8 The Great War


The longest episode of all, fittingly for the last one. Welcome Salem and Ozpin back to the thumbnail.

The empire of Mistral had settled all of Anima that could safely be settled, with the aid of trading partner and ally Mantle. Everything was going fine until it wasn't: something went strange in Mantle, leading to the place banning all self-expression in the name of not attracting Grimm. Mistral - a very artistic place - followed suit; but only in its periphery - the imperial core continued to do what it pleased, because it could, h*ck you. Vale had a lot of problems with the Mantle-Mistral alliance, but this was a big one for the pile.

The pile grew larger when Mistral and Vale both attempted to settle the north-east coast of Sanus. The king of Vale did everything possible to avoid starting a war, but the situation on the ground cared not for his wishes. It will forever remain unknown who shot first, but before long everybody was shooting: Mantle honoured their alliance with Mistral, and then Vacuo piled in on Vale's side on the time-honoured logic of 'first they came for Vale (while giving us domineering looks)...'.

The thing about war is that everybody's best soldiers are busy shooting at each other. They could temporarily suspend that if (when) the Grimm came for them; but those left behind, frequently on rations and in misery, had nobody to call on. Civilisation on Remnant has still not returned to its prewar extent.

After most of a decade of war across Remnant, the Mantle-Mistral alliance went in full strength to Vacuo to cut off the Vale-Vacuo alliance's dominant source of Dust for the war effort. Unfortunately for them, Vale saw this coming and sprang to Vacuo's defence, the king of Vale personally leading his kingdom's forces to victory. Unfortunately for everyone, this of course drew in approximately eleventy zillion Grimm. Mantle and Mistral got the worst of it, but it could not be said that Vacuo got out of the whole thing unscathed.

If the king of Vale had been a slightly different person, the other Kingdoms would then all have fallen under vassalage at best, personal union at worst. But he wasn't, so instead the war ended in the Vytal treaty, the creation of the four academies, and the end of direct monarchy globally.

Qrow gets one more ominous trailing remark in.
 
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Apart from towns, it's just, well, terrain. Most of it's been mapped, but some places haven't let any explorers back out yet - including wherever it is Salem lives.
At the point where I quit watching, that location was unrevealed, but my money has always been on the big dragon looking continent on the upper left of the map. You know, the one that's largely colored an ominous black.
 
More concerningly, the quorum of primary relays is four, the total number in existence: lose one, and the whole system goes with it. Which is great for keeping any of them from thinking they're hot stuff, but, well, what could possibly go wrong?

(Here I was thinking that Atlas, Mistral, and Vacuo could still talk to each other post-V3.
I forgot that inter-continental comms were out worldwide too, honestly. Knew the towers talked to one another, but figured they still acted as relays to allow chatting to any other towers... just not Vale because the place got destroyed.
The next big step fell out of the Great War, and was arguably a step back: they were graciously given full citizenship, and 'graciously' 'given' the continent of Menagerie. This was probably also a strategic mistake in that it put most faunus ideological thinkers in the same place, where they could think together without interruption by flaky communications; with mistreatment continuing to some extent everywhere else, the White Fang was really only a matter of time.
Huh, never thought of things like that. Funny how banishing your problems ended up causing new ones, for the humans of Remnant.
If the king of Vale had been a slightly different person, the other Kingdoms would then all have fallen under vassalage at best, personal union at worst. But he wasn't, so instead the war ended in the Vytal treaty, the creation of the four academies, and the end of direct monarchy globally.
We'd get quite the different show from that, thinking on things. Wonder if the world would be better united vs the Grimm, with everyone else a vassel state under Vale?
 
At the point where I quit watching, that location was unrevealed, but my money has always been on the big dragon looking continent on the upper left of the map. You know, the one that's largely colored an ominous black.
I rate it Plausible. Would also explain why there was never a Kingdom or even a notable settlement depicted on the map there.

I forgot that inter-continental comms were out worldwide too, honestly. Knew the towers talked to one another, but figured they still acted as relays to allow chatting to any other towers... just not Vale because the place got destroyed.
Look, I thought that too, but apparently the one time Atlas should have been militarily hyperefficient was the time they let politics into the design of their great gift to the world...

Huh, never thought of things like that. Funny how banishing your problems ended up causing new ones, for the humans of Remnant.
Since when have sealed problems in a can ever got out? - Vytal conference, probably

We'd get quite the different show from that, thinking on things. Wonder if the world would be better united vs the Grimm, with everyone else a vassel state under Vale?
That sounds like throwing a dart at the terrible fanfic dartboard, honestly. I've seen enough descriptions that amount to "the show but writing an autocratic monarchy one-handed".

...Stop feeding my plot bunnies! There are no guarantees the results won't also be terrible!
 
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I did not need that mental image, well played!
I didn't need any of the mental images surrounding the Nuckelavee, and so I perpetuate the cycle of mental-image abuse.

As for the term itself, it's found in the moderator's lexicon to describe authors who seem weirdly attached to specific usually-problematic aspects of the content they're writing. But you probably figured that out.
 
If both parents have the same faunus trait, it'll breed true. If the parents have differing traits, it's an absolute mystery what trait the child might have, but the implication is they definitely will be faunus. Two human parents will obviously produce a human child, so the remaining mystery is what happens in case of cross-subspecies interbreeding. My guess is it's a coin flip whether the child is faunus or human, but I just don't have enough information to say whether the human parent counts as same-trait or different-trait for the purposes of deciding a faunus child's trait.

Double checking, Qrow says that a faunus and human "typically" results in a baby faunus of the parent faunus's phenotype. That implies some exceptions, but it is hard to say if the exception is on the faunus trait or on the coming out human part. I think the fans have largely taken it to heart that a Faunus/Human pairing always results in a faunus, but that might have changed while I wasn't looking.

Enter his son-in-law Jacques Schnee (né Gelé), who cunningly (or conningly?) succeeded him in the big chair and sold its soul to the invisible hand of the market.

Ok so this is one of those things where we know the answer, but irrc it doesn't come from the show itself. So would you like to know?
 
Nice thumbnail, good thing I wasn't here before V3 ended.
Someone changed the thumbnails from something that fit the style of the shorts better a while ago. It wasn't a smart decision.
If Salem wasn't trying to burn down Remnant, the SDC would have done it by making everyone dependent on Dust and then being real surprised when peak Dust hit.
That was something that people were speculating about for a while early in the fandom. Then we found out there was a much more immediate issue.
"And in the end, killing is all that matters." Salem, why are you like this.
An explanation that is as happy as Volume 3 comes soon enough.
"Everyone's a little more worried these days. And they should be." I see we're back to ominous endings.
Qrow's probably depressed, ominous is to be expected.
Qrow now falls hard into the 'hard times → strong men → good times → weak men → hard times' fallacy to try to explain how things went downhill for them, but it cannot be disputed that things went downhill as other powers subjugated them and preyed on their resources.
He was raised by bandits, that leaves a mark even when you try to leave it behind.
Faunus look, at first glance, just like humans, but also have one trait that could best be described as resembling an animal species. Which trait this is varies wildly between individuals. Qrow called them a separate species earlier, displaying his total lack of any sensible biology education: they interbreed just fine with humans, which makes it really difficult to argue they're a separate species - more likely humans and faunus are subspecies, with humans as the nominotypical subspecies for historical reasons.

If both parents have the same faunus trait, it'll breed true. If the parents have differing traits, it's an absolute mystery what trait the child might have, but the implication is they definitely will be faunus. Two human parents will obviously produce a human child, so the remaining mystery is what happens in case of cross-subspecies interbreeding. My guess is it's a coin flip whether the child is faunus or human, but I just don't have enough information to say whether the human parent counts as same-trait or different-trait for the purposes of deciding a faunus child's trait.
Humans are animals, so what are the odds that "humans" in Remnant are just faunus with the human animal traits breeding true?
I forgot that inter-continental comms were out worldwide too, honestly. Knew the towers talked to one another, but figured they still acted as relays to allow chatting to any other towers... just not Vale because the place got destroyed.
Scrolls can still connect to anyone locally using the local towers, just not out of range of said local stuff.
Ok so this is one of those things where we know the answer, but irrc it doesn't come from the show itself. So would you like to know?
I think more details that let us fill in the negative space of the explanation come in this volume. Ice Queendom fills in a little bit more though.
 
I think more details that let us fill in the negative space of the explanation come in this volume. Ice Queendom fills in a little bit more though.

Ice Queendom does a bit more yea, but for the life of me I cannot remember; Where Do we learn that tidbit about how Jacques ended up going all mask off on Weiss's tenth birthday?
 
V05C02 Dread in the Air

V05C02 Dread in the Air


Team RNJR's mood when we first see them in the titles is wildly discordant to the lyrics at that point. Also the subtitles remain desynced and it's getting on my nerves. Thanks Qrow's passive Semblance!

Watts pays a visit to Lionheart. "Are we ready?" he asks. A side door in Lionheart's office leads to a tunnel which they now traverse. Waiting in a chamber at the end is a balloon-Grimm, which now functions as a two-way telephone to Salem.

Lionheart says he does have a report to make, but Watts basically hijacks the call to marvel at the tech.

Cinder has found her voice again. Too bad about, well, being Cinder.

Anyway, Lionheart tells Salem they've found the Spring Maiden. Salem reflexively credits Watts, who disclaims it in favour of "a little birdie told us", i.e. Qrow. Yes Cinder, Ruby is with him. Yes Salem, Spring has been picked up by Raven's Edgevassals; yes, their location is known.

Lionheart suggests to Salem that time is of the essence, as Qrow is on the warpath. (This opens the possibility that he [Lionheart] was lying entirely about needing weeks to placate the Mistral council.) Salem does not take kindly to being suggested to and has the Grimm strangle him a little with one of its tentacles (arrow-tipped, explaining that one shot in the title sequence), as a warning. Okay, strangle him a lot, nearly to unconsciousness. Along the way she comments that when they first met, Lionheart was incredibly scared, officially confirming the 'cowardly lion' joke.

Salem orders Cinder and Shadows to link up with Watts and go 'convince' Spring to come with them to unlock the Haven relic vault, then afterwards tell Hazel to tell the White Fang that it's open season on Haven. She then redirects Watts to procure Tyrian a new tail: the means of procurement is left unknown, but either way I'm disappointed that he might sting again. Yes Watts, Ruby did it. (This makes Cinder so angry she loses most of her voice again.) Salem out.

Off the phone, Salem grants Cinder permission to speak freely. Cinder is filled with rage at Ruby's continued survival, and indignant at why they're all skulking when they could be sweeping their enemies before them. Salem reminds her of the usefulness of pawns, especially those 'borrowed' from others - work smarter, not harder - and implies that the Eye Beams of Doom are concerning to even her (Salem), before asking her (Cinder) to send Tyrian for "a word".

I wonder where Salem gets all those candles.



In the skies above outer Mistral, Weiss' ride flies through a thicket of Minecraft-style floating islands above the lake, courtesy of Gravity Dust. The pilot is hoping that the Grimm that often lurk there will be busy harassing the airship known to be in distress. Right on cue, an out-of-control airship passes within literally paint-scratching distance of them on its way to its doom on the face of a floating island. Fun fact: In IRL aviation, the minimum separation between aircraft in the same thousand-foot altitude band is a nautical mile (1 852 m, 6 076 ft). Two aircraft passing within a quarter of a nautical mile (463 m, 1 519 ft) in the same band are defined to have encountered a reportable near-miss of a mid-air collision. If they get within about 5 m as here, there will be very stern words from the safety regulators (as soon as they finish thanking their lucky stars that nobody died).

(I was planning a full Tangentially Related Storytime about mid-air collisions, but it just didn't want to be written. While researching, I discovered that Rooster Teeth have [had?] a podcast about air safety incidents. Before you ask, I absolutely do not have time to listen to it, as much as it sounds like the kind of podcast I'd like if I was into podcasts.)

A second airship careens into view, pursued by a swarm of what could best be described as Grimm wasps, but roughly person-sized, which are six words that don't go well together. The "Lancers" (as we will soon learn their names) have reusable projectile stingers attached by tethers, which they use to collectively weigh down and immobilise the second airship before another Lancer dive-bombs it, destroying it instantly.

Now they've all seen Weiss' ride. The pilot directs Weiss to prepare for evasive manoeuvres, only to find her already in the hold raiding a Dust crate to restock her weapon. Evasive manoeuvres are still necessary due to the swarm after them, and also because it looks really cool.

As the swarm starts firing stingers, Weiss Glyphs herself to the deck and has the rear ramp opened. She first fires a wind-wave which very slightly knocks back the swarm, giving her some room away from the stingers, before switching to miniature fire-Dust fireballs that they mostly trivially dodge. A firewave would probably have been a better choice there. She then switches to what I think are miniature ice-Dust bullets, and has a better hit rate with them, but doesn't thin the swarm fast enough.

Now the stingers are starting to hook them. The pilot's response is to play chicken with them and an oncoming island. This is actually a better plan in this context than it usually is, because the Lancers latched on to the plane's roof are physically attached by their stingers; the sudden dive by which the plane narrowly evade the island also whiplashes the Lancers on the roof onto the face of said island, fatally.

Weiss and the pilot now independently think of flying through an extremely narrow passage between two islands, where Weiss makes it rain rocks just behind them to take out the other pursuing Lancers. Unfortunately, making the rockfall woke up a Queen Lancer, which I'm guessing is worse news. Yep, it's the size of the entire plane and has a Hydralisk-style projectile attack. Weiss throws the entire, explosive, contents of the cargo hold at it and that just makes it angry!

And here come the lyrics!

As they desperately dodge and weave for the lake's shore, Weiss summons Trailer Armour, and has them climb so she can drop it out the back at the Queen Lancer. (Oh hey, it's the song she sang in V04C06.) I'm not sure why that was necessary, except possibly conservation of momentum, because she then shows off effectively teleporting it through more summoning glyphs to make repeated passes at the Queen Lancer, slashing with its giant sword. After several passes, it achieves a mutual kill.

The only remaining problem (aside from having lost all the cargo) is that during its last moments the Queen Lancer fired its stinger, which ricocheted off Trailer Armour and damaged the starboard wing, incidentally taking out all their thrust on that side. Weiss applies plane-sized slowdown glyphs as best she can, but that's not very much in the face of a decent-sized plane, and it's still going fairly fast when it impacts the shore on top of the camera.



Cut to the actual not-making-this-up throne room of the White Fang, where Sienna Khan is informing Adam "Cancer" Taurus in no uncertain terms that he's not going to be leading any kind of glorious attack on Haven, especially given how the glorious attack on Beacon turned out (coughs badly). If I read between the lines here, I think Khan also thinks Adam is cancer but has political obstacles to getting rid of him.

Make no mistake, Sienna Khan is just as violent and racist as Adam. She's just much smarter about where to apply that violence. Low bar, but she still pole-vaults it. Thanks to Adam's short-sightedness, she observes, the CCTS is destroyed and everybody hates the White Fang for doing it. And what have they accomplished? The probably-empty gratitude of some mysterious random humans.

Well feel free to dispel some mystery, says Adam, and activates his trap card: Hazel. Everyone other than the two of them is aghast at this breach of the throne room's secrecy, which Khan calls out as a hanging offence, suggesting that Hazel had best make his point very quickly and very respectfully.

Hazel starts by arguing that Khan doesn't have to like him to gets the results she wants, to which Khan suggests that neither Hazel nor Adam have any idea what she actually wants, which is certainly not to start an unwinnable war. Ah, says Adam, but they can win and they will win, stalking up towards the throne dais as he starts spouting outright faunus-supremacist rhetoric to go with the implied support of Hazel's backer.

Khan remains unimpressed and orders them both taken away for the day. None of the guards answer her orders. Adam reveals that he's actually here for a coup, waving in more guards from the entrance. Apparently he didn't tell Hazel this part of the plan, because Hazel's surprised. Even more guards enter from side entrances and point guns at Khan.

Khan explains to Adam that she's not going to go quietly, and gets stabbed for her trouble. Adam proclaims that Khan was murdered by a human Hunter. If I were Hazel, a human, I'd be mentally reviewing my escape plan.

Bye Sienna. Did you even get as much screen time as Tukson? Or Amber?

Hazel is really not happy about Adam altering the plan. "Nobody needed to die today," he says on his way out, calling back to earlier this scene when he said the same in present tense. "I disagree," says Adam "Cancer" Taurus, lounging on the throne.



At the lakeside crash site, Weiss got thrown clear in the impact. She doesn't look badly hurt, presumably due to Aura, but now awakens to find that two armed bandits have just found her. She pleads for help, which is a bit counterproductive; cue Raven to wander in, declare Weiss "the jackpot", and knock her out by boot to the head.



Next time: Assorted antisocial behaviour.
 
Bye Sienna. Did you even get as much screen time as Tukson? Or Amber?

A common agreement is that Sienna should have been introduced earlier, either in V4 Menagarie at the least, or even news broadcasts in the earlier volumes, to help establish better that there was a difference between the Fang as it was now, and the Fang as Adam wants it to be. But, well, that's the story of RWBY right there, isn't it?
 
Sienna Khan's two minutes of screen time was absolutely a waste of a great character design and Laura Bailey as a voice actor.
 
Watts pays a visit to Lionheart. "Are we ready?" he asks. A side door in Lionheart's office leads to a tunnel which they now traverse. Waiting in a chamber at the end is a balloon-Grimm, which now functions as a two-way telephone to Salem.
The reveal that they're actually crystal ball Grimm.

I wonder where Salem gets all those candles.
There's a fan theory they're donated by Grimm cults.
 
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