It's a Girl's World -- And Lilly wants Adventure

[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

We always liked Lilly a lot more than we liked the complexity of the mechanics. And while we like the worldbuilding... we like Lilly more, so if we have to choose between giving up the extreme detail of the 'background maintenance' of the world, and giving up Lilly, we give up the detail.
 
[X] [YoN] I'm following you around anyways so whatever it is you plan on doing next I might as well be there for it.

I mean you update faster than Avalanche and both quests are of quality so even if you take a while for updates I'd still read it.
 
[x] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

I'm all in for Lilly Quest
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

Id hit X a million times here. This is probably my favorite quest on the site. I totally get it though, the mechanics are incredibly complex and like the amount of upkeep is obviously crazy
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

As much as I adore the puzzle elements, it's the setting that's really taken me in. I'm okay with the mechanics being heavily simplified--or even outright removed--if it means this story doesn't just die on the vine right on the cusp of actually getting some answers.

That's why I got so upset over it, I understand if a story can't continue because it was too ambitious, what got me so upset was exactly how it was stepped down.
 
Gosh guys, I'm a little blown away by everyone's reaction. I do still enjoy writing this story, it's not like it would be hard to keep chipping away at it piece by piece, I just personally felt like I was going to start missing things and excluding key details as the story continued to grow simply because I didn't have enough time to keep on top of remembering everything and keeping all the notes (so many notes) well sorted. I genuinely didn't expect people to be so committed to keeping it going, especially if that involved altering some story details.

But...

I guess I could continue, if people are willing to accept that my speed of writing isn't ever really going to pick back up to the early days again. And down the line I will occasionally make continuity blunders that need rewrites to fix. (Thankfully all writers have that Concordance power)

Is that something people would be up for?

Yay or Nay: Should the story continue?
[ ] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.
[ ] [YoN] Nay. We'd rather you come up with something new that wouldn't have those potential problems.

[ X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

Obviously. I don't care if it takes you a decade.
 
[X] [YoN] Nay. We'd rather you come up with something new that wouldn't have those potential problems.
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

I liked reading Lilly's story, so, if you think you can continue writing it, I'd love to read it :D
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

Lilly is lovely and evolved Evie is great and this setting is terrific.

In both senses of the word.
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

Lilly and her Want for Adventure is compelling beyond the finer mechanical points or adhering to technical perfection.

I will wait longer than Rachel McAdams waited for Ryan Gosling in The Notebook, if that is what it takes.
 
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I guess I could continue, if people are willing to accept that my speed of writing isn't ever really going to pick back up to the early days again. And down the line I will occasionally make continuity blunders that need rewrites to fix.

Personally I'd be thrilled to continue reading this story, if you still enjoy writing it and aren't feeling pressured.

But if the story is too much, it's too much.As long as the above conditions are filled...

[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

With your level of skill, I highly doubt that any mistakes made would be egregious enough to especially affect the enjoyment of 99% of readers. I'll also ditto what others said about character and story vs mechanics and puzzles. With that said and done, the only important question remaining is if you yourself want to continue writing it. And apparently you do, which makes this vote simple.
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing

This has honestly been one of the most entertaining and unique quests I've seen, I was super sad to see it gone. Even if it's not as fast on the updates I'd be very happy to see it continue!
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

[X] [YoN] Nay. We'd rather you come up with something new that wouldn't have those potential problems.
I guess I could continue, if people are willing to accept that my speed of writing isn't ever really going to pick back up to the early days again. And down the line I will occasionally make continuity blunders that need rewrites to fix. (Thankfully all writers have that Concordance power)
I would say…write what you feel happy doing, and to not hold yourself to unreasonable expectations. Even with all that you've already done, which is apparently on top of being super busy irl, A Girl's World is incredibly done. I feel safe in saying that this story, and your brand of quests and systems, are truly unique. I can't know for certain how some of the most popular quests are run, but it's like you've created this entire world and thrown us into it. One that has an incredibly detailed history, an expansive lore, and functional system. Something that you seemingly made from the ground up. Something that I would think has taken up a lot of your personal time, even before you decided to turn it into a quest and share it with people.

I don't think the fear of making blunders should keep you from having fun and fully realizing this. Part of me feels that you would be the one who would notice serious issues before anyone else, and probably beat yourself up over it unnecessarily. But that's the thing, is that good for you?

I want you to enjoy writing. To have fun with these stories and this quest. So I don't like the idea of you forcing yourself through discomfort, frustration, and irritation, all to finish this story. I feel like that's how resentment is built up, which could lead to some serious burnout.

But…is all of that because you're holding yourself to an unreasonable standard? I apologize if I'm speaking out of turn, but I don't know how else I could really communicate this. I don't know you, but I feel like this is the best advice I can really give with what I know.
 
[X] [YoN] Nay. We'd rather you come up with something new that wouldn't have those potential problems.
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

Good quests that really grip (and keep going, even if slowly) can be hard to find. That said, I do agree that you shouldn't feel super pressured; the point of a quest, for both QM and players, is to have fun and tell interesting stories, so if you're not enjoying it you don't have to feel obligated to keep it up just because we're needy.

If too many errors crop up, just blame them on the Maw. I hear it's a jerk that breaks things. One advantage of having a story that has these weird metareality things that appear to be going on like this one does is that you actually have in-context explanations for things going horribly wrong or breaking continuity.

But I'm certainly still interested in how things are going... it seems like Lilly is actually getting more Maw-like, what with how she's decribed as devouring the negative thoughts, and how her different sources are integrating. From the glimpse of the Command, I think that Maw might actually be what you get when you combine all the sources. Hopefully Lilly is better at holding on to sanity than whoever became the first Maw. Unless the Maw is a possible future-Lilly and that's why its so invested in her...
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

I'm in it for the long haul if you are. Let's do this!

Reactions to the Last Chapter
  • "{Riemannian Geometer} will likely never be even close to powerful enough to truly understand what lays beyond." Oh, Slyvena, you and your jokes.
  • {Oaken Core}: I'm about to hit you with a fire hose of Essence, hold still.
  • Max Grasp and Sync is a HELL of a drug.
  • If treating Yolun's Lycanthropy was like slowly pruning back a malicious thornbush, then removing the Command-Node was more like full-blown chemotherapy: flooding the body far beyond its natural limits in the hope that the disease dies first.
  • I have think that, by this point, if Lilly manages to get her hands on an opponent, she wins. All your fancy tricks don't matter much when a girl can make your organs conk out by blasting your veins with Essence.
  • ...Uh oh, Lilly, getting a little Mind-statey here. Making assessments about fighting the Watch, viewing your family's trauma as "obstacles". The girl needs, like, six hours to sit down and cry, and she's just not getting it.
  • My previous omake had been worried about investigations, but in this case it's less people looking for Valerie and more your neighbors asking What The Hell!?
  • When I read that the "stay or go" decision had been moved up to the next few days, my knee-jerk reaction was "The universe is conspiring to keep Lilly from learning how to read."
  • Glad to hear Captain Martin's willing to hold off for asking for Valerie's head right away...well, her living one, at least.
  • Natural 100 (+10 for family matters) = Full-Sentences Evie! ...Oh, I've got an omake to write about this.
  • Evie: "Wait, Aurora actually chose to help me? If that's not a miracle, nothing is."
  • Oh, Myah, you didn't sign up for this, huh? Glad that you're still willing to gift a bonus to Lilly even after...everything.
 
[X] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.

this is actually so great wtf???

In all honesty, I am kinda disappointed we won't get to know all those spicy plot details, but I'm glad that you might be willing to continue the story. This world as a whole is so fun, I don't care how long it takes.
 
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[x] [YoN] Yay. We want to hear the rest of Lilly's story. Even if it gets slow and has occasional errors that need fixing.
And down the line I will occasionally make continuity blunders that need rewrites to fix. (Thankfully all writers have that Concordance power)
You could make a thousand blunders and only you would notice them. The quest is probably more complex than it needs to be, readers don't see behind the scenes. I think that it doesn't have to be meticulously accurate there.
Very little of the bigger world is shown, you could rewrite it a dozen different ways and none the readers would notice. Or at least I'd never notice it.
I believe most of the time vague mentions can feel like they are super complex, even tho they are simple. Tho you're making it sound you've got both, a complex system with a thousand moving parts, which you've got vague mentions towards. I feel like very few authors write like that. I feel like most authors give vague mentions and only flesh those out once it becomes relevant to the story.

Tho I've not written a single story or quest. So my words should be taken with a saltshaker.
 
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