CASE: THE WEB OF TREASON MONTH 9
- Location
- Somewhere over the rainbow
Random Event Roll: 10
The Beasts of Autumn
While Ophelia - Oskaria is able to cut apart the fell beasts that emerged just outside the capital, all across the country fiefs are retreating to their castles as these mighty beasts emerge all over the lands. They possess the savagery of boars, the cunning of wolves, and the speed of horses. Worse, some of them appear to be able to conjure fire from their maws, and rumor has it than some are even lead by giants of wood and stone.
Merchant trade grinds to a halt, as the beasts prey on any caravan unwise enough to brave the empty roads without escort. Mercenary and militia levies are hastily paid and armed in order to protect the all-important grain merchants, and those self-same merchants join in vast convoys to better protect themselves - albeit at the risk of slowing down the grain shipments massively.
Most important of them all, however, is the empowerment of adventurers. All across the land, the local compacts circle the wagons with as many adventurers as possible. Anybody who seems like they can swing a sword or fire a musket is empowered by the spirits, the levies and mercenaries blessed with power aplenty. If the beasts are nature making its own displeasure known, then the people and the spirits of Oskaria make their own intention to live clear. It is a new age of monsters, but it is also a new age of heroes.
And in the capital, none are more famous than the Maiden of Light.
Ophelia.
Diplomacy
The Presses
DC: 22. Roll: 20 + 2 + 0.4 = 22.4 - 5 (The Beasts of Autumn) + 10 (The Maiden of Light) = 27.4
Diplomacy
The Guildmasters
DC: 25. Roll: 20 + 2 + 1 + 4.1 = 27.1 - 5 (The Beasts of Autumn) + 10 (The Maiden of Light) = 32.1
Diplomacy
The High Clergy
DC: 24. Roll: 20 + 2 + 1 + 9.7 = 32.7 - 10 (The Beasts of Autumn) + 5 (The Maiden of Light) = 27.7
Diplomacy
The Streets
DC: 25. Roll: 18 + 2 + 1 + 3.8 = 24.8 - 8 (The Beasts of Autumn) + 15 (The Maiden of Light) = 31.8
Learning
Metal Stockpiles
ACTION MODIFIED BY THE MAIDEN OF LIGHT
PIety
The Local Spirits
DC: 27. Roll: 25 + 2 + 4.5 = 31.5 + 5 (The Beasts of Autumn) + 5 (The Maiden of Light) = 41.5
The Maiden of Light
Ophelia's radiance seemingly outshines the sun as her will reshapes the whole city. Every day when she emerges, mobs of people crowd around her, begging to touch her, to bless her, to see her. Before her the Regent of the King bows in reverent supplication just as the lowliest of the beggars, and the spirits are no different. The spirits of the houses, of the markets, and of the walls bless her with boundless fortitude and wisdom and swiftness, and she puts it to use - everywhere in the capital seems to have been visited by her, and no one can recall whether she ever sleeps. It should go without saying that none dare demand she pay for food or lodgings, and upon hearing that your group is with them, none dare slight her by slighting you in any way.
So when she asks where the armaments of the city are, the arsenals and the hidden arsenals and the last resorts of the houses, people overturn every floorboard to find them. Houses compete for her favor by revealing stockpiles of weaponry to resist these Beasts of Autumn, as the artisans of the streets turn from crafting chairs to crafting spears in endless endless toil. Even candle wax runs short in the city as everyone works longer and harder than anyone thought possible, guild masters going to their artisans to sheepishly follow through on their promises only to find that the artisans have put their wildly exaggerated claims to shame with their actual production. When she calls for heroes to join the militia, hordes of eager young men and women pour into the service, emboldened by her praise and driven forward by their comrades-in-arms.
Stewardship
Reply and Riposte
ACTION MODIFIED BY THE MAIDEN OF LIGHT
Intrigue
Screw the Conspiracy
ACTION MODIFIED BY THE MAIDEN OF LIGHT
Then she makes another announcement.
Publicly, she states that she knows of traitors to the state, of those who would have weakened the city and country for their own personal gain - but because she is bound by law and by custom, she will investigate them fully. The newly raised militia gets up in arms, followed by shortly by an angry mob grabbing torches and whatever else they can get their hands on to bring justice at Ophelia's behest.
She looks once at the growing mob and pays them no heed as she marches straight to Duke Lebeau's house and asks point-blank whether he has spoken with foreign nobles about betraying the country. Duke Lebeau, only half-dressed for the day, takes one look at the mob clamoring outside for his head and loudly proclaims that despite others tempting him to do so, he has always stayed loyal to the kingdom, swear on his honor. Ophelia merely raises an eyebrow and asks for names, and a proof of their loyalty. They hasten to name everyone and anyone they can plausibly finger as conspirators, and order their servants to give great sums to the treasury, in the name of the Maiden in White.
By the month's end, she has repeated this process nearly nightly, and ends up with the interrogated nobility all claiming to her face and the mob outside that they have always been loyal to the kingdom, and that the real traitors are outside towards the western provinces, or perhaps ringing the city of Vlona, or maybe even those perfidious City Guardsmen from Merridge.
By the end of the month, all of the Merridge City Guard held as prisoners has spontaneously committed "suicide", as their corpses are found more bruised mangled pieces of flesh rather than bodies.
The look on the mob's faces frightens you.
Almost as much as the cold red eyes of Ophelia.
+5 Cash Flow.
Martial
New Contracts
DC: 20. Roll: 19 + 3.2 + 2 + 0.5 = 24.7 - 10 (The Beasts of Autumn) = 14.7
The Beasts of Autumn understandably dry up the other sources of mercenaries - all of them hired out, some at Ophelia's insistence, to defend the grain shipments or guarding the walls. However, this is no great loss when, well, the Maiden of Light is right there.
Event Chain 2A [20/20] [2/30]
Event Chain 2B [4/10]
Event Chain 2C [5/5] [0/5] [3/5]
Remaining Budget: 350
As the end of the month nears, Ophelia sighs. The frown never seems to have left her face all throughout the month, as she readies her things and tells the people to take heart, for she will be investigating the traitors in more depth with your group - and although she appreciates their patriotic fervor, it would be best for them to move as swiftly as possible, and the heroes of the city are needed to defend the city from the Beasts of Autumn. Somehow this turns into the Merchant Guild promising you their best horses, with the Regent of the King eagerly agreeing to loan the royal messengers' horses for these exceptional circumstances.
Which leaves only the question of where your destination is.
[] West, to the port city of Cille.
If there is a city on the western provinces whose loyalty must be assured, the city of Cille is a good fit. At the mouth of the Bythnia, this is one of the great stops between Etrellan and Oskarian trade, and is as wealthy to boot.
[] West, to the principalities along the Bythnia.
On the other hand, the loyalties of the Bythnian river principalities are the ones most frequently fingered, and the ones most in doubt. Perhaps it would be wisest to go here.
[] Northeast, to Lake Vlona
On the other hand, you have heard rumors of the foreign nobles gathering in Lake Vlona - perhaps it would be best to go there and seek to investigate them there.
The Beasts of Autumn
While Ophelia - Oskaria is able to cut apart the fell beasts that emerged just outside the capital, all across the country fiefs are retreating to their castles as these mighty beasts emerge all over the lands. They possess the savagery of boars, the cunning of wolves, and the speed of horses. Worse, some of them appear to be able to conjure fire from their maws, and rumor has it than some are even lead by giants of wood and stone.
Merchant trade grinds to a halt, as the beasts prey on any caravan unwise enough to brave the empty roads without escort. Mercenary and militia levies are hastily paid and armed in order to protect the all-important grain merchants, and those self-same merchants join in vast convoys to better protect themselves - albeit at the risk of slowing down the grain shipments massively.
Most important of them all, however, is the empowerment of adventurers. All across the land, the local compacts circle the wagons with as many adventurers as possible. Anybody who seems like they can swing a sword or fire a musket is empowered by the spirits, the levies and mercenaries blessed with power aplenty. If the beasts are nature making its own displeasure known, then the people and the spirits of Oskaria make their own intention to live clear. It is a new age of monsters, but it is also a new age of heroes.
And in the capital, none are more famous than the Maiden of Light.
Ophelia.
Diplomacy
The Presses
DC: 22. Roll: 20 + 2 + 0.4 = 22.4 - 5 (The Beasts of Autumn) + 10 (The Maiden of Light) = 27.4
Diplomacy
The Guildmasters
DC: 25. Roll: 20 + 2 + 1 + 4.1 = 27.1 - 5 (The Beasts of Autumn) + 10 (The Maiden of Light) = 32.1
Diplomacy
The High Clergy
DC: 24. Roll: 20 + 2 + 1 + 9.7 = 32.7 - 10 (The Beasts of Autumn) + 5 (The Maiden of Light) = 27.7
Diplomacy
The Streets
DC: 25. Roll: 18 + 2 + 1 + 3.8 = 24.8 - 8 (The Beasts of Autumn) + 15 (The Maiden of Light) = 31.8
Learning
Metal Stockpiles
ACTION MODIFIED BY THE MAIDEN OF LIGHT
PIety
The Local Spirits
DC: 27. Roll: 25 + 2 + 4.5 = 31.5 + 5 (The Beasts of Autumn) + 5 (The Maiden of Light) = 41.5
The Maiden of Light
Ophelia's radiance seemingly outshines the sun as her will reshapes the whole city. Every day when she emerges, mobs of people crowd around her, begging to touch her, to bless her, to see her. Before her the Regent of the King bows in reverent supplication just as the lowliest of the beggars, and the spirits are no different. The spirits of the houses, of the markets, and of the walls bless her with boundless fortitude and wisdom and swiftness, and she puts it to use - everywhere in the capital seems to have been visited by her, and no one can recall whether she ever sleeps. It should go without saying that none dare demand she pay for food or lodgings, and upon hearing that your group is with them, none dare slight her by slighting you in any way.
So when she asks where the armaments of the city are, the arsenals and the hidden arsenals and the last resorts of the houses, people overturn every floorboard to find them. Houses compete for her favor by revealing stockpiles of weaponry to resist these Beasts of Autumn, as the artisans of the streets turn from crafting chairs to crafting spears in endless endless toil. Even candle wax runs short in the city as everyone works longer and harder than anyone thought possible, guild masters going to their artisans to sheepishly follow through on their promises only to find that the artisans have put their wildly exaggerated claims to shame with their actual production. When she calls for heroes to join the militia, hordes of eager young men and women pour into the service, emboldened by her praise and driven forward by their comrades-in-arms.
Stewardship
Reply and Riposte
ACTION MODIFIED BY THE MAIDEN OF LIGHT
Intrigue
Screw the Conspiracy
ACTION MODIFIED BY THE MAIDEN OF LIGHT
Then she makes another announcement.
Publicly, she states that she knows of traitors to the state, of those who would have weakened the city and country for their own personal gain - but because she is bound by law and by custom, she will investigate them fully. The newly raised militia gets up in arms, followed by shortly by an angry mob grabbing torches and whatever else they can get their hands on to bring justice at Ophelia's behest.
She looks once at the growing mob and pays them no heed as she marches straight to Duke Lebeau's house and asks point-blank whether he has spoken with foreign nobles about betraying the country. Duke Lebeau, only half-dressed for the day, takes one look at the mob clamoring outside for his head and loudly proclaims that despite others tempting him to do so, he has always stayed loyal to the kingdom, swear on his honor. Ophelia merely raises an eyebrow and asks for names, and a proof of their loyalty. They hasten to name everyone and anyone they can plausibly finger as conspirators, and order their servants to give great sums to the treasury, in the name of the Maiden in White.
By the month's end, she has repeated this process nearly nightly, and ends up with the interrogated nobility all claiming to her face and the mob outside that they have always been loyal to the kingdom, and that the real traitors are outside towards the western provinces, or perhaps ringing the city of Vlona, or maybe even those perfidious City Guardsmen from Merridge.
By the end of the month, all of the Merridge City Guard held as prisoners has spontaneously committed "suicide", as their corpses are found more bruised mangled pieces of flesh rather than bodies.
The look on the mob's faces frightens you.
Almost as much as the cold red eyes of Ophelia.
+5 Cash Flow.
Martial
New Contracts
DC: 20. Roll: 19 + 3.2 + 2 + 0.5 = 24.7 - 10 (The Beasts of Autumn) = 14.7
The Beasts of Autumn understandably dry up the other sources of mercenaries - all of them hired out, some at Ophelia's insistence, to defend the grain shipments or guarding the walls. However, this is no great loss when, well, the Maiden of Light is right there.
Event Chain 2A [20/20] [2/30]
Event Chain 2B [4/10]
Event Chain 2C [5/5] [0/5] [3/5]
Remaining Budget: 350
As the end of the month nears, Ophelia sighs. The frown never seems to have left her face all throughout the month, as she readies her things and tells the people to take heart, for she will be investigating the traitors in more depth with your group - and although she appreciates their patriotic fervor, it would be best for them to move as swiftly as possible, and the heroes of the city are needed to defend the city from the Beasts of Autumn. Somehow this turns into the Merchant Guild promising you their best horses, with the Regent of the King eagerly agreeing to loan the royal messengers' horses for these exceptional circumstances.
Which leaves only the question of where your destination is.
[] West, to the port city of Cille.
If there is a city on the western provinces whose loyalty must be assured, the city of Cille is a good fit. At the mouth of the Bythnia, this is one of the great stops between Etrellan and Oskarian trade, and is as wealthy to boot.
[] West, to the principalities along the Bythnia.
On the other hand, the loyalties of the Bythnian river principalities are the ones most frequently fingered, and the ones most in doubt. Perhaps it would be wisest to go here.
[] Northeast, to Lake Vlona
On the other hand, you have heard rumors of the foreign nobles gathering in Lake Vlona - perhaps it would be best to go there and seek to investigate them there.