*grumbles something about always being forced to be responsible*

[X] Plan Accounting Sins (Alt. Title: Misfits, One and All) (Alt. Alt. Title: The 'A' in A-Team Means Auditing)
 
So what stops us from running to a neighboring country, or just helping out whoever would want to invade as long as they let us make the system less stupid.

Would the entire country unite in never before seen unity just so they can get to us?
Well, the border commanders hate you, and also the Archbishop of the Eastern Diocese hates you, so that'd probably spread to the neighboring regions; at that point, if you applied for asylum, the monarchs would probably weigh the costs of pissing off the border principalities they want to annex versus just hogtying you and handing you over. Of course, if you just left and kept your head down, you might reasonably be able to escape, but at this point I'd just end the quest. After all, if you leave and survive long enough to change your identity enough to get the heat off of you, well...at that point you're a hypercompetent protagonist in a field without the kind of opposition that would make the game interesting.

In other words, adopting the build, completing the mission, and then skipping town to keep your head down would work, it'd just also result in your "win" and a really short quest.
 
Meanwhile, while destroying the entire national structure (given they're operated by our enemies) we must continue searching for tax dodgers, given thats kind of our job.

Basically, all our enemies came because we did our job (taxed them), and everything ends so we can do our job. Basically its like someone gave a robot the command to make paper-clips.
Beep Boop, minimise unpaid taxes. When we rule Robo-Agueda will abolish all taxes so that no one can not not pay.
 
[X] Plan Accounting Sins (Alt. Title: Misfits, One and All) (Alt. Alt. Title: The 'A' in A-Team Means Auditing)

The Revolution may be televised...but maybe it shouldn't begin as soon as the quest starts, eh? :V
 
The Revolution may be televised...but maybe it shouldn't begin as soon as the quest starts, eh? :V
To paraphrase a famous revolutionary.
Probably Ghandi said:
I have almost reached the regrettable conclusion that the taxman's great stumbling block in his stride toward collection is not the Citizen's Counciler or the Tax Avoider, but the moderate, who is more devoted to 'order' than to paying taxes; who prefers a negative peace which is the absence of fires in the street to a positive peace which is the presence of everything being filed the day before the deadline.
 
Well, the border commanders hate you, and also the Archbishop of the Eastern Diocese hates you, so that'd probably spread to the neighboring regions; at that point, if you applied for asylum, the monarchs would probably weigh the costs of pissing off the border principalities they want to annex versus just hogtying you and handing you over. Of course, if you just left and kept your head down, you might reasonably be able to escape, but at this point I'd just end the quest. After all, if you leave and survive long enough to change your identity enough to get the heat off of you, well...at that point you're a hypercompetent protagonist in a field without the kind of opposition that would make the game interesting.

In other words, adopting the build, completing the mission, and then skipping town to keep your head down would work, it'd just also result in your "win" and a really short quest.

Honestly, having to speed run missions before our enemies can stop tripping over each other in their efforts to try to be the one that gets us sounds fun. Maybe every time we almost make it out of the country after "our last mission, for sure this time" fate conspires against us to force us back into this shitty country.
 
I want to point at my own plan '[] A lawyer, A priest, and a scientist' as a more sane option. It will give us a more manageable amount of enemies.
 
Is approval voting plans a choice here. I know Nos7here was voting against my plan so if anyone else wants to do that then being able to do that would reduce the burden on tactical voting.
 
Shouldn't bork things too badly, though this late in the game someone's going to have to mount a hell of a comeback for a dark horse to win.

Approval voting accepted.
 
Shouldn't bork things too badly, though this late in the game someone's going to have to mount a hell of a comeback for a dark horse to win.

Approval voting accepted.
Can we have examples of the stat scale? Like what does a 29 in intrigue mean?

We got the job because our enemies would really much rather have us nominally in a position where they can keep track of us lest they wind up suddenly missing?
 
A brief explanation on CKII powerlevels here
Can we have examples of the stat scale? Like what does a 29 in intrigue mean?

We got the job because our enemies would really much rather have us nominally in a position where they can keep track of us lest they wind up suddenly missing?
Bear in mind this is a somewhat of an improvisation, but generally this is the scale:

0-10: You're in this range because you have something seriously debilitating going on that you haven't overcome.
10-15: You can handle basic tasks, but with some risk of failure.
15-20: You can always handle basic tasks, and can attempt advanced tasks.
20-25: Advanced tasks are guaranteeed successes; here you're starting to reach into real mastery, and the ability to tackle masterclass problems.
25-30: You are literally one of the best masters of the craft. Masterclass tasks are guaranteed successes, and your skill straight up matches divinity. It is, in fact, theoretically possible to surpass divinity at the very top of this range.

29 in Intrigue, in other words, means that if you somehow managed to get a ticket into the Divine Gathering it wouldn't be literally impossible for you to steal the Pearly Gates. It'd just be a stupidly high DC.

Note, however, there are some hard limits to the problems. Getting your enemies to lay off you, after all you did to piss em off? You'd need straight up Divine diplomacy to start getting them to "hate you a little less", and even though the very tippity top of Martial does let you fight armies it doesn't do much to stop you from dying to grapeshot or a spirit-empowered wizard that wants you dead. Note also that opposed rolls are only had if you know there's opposition you need to fight; if they're the aggressor, so long as you don't know they're tracking you they just need to clear a flat DC to make an attack. If you're infamous enough, they'll make extra sure that they won't need a second.
 
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Note, however, there are some hard limits to the problems. Getting your enemies to lay off you, after all you did to piss em off? You'd need straight up Divine diplomacy to start getting them to "hate you a little less", and even though the very tippity top of Martial does let you fight armies it doesn't do much to stop you from dying to grapeshot or a spirit-empowered wizard that wants you dead.
Good thing we are good at sneaking, then.
 
[X] Plan Accounting Sins (Alt. Title: Misfits, One and All) (Alt. Alt. Title: The 'A' in A-Team Means Auditing)
 
People, listen. Accelerationism is dumb and revisionist. The Revolution comes when it comes, and not a moment sooner.
 
Well, the border commanders hate you, and also the Archbishop of the Eastern Diocese hates you, so that'd probably spread to the neighboring regions; at that point, if you applied for asylum, the monarchs would probably weigh the costs of pissing off the border principalities they want to annex versus just hogtying you and handing you over. Of course, if you just left and kept your head down, you might reasonably be able to escape, but at this point I'd just end the quest. After all, if you leave and survive long enough to change your identity enough to get the heat off of you, well...at that point you're a hypercompetent protagonist in a field without the kind of opposition that would make the game interesting.

In other words, adopting the build, completing the mission, and then skipping town to keep your head down would work, it'd just also result in your "win" and a really short quest.
Have you considered the possibility of a villain protagonist: widely hated, plotting treason, and repeatedly slipping away by bribes and tying ridiculous knots in the blatently absurd legal system. Wielding and abusing royal power to fleece and bleed the good nobles dry.

And part of the reason the country is as bad as it is is our hypercompetent spy/beauracrat actively indermining it

I mean its the stuff of recurring mustach-twirling villains
 
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[X] Plan Accounting Sins (Alt. Title: Misfits, One and All) (Alt. Alt. Title: The 'A' in A-Team Means Auditing)
 
Have you considered the possibility of a villain protagonist: widely hated, plotting treason, and repeatedly slipping away by bribes and tying ridiculous knots in the blatently absurd legal system. Wielding and abusing royal power to fleece and bleed the good nobles dry.

And part of the reason the country is as bad as it is is our hypercompetent spy/beauracrat actively indermining it

I mean its the stuff of recurring mustach-twirling villains
That is a strategy you could try. Going full villain protagonist wouldn't really be fun for me, but going full Robin Hood sounds kinda fun. You could definitely go full Eastern European folk hero/Robin Hood, being the fairy godmother to your Finance Ministry until the time comes to overthrow the whole rotten system in one go.

Of course, your enemies are allowed to think for themselves, so just be aware of that.
 
Yeah, but can't we use our absurd intrigue stat to manipulate and or trick our enemies?
Yes, but your intrigue stat does not give you an "I win" button. It gives you the ability to succeed on the actions you take of your initiative, and it sets the bar damn high for counter-intrigue - but that's not the same as "safe".
 
Yes, but your intrigue stat does not give you an "I win" button. It gives you the ability to succeed on the actions you take of your initiative, and it sets the bar damn high for counter-intrigue - but that's not the same as "safe".
True. I just want to pull a Sauron. Trick people who have every reason not to listen to us into destroying themselves.
 
The Enemies x10 plan is such a terrifying idea that I didn't even bother reading the alternative plan, TAKE MY MONEY!

[X] Plan Accounting Sins (Alt. Title: Misfits, One and All) (Alt. Alt. Title: The 'A' in A-Team Means Auditing)
 
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