You stand amidst ashes. Shards of glass and broken flasks speak to the complete destruction of the Precision Refinery. Broken chains of gold and glittering dust is all that remains of the Divine Eye. The Gnarled Rod, Cormag's constant companion, is two halves of a stick bereft of any of its heft. The Wintercore Wand is left only with a badly misshapen wintry crystal that provided the impetus.
But none of that is quite so devastating as the slip of paper in your hands.
"So. That's it?" Tekla asks, raking his hand through his hair. "We just, go home? Like we never saw all of this in the first place?"
"Not likely," Cormag says, halfheartedly sweeping away a circle on the floor.
You sag down to the ground. The ash and gravel grands into your chest, but your legs are so, so tired.
"I mean, what other choice do we have?" you listlessly say. "We don't have sanction to do anything anymore. I had all these grand plans, but...without power, what am I supposed to do? What are we supposed to do?"
Tekla falls backwards into a half-squat. Cormag kneels down with more grace, but you can tell that his prayer is lined with a few tears. Ophelia sits more quietly, but even as your eyes film over you can tell her frame is shaking.
Kerrie remains standing, trembling with fists clenched on the hem of her cowl.
"So," she growled. "That's it? After all that, we're just going to give up here?"
"I mean," Tekla waved, despondent smile stuck on his face, "what can we do?"
"You said it," Kerrie spat back. "We're capital-H Heroes! If something has gone wrong, than we make it right! So what if we've lost a lot? We started with nothing!
"It's not over, right?! We'll get back up, right?!" she cried.
You dumbly sat back, stones digging into your chest.
She was completely right.
You had less than nothing when you started.
Now? Now that you take one setback, you think that it's impossible?
No, you insist, squeezing your eyes tight against the tears and forcing your burning limbs to lift you up.
"You're right," you insist with a hardness to convince yourself as much as the others. "It's not over. We'll start over."
Cormag stiffens. Tekla tilts his head all the way up, one inch away from falling over backwards. Kerrie's tear-streaked face shouts a furious silent plea. Ophelia's hands clutch her pendant, and through her fingers you see searingly bright red rays light the world.
The ash on her clothes seem to fade away in the light of her star, as she draws herself to her full height. You feel the urge to show respect and deference, and choose not to give in, for Ophelia has forcibly chosen to channel Oskaria again. Courage swells in your chest as her presence seems to promise victory itself, and you feel a drive to stand up and begin the work immediately.
"Indeed," the Maiden of Light replies. "Your task is not yet complete. So long as the Star of Oskaria burns overhead and the Divine Gathering continues to give us their blessings, this will prove no problem. Let us finish what we started."
You sit in the middle of a cleared space in the collapsed warehouse. In total, the Box of Frames, Enchanted Vestments, Tekla's Divination Compass, and Tax Cut survived unscathed, while the Tools of the Trade, Interlocked Abacus Array, and the Directional Compass Array had some minor damage that would take some working out. Somehow, a fragment of the Wintercore Wand survived, to be either pawned off or integrated into something else. All else were complete write-offs.
In your body of evidence, you had heard that a bunch of nobles had been meeting in Lake Vlona. Your one other lead was Sigrun, but with the Cecille Family thoroughly sworn to the state, they were a lead to a lead at best. Unfortunately, your other option was to go among the nobles who had notably refused to go with the caravan that had supposedly headed out, or to chase down that caravan itself.
On the other hand, you had the Maiden of Light herself on your side. You might have lost the Divine Eye, but that left you with four of the Five Eyes. Cormag was still a steadily more famous wandering priest. Tekla was more brilliant than he had ever been. Kerrie was still just as capable as she had ever been.
Arrayed against you was a frustrating bishop, a conspiracy that you didn't know the size of, and quite possibly a hostile Regent.
Which meant that the slip of paper was the first obstacle on the path to clearing out the enemies of Oskaria.
Kerrie frowns, and points out that if you don't mention it, nobody you question needs to know.
Ophelia angrily scoffs, and points out that that won't hold up when you need to investigate any of the actually important people, and would be an untruth besides.
But you think it through.
The Crusade's target is dead. But the army is not back from the field yet - which means that you could make an argument that the Crusade was still ongoing. Certainly the Crusade must have been ongoing when the letter was delivered straight from the front lines, to be received so shortly after news about the King's death.
Which meant that this piece of paper was illegitimate. The Finance Ministry was still in operation, and the orders of a dead King superseded the orders of a false usurper.
Ophelia nods along, and you don't mention how much of this is just conjecture on your part.
Your target was to bring the Minister of State to a guilty verdict before the Sejm. This will require more damning evidence, and a more difficult task than any you have thus far achieved. You would need to bring proof that the Minister had broken his faith with his vassals, and to show the might of Oskaria to deter all the jackals. Given the state of the Sejm, it would very much have to be a unanimous vote. Worse, you would have to conceal your case so that the Regent could not shut it down easily - or until it was too late for the Minister.
A glint of light catches your eye high in the sky - the Star of Oskaria.
A sign from heaven itself.
Though this case might be the last case this Finance Ministry undertakes...
You will be successful.
You have 200 Budget that you're technically skimming off the top. So long as the recall order doesn't come in, you just have to spend the majority of it first. You can consider yourself to have unlimited budget.
You have three [Free] Action that may be spent in any category.
You can cooperate with your teammates to add +3 Base Stat to an action you are cooperating on.
Martial (Choose 1) {Ophelia-Oskaria Action}
[] [Martial] Calling All Heroes
The Maiden of Light is calling for Oskaria's heroes to answer her call. DC: 10. Cost: 0 Budget.
[] [Martial] Stride Forth
Oskaria itself has learned of great secrets in the arts of military command, techniques that can drive an army to move faster than the wind. Perhaps you can quickly catch up to the departing caravans this way. DC: 28. Cost: 0 Budget.
Diplomacy (Choose 1) {Agueda Action}
[] [Diplomacy] The Remaining Nobles
You want to speak with the nobles that have stayed in Cille, and a mention of the Maiden of Light will get their tongues flapping about the caravans soon enough. DC: 25. Cost: 2 Budget.
[] [Diplomacy] The Great Church
Many of the priests have heard the words of the spirits, and with the Star of Oskaria overhead, the local church and its higher ups seem to consider Ophelia to be nothing less than a saintess. Perhaps you can use this. DC: 20. Cost: 0 Budget.
[] [Diplomacy] Loose Ends
You have a few loose ends left over, and frankly, you're in no mood to continue obliquely hinting. It's time to get that documentation you want. DC: 27. Cost: 8 Budget.
Intrigue (Choose 1) {Agueda Action}
[] [Intrigue] Procuring Documentation
Strictly speaking, what you're doing is probably against some rules. Unstrictly speaking, you have a lot of money and weight behind your requests. You'll have your shipping ledgers, to see what exactly these nobles are bringing into the port. DC: 24. Cost: 10 Budget.
[] [Intrigue] Searching For Answers
Does anyone know who dared conduct that warehouse burning? You don't have many leads, but you are going to be glaring extra hard at the mob. DC: ??. Cost: 0 Budget.
[] [Intrigue] Questions and Answers
You have the beginnings of the network. If they can't even tell you which way the noble caravans were supposed to be going, what would their use be? DC: 10. Cost: 0 Budget.
Learning (Choose 1) {Ophelia-Oskaria Action}
[] [Learning] Repairs
Your equipment is somewhat damaged. Fortunately, your mechanics are more than slightly good. DC: 20. Cost: 4 Budget.
[] [Learning] Potions
You've used potions a handful of times. You want to be able to use some of them again to boost your abilities, even if it might cost you some. DC: Scaling. Cost: Scaling.
[] [Learning] Sales
On the other hand, some of these things you just cannot make use of right now. Perhaps it would be best to simply pawn them off. DC: 20. Gain: Scaling.
Stewardship (Choose 1) {Ophelia-Oskaria Action}
[] [Stewardship] Recall This Legality {Agueda Action}
You have the University of Cille right here, with one of the most comprehensive collections of law books here. If you can look up the laws yourself, you might be able to challenge the standing of the recall order - and thus provide a means to keep the Ministry in operation. DC: 30. Cost: 2 Budget. Special Feature: The University of Cille multiplies the effect of all Divination Compasses by 1.5 and uncaps the maximum benefit a Compass can give.
[] [Stewardship] Defining the Opposition
Actually, if you sat down with a map and the knowledge you've collected so far, you may be able to get a grasp on the ultimate size of the conspiracy - and that information could mean all the difference. DC: 32. Cost: 2 Budget. Special Feature: The University of Cille multiplies the effect of all Divination Compasses by 1.5 and uncaps the maximum benefit a Compass can give.
[] [Stewardship] The Stagecoach Companies
You just need to know where their horses are headed in order to determine where the nobles are headed. You think you can politely request for them to let you inspect the documentation. DC: 25. Cost: 2 Budget.
Piety (Choose 1) {Ophelia-Oskaria Action}
[] [Piety] The Blessings of Oskaria
Oskaria is stronger than its ever been, and Ophelia-Oskaria is right there, as the Star of Oskaria hangs overhead. DC: 20. Cost: 0 Budget.
[] [Piety] Sing to Me, Spirits of Ancestral Lands
You might be able to get information straight from the landed spirits of these nobles. Maybe you can get some answers from them. DC: 27. Cost: 4 Budget.