- Location
- USA
Didn't the QM say in the last round that it's somehow fitting for themselves to take the last one? Granted, that turned out to be an extra. Not sure if it's meant to be an ongoing thing or a one-off.
I think we'd do better to just directly argue with Vivian that we should get to keep some of the extra budget we earned for the Ministry. The Ministry may well need it; we're almost certainly not her only troubleshooter and she could almost certainly desperately use more money to fund more troubleshooters than she now has.It's a good idea but I think that "hiding away governmental funds" wouldn't go down too well if it was found out. On the bright side, I don't think they can really slash our budget any further without just cancelling us entirely which would be immeasurably foolish given our consistent results, even given what they've done to us so far.
That might be true, but the intro would suggest that we're the only competent one.
Yeah, but that doesn't mean she couldn't get something done with the less-competent ones if only she had the funding.That might be true, but the intro would suggest that we're the only competent one.
Yeah, but that doesn't mean she couldn't get something done with the less-competent ones if only she had the funding.
If nothing else, at this point she might seriously consider spinning off Cormag or Kerrie from our group, appointing them as a new troubleshooter, and letting them assemble a team of their own while forcing us to take on someone less experienced and train them up to a more acceptable standard.
That is, after all, the usual way of parlaying "I have a handful of vets who know what they're doing, and a mass of mooks and morons" into "I have a working organization." Take one person, have him train two, who train four, who train eight, and so on.
We'll hopefully be getting 2 new shinies from The Ministry Funds Itself, so choosing this option should help:We're also gonna need to figure out how to adjust our expenses so that we can hid away our profits when we get back. We don't want them loosing the extra from our budget if we can manage to get "The Ministry Funds Itself"
[] [Shiny] Cold Hard Coin
Money talks, and loudly. Best to start with more.
uhNoBadPlan said:Character Creation part 2
[X] [Country Name] Oskaria
[X] [Country Focus] A Strong Army - Military guaranteed to be strongest national stat
[X] [Char Name] Julius the Bold
[X] [Background] War Hero - +2 martial, +1 diplomacy, +1 piety, martial guaranteed to be highest stat
[X] [Trait] Excellent Strategist - Your military leadership is amongst the best in the world, +2 martial, expands combat roll crit range from exactly 100 to >95, military crit-fails treated as regular failures
[X] [Trait] Cavalry Commander - Your true excellence lies in the command of mounted knights, smashing through enemy lines. +4 martial when cavalry take a central role in your strategies
[X] [Burden] Exclusive focus (Martial) - One aspect of your rule has been your highest priority… perhaps to the detriment of others, +3 to selected stat, -2 to all others
[X] [Burden] Illness - You have contracted a serious illness, which impedes your abilities. It'll probably fade on its own, but will seriously impact your abilities until it does. -2 to all stats until illness cured, small chance illness worsens, tiny chance it becomes lethal
Greetings to you, honoured King Julius the Bold, hero of the Third Wyvern War. May tales of your martial prowess spread far and wide across the land. Now, your stats were rolled as 10 + 1d10, and then bonuses and penalties applied, with your martial roll being swapped with the highest roll you got. And here's the results:
Stat Line:
Martial: 20 + 2 (strategist) + 3 (exclusive focus) + 2 (war hero) - 2 (illness) = 25
Diplomacy: 16 +1 (war hero) - 2 (exclusive focus) - 2 (illness) = 13
Intrigue: 11 - 2 (exclusive focus) - 2 (illness) = 7
Learning: 15 - 2 (exclusive focus) - 2 (illness) = 11
Stewardship: 13 - 2 (exclusive focus) - 2 (illness) = 9
Piety: 19 + 1 (war hero) - 2 (exclusive focus) - 2 (illness) = 16
Now remember everyone, you went for min-maxing here, so no complaining about how you don't have very many good stats.
Now, onto the rest of the nation. There will be 6 different stats your nation has at the start of the game
Income Stream: How much money you have coming in, and how easily you can collect it.
Judicial system: How transparent, reliable, and usable your judicial system is.
Centralization: How much power you have as king vs how much power your nobles have
Corruption: How much corruption tends to exist in your country.
Military: How powerful your military is
Neighbours: How well your relationships with other nations are going
I'll need a d10 roll for each of these stats, so we can see your starting values. Due to you picking a Strong Army as your starting country focus, it will be swapped with the highest roll if not already the highest.
So let's get rolling with 6d10s
MingConfederation said:Alright, here we go for Income stream
Edit: Well, I guess we don't get to have money
Rolled: 1d10 = 2
Sapient Bush said:
TerranEchidna said:
Uncertain Participant said:So if I've got this right, we have no money, and our judicial system is a complete mess. Off to a great start here.
Edit: And we're corrupt as hell too...
Rolled: 1d10 = 2
Light as Gold said:Well here's hoping we get at least one good roll
Edit: your saviour has arrived
Rolled 1d10 = 7
Danish16 said:
TheNavyDude said:So… we're in charge of a country which might actually be improved if someone set it on fire.
Alright, who angered the dice gods this time?
And you know what really gets me? With the hyper-military build we went for, we ended up with a character who is wholly unsuited to actually fixing any of this mess. I honestly have no idea how we're going to dig ourselves out of this hole.
uhNoBadPlan said:Alright… so here's your nation...
Oskaria:
Cash Flow: +1 (Barely Positive)
Income Stream: Hopelessly Tangled
Judicial System: No Two Citizens Have Common Sets of Laws
Centralization: Every Noble Granted Liberum Veto
Corruption: No Honest Officials
Military: Respected
Neighbors: Temporarily Placated
I'm going to need a bit of time to figure out how this will go, as I really didn't expect things to go this badly this fast… Good luck!
FirstDigit said:So, it looks like we're playing on hard mode this time. Should be interesting. Hopefully we can get rid of the illness quickly, and get the rest of our stats in shape. Intrigue will still be awful, but it'll put our stewardship into basic competency, and our diplomacy into actually skilled. We'll almost certainly have to delay our planned military conquests though, which is sad, but we need our own house in order before we can go getting more stuff.
Uncertain Participant said:Liberum Veto… never heard of that before. Let's look it up.
<looks it up>
horrified.jpg
TerranEchidna said:And this is why min-maxing before we even know the state of the nation was a bad idea. Agree that illness is something we should work on, but it's not something reliable, and if it was trivial to get rid of, it would hardly be a good char creation choice. We'll probably have that for 2-5 turns, else it wouldn't be worth the trait it bought us.
Honestly, the Veto is our biggest problem. If our intrigue wasn't awful I'd say we could trick some noble into rebelling, and use our army to win, and use that as an excuse to remove the veto… But our guy's incompetent so that scheme would get discovered in about 3 seconds.
MingConfederation said:If we can manage to get more money we might be able to use the corrupt officials to our advantage. Bribe them to take out some of our opponents, who'll stand in the way of the necessary reforms.
Uncertain Participant said:Hey uhNoBadPlan If we start a revolution and become a republic, would we keep playing as the president, or would that be a game over?
uhNoBadPlan said:Unfortunately having a successful revolution would be a game over. This is a king quest, not a revolutionary quest.
Uncertain Participant said:Looks like I'll have to put my revolutionary ambitions aside for now
Pretty sure there's like a 60% chance that a revolution occurs no matter what we do though, so anyone have any ideas on how we can stomp down on it? I mean we've got our army, but given how messed up the country is, I'm not exactly sure they'll stay loyal when everything explodes.
FirstDigit said:Hopefully we can attempt to assuage the citizens many MANY complaints through the court system, and rely on its ridiculously incompetent setup to delay things forever.
We'll hopefully be getting 2 new shinies from The Ministry Funds Itself, so choosing this option should help:
Are you suggesting that we start taking Intrigue actions to get blackmail on the generals in charge of our funding, so that we can tell them how much we should get?Unless we actually need to take that once to prevent them from taking stuff from us, or at least get access to the politicking that controls our budget, it's a bit of a waste
Are you suggesting that we start taking Intrigue actions to get blackmail on the generals in charge of our funding, so that we can tell them how much we should get?
Because if you are, I'd be all for it.
Just leaving doesn't sit right. Should have investigated merchants or nobles first turn probably...
There's also Gresham's Law to consider: bad currency drives out good, and in a situation like this, debt-backed securities aren't going to be seen as 'good currency' compared to gold and silver. Not even by the nobles themselves. So you'd expect everyone to be hoarding their gold and silver and trying to spend the debt-backed security notes... which would make it even MORE obvious that this was going on.
And now that the local economy just exploded I can actually circle back to this real quick:Well, so much for my hypothesis. This is definitely the product of some kind of poorly handled attempt to leverage financial assets- maybe debts, maybe shares, maybe something else. And of course, it all fell apart abruptly when the local nobility remembered that they had to do business with people operating outside their immediate system.
This kind of thing is why it took paper money so long to catch on in Early Modern Europe- because without certain institutions to regulate the money supply and ensure that relatively normal actions* can't implode the economy, this shit happens. Regularly and repeatedly. Money supplies simply HAVE to remain in correlation with the overall scale of the economy somehow. With specie some degree of correlation is usually in place by default; the supply of gold and silver doesn't grow very fast, and the economy doesn't grow very fast either. But with paper money or leveraged financial assets, keeping the money supply stable cannot be done without centralized regulation and control... and a nation like Oskaria is simply incapable of accomplishing that.
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*(like a Tax Spooder cashing out his shares in some local cloth manufacturers and printing houses and expecting to be paid in something that will be legal tender outside the province)