Martial
Power Mapping
DC: 17. Roll: 18 + 2 + 8.2 = 28.2.
You have Kerrie begin to put together the map of the various powers throughout the city and the surrounding areas - and that starts helping you figure out what's going on.
For starters, it's clear that the western provinces have a few members of adventurers among the ranks of their nobility...which was just to deployed the disastrous war and subsequently killed. This has left a lot of the nobility scrambling to fill the gaps of their own ranks - they had expected to be able to count on their lords and adventurers returning from the Crusade, if not rich with spoils, at least well enough to help defend their own holdings from the shameless nobles they were certain were scheming against them. In turn they decided it was best to not be the second one to react, and you're fairly certain that part of the reason the people on the street are so well fed is because the nobility has taken to unofficially bribing everyone to "avoid our property if things go down", which somehow morphed into "when things go down," because that's pretty much just the story of your life at this point.
In short, the nobility were busy trying to outbid each other on every sort of warm body with a stone they might be able to get their hands on. Anybody that could actually use a sword could naturally command a high premium - which, actually, you might be able to leverage into a business opportunity. However, the balance of power was clear; the nobility and merchant classes were at a temporary truce, but should the situation turn sour, the streets would rise up in revolt - and the nobility might join in to get in some cheap shots on their rivals.
Diplomacy
The Clergy
DC: 15. Roll: 20 + 6.1 = 26.1.
Tracking down the clergy was fairly simple, as well as engaging them in small-talk - while the life of a city priest was quite busy, there also wasn't much in the way of entertainment that clergy were supposed to be getting up to. Well, not that it was stopping the majority of the clergy anyway, but it was worth at least a little bit of indulged curiosity.
And it turns out that while the clergy aren't sure why or when this all kicked off, what everyone's certain of is that the money now lining everyone's pockets came from the nobility suddenly getting into what appeared to be a contest to show who could donate more to the people and raise more money from businesses recently. It's a little confusing where they got all that money from, but for whatever reason the money simply hasn't stopped for a while - no matter how much money was being poured out into the streets. If they didn't know any better, it's almost like someone uncovered a dragon's hoard!
That got a round of hearty chuckles, and you made sure to keep appearances by laughing along, even as you saw the glint in the priest's eyes.
It reminds you a lot of what other people tell you. For an instant the two of you judge each other mid-laugh, sharing in the cold realization that the other was far too alike for comfort. Too comfortable guiding other people to build the gallows from which they'll hang.
Then the moment passes, and the hearty laughs continue.
Intrigue
Seizing City Documents
DC: 15. Roll: 22 + 2 + 8.9 = 32.9.
You found the documents, and it was as you feared, mostly. The city government was made up of mostly nobility, and if the indications about the prestige of charitable business skyrocketing recently was any indication, the bureaucracy was no longer receiving the favored or even second-line children but rather the dregs of the dregs, and it showed. The documentation was so sloppy that you couldn't be certain if it was an indication of huge off-the-book bribes or simply their own bookkeeping being completely awful. You couldn't even be certain of the government receiving the tax receipts, had you not personally verified how the receipts were handled.
Damn. Would've been too convenient if the people that constantly demanded bribes for everything and were this sloppy with their defenses took careful and extensive notes, you supposed.
However, you do get one fascinating hint - while the taxes to the government were all paid in hard specie, you were seeing traces of "grants" being paid and bought by the government in amounts that would've been far too unwieldy to transport in public. For one, you would have noticed an entire wagon of specie rolling down the street during the beginning of the month, if you were reading these notes right - which, admittedly, you could be failing to, but assuming it was accurate enough, it probably meant that they were transferring money through unofficial means - a unsanctioned coinage in significantly higher denominations, or quite possibly losing the metal altogether and sticking to paper.
But how could people who couldn't even be trusted to keep their own recordkeeping straight entrust everything to what was fundamentally an exercise in trust on both ends?
Something is deeply fishy here, and you're starting to suspect that these aren't where the actual notes are being kept.
Learning
Magical Mapping
DC 25. Roll: 21 + 3 + 6.6 = 30.6.
The process is simple, all the more because Cormag is there to help him interpret the spiritual emissions from the Gnarled Rod better. It's not a task that you understand super well, so you sort of just leave it to Tekla to handle with his typical capability and simply leave them to it. When they come back with a legible map filled with helpful notes, you're all but certain the handwriting and note taking was Cormag's work - nevertheless, it gives you a decent guide into how the local spiritual landscape works.
Stewardship
Investments
DC: 15. Roll: 23 + 5.8 = 29.8.
"This feels like it should be illegal," Cormag says. "Tell me this whole scheme's got to be illegal, Agueda."
"Not in any provable way, no. It'll get tied up in the courts, if it doesn't get caught up. Besides, I've been in the city governments - they have no idea that Agueda the private citizen is working with the landed Ser Tekla, or at least, not on paper, and that's what they'll need to prove duplicity," you drily respond. "Nobody's going to be able to stop us from buying up these cloth weaver shares before we drive up the army's demand for cloth - if anything, most would be jealous they didn't do it first."
"Surely someone else has put laws in place? Somewhere saner than Oskaria?"
"Not that I know of. Nobody's really caught on yet, I think," you say.
Cormag sighed, and pinched the bridge of his nose.
"Tell me at least we're going to make a huge profit."
"We're definitely going to be doing that," you snark.
Stewardship
Book Sales
DC: 15. Roll: 23 + 8.0 = 31.0.
You start by advertising that you have a handbook on what ghosts are, how to identify them, and how to prevent them from forming in the first place. You have your reputation as the Just and as a spiritual leader to lean on, especially your conversations with the clergy establishing your spiritual credentials - at least, to the nobility nearby. You sell a few books to their retainers, the men responsible for equipping their forces. As an extra favor, you ask them to spread the word.
And oh boy, do they spread the word.
The only name on anyone's lips for the next weeks is Ser Tekla, and the only book anyone wants to talk about is "The Spiritual Actualization of Ghosts" - and you're fairly certain that the copies are selling for two or three times sticker price.
Which means you're going to need to step up your next printing runs up.
Exactly the kind of problem you want to have.
Piety
The Spirit of Oskaria
DC: 25. Roll: 23 + 3 + 7.3 = 33.3.
You're not really expecting anything when you lead your party in prayer to Oskaria, swearing itself to the flag and what it represents. So it actually catches you really off-guard when you get an answer from what must be a nascent spirit, powered only by what amounts to the king decreeing that power must be invested in the nation. It seems to suffuse your body with a sense of purpose and satisfaction, that serving the nation in whatever capacity you can is good.
Well, of course, it doesn't do much else for you.
After all, you had been raised to understand that your current position in life was all thanks to King Melka I's reign, and one of the few things King Muran had been able to do was defend your birthplace. How could you owe your loyalty to anything else?
What really surprises you is that you feel more than you hear the spirit sigh, and point you to a site a ways away from town, towards a hillock.
You ask if Oskaria can tell you anything else about it.
Oskaria shrugs.
You roll your eyes.
Random Event Roll: 93
??? Event Roll: 54
Word spreads, both of your arrival and of the cloth stock's great value. Overnight the value of the cloth stocks you hold doubles, then triples, then continuously keeps climbing anyway. Last you looked your securities were worth somewhere upwards of ten times what you had initially put in. Offers to buy out your stock options continue to climb relentlessly, from the solicitors the fifth day and increasing every day since then.
And then someone makes a key mistake.
One of the young noble's sons asks you to help their family out. You get the sense that he's had too much to drink and was definitely the idiot disfavored son by how horrified his mother was to find him talking to you, but before his mother can drag him off, he asks you to help bring one of the nobles to justice. You see, they were overdue on the debts owed to their house - or at least, were refusing to pay according to the schedule that their family wanted them to pay up.
Unfortunately, his mother was hot on his heels, so you couldn't squeeze anything more out of him - in fact, the mother handed you a hefty bribe to simply pretend the whole thing had never happened.
Well, you weren't going to turn down the money, but that wasn't going to stop you from doing your job.
Because now you have a lead.
Sales Revenue: 14 Budget.
Other Gains: 10 Budget.
Cost of Goods Sold: 5 Budget.
Wages and Salaries Expense: 3 Budget.
Net Income: 16 Budget.
Investments Expense: 2 Budget.
Unrealized Net Gains on Securities: 26 Budget.
Comprehensive Income: 40 Budget.
Remaining Budget: 64 Budget.
You're deeply uneasy about the atmosphere in this province. Money is flowing far too easily based on the vaguest of rumors, and should that money ever stop flowing things are liable to get extremely ugly extremely quickly. Something else is pinging all your senses of danger, and it's probably not just your one meeting with that priest. The atmosphere honestly reminds you far too much of the capital in June, practically on the eve of the July Days. Maybe if you move quickly enough, you can defuse the situation, or at least patch this up.
You have 64 Budget, and 26 Budget and climbing in stock holdings that you could liquidate. As such, you are clear to spend up to 20 Budget.
You have 3 [Free] Actions that may be spent in any category.
You have 6 Minor Boons that you may attach to any Action.
You can cooperate with your teammates to add +3 base stat to an action that you are cooperating on. It is represented by using your [Free] Action on one of your already-selected Actions.
Martial (Choose 1) {Kerrie Action}
[] [Martial] Getting Some Real Answers
You need some real explanations from what's going on in this city, and you are theoretically backed by the army. You can knock down the city government's door and start asking some questions. DC: 25. Cost: 0 Budget.
[] [Martial] Acquiring Power
As every day passes, the nobility keep jacking up the bidding on the available mercenary forces in this city. The longer you wait, the more you'll pay and less you'll get. DC: 22. Cost: 10 Budget.
[] [Martial] Trust These Guns
Alternatively, you can hop onto the market yourself and sell yourselves as available forces - and take that opportunity to get closer to some key targets of opportunity...DC: 15. Gain: 6 Budget.
[] [Martial] The Site
The Spirit of Oskaria seems to have pointed you to a spot outside the city. You're not sure what the spirit sees there, but it might be something worth looking into. DC: ??? Cost: 0 Budget.
Diplomacy (Choose 1) {Agueda Action}
[] [Diplomacy] Gaspard Thevenet
That priest is setting off all sorts of alarm bells in your head. Time to get to the bottom of what he really feels - even if he joked about getting bribed for more information, you're willing to pay it. DC: 25. Cost: 6 Budget.
[] [Diplomacy] Asking City Government
Fine, you're clearly not going to get a straight answer from this paperwork in hand. Maybe it's best to just suck it up and pay in some money to get some real answers. DC: 15. Cost: 4 Budget.
[] [Diplomacy] The Merchants
Perhaps you can ask the merchants what's going on. Nicely and politely, and hint at your knowledge of the loans underpinning the franchise. DC: 24. Cost: 6 Budget.
[] [Diplomacy] Hearts, Minds, and Stomachs
Well, you don't want to be the one poor sucker who didn't set up their own network of peasants to defend their shit should everything go to shit quickly. DC: 20. Cost: 4 Budget.
Intrigue (Choose 1) {Agueda Action}
[] [Intrigue] Reviewing Merchant Documentation
Unfortunately, merchants keep a closer eye on their own financials than the city government. Fortunately, you're very good at getting into places that other people don't want you in. DC: 25. Cost: 0 Budget.
[] [Intrigue] Breaking Into Nobility
You could simply try breaking into the noble estates for their documents. It'd be a little tricky, but ultimately very doable. DC: 27. Cost: 0 Budget.
[] [Intrigue] Listening In
On the other hand, you're starting to get the suspicion that these people are carefully keeping whatever they're doing off the documentation. That would mean that the only way of figuring out what's going on would be to listen in on their conversations. Fortunately, you've got just the tool for that. DC: 27. Cost: 0 Budget.
[] [Intrigue] Coining Servants
Alternatively, you could simply work on turning the servants for the various noble families to let you in on some gossip - and maybe form the beginning of a network here. DC: 24. Cost: 2 Budget.
Learning (Choose 1) {Tekla Action}
[] [Learning] The Haul
The army did manage to win some spoils before getting completely annihilated, and some are trying to sell those off. May be worth a look. DC: Scaling. Costs: Scaling.
[] [Learning] Understanding Justice
You and Cormag have had close working relationships with different aspects of Justice. Perhaps it may be worth exploring just how Justice behaves? DC: ??? Costs: 0 Budget.
[] [Learning] Unconventional Tools
If it's a problem of finding a mass of coinage, Tekla might actually have a solution to that problem from that old bag of tricks. He's not sure if it'll work, mind you, but he might have a way to find masses of metal. DC: 27. Cost: 0 Budget.
Stewardship (Choose 1) {Agueda Action}
[] [Stewardship] Book Sales II
The initial print run sold like nothing you've ever seen before. This actually gives you a good chance to make even more stupid amounts of money from this whole endeavor, and you're certainly not going to turn up that chance. DC: 20. Gain: 30 Budget.
[] [Stewardship] Investments II
And that popularity means that you have another business opportunity - investing in printing presses, and the people who operate them. Heh heh heh. DC: 15. Cost: 4 Budget.
[] [Stewardship] Cashing Out
Actually, on that note you do not want to be near that cloth stock any more - you've got a lot of value out of it right now, and you do not particularly want your money to be in worthless paper when the inevitable impact of the war hits. DC: 15. Realized Gain: 26 Budget.
[] [Stewardship] Document Analysis
Okay, so these government notes are fairly garbage as data goes, but you might be able to process it into...something. DC: 25. Cost: 0 Budget.
Piety (Choose 1) {Agueda Action}
[] [Piety] Local Spirits
The local spirits may decide to help or hurt your case - best nip them off with an immediate offering, yes? DC: 20. Cost: 2 Budget.
[] [Piety] Bringing Oskaria In
Actually, that sense of purpose and meaning might actually make things a lot better in this bureaucracy. Perhaps it might be worth bringing in to the city government? DC: 24. Cost: 0 Budget.
[] [Piety] The Authority of Oskaria
Well, you've made successful contact with Oskaria, which you can actually leverage into a series of sessions where you lead the prayer meetings - and get handsomely paid for it, of course. DC: 27. Gain: 6 Budget.