Wow, we really managed to roll bad for the two things where we could fail if we rolled badly, color me impressed. Well, that did not go quite as planned, but I implore all of you, let us not only look at where we failed, but also where we succeeded.

Let us also hope the mess is not going to throw too much of a spanner in the works. I mean I am kinda curious to see how it will play out.
 
Wow, we really managed to roll bad for the two things where we could fail if we rolled badly, color me impressed. Well, that did not go quite as planned, but I implore all of you, let us not only look at where we failed, but also where we succeeded.

Let us also hope the mess is not going to throw too much of a spanner in the works. I mean I am kinda curious to see how it will play out.
Well, for one thing it looks like our army is going to be genociding some innocent colonists.

Edit:
So it looks like what happened was some incredibly low turnout (about 3 people voted, with 2 plans), and no one noticing/caring when the QM emphasized what the fail state of the plan was.
 
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Well, for one thing it looks like our army is going to be genociding some innocent colonists.

Edit:
So it looks like what happened was some incredibly low turnout (about 3 people voted, with 2 plans), and no one noticing/caring when the QM emphasized what the fail state of the plan was.

Like I said you look at the bad, but you should look at the good as well. We got a bad RER roll and a bad roll for beast hunt. Say we changed the beast hunt out with an autopass option. What do you think that bad RER roll would have likely caused considering we know for a fact the Beasts of Autumn were on the verge of going active. Hell them going active would have been the best option, since otherwise it would mean we would get an additional problem atop of the soon to be active Beasts of autumn.

If I understand it correctly we have gotten rid off the beast of Autumn by people using my plan as that part of the option was an autosuccess. Sure the plan didn't go as planned, but would the alternative with these rolls truly have been better?
 
Like I said you look at the bad, but you should look at the good as well. We got a bad RER roll and a bad roll for beast hunt. Say we changed the beast hunt out with an autopass option. What do you think that bad RER roll would have likely caused considering we know for a fact the Beasts of Autumn were on the verge of going active. Hell them going active would have been the best option, since otherwise it would mean we would get an additional problem atop of the soon to be active Beasts of autumn.

If I understand it correctly we have gotten rid off the beast of Autumn by people using my plan as that part of the option was an autosuccess. Sure the plan didn't go as planned, but would the alternative with these rolls truly have been better?
So with the rolls we got it was either commit genocide, or let the beasts eat everyone? I guess that's fair.

One thing I think we could have done differently though is once we realized what the fail state was we could have put a boon or cooperation on that action. We didn't know what our roll would be, but a 50/50 chance is not exactly ideal when it's for stakes that high.
 
INTERREGNUM MONTH 4
Diplomacy
Recruiting Renault

DC: 15 + 10 [Beast Hunt] = 25. Roll: 20 + 2 + 2 + 0.4 = 24.4

The pitch was simple, and could be handled by anybody. It should only be a task for an afternoon, if that.

"Hm. What do you plan to do about the Beasts of Autumn?"

"Burn them out, of course."

"I see. Well, then, I'm afraid I'll have to be observant just a little bit longer," she replied.

Between instants, she slipped out of sight, and all you can do is gnash your teeth. You can't be wasting your time tracking her down when you have so much else to do.



Intrigue
Reconnecting Networks

DC: 20. Roll: 22 + 2 + 2 + 1.4 = 27.4

Showing back up in the province and stringing along the old contacts mostly gets you your network of low-ranking servants and merchants chatting casually about you about the weather and the "weather" again. Of note, not that you could possibly miss their presence, is that the nobles have simply chosen to stay home. If there was ever a nascent movement for Antigua to cleave away of Oskaria, the promise of Transylvanian riches and fear of the mighty Oskarian army seems to have made secession a much less desirable goal - especially with the Star and the Divine Gathering coming down as hard as possible in favor of Oskarian unity.

Of course, now the double agents are undoubtedly telling their masters that you're here, but you also have an army on your side - you doubt that they'll be trying anything too overt, and this time you have an army to help watch for the covert things.



Learning
Containers

DC: 20. Roll: 23 + 2 + 6.1 = 31.1

It is done. Through incredible expense, you have your soul jars, remade for spirits should you manage to convince the spirits to get in to testify.

You're honestly dreading that more than you are hurting at the sheer expense of creating the jar.



Stewardship
Registration of Letter Evidence

DC: 10. Roll: 24 + 2 + 2 + 0.8 = 28.8

The registration, on the other hand, is actually as simple as sending a bright young person with money enough for the trip, and telling them to present the packages in order. The person does manage to come back in time to report that it has been successfully handed off to the registrar and summarily entered into the docket as trivial evidence about a minor dispute in the countryside - perfect to avoid notice from the higherups.



Martial
Beast Hunt

DC: 30. Roll: 22 + 3 + 4.3 = 29.3

Stewardship
The Migrant Paths

DC: 25. Roll: 24 + 2 + 2 + 5.8 = 33.8

Piety
Shifting the Blast Zone

DC: 25 + 25 [Beast Hunt Discovers Greenskins] = 50. Roll: 24 + 2 + 6.3 = 32.3

Piety
Appeasing the Country Spirits of Antigua

DC: 25. Roll: 24 + 2 + 7.1 = 33.1

Random Event Roll: 35

The discussion about what to do about the Beasts of Autumn was simplified through the overawing might of Oskaria's Star overhead. You knew where the Beasts of Autumn are located, and you can strike there first to dispel them before things truly get going in earnest. That was simple enough. The difficult part was in coordinating the motion of the army - Oskaria did not care very much whether or not they were in the way. After all, these people weren't of Oskaria - but you cared. Ophelia cared. And so Ophelia-Oskaria made the concession in favor of her embodied half.

It would be a difficult campaign, all the moreso because of the twin restrictions of the haphazardness of the army and attempting to avoid the forced labor campaigns. It would be one that would need all of you to cooperate heavily and then luck atop that.

And for the better part of the month, in between scouting the paths that must have been traced through the countryside as these forced laborers were brought into the country while off the main roads, regularly praying to the spirits and erecting sacred shrines where you went, while shouting to the uncaring wilderness that the true culprits will be brought to justice, so please stay your hand oh great spirits, you miraculously succeed. Time and again you realize that if only one person in your group had turned their head or the greenskins had decided to wonder what the great trampling and howls of the beasts of Autumn were, everything would have gone wrong.

One day, you are not lucky. The path is too developed, and the men softly with the underlying anger of long frustration of the endless marching, of the endless refusals to follow paths, demand to follow the path to the town that must be there. You cannot keep them under control - they simply march off without care.

They find one of the labor camps, erected in a hurry.

They do not find shrines.

They arrive at a conclusion.

The first labor camp becomes a pyre of innocents, offered up by an army furious in their just righteousness to the equally furious spirits of the forests. You can feel more than you see the rumor spread, and from there smoke plume after smoke plume fills the horizons. Not even Ophelia in all her brilliant glory can stop her army from lunging ahead to join in the bloodbath. Systematically stripped of weapons, all the greenskins can do is die. Begging, cursing, what difference does it make in the end.

It is the sight of a child cursing Ophelia with their last breath that dims her light for the first time in months.



Cost of Goods Sold: 50 Budget.
Spiritual Expense: 20 Budget.
Salaries and Wages Expense: 4 Budget.
Army Expense: 3 Budget.
Other Expense: 3 Budget.
Net Loss: 80 Budget.

Remaining Budget: 114

Rumor spreads faster than the wind. With the rumor beats the angry march of peasants convinced that the reason for their misfortunes has been identified - the damned greenskins, the damned horned ones, the damned Colonists in general. The Oskarian land is watered with blood, the spirits give a great gust of satisfaction, and you get the distinct feeling that only your proximity to the flickering Maiden of Light is keeping you and yours alive - especially since the army is now in a downright mutiny, breaking off from your command to go find more Colonists.

What they'll do, well.

You may spend as much money as you have available.

You have three [Free] Action that may be spent in any category.

You can cooperate with your teammates to add +3 Base Stat to an action you are cooperating on.

You have five more months to register evidence before you have to start tangling with the new Registrar of Evidence.

Ophelia-Oskaria is wavering. Ophelia and Oskaria are coming to a clash, as Oskaria sees nothing wrong with the bloodshed. Ophelia does.

Martial (Choose 1) {Ophelia-Oskaria? Action}
[] [Martial] Company Hires

You don't feel safe right now - perhaps hiring a band of professional mercenaries is in your best interests right now. DC: 20. Costs: 4 Budget.
[] [Martial] Drumming Up Support

You know who else isn't feeling very safe right now - the community leaders watching all these bands of outside peasants roaming through their country looking for something to burn. It will be tricky, but Ophelia might be able to coordinate them. Of course, they've all heard the rumors too...DC: 22. Cost: 0 Budget.

Diplomacy (Choose 1) {Tekla Action}
[] [Diplomacy] Requesting Barony Meetings

Well, you've gone and removed the threat of the Beasts of Autumn, and you have no armies to control. With those two factors gone, even the Barons might only deign to give you the time of day - after you've sufficiently feted their egos, of course. DC: 20. Cost: 4 Budget. Will require second Action.
[] [Diplomacy] The Merchant Elite

On the other hand, the merchant guild may be more amenable to listening to you - well, more strictly, how much you're willing to pay for them to talk with you. DC: 25. Cost: 10 Budget.
[] [Diplomacy] The Cooperatives

You can go find the cooperatives to see if you cannot rouse an ally - but you suspect the call of purging the Beasts of Autumn is too great a clarion call. DC: 20. Costs: 0 Budget.

Intrigue (Choose 1) {Kerrie/Agueda Action}
[] [Intrigue] Direct Action

Screw it, you'll obtain the evidence through direct investigation. Even if you have no real clues besides general location. Surely if you raid enough baronies someone is going to know something. DC: 20. Cost: 0 Budget.
[] [Intrigue] Whispers

The fact that your network is so compromised actually makes it perfect for the purpose of discreetly notifying the nobility about why they're about to see their tax revenues collapse - which should make them very willing to hear you out, provided they trust you. DC: 10. Cost: 0 Budget.

Learning (Choose 1) {Tekla Action}
[] [Learning] Special Tooling

Tekla says he's noticed something, and might be able to scrounge a tool to figure it out with the assorted scraps, some money, and time. DC: 25. Cost: 4 Budget.
[] [Learning] Illusive Gear

You need something to better hide your party members, now that anti-Colonist sentiment is so riled up. DC: 15. Cost: 2 Budget.

Stewardship (Choose 1) {Ophelia-Oskaria? Action}
[] [Stewardship] Calculating Net Losses

While this whole disaster is partly your fault, you will actually be able to use this in court presentation - specifically, by comparing volume of industry supplied before...well, before and after. DC: 25. Cost: 0 Budget.
[] [Stewardship] Documenting Conditions

Well, you'll probably have to do some jumping through hoops, but you can record the state of the settlements - admittedly after they've been burned down - and point out how illegal the settlements are. DC: 15. Cost: 0 Budget.

Piety (Choose 1) {Ophelia-Oskaria? Action}
[] [Piety] Requesting Spiritual Testimony

Well, honestly, you could ask this of anyone by this point, but you would hate to waste having all the expense of the soul container go to waste. Perhaps getting one of these spirits to testify would be worth it. DC: 35. Cost: 10 Budget.
[] [Piety] Reaffirming Oskarian Blessings

Tensions between Ophelia and Oskaria - frankly, between Oskaria and your party in general - have risked the blessings of Oskaria you currently wield. Maybe you can fix that. DC: 20. Cost: 4 Budget.
[] [Piety] At the Edges
Requires Special Tooling. Will use Tekla Piety of 16.
Tekla's saying that he's picking up on something - and wants permission to spend time investigating. DC:???. Cost: 2 Budget.
 
Switching topics, while we have proof that the dissolution of the ministry was faked, tying it to the regent in such a way that he can't just shunt it off to a subordinate will take more work.

With the colonists butchered, we'll have only the spirit's testimony to work with to prove his heresy assuming we can get the containers and cooperative spirits together.

We still need irrefutable proof of his inadequacy as a lord to his vassals if we want to drive the final nail in his coffin. Something more than mear witness testimony.

And of course we either need enough money to pay off the judges or if at all possible, justice itself to preside over the case
 
[X] All In

Martial (Choose 1) {Ophelia-Oskaria? Action}
-[X] [Martial] Drumming Up Support

You know who else isn't feeling very safe right now - the community leaders watching all these bands of outside peasants roaming through their country looking for something to burn. It will be tricky, but Ophelia might be able to coordinate them. Of course, they've all heard the rumors too...DC: 22. Cost: 0 Budget

Diplomacy (Choose 1) {Tekla Action}
-[X] [Diplomacy] The Cooperatives

You can go find the cooperatives to see if you cannot rouse an ally - but you suspect the call of purging the Beasts of Autumn is too great a clarion call. DC: 20. Costs: 0 Budget

Intrigue (Choose 1) {Kerrie/Agueda Action}
-[X] [Intrigue] Whispers

The fact that your network is so compromised actually makes it perfect for the purpose of discreetly notifying the nobility about why they're about to see their tax revenues collapse - which should make them very willing to hear you out, provided they trust you. DC: 10. Cost: 0 Budget.

Learning (Choose 1) {Tekla Action}
-[X] [Learning] Special Tooling
Tekla says he's noticed something, and might be able to scrounge a tool to figure it out with the assorted scraps, some money, and time. DC: 25. Cost: 4 Budget

Stewardship (Choose 1) {Ophelia-Oskaria? Action} + 1 free action.
-[X] [Stewardship] Calculating Net Losses
While this whole disaster is partly your fault, you will actually be able to use this in court presentation - specifically, by comparing volume of industry supplied before...well, before and after. DC: 25. Cost: 0 Budget.

-[X] [Stewardship] Documenting Conditions
Well, you'll probably have to do some jumping through hoops, but you can record the state of the settlements - admittedly after they've been burned down - and point out how illegal the settlements are. DC: 15. Cost: 0 Budget.

Piety (Choose 1) {Ophelia-Oskaria? Action} +2 free actions.
-[X] [Piety] Requesting Spiritual Testimony
Well, honestly, you could ask this of anyone by this point, but you would hate to waste having all the expense of the soul container go to waste. Perhaps getting one of these spirits to testify would be worth it. DC: 35. Cost: 10 Budget. + 2 minor boons + major boon.

[X] [Piety] Reaffirming Oskarian Blessings
Tensions between Ophelia and Oskaria - frankly, between Oskaria and your party in general - have risked the blessings of Oskaria you currently wield. Maybe you can fix that. DC: 20. Cost: 4 Budget.

[X] [Piety] At the Edges
Requires Special Tooling. Will use Tekla Piety of 16. Tekla's saying that he's picking up on something - and wants permission to spend time investigating. DC:???. Cost: 2 Budget
 
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Ophelia-Oskaria is wavering. Ophelia and Oskaria are coming to a clash, as Oskaria sees nothing wrong with the bloodshed. Ophelia does.
and you get the distinct feeling that only your proximity to the flickering Maiden of Light is keeping you and yours alive - especially since the army is now in a downright mutiny, breaking off from your command to go find more Colonists.
Honestly, this is worrying. The nature of spirits rearing it's ugly head, and now we pretty much only have Ophelia-Oskaria between us and the lynch mob that was our army, whom might lose the blessing of Oskaria, therefore getting rid of the only reason we aren't also a target...
With spirits, what matters is not technicalities, but beliefs, which well, in this case is bad news for us.
 
Great, like we haven't enough problems already!

We're gonna need one of either Company Hires or Illusive Gear.

[X] Plan Random
[] [Martial] Company Hires
You don't feel safe right now - perhaps hiring a band of professional mercenaries is in your best interests right now. DC: 20. Costs: 4 Budget.

[] [Diplomacy] Requesting Barony Meetings

Well, you've gone and removed the threat of the Beasts of Autumn, and you have no armies to control. With those two factors gone, even the Barons might only deign to give you the time of day - after you've sufficiently feted their egos, of course. DC: 20. Cost: 4 Budget. Will require second Action.

[] [Intrigue] Whispers

The fact that your network is so compromised actually makes it perfect for the purpose of discreetly notifying the nobility about why they're about to see their tax revenues collapse - which should make them very willing to hear you out, provided they trust you. DC: 10. Cost: 0 Budget.

[] [Learning] Special Tooling

Tekla says he's noticed something, and might be able to scrounge a tool to figure it out with the assorted scraps, some money, and time. DC: 25. Cost: 4 Budget.

[] [Stewardship] Calculating Net Losses

While this whole disaster is partly your fault, you will actually be able to use this in court presentation - specifically, by comparing volume of industry supplied before...well, before and after. DC: 25. Cost: 0 Budget.
[] [Stewardship] Documenting Conditions

Well, you'll probably have to do some jumping through hoops, but you can record the state of the settlements - admittedly after they've been burned down - and point out how illegal the settlements are. DC: 15. Cost: 0 Budget.

[] [Piety] Reaffirming Oskarian Blessings

Tensions between Ophelia and Oskaria - frankly, between Oskaria and your party in general - have risked the blessings of Oskaria you currently wield. Maybe you can fix that. DC: 20. Cost: 4 Budget.
[] [Piety] At the Edges
Requires Special Tooling. Will use Tekla Piety of 16.
Tekla's saying that he's picking up on something - and wants permission to spend time investigating. DC:???. Cost: 2 Budget.
 
You have activated none of the subvotes.

I hope we will be able to finish this within our budget, we spend a ton last turn.

[] [Piety] Requesting Spiritual Testimony
Well, honestly, you could ask this of anyone by this point, but you would hate to waste having all the expense of the soul container go to waste. Perhaps getting one of these spirits to testify would be worth it. DC: 35. Cost: 10 Budget.
35 - 26 = 9
I don't think two minor boons are enough, we might want to spend a personal attention on top of that.
This is an important action and I would even go as far as saying that a major boon might be worth it, because we are spending so much money on this already.
 
35 - 26 = 9
I don't think two minor boons are enough, we might want to spend a personal attention on top of that.
This is an important action and I would even go as far as saying that a major boon might be worth it, because we are spending so much money on this already.
Good point, plan adjusted accordingly.
 
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[X] All In v2

Martial (Choose 1) {Ophelia-Oskaria? Action}
-[X] [Martial] Drumming Up Support

You know who else isn't feeling very safe right now - the community leaders watching all these bands of outside peasants roaming through their country looking for something to burn. It will be tricky, but Ophelia might be able to coordinate them. Of course, they've all heard the rumors too...DC: 22. Cost: 0 Budget

Diplomacy (Choose 1) {Tekla Action}
-[X] [Diplomacy] The Cooperatives

You can go find the cooperatives to see if you cannot rouse an ally - but you suspect the call of purging the Beasts of Autumn is too great a clarion call. DC: 20. Costs: 0 Budget

Intrigue (Choose 1) {Kerrie/Agueda Action}
-[X] [Intrigue] Whispers

The fact that your network is so compromised actually makes it perfect for the purpose of discreetly notifying the nobility about why they're about to see their tax revenues collapse - which should make them very willing to hear you out, provided they trust you. DC: 10. Cost: 0 Budget.

Learning (Choose 1) {Tekla Action}
-[X] [Learning] Special Tooling
Tekla says he's noticed something, and might be able to scrounge a tool to figure it out with the assorted scraps, some money, and time. DC: 25. Cost: 4 Budget

Stewardship (Choose 1) {Ophelia-Oskaria? Action}.
-[X] [Stewardship] Calculating Net Losses
While this whole disaster is partly your fault, you will actually be able to use this in court presentation - specifically, by comparing volume of industry supplied before...well, before and after. DC: 25. Cost: 0 Budget.

Piety (Choose 1) {Ophelia-Oskaria? Action} +2 free actions.
-[X] [Piety] Requesting Spiritual Testimony
Well, honestly, you could ask this of anyone by this point, but you would hate to waste having all the expense of the soul container go to waste. Perhaps getting one of these spirits to testify would be worth it. DC: 35. Cost: 10 Budget. + 2 minor boons + major boon + free action.

[X] [Piety] Reaffirming Oskarian Blessings
Tensions between Ophelia and Oskaria - frankly, between Oskaria and your party in general - have risked the blessings of Oskaria you currently wield. Maybe you can fix that. DC: 20. Cost: 4 Budget.

[X] [Piety] At the Edges
Requires Special Tooling. Will use Tekla Piety of 16. Tekla's saying that he's picking up on something - and wants permission to spend time investigating. DC:???. Cost: 2 Budget


Altered plan with greater emphasis on insuring spiritual testimony passes.
 
[X] Plan Random

I think it's strange that the DC for cooperatives is so low (relative to many DCs we've seen) despite the action mentioning that it probably won't work. I suspect that passing the action might be more about avoiding getting them involved than it is to actually get any help from them.
 
Right, then. If there's no more debate, the vote will close and move to rolling at .
 
INTERREGNUM MONTH 5
Plan Random wins, 5-2.

Roll me 9d100s

Martial
Company Hires
DC: 20. Roll: 19 + 2 + 3.2 + 2

Cost: 4 Budget

Diplomacy
Requesting Barony Meetings
DC: 20. Roll: 20 + 2 + 2

Cost: 4 Budget.

Intrigue
Whispers
DC: 10. Roll: 22 + 2 + 2

Cost: 0 Budget.

Special Tooling
DC: 25. Roll: 23 + 2

Cost: 4 Budget.

Stewardship
Calculating Net Losses
DC: 25. Roll: 24 + 2 + 2 + 2

Cost: 0 Budget.

Stewardship
Documenting Conditions
DC: 15. Roll: 24 + 2 + 2

Cost: 0 Budget.

Piety
Reaffirming Oskarian Blessings
DC: 20. Roll: 20
Cost: 4 Budget.

Piety
At the Edges
DC:???. Roll: 16

Cost: 2 Budget.


Random Event Roll
 
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