Wake up, check the mirror, make sure your hair was just right. You had pink hair to begin with, so the red sweater was an inspired choice, in your opinion.
It shocked you that was a sentence that made sense to you - mirrors were the stuff of the rich people that made other rich people jealous, the stuff you afforded with huge beds and windows and dresses and all of that. Not for people who used to live borrowed meal to borrowed meal. Not for people who had to wear cloaks constantly, lest -
Damn, your hair just didn't want to cover the horns right. And after all that effort trying to just leave it at the red sweater.
You sigh.
Nothing to it then.
You'd just have to put on your hood again.
Couldn't expose yourself. Couldn't tip your hand. If you did, it'd all be over. Better to be the brooding silent one, than let other people realize you were one of the satyrs.
A drumbeat on the door suddenly made you jump, and with the panic came a bout of guilt. You knew you had told your team to knock on your door that way to not terrify you, and still.
"Coming!" you shouted, scrambling your hood up.
You opened the door, and Ser Tekla casually leaned back. His curled hair draped over his signature blue coat. His hands were stuck in his pockets, looking all the world like...well, like he had nothing to fear from the rest of the world.
He was right, of course - it was just one of those things. Humans didn't have to get questioned on whether they deserved to exist, or why the street vagrants were allowed here, should you ever let your cowl slip.
"Still need the cowl?" He said, like it was no big deal to see you without it.
"You just don't get it," you muttered, ushering him inside the room. You've stacked your food under the bed and inside most of the dressers, so you needed to move that stuff just in case you'd need to hide in it in short order - but, out of respect for your team, you kept one set of chairs open. You point him at the set of chairs - not that he needs to, casually stepping over and around the piles of clothes you've strategically arranged around the room to trip people up.
"I thought we talked about this a while ago, Kerrie," Ser Tekla casually said. "If you don't start owning who you are, everyone else gets to own who you are, wasn't that what Agueda said?"
"Easy for you to say," you say, shame running hot as you tucked the cowl further down your head. "You've never had it that bad."
Tekla shrugged.
"Yeah, that's true. Lecturing you is kinda in bad taste since I got it better than you, I get it. Still, it's not like Cormag and Agueda have it much better," he said. "Besides, we're capital-H Heroes now, and that means we can get away with anything," he half-smirked. "Wasn't that the whole point of that whole private parade we did a few days back?"
"I know," you say, tugging your cowl in closer. "Can't we just talk about something else?"
"Sure," Tekla said, shrugging. "But just so you know, we're not going to stop talking about it until you start standing up for who you are."
You forcefully shift the topic, and he rolls with it.
When he leaves, you watch his fleeting back jealously.
You wish you had the ability to not care about what anyone else thought.
But you had to.
Rumors are confused, but supposedly the Royal Army met complete disaster in Transulinia - some are reporting that the King with his cavalry, some say that he made it out with the help of a few adventurers, and still others say that the Vampire Lord got his undead claws into them. The Army itself has nearly completely shattered, scattering to the nine hills - some are trickling back to the nearest banners, but it's a pale shadow of what the Army was, even on the muster.
-5 Cash Flow continues! Neighbors shifted to In Crusade! Military strength at "Tattered".
That means the Army needs to rebuild. They need to draft further into the levies, and that means they need to start reaching deeper into the Treasury and getting the manufactured goods into the hands of the hungry modern army.
Which is where you come in.
[] [Case] The Origins of Specie
You're not totally sure what's been going on in the western provinces - last you checked, the prices rose across the board for no discernible reason. It's not like they were intentionally diluting the money supply or anything, so what gives?
[] [Case] Highway Robbery
Ever since the army was badly damaged in the fields - but if you're being honest, the uptick began right around the time of the levy's announcements - merchants have reported far more highway robbery in the southern provinces. Time to check it out.
[] [Case] Log Jam
The production of pretty much every single manufactured good must inevitably track back to wood somehow, and you've noticed that the prices of wood spiked too sharply after the announcements. Best check out what's going on in that supply chain.
In exchange for your past hard work, you may spend up to three Shinies.
[] [Shiny] Cold Hard Coin
Money talks, and loudly. Best to start with more.
[] [Shiny] Archbishops' Authorization
Due to your hard work, you've impressed some among the archbishops. With a little bit of cash, you can impress them a little more for an official permit to investigate matters related to the cloth.
[] [Shiny] Wider Remit
It would be great to have a much wider remit to search for incriminating documents among persons of interest, and not just potential culprits.
Tier-1 Upgrades:
[] [Shiny] Well Organized
+1 Stewardship.
[] [Shiny] Well Spoken
+1 Diplomacy
[] [Shiny] Well Trained
+1 Martial
[] [Shiny] Inspired
+1 Learning
[] [Shiny] Unremarkable
+1 Intrigue
[] [Shiny] Faithful
+1 Piety
[] [Shiny] Party Upgrades I
Kerrie gains +1 Intrigue, +1 Martial, Cormag gains +1 Piety, +1 Diplomacy, Tekla gains +2 Learning.
Tier-2 Upgrades (Costs 2 Shinies):
[] [Shiny] Excellent Recall
+2 Stewardship, +2 Diplomacy.
[] [Shiny] Faith-Burnished
+2 Piety, +2 Martial
[] [Shiny] Secret Explorer
+2 Intrigue, +2 Learning
[] [Shiny] Enhanced Cooperation
Cooperation gives +4 for Cooperating rather than +3.
[] [Shiny] Higher Tempo
Gain one Free Action.
Tier-3 Upgrades (Costs 3 Shinies):
[] [Shiny] Genius
+2 to all stats.
[] [Shiny] Eidetic Memory
+3 Stewardship, +3 Intrigue, +3 Diplomacy, +3 Learning.
[] [Shiny] Miracle Worker
+3 Martial, +3 Stewardship, +3 Diplomacy, +3 Piety
[] [Shiny] Visionary
+3 Martial, +3 Intrigue, +3 Learning, +3 Piety.
[] [Shiny] Two As One
Cooperation gives +5 instead of +3.
[] [Shiny] No Wasted Moments
Gain two Free Actions.
Costs 1 Shiny:
[] [Shiny] Reroll
Reroll any roll, including Random Event Rolls. Once.
[] [Shiny] Null
Save the Shiny for later.