Achievement Get: Swift Justice. For completing within one year.
Acheivement get:if you had more time in the province, you would probably want to kick them out. At this point, though, they had well-entrenched themselves into the Local Gathering - prying them out would be an entirely other hassle that you had neither the time nor the justification for.
Yeah. I took a look at how many Shiny-granting achievements you were getting and quickly realized for game-balance reasons that I could only allow you to win achievements once.Nothing from getting Swift Justice this time around @huhYeahGoodPoint? Do we only get rewards from completing an achievement the first time we do it?
Yeah. I took a look at how many Shiny-granting achievements you were getting and quickly realized for game-balance reasons that I could only allow you to win achievements once.
Yeah, I've added the list of achievements to the front page.That sounds fair. Can we get a list of achievements that we have achieved so we know which ones we don't have to worry about getting in the future?
No such thing. As our abilities increase so will our ambitions.Yeah. I took a look at how many Shiny-granting achievements you were getting and quickly realized for game-balance reasons that I could only allow you to win achievements once.
Stick a pin in that thought, we'll come back to it later.No such thing. As our abilities increase so will our ambitions.
I dunno, I think this particular coalesced mass of vengeful massacre victim spirits is going to be a solid neutral for the prospects of anti-aristocratic revolution. Maybe even a negative, as they're going to be some very anti-solidaritarian ghosts.
May want to reconsider that stance. Not because of trying to force a Monty Haul GM approach, but because your going to encourage achievement hunting over logic with that stance. It'll make the MC act erratically in character as the methodology the MC follows wanders all over the place chasing bonuses. Instead consider making rewards require the achievement to go off multiple times between bonuses. Require 1/10/25 triggerings of the achievement before reward. Though I suggest hiding the thresholds.Yeah. I took a look at how many Shiny-granting achievements you were getting and quickly realized for game-balance reasons that I could only allow you to win achievements once.
I second @Necratoid 's suggestion that diminishing returns might be the way to go here. That, or diminishing the value of the individual achievements so that you need two or three of them to earn +1 Good Thing.Yeah. I took a look at how many Shiny-granting achievements you were getting and quickly realized for game-balance reasons that I could only allow you to win achievements once.