Martial (Choose 1) {Kerrie Action}
[] [Martial] Power Mapping

There's a lot of things that go bump in the night and a lot of people here who are more dangerous. Find out which you should be most afraid of. DC: 20. Cost: 0 Budget.
[] [Martial] We're Going On a Hunt

Perhaps going into the woods to present one of the groups with the corpse of a dangerous beast might be the best way to impress them. DC: Scaling. Gains: Scaling.
[] [Martial]
Is that 3rd one supposed to be empty?
 
Martial (Choose 1) {Kerrie Action}
[] [Martial] Power Mapping

There's a lot of things that go bump in the night and a lot of people here who are more dangerous. Find out which you should be most afraid of. DC: 20. Cost: 0 Budget.
[] [Martial] We're Going On a Hunt

Perhaps going into the woods to present one of the groups with the corpse of a dangerous beast might be the best way to impress them. DC: Scaling. Gains: Scaling.
[] [Martial]
Is that last option supposed to be something, or is it just lingering before deletion?
 
With that gone... I kinda feel like we should go hard into Diplomacy here. We've got the base stats to probably manage most of this, so throwing free actions into the various low-end diplomatic stuff should probably help us get set up quickly? But I haven't been here for initial votes, and only started voting during the party, so I dunno if that's overlooking something.
 
[X] Plan Where Is Waldo?
-[X] [Martial] Power Mapping
-[X] [Diplomacy] The Clergy
-[X] [Diplomacy] The Colonies
-[X] [Intrigue] Ear to the Ground
-[X] [Intrigue] Bribing Clerks
-[X] [Learning+Free] Magical Mapping
-[X] [Stewardship] Official Business
-[X] [Piety] Spirit of the Towns
 
[X] Plan Diplomatic Offensive
-[X] [Martial] Power Mapping
-[X] [Diplomacy] The Clergy

-[X] [Free] The Nobles
-[X] [Free] The Colonies
-[X] [Free] The Towns
-[X] [Intrigue] Bribing Clerks
-[X] [Learning] Magical Reagents

-[X] [Stewardship] A Rough Count
-[X] [Piety] Spirit of the Towns


Power Mapping to get an idea of who the power players are. Bribing Clerks to just get the info and Reagents for Learning because it is easier and cheaper. We only got one Stewardship action while Piety goes to the significantly easier one. For Diplo and our free actions, I want an all-out diplomatic offensive to establish a wide range of local connections and get some extra info on what is and has been going on around here. With the exception of Magical Reagents which requires a 20+, all of these actions should auto-pass.

Edit: Switched to A Rough Count for a more discreet stewardship action to keep presence more on the down low.

@huhYeahGoodPoint How much can we trust the DCs to be accurate?
 
Last edited:
I like the change in perspective. The team looks more like a team under Cormag command. It reminds me a bit of how it is sometimes better to have the people who are less competent who needs to talk to people in order to keep everything running be the manager instead of a absolute expert who can rely on themselve without breaking anything (Exept themselves).
Ah, the endless debate over whether Mission: Impossible is supposed to be about the team as a smooth-running unit or is just about Tom Cruise running, jumping, and performing endless stunts. :tongue:
 
Reading this, I feel like people might understand that being blatant is, uh....a bad thing? And thus....just...not do the blatant "I AM HERE AND REQUESTING YOUR ASSISTANCE" thing?

So...why is the stewardship 'option' mandatory?
 
[X] Plan Making Friends
-[X] [Martial] Power Mapping
-[X] [Diplomacy] The Clergy
-[X] [Diplomacy] The Colonies
-[X] [Diplomacy] The Towns
-[X] [Intrigue] Bribing Clerks
-[X] [Learning] Magical Mapping
--[X] Boost with Free Action
-[X] [Stewardship] Official Business
-[X] [Piety] Spirit of the Towns
 
Can we not take Stewardship action?
Reading this, I feel like people might understand that being blatant is, uh....a bad thing? And thus....just...not do the blatant "I AM HERE AND REQUESTING YOUR ASSISTANCE" thing?

So...why is the stewardship 'option' mandatory?
That's actually a pretty good point. Let's slot in a new action:

[] [Stewardship] A Rough Count
The number of people living in the White Hills has always been a little hard to keep track of. Maybe you can get a more accurate count, and stay a little bit on the quieter side. DC: 25. Cost: 0 Budget.

In addition, because of the new vote option, we're going to hold the rolling session some time after .
 
Last edited:
Back
Top