I thought that aspect doesn't become available until Essence 7 or 8?Considering that Solaroids can do things like deal infinite damage at E6 (World-Scarring Solar Glory),
I thought that aspect doesn't become available until Essence 7 or 8?Considering that Solaroids can do things like deal infinite damage at E6 (World-Scarring Solar Glory),
The aggravated damage idea works as well. The key idea is to make creating them hurt. The difference is I focused on mental trauma while the damage idea focuses on physical trauma.Alright, so far we have:
[] 1) Add 1wp and 10 motes to Charm cost for every dot of Essence above 2 and need to sleep at least 7 hours to make a Behemoth.
[] One Behemoth until repurchase at Essence 6-7.
[] Max number of Behemoths alive at a time is (Infernal's Essence.
[] Making a Behemoth inflicts permanent willpower damage equal to the essence of the behemoth/2 (round up) that heals back at a rate of one permanent willpower per month.
[] The Infernal receives the Behemoth's (Essence) in aggravated damage when making one.
[] Making a Bahemoth costs XP.
I chose the numbers deliberately.That renders the charm actively too harmful/dangerous to use, imo.
Maybe. However, having two less WP for at least a month severely hinders an Exalt who finds themselves in Social Combat/using Social charms a lot. Especially applicable for us.Taking 2 months of a willpower debuff to get a E4 behemoth is plenty worth it in a long game
I thought that aspect doesn't become available until Essence 7 or 8?
Like?The Fun is, that isn't even a really overpowered effect, since dealing loads of damage (AKA, enough to kill anything in one strike) can be achieved much earlier.
Okay, how about this: the limit is one Behemoth at a time, and to remove the limitation a repurchase at either Essence 6, 7 or 8?
These Behemoths would be our nightmares made manifest, so how about this? In addition to the intimacy of Loyalty they start out with, we also get a weak intimacy of fear towards them; not enough to actively hamper us, but we are, by definition, afraid of them, so this makes sense. It could also inflict a derangement of some sort until the Behemoth ceases to exist?Alright, so far we have:
[] 1) Add 1wp and 10 motes to Charm cost for every dot of Essence above 2 and need to sleep at least 7 hours to make a Behemoth.
[] One Behemoth until repurchase at Essence 6-7.
[] Max number of Behemoths alive at a time is (Infernal's Essence.
[] Making a Behemoth inflicts permanent willpower damage equal to the essence of the behemoth/2 (round up) that heals back at a rate of one permanent willpower per month.
[] The Infernal receives the Behemoth's (Essence) in aggravated damage when making one.
[] Making a Bahemoth costs XP.
this just doesn't feel right. We should keep in mind that we are making one of Oramus own charms, I can see turning nightmares to reality being taxing on some level, but how could he be afraid of his own creations ? And how could their existence warp him who is paradox incarnate ?These Behemoths would be our nightmares made manifest, s how about this? In addition to the intimacy of Loyalty they start out with, we also get a weak intimacy of fear towards them; not enough to actively hamper us, but we are, by definition, afraid of them, so this makes sense. It could also inflict a derangement of some sort until the Behemoth ceases to exist?
Not really. Without UMI the most you can be forced to spend in social combat is 2wp, and that requires them bypass our mdv twice and we don't use any social defense charms. Also willpower pools are pretty small anyway so willpower recovery with stunts is your major source of willpower which the damage won't hinder because it only effects your maximum willpower. If you are truly going to spend a lot of willpower then most of the time you won't have a full tank anyway so the drop won't effect you that much. We currently have a dodge MDV of 6 (bullshit hax high, we aren't going to be talked into anything we don't want to be without magic) and taking 2 wp damage only drops that by 1 which would probably only drop us to our current levels as odds are we will have bought 2 more wp dots by the time we get this charm. We also have appearance 5 which means we are going to get bonuses against damn near everyone. That is before stunts and virtues are applied.Maybe. However, having two less WP for at least a month severely hinders an Exalt who finds themselves in Social Combat/using Social charms a lot. Especially applicable for us.
A good point you make.this just doesn't feel right. We should keep in mind that we are making one of Oramus own charms, I can see turning nightmares to reality being taxing on some level, but how could he be afraid of his own creations ? And how could their existence warp him who is paradox incarnate ?
So I'm rather new to the Exalted setting so is Oramus a canon Yozi or a fanmade one? And where I can get info about him?
What about when we've got ascension mantle going?I'm thinking that XP might be the best cost for creating Behemoths, especially given how generous the GM is with XP for us. Say, 4XP for an Essence 2 Behemoth, and then +4 XP for each level of Essence after that, maxing out at one level of Essence below the Infernal's rating.
Canon Yozi, but he's only tangentially described (which is appropriate for him). There's a small bit in the Ink Monkey's Collection that I really like:So I'm rather new to the Exalted setting so is Oramus a canon Yozi or a fanmade one? And where I can get info about him?
Ink Monkeys Collection said:Of Oramus (The Dragon Beyond the World)
With chaos pressed asunder, many titans awakened within
the flames of Cytherea. But one came from Beyond and said: "I
was waiting for you to awaken. I thought that it should never
happen."
This was Oramus, the Dragon Beyond the World, who stirred
the Wyld with his wings. In the time before time he was Not,
for there was no world, but in the moment of Ignition he came
to Be. Yet he was before, for he was of the things which could
not be, and counted amongst those things was him, the Dragon
Beyond the World Which Had Yet to Be.
The other titans looked upon him and thought that he
looked always to be the thing which he was not.
What about when we've got ascension mantle going?
Will that mean we can make E5 Behemoths?
But I've got to say I don't like the limit you're placing on this.
Individual super-monsters is something Oramus should be able to create, given Luna.
Take the Raksha approach to creating a Behemoth through Shaping? They take attunement motes there, more or less because they're considered Sword Grace equipment.Alright, so far we have:
[] 1) Add 1wp and 10 motes to Charm cost for every dot of Essence above 2 and need to sleep at least 7 hours to make a Behemoth.
[] One Behemoth until repurchase at Essence 6-7.
[] Max number of Behemoths alive at a time is (Infernal's Essence.
[] Making a Behemoth inflicts permanent willpower damage equal to the essence of the behemoth/2 (round up) that heals back at a rate of one permanent willpower per month.
[] The Infernal receives the Behemoth's (Essence) in aggravated damage when making one.
[] Making a Bahemoth costs XP.
If you type the rolls as 12d10X7 it will auto count the sucesses and not just add all the dice.Roll to persuade Kallen:
I think I like rolz.org .To make her join the Council you will social attack her together with Milly, so it's safe to assume you succeed.