Green Sun, Black Shadows (CG/Exalted)

Isn't Infernals able to throw huge dice at the problem really easy and thus bypassing the whole perfect effects most of the time?
Not really. You can't bypass Perfects unless you trigger their Flaw of Invulnerability, in which case they can't be used in the first place.

Throwing huge amounts of dice is something every exalt can do. Infernals get varying degrees of "this isn't even my final form."

Effortlessly dancing on a taught clothesline is impressive. Turning into a stoneskinned firebreathing monster the size of a yeddim that can still somehow fly is double-impressive.
 
Speaking of "this isn't even my final form" what are you guys expecting to see out of a Oramus Shintai Charm and are we planning on picking it up? Temporarily turning Lulu into a primordial being outside the laws of our reality sounds pretty fun.
 
Speaking of "this isn't even my final form" what are you guys expecting to see out of a Oramus Shintai Charm and are we planning on picking it up? Temporarily turning Lulu into a primordial being outside the laws of our reality sounds pretty fun.
The two shintai charms that are in the tree are pretty cool. Ornamental Lunatic Pyre Shintai (I love this name, it's right out of Touhou) turns you into a traveling Wyld zone, letting you shift forms with insane speed, being a mortal man one moment and a mile-wide toothy maw the next, then shifting into a tree with razor-roots whipping about. And everyone who isn't on your "nice" list is probably going to come down with a serious case of brains-turned-into-rocks.

Crimson King Shintai turns you into Hastur, the King in Yellow (colors!). You become a mass combat unit, capable of affecting huge groups of people, can teleport anywhere you perceive as well as anywhere someone performs/appreciates a piece of art you produced.

They're both very nice. CKS is for appearing suddenly in the midst of your enemies and striking them mad. OLPS is for whipping through a battlefield and turning the legions of Brittania into daisies made of jello.
 
The two shintai charms that are in the tree are pretty cool. Ornamental Lunatic Pyre Shintai (I love this name, it's right out of Touhou) turns you into a traveling Wyld zone, letting you shift forms with insane speed, being a mortal man one moment and a mile-wide toothy maw the next, then shifting into a tree with razor-roots whipping about. And everyone who isn't on your "nice" list is probably going to come down with a serious case of brains-turned-into-rocks.

Crimson King Shintai turns you into Hastur, the King in Yellow (colors!). You become a mass combat unit, capable of affecting huge groups of people, can teleport anywhere you perceive as well as anywhere someone performs/appreciates a piece of art you produced.

They're both very nice. CKS is for appearing suddenly in the midst of your enemies and striking them mad. OLPS is for whipping through a battlefield and turning the legions of Brittania into daisies made of jello.
So... mobile cosmic phenomenon and teleporting memetic eldritch abomination? Yeah, definitely lived up to the hype, getting to play with these will be fun, can't wait to see peoples' reactions.
 
[X] Ask Milly to take care of her and watch the fireworks.
-[X] "Nassozra, fetch me my collection of animal ears!" Milly excitedly exclaims. The look of confused horror on the green haired girl's face as she struggles to escape her silken cocoon is one you are all too familiar with, as is the look in Milly's eyes. "First Kallen, and now a second beautiful girl to dress up the next day! What a spectacular harem you're building for me, Lulu!" You resist the urge to facepalm. "Anyways, madam President, I imagine you'll whip up quite an appetite as you work. Shall I order takeout?" "Splendid idea, minion most faitful! Hmmm... Chinese, KFC, or pizza?" At the mention of pizza the captive's eyes light up excitedly, looking to you pleadingly. Well, she did take a bullet for you, and it wouldn't do to be ungrateful. "Pizza it is, then."
 
Not really. You can't bypass Perfects unless you trigger their Flaw of Invulnerability, in which case they can't be used in the first place.

Throwing huge amounts of dice is something every exalt can do. Infernals get varying degrees of "this isn't even my final form."

Effortlessly dancing on a taught clothesline is impressive. Turning into a stoneskinned firebreathing monster the size of a yeddim that can still somehow fly is double-impressive.
More clarification

Perfect Attacks aren't as useful as they seem, they only bypass fuckhuge defenses, but all exalted have expensive perfect defenses that trump those. Generally the target must still be targetable, a perfect attack would not let you hit someone out of range or invisible unless you already had a chance, however low, of hitting.

Hence, if your dicepool is large and you can already hit them, pefect attacks are optional, and expensive.

That said, I don't see Oramus with perfect attacks, but I DO see him having charms to disregard range, cover, visibility, etc. His transcending limits thing
 
Generally the target must still be targetable, a perfect attack would not let you hit someone out of range or invisible unless you already had a chance, however low, of hitting.
Unless it said so or is in a combo that lets you deal with those problems as well.
 
Talking about perfect atacks, i want to remind people that we already have Calculating DHO-HNA Angles, that allows us to make any physical atack unexpected and is a good as a true perfect atack against anybody that doesn't have a surprise negator. And given that anybody that has a surprise negator is A: Someone we don't want to fight personally with (We have troops for difficult targets) and B: Probably has a perfect defense, a perfect atack is more or less useless for us.
 
Pantheon Charms
Anyways, since I'm liking this quest so much...

BEHOLD! ORAMUS CHARMS!

MediaFire

I believe I got them all. To use, simply download the files and put them in the Anathema\repository\custom folder. If all you need is Oramus, then grab the Oramus .xml and the new .properties. You need the new properties file for the charm text to show up.
That's beautiful! Thanks! ...But, I changed some things in the Charms listed to purchase for this quest, so for whoever read Peanuckle's Charmset on Anathema, remember to check also the Charms Shop to confirm what it is used in this quest.
I'm not sure if I'd want to, but is anyone planning on going the Pantheon Heresy route?
// Sorry, but what is this pantheon heresy route? I'm new in Exalted.
They're custom charms made by Earthscorpion, to create demons without going Devil-Tiger:
New Keyword: Pantheon
Primordials are not merely singular beings, in the manner of lesser creatures. Even lessened as they are, the Yozis are nations, civilisations, worlds in their own right. They are legion. And from the moment of their Exaltation, the Infernal Exalted have taken their first steps onto a similar path. All other Exalted have three souls - the hun, the po, and the keter soul of the Exaltation. The Green Sun Princes have in addition the fourth soul of their coadjutor, the once-demon fused into a synthetic soul hierarchy. Within them, however, they have the potential to expand beyond that.

Charms with this keyword develop an additional nascent soul within the Infernal. Other Charms can synergise with and play off this, and certain heretical Charms may ask for them as prerequisites (for example, Fourth-Soul Devil Domain requires that the Infernal has learned a Pantheon-keyworded Charm before they can build a small world within their soul).

The following Charms have the Pantheon Charm retroactively applied to them; Sun-Heart Furnace Soul, Counter-Pronouncement of Enthymemic Law, Crystal Facet Thoughts, Silence in Her Wake, Darkling Grace Complete, Carmine Mantled Emissary, Self-Seed Infestation, Toil By Proxy, Empyreal Invincibility Declaration. Pantheon-keyworded Charms should in general be Essence 3 or higher, and three to four Charms deep in a tree.
New Keyword: Pantheon-Anchored
As their souls bud and multiply like nascent Primordials, an Infernal may delve into Heresy and develop Charm trees associated with the lesser parts of themselves. Charms with this Keyword are Heretical, and tied to a soul in the Infernal's Pantheon. They are costed as Unfavoured Charms, and should the soul they are tied to die, they collapse and are converted back into xp.
Titanic Spawn Uncountable
Cost:
-; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Any (Yozi) Mythos Exultant

The demonic races of Malfeas are beyond number, and throng the streets of the city. From their internalised mythos, the warlock takes such fecundity for themselves. The character gains the capacity to spawn weak deva by performing a thematically appropriate birthing ritual, which may take no fewer than four hours. The player and the GM should design the new species based on the birthing ritual, the Infernal's intent, and her personality, and it should be balanced based on the examples of extant First Circle Demons. The Infernal gains one free species with this charm, and may spend 1xp per additional breeding ritual to create further new species.

The newborn deva is mechanically a First Circle Demon who descends from the Infernal and may not be bound by any other sorcerer without her express permission. It is created with an empty motepool. If the warlock possesses an appropriate realm which resonates with her essence, such as the inner worlds created by Spirit of the Living World or Fourth-Soul Devil Domain, the deva returns there if banished. Otherwise, it is destroyed as if it was an Emerald Circle spell dispelled by Emerald Circle Countermagic.

The scars of the Surrender Oaths are burned into the Mythoi of the Yozis, and certain of these restrictions bind the warlock. When within Creation, the Infernal may make use of this charm no more than once per day, and may not summon a demon on a day she uses it and vice versa.
Titanic Heart Overweening
Cost:
-; Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Titanic Spawn Uncountable

The thoughts of the Primordials are not those of mortal men. They are mighty spirits in their own rights, overflowing from the hearts of titans to form pantheons and landscapes. This Charm permanently enhances the Infernal's capacities. On the night of the new moon, when Luna turns her face from Creation, the feelings in the form of an Intimacy of the character may slip from his heart and take on independent form as a puissant spirit. This occurs when the Infernal would regain willpower from sleep - or another activity which substitutes for it - and may only occur once per new moon.

The newborn spirit is mechanically treated as a deva of the Second Circle who descends from the Infernal, and who may not be bound by any other sorcerer. They should be given statistics as if they were a newly created Demon of the Second Circle whose Motivation is derived from the Intimacy they formed from, and whose themes derive from the Intimacy filtered through all the First (Yozi) Excellencies that the character knows. The Motivation of the deva and the Intimacy of the Infernal are irrevocably linked; should the Intimacy change - such as from admiration to love - then so will the Motivation, and likewise should the Motivation of the deva shift so will the Intimacy. Should the Infernal lose her Intimacy, the deva dies as if slain by a spirit-killing Charm.

If the deva is banished, they return to the mind of their creator, and may escape again at the next new moon. The Infernal may also choose to willingly "banish" the deva by Touching them, and absorbing them back into her psyche. If they are slain, they may not escape again until a year and a day has passed. However, if they are slain with a spirit-killing Charm, they die permanently and Infernal loses the Intimacy. If he regains it - for example, by falling back in love with his wife - the spirit born from the regained Intimacy shares no continuity with the deceased deva.

The character retains an unconscious veto over whether a given Intimacy is permitted to take independent form; some hearts are so jealous as to cling so closely to certain feelings that they cannot escape. The Infernal may maintain no more than (Willpower + Compassion) extant Intimacies as deva at this level of development. Due to the sympathetic resonance of the bonds of titanic power, on any day where such a deva has formed any spell the Infernal casts to summon a deva who descends from another titan fails, and vice versa.
There is rumour of an E5 Charm called Titanic Soul Invincible which would elevate an Infernal's souls to the level of the Unquestionable themselves; no doubt sparking furious debates among the souls of the Yozis and a tribunal in the court of Cecelyne or at the Infernal Althing to determine the status of such devas among the peers of Hell. As of yet, however, no Infernal has delved this far into Pantheonic Heresy.

EDIT: Adding relevant Charms from "Fourth Soul" rewrite:
Fourth-Soul Devil Domain
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Unwoven (1)
Duration: Permanent
Prerequisite Charms: One Yozi Pantheon-keyworded Charm, one Yozi geomantic Charm

The Sun-Heart Furnace Soul stirs a new soul to life inside the Infernal. But the princes of the green sun already have a fourth soul, and so, with this new realisation of one's own metabiology and knowledge of terrain and how it can be manipulated, a sanctum akin to those possessed by gods may be forged within the Infernal for the coadjutor. This Charm creates a sanctum within the Infernal. This unreal place, called a Devil Domain, has a rating which is equal to and tracks the current rating in the Unwoven Coadjutor background - which gives the demon a reason to cooperate, as a disagreement can radically decrease the living space available to the coadjutor. The coadjutor is permanently materialised within the sanctum, recovering its body, and has full access to its own Charms and Essence while in it - it still fulfils all the normal tasks of a coadjutor. Unlike normal sanctums, there is no entrance to it; the Infernal controls passage exclusively. No entity or object may exit or enter it, save by methods described in this or later expansion Charms; this is resolved as if it was a defence again any effect which would contest this.

The Devil Domain lacks the grandeur and splendour of the later Spirit of the Living World; it is a strange un-place, a product of the coadjutor and the arcane spiritual machinery of the Yozi Charms known by the Heretic. Its geography and territory is produced by a fusion between the nature of the demon, and Charms known by the Infernal. For example, a neomah coadjutor may live in a great tower shaped like a nautilus, as might be expected from its kind, but Holy Land Infliction will introduce silver sands to the walls and floors, Mother Sea Mastery will make the walls drowned and wet, or Witness to Darkness may make thick dark clouds which obscure the tiny sun of Sun-Heart Furnace Soul. Even this Charm exists within the Devil Domain; a tiny model of the sanctum which exists at its heart... and to touch it will see a giant finger come down from above, for space is folded up in this oroborus-world. The world exists as long as the Infernal possesses the necessary rating in the Unwoven Coadjutor background, and expands and contracts when the background rating changes, destroying and/or making new terrain as it does so. As a result of this bribery and incentive, the Infernal may choose to render all of her social attacks against her coadjutor undodgeable unnatural mental influence; it is now fully aware of how its comfort depends on its good relationship with its greater self, and though it may argue against her, it cannot ignore her.

The rating in the Unwoven Coadjutor defines the maximum size of the Devil Domain; there is no way to expand it beyond the size limits of that background. The Infernal may visit the Devil Domain by meditating as per Spirit of the Living World. In addition, the coadjutor may invite the Infernal in whenever she sleeps; she is free to reject this invitation, and dream normally. The Infernal's Charms are represented as features of the world, and the coadjutor may reconfigure the world within those parameters and themes as if it knew Creative Convergence of Principles, spending its own motes and willpower to do so, save any sentient beings it would produce are hollow shells as produced by Will-Crushing Force. The Devil Domain counts as Bordermarches for the purposes of any Wyld Shaping Charms used within, and may not be used to create demesnes or magical things by such methods. Changes which violate the established thematics of the Devil Domain revert over the course of one tick. Many coadjutors will change the appearance of larger Devil Domains radically; some may delight in surprising their Infernal each time they visit.

As a Miscellaneous Obvious action which may not be flurried, the Infernal may send any smaller-than-man-sized object that she owns and is touching into the Devil Domain, whether by forcing it into her own chest, tearing a hole in reality to lay it to rest, tossing the object into the air whereupon a demonic hand snatches it and it vanishes, or any other way. Objects may be recovered by taking another unflurryable Miscellaneous Obvious action, and require that the coadjutor, in the sanctum, be touching the object too. At least one Slayer with a heranhal coadjutor has put his demon to work making objects using raw materials he sends it, for which it thanks him for the appreciation of its craft and the joys of having flesh once more. Any artifacts within the Devil Domain are sent spinning into Elsewhere with the death of the Exalt, whereupon they wash up on the shores of Creation five days later. Anything else within the Devil Domain is destroyed if the Infernal dies.

Should the Infernal later learn Spirit of the Living World, she may chose to keep this place separate from her Inner World, or alternative expand it from this sanctum, which forms the omphalous of the new reality. The XP cost of this Charm is refunded if the Infernal merges the Devil Domain into the Living World.


Blossoms of the Tiger Empire
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Unwoven (1)
Duration: Permanent
Prerequisites: Fourth-Soul Devil Domain, Sorcerous Enlightenment of (Yozi)

Once, in the long ago, the spire of Yu Shan was surrounded by the unbounded firmament and upon this blank canvas the Primordials built their play-worlds. Now within their own souls the Green Sun Princes repeat such deeds. The inner world granted by Fourth Soul Devil Domain unfolds, expanding within Elsewhere. From the borders of the world defined by the Devil Domain, it now extends for an extra (Coadjutor rating) kilometres. This terrain will take on a general theme and appearance similar to the core Devil Domain, but is not composed of representations of the Infernal's Charms. Any additional Pantheon souls the character possesses will likely claim areas of the Tiger Empire for themselves, much as the Unquestionable do in Malfeas - they may reshape it as the coadjutor may reshape the Devil Domain.

The borders of this unreal place brush up against reality where the Infernal's essence pools and swirls, much as Cecelyne touches all places of desolation. When the character is within land affected by one of their Infernal geomantic charms or which has undergone significant modification via their sorcerous effects, they may carry out a personalised Sorcerous ritual to transfer larger objects or structures to or from their Tiger Empire. The ritual costs 20 motes and 1 willpower, and takes four hours in which omen weather flares, the earth shakes, and the aesthetics of their Tiger Empire intrude upon the world as an Essence 1 Blasphemy. They must own the object or structure, and its largest dimension may measure no more than (Essence + Coadjutor) times ten metres across. This charm may not affect objects or structures anchored into the geomancy of another realm of existence, such as manses or the Devil Domain representations of their charms.

At Essence 4 this Charm automatically upgrades, increasing the radius of the Tiger Empire by (Essence) kilometres. At Essence 5 it further upgrades by multiplying its radius by ten.


Self-Within-Self Inversion
Cost: 5m, 1wp; Mins: Essence 4; Type: Simple (Speed 7, -3DV)
Keywords: Unwoven (1), Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Fourth-Soul Devil Domain

To enter a spirit's sanctum is a special thing, and yet comes naturally to its owner. How much more special is it to enter the very soul of an Exalt; so wondrous is it, in fact, that only its greater self may enter this special place. As she raises one hand, the Infernal's anima flares totemic, in blinding brightness. Then it collapses in on itself, folding down in a way which gives the horrifying feeling that the Infernal is retreating at an incredible velocity. When the light clears, the green sun prince has gone from this world (only actually vanishing at the end of the speed 7 action). She now exists physically within her Devil Domain. Nothing else, living or animate-dead, may follow her through, apart from attuned living artifacts - this is also a convenient way of getting rid of parasites.

Within the Devil Domain, the Exalt is physical and material, existing within herself. In this state, use of her own Charms warps the landscape of the Devil Domain, the aspects representing her Charms swelling in importance, pulsing with cosmic power. As a result, the coadjutor may well request that the Infernal not destroy or warp too much of the landscape through her use of Charms, as it does live in this place. There is no way to see in or out of the Devil Domain, so characters can only guess whether or not it is safe to leave.

To leave, the Infernal activates this Charm again. She appears in the same place she departed. However, this time she appears instantly in the real world, in an explosion of anima-light, and must wait seven ticks before acting again.
There is also this, but it requires Cecelyne and SWLiHN's Charms:
Omphalic Reverence Receptacle
Cost: - ; Mins: Essence 3; Type: Permanent
Keywords: Training, Unwoven (2)
Duration: Permanent
Prerequisite Charms: Fourth-Soul Devil Domain, Wayward Divinity Oversight, Penitents Like Scattered Grains

In Yu-Shan, the gods lounge in unearned splendour, usurper-dogs sprawled about the manor-house built by their masters. It was not they who built the Heaven in which they live, nor they who constructed the mechanisms that direct the Quintessence and Ambrosia upon which they sup. The Heretics of Malfeas have likewise tugged free of Primordial chains, and likewise seek the sweet taste of faith, hoarded by the gods. Taking the immaterial flows of prayer in a titanic fist, the Green Sun Prince gives a mighty yank, tearing them loose from the conduits of Heaven until they flow toward her alone. This triggers an Essence 5 Blasphemy effect, physically centred in the offices of Heaven that handle the accounting of prayers, as all records of any Cult currently or previously directed towards the Infernal ignite, burning in cold flame the colour of her anima until only ash is left, which is carried away on an impossible gale. From this point on, the prayer to the Infernal is exclusively her concern.

Within the Devil Domain, this Charm manifests as a receptacle akin to the fountains in Yu Shan where prayer manifests. From this point on, all the Quintessence and Ambrosia she would have gained, had she been a god, comes into being in this vessel when her mote pool is full, rather than finding its way to Yu Shan. Both the Infernal and her coadjutor immediately learn the Spirit Charm "Creation of Perfection" at no additional xp cost, though it is limited to manipulating the Quintessence and Ambrosia provided by this Charm. The coadjutor also gains the First Craft Excellency, and may replace her rating in Lore, Occult, or any Craft ability with (Essence) for the purposes of working Quintessence and Ambrosia within the Devil Domain. While Ambrosia can normally be made into any mundane substance (or jade), Ambrosia generated within the Infernal's Devil Domain can also be made into any magical substance that resonates with a First (Primordial) Excellency known to her.

The Infernal may learn to draw upon the varieties and rarities of mortal prayer to enrich herself. This Charm permits the Infernal, as a Training effect, to instantly pay 3XP per dot and gain the Salary background up to a limit of her rating in Cult, just as gods in Heaven benefit from the riches of Cult. This income is not dependent on Heaven, but instead comes from within. Withdrawals of wealth must be performed using the capacity of Fourth-Soul Devil Domain to remove things from the soul-world, and raw Ambrosia and Quintessence may not be extracted in Creation without it sublimating into nothingness - though it may still be a most useful option for bribery in a Terrestrial God's sanctum.

An alternate version of this Charm exists, with the same prerequisites, but Fourth-Soul Devil Domain replaced with Spirit of the Living World. This Charm in addition also diverts any flow of prayer to the devas of the Infernal towards the Living World rather than Heaven. The deva chooses the form in which they receive their Quintessence and Ambrosia. The Blasphemy Effect generated by that Charm is Essence 10, and fills the archives of the prayer registries of Yu Shan with mocking laugher for a year and a day as a Sorcerous effect.
 
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Ok, just thinking ahead on our next XP expenditure. We've got 39 XP not currently in use towards training, so we'll probably want to make a few purchases before or during our trip to Malfeas.

We know we need Old Realm in Linguistics (and we should recommend Milly do the same), we probably want to increase our Essence so we can get more Charms as well, and we'll probably want a couple Charms too. So, my thoughts are...

Essence 3 - 16 XP (Immediate)
Linguistics 3 (add Old Realm) - 3 XP (Immediate)

For Charms, I'm thinking...

Dual Gaze Paradox (Oramus) - 8 XP (3 days) - Get rid of that pesky malus on Perception/Awareness, make people obsessed with us. Still, I wonder if we could block the obsession thing and kaleidoscope effect with some of those anti-Geass contact lenses?
Bloodless Murk Evasion (Ebon Dragon) - 8 XP (3 days) - This is a very good Perfect Defense to have. Works on any physical attack so long as it doesn't have the Holy keyword. It also lets us turn into a shadow that can move through even the smallest cracks, allowing easy escape from confinement and clinches. @Alexander89 hasn't added this to the purchase list, but it should be available.

That leaves 4 XP. We could either spend it on an Ability or just save it for future use. If we were to buy an Ability I'd go with Archery/Firearms to continue our efforts to be combat capable. We could borrow a bow and arrow and just practice while wondering the Endless Desert on our way to Malfeas.

Anyone have any other thoughts?
 
I really like these pantheon charms.
We should try and get some of them.

That leaves 4 XP. We could either spend it on an Ability or just save it for future use. If we were to buy an Ability I'd go with Archery/Firearms to continue our efforts to be combat capable. We could borrow a bow and arrow and just practice while wondering the Endless Desert on our way to Malfeas.

Anyone have any other thoughts?
I don't see why we'd want to bother spending even more on abilities right now.
Save the XP for more Charms.
 
Depends on what C.C. tells us. If things proceed as planned, that sounds like a good spread. But if it turns out that she's being hunted by more Geass users than just Mao due to butterflies, we might want a Shaping defense soonish.
Hmm. I wonder, can the other selves acquired through Glimpsed Through A Warped Mirror get a Geass, or do they always have to be Exalted?
 
Depends on what C.C. tells us. If things proceed as planned, that sounds like a good spread. But if it turns out that she's being hunted by more Geass users than just Mao due to butterflies, we might want a Shaping defense soonish.
Hmm. I wonder, can the other selves acquired through Glimpsed Through A Warped Mirror get a Geass, or do they always have to be Exalted?
I really want some better supernatural abilities already.
Enough with spending XP on abilities for a while, so we can work on getting better stuff.
 
I don't see why we'd want to bother spending even more on abilities right now.
Save the XP for more Charms.
I really want some better supernatural abilities already.
Enough with spending XP on abilities for a while, so we can work on getting better stuff.

I'm of the opinion that getting Archery/Firearms and Drive to five dots each is rather desirable to do within a reasonable timeframe. Charms only go so far, can't be used without Essence unless they are permanent (meaning you don't want to be left helpless if you've spent all your motes), and many Charms use Abilities to affect their rolls.

Firearms is what we're building up for personal level combat, and five dots will allow us to use a lot of different ranged weapons (anything from a pistol to artillery weapons) with a very great degree of accuracy - Dex 4 + Firearms 5 = may be able to hit Suzaku. The surprise attack Charm we have is great, but it costs a lot to use when not in the Wyld so we don't want to rely on it overly much.

Drive we want to max out because Knightmare combat against Elites is a bitch and given Zero often leads from the front we most definitely want to be able to perform there.

After those two there's nothing I specifically think is in dire need of increase, so we'd spend most of our XP on Charms after that.

Depends on what C.C. tells us. If things proceed as planned, that sounds like a good spread. But if it turns out that she's being hunted by more Geass users than just Mao due to butterflies, we might want a Shaping defense soonish.

True, though we're getting 20+ experience from each scene completion, so we should be able to get one after our Malfeas trip anyways. Preposterous Molding of Zero has been added to the purchase list, so that would be a good one to get.

Hmm. I wonder, can the other selves acquired through Glimpsed Through A Warped Mirror get a Geass, or do they always have to be Exalted?

Probably, though we'd not have access to any Charms while in that form.
 
Also may want to consider a Firearms Specialty of (Agile Opponents) at some point.

That may not be a valid specialty, as it's a bit broad in scope - most of the weapons type Abilities seem to have Specialties that focus on a specific type of weapon (Pistols, Long Bows, etc.) or specific situations (At Long Range, From Horseback). Agile Opponents may be good for the latter if it is valid, though honestly if our main weapon is a pistol it'd just be better to take the Pistols specialty since that would allow for us to be better against any sort of opponent while using a pistol.

Another specialty we might go for could be something like Calculated Ricochet. It's exactly the kind of bullshit an Exalted character can do, and would possible allow for unexpected attacks without Charms. Rolls would use Intelligence + Firearms instead of Dexterity.
 
That may not be a valid specialty, as it's a bit broad in scope - most of the weapons type Abilities seem to have Specialties that focus on a specific type of weapon (Pistols, Long Bows, etc.) or specific situations (At Long Range, From Horseback). Agile Opponents may be good for the latter if it is valid, though honestly if our main weapon is a pistol it'd just be better to take the Pistols specialty since that would allow for us to be better against any sort of opponent while using a pistol.

Another specialty we might go for could be something like Calculated Ricochet. It's exactly the kind of bullshit an Exalted character can do, and would possible allow for unexpected attacks without Charms. Rolls would use Intelligence + Firearms instead of Dexterity.
Fair enough. I'm just recalling some of Spinzaku's more ridiculous dodging feats.
*considers*
Calculated Ricochet would make us Revolver Ocelot. I'm...somewhat okay with this.
 
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Not really. You can't bypass Perfects unless you trigger their Flaw of Invulnerability, in which case they can't be used in the first place.

Throwing huge amounts of dice is something every exalt can do. Infernals get varying degrees of "this isn't even my final form."

Effortlessly dancing on a taught clothesline is impressive. Turning into a stoneskinned firebreathing monster the size of a yeddim that can still somehow fly is double-impressive.
I was talking mostly on the fact that since they can routinely throw huge dice, they don't need to use perfect effects all the time in order to be effective.
 
Bloodless Murk Evasion (Ebon Dragon) - 8 XP (3 days) - This is a very good Perfect Defense to have. Works on any physical attack so long as it doesn't have the Holy keyword. It also lets us turn into a shadow that can move through even the smallest cracks, allowing easy escape from confinement and clinches. @Alexander89 hasn't added this to the purchase list, but it should be available.
I am working on it: my PC slow down when I edit the page, so it takes time.
Depends on what C.C. tells us. If things proceed as planned, that sounds like a good spread. But if it turns out that she's being hunted by more Geass users than just Mao due to butterflies, we might want a Shaping defense soonish.
Hmm. I wonder, can the other selves acquired through Glimpsed Through A Warped Mirror get a Geass, or do they always have to be Exalted?
As the Charm currently is you still remain an Infernal with your Charms. Charm upgrades (still in the work) will expand that.
Fair enough. I'm just recalling some of Spinzaku's more ridiculous dodging feats.
*considers*
Calculated Ricochet would make us Revolver Ocelot. I'm...somewhat okay with this.
I am too *thumb up*
I really like these pantheon charms.
We should try and get some of them.
I knew you or someone else would. With that said, I will leave you all an assignment to do while waiting for the Interlude:
The following Charms have the Pantheon Charm retroactively applied to them; Sun-Heart Furnace Soul, Counter-Pronouncement of Enthymemic Law, Crystal Facet Thoughts, Silence in Her Wake, Darkling Grace Complete, Carmine Mantled Emissary, Self-Seed Infestation, Toil By Proxy, Empyreal Invincibility Declaration. Pantheon-keyworded Charms should in general be Essence 3 or higher, and three to four Charms deep in a tree.
Following those guidelines, I would like for you to discuss and decide which Charm in the Oramus Charmset should receive the Pantheon-Keyword...or if creating a new one is necessary. Also this, since the Pantheon Charm for TED is homebrew:

My Dark Lady
Cost:
- ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Witness to Darkness

To those whose eyes are opened under the Shadow of All Things, he is a thing of wonderful beauty. Erembour is said to be as fair as the Argent Madonna, and she comes by her looks as honestly as any soul of the Ebon Dragon can. When not in direct illumination, the Infernal doubles the maximum MDV bonus or penalty he can inflict or benefit from based on difference in Appearance. In addition, when under this effect his unwholesome beauty leads men and women to revel and indulge knowing that they some day shall end; all social attacks he makes designed to form Intimacies of love or infatuation, or to prompt another to suppress Temperance, are unnatural mental influence. If both conditions apply, the social attack costs an additional willpower to resist.

Darkling Grace Complete
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: My Dark Lady

The melancholy waltzes of the Ebon Dragon are accompanied by a clamour of instruments, played by ten thousand thousand shade-beasts born from his sun-obscuring majesty. When the Infernal is not fully illuminated, she counts as having the required tools for any performance where she dances, sings, or plays music. The Things Which Lurk in Corners born from her shadow play them for her, using her characteristics, and may be enhanced with Charms as usual. For any performance which might need a certain number of assistants, she counts the darkling-beasts of her shadow as (Essence) magnitude. The flickering creatures also obey her will to create tenebral images, Essence flares and other strange sensory effects within (Essence x 10) yards of her - the creativity of the Shadow of All Things allows these to be used to deceive or confuse others, with an appropriate stunt.

At Essence 4+, the Infernal may, when not directly illuminated, freely stunt the appearance of her iconic anima banner, and may also make use of the spectrum of black colours invented by the Shadow of All Things, shifting its colour to darker shades (which does not change its mechanical effects).

NOTES: Witness to Darkness is Obvious only when the Exalt is blinded. Beyond that it isn't really crippling, especially at Essence 2.
 
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