- Location
- Wörms, the half continent
I don't think that there is one. As long as the quest goes on we will gain more xp, and the costs for most things are rather flat.EDIT: Though, what happens when we hit the XP ceiling/plateau, if there is one?
I don't think that there is one. As long as the quest goes on we will gain more xp, and the costs for most things are rather flat.EDIT: Though, what happens when we hit the XP ceiling/plateau, if there is one?
There is SORT of a plataeu...but it mostly involves running into the training time limits.EDIT: Though, what happens when we hit the XP ceiling/plateau, if there is one?
The Shadow Knows
Cost: 2m (or 0m); Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Witness to Darkness
Nobody knows the ways of the knife in the dark better than the Ebon Dragon. What darkness lurks in the hearts of men was created by the Shadow Of All Things, and he proudly recognizes his work even as it attempts to undo him. After all, if circumstances were reversed, he'd be doing the same thing. This Charm is activated reflexively in response to an unexpected attack, removing the unexpected quality of the attack. The Infernal experiences this as a last-second foreknowledge of the attack, granting him awareness of the identity of his attacker and the rough knowledge of the manner of the attack (weapon used, direction of approach, etc.). Activating the Charm costs two motes in the presence of light bright enough to read by, or zero motes otherwise. It counts as a Charm use either way.
An additional purchase at Essence 3 allows this Charm to apply to Unexpected Social Attacks, removing the Unexpected quality from them. If used in this way, the Charm costs 3m to defend from Charisma-based attacks and 1m to defend from Manipulation-based attacks, as he knows his opponents' arguments before they make them.
A third purchase at Essence 4 allows the Infernal to truly understand the threat he faces, allowing him to spend 1wp to make everything about the attack Obvious to his senses, including any Charms enhancing the attack. The Infernal may explicitly spend a willpower on this Charm even if the attack was not originally Unexpected. This applies to Social attacks as well as it does to physical attacks.
Are you still okay with this?[X] XP Plan Enjou
Finish current training with highest priority.
Further training...
Willpower: Add 3 to total of 10 (9 XP, Immediate)
Attributes
Intelligence (7 XP, 1 Month)
Abilities
Performance - Add 1 dot, maxed to 5 (3 XP, Immediate)
Archery/Firearms - Add 1 dot, go to 3 total (4 XP, 6 days)
Dodge - Add 1 dot, go to 2 total (4 XP, 6 days)
Charms (in order to train)
Eldritch Secrets Mastery (Ebon Dragon - 8 XP, 3 Days)
Seeing Is Blindness (Ebon Dragon - 8 XP, 3 Days)
Nemesis Self Imagined Anew (Ebon Dragon - 8 XP, 2 Days)
Impossible Dragon Constitution (Oramus, 8 XP, 2 Days)
Flesh of Horrible Hallucinations (Oramus, 8 XP, 2 Days)
Living Paradox (Oramus, 8 XP, 3 Days)
By Pain Reforged (Malfeas, 10 XP, 4 Days)
Scar-Writ Saga Shield (Malfeas, 10 XP, 4 Days)
Preposterous Molding of Zero (Oramus - 8 XP, 2 Days)
Cost: 103 XP
Ok, as always this is subject to change through discussion. Things may be removed or added.
Reasoning:
1. Reason for Willpower is obvious - we can always use more of it.
2. Intelligence is one of the things we use most often. Buffing it will help on War and Lore rolls. Starting to build it up seems like a good idea.
3. Performance we want to up for future speeches. Firearms and Dodge for combat.
4. Ok, now the important thing where the bulk of the XP is going - Charms.
- Eldritch Secrets Mastery is a really important Charm for us, as it lets us disguise what kind of Exalt we are. We can't just keep disguising ourself as a random goon. There will be situations where we'll need to be a Dragonblooded or something else.
- Seeing Is Blindness is a really good Charm, as it lets us blind our opponents. That could be really good in combat, especially if we're supporting someone else.
- For the Oramus Charms, I'd like to start going down the Wyld tree. Of particular interest is Living Paradox, which makes us immune to all magical diseases and magical poisons. Given Abyssal Bonesaw is apparently running around somewhere, I want immunity to the Great Contagion.
- By Pain Reforged to make Lelouch harder to take down in combat, and Countless Cities Clotting so Lelouch has a method of healing quickly. (Kaguya can supplement healing as well, but she can't have Lelouch up in a day in the event of really bad wounds - though with her healing boost the natural recovery rate is phenomenal even without spending motes) EDIT - have to get Scar-Writ Saga Shield before getting Countless Cities Clotting, so switched to that. We'll get CCC later.
- Preposterous Molding of Zero so we have a Shaping defense against the more powerful Geass users out there, and to stop Shaping attacks in general.
EDIT - I know some people asked about sorcery, but I don't see it as a priority at the moment. Rakshata has it, and she can summon demons if we ask her to.
What's the limit on how much willpower we can have? Because if we keep storing up XP that'll take too long to train away for charms I can see us getting into Shonen Levels.Just a head up. After completing the new plan Enjou proposed this new Xp Plan:
Are you still okay with this?
What's the limit on how much willpower we can have? Because if we keep storing up XP that'll take too long to train away for charms I can see us getting into Shonen Levels.
I'm fine with it. But about what earlier said, what do you guys think we should take next on the Charm training? On combat Charms, like I said I see The Shadow Knows as pretty mandatory, and for example Escape From Dawn is a pretty good survival-enhancer fitting Lelouch's current combat style that is focused on keeping away from the melee (and the claws and teeth of giant mutant poodles).
Do we have a surprise negater and a ghost killer? If not, those might be nice.We should probably start looking into some combat Charms. Also, getting our next soul is another priority.
Do we have a surprise negater and a ghost killer? If not, those might be nice.
Well, yeah. But like Akio demonstrated, sometimes the opponent just takes the Renegade Interrupt -option, and there is nothing we can do to prevent them from doing that. Assassins could also be a problem, which is why I suggested those two Charms. With them and the other Charms we will have at that point, we should be able to survive in combat for long enough that our goons or actual allies can finish our opponents for us (or that we can at least escape alive).Actually, I meant to put SOCIAL Charms, not combat. We could use more social stuff, since we are specced for social.
Do we have anything that helps us recover willpower because Victory In Defeat while work for that and it adds on to limit track which seems useful it is gated behind Brooding Resentment Defense but that seems useful as well.Actually, I meant to put SOCIAL Charms, not combat. We could use more social stuff, since we are specced for social.
Anyways, we have a ghost killer - Reality Raking Claws does that.
Brooding Resentment Defense is a good charm to resist UMI, though it can get pretty expensive, since it's not always possible to regain enough Willpower if you're being social-fu'd. Adorjan's (Broken Silence Laughter Defense) is probably the best considering how cheap it is. Malfeas' Impervious Primacy Mantle auto-blocks anything framed as a command, so I definitely think its worth it because that stops a huge chunk of social attacks without having to spend any resources.
IPM is not going to be a good one for us. It blocks any social attack that is framed as a command, but that also means our bosses are going to have a lot more trouble with us.Malfeas' Impervious Primacy Mantle auto-blocks anything framed as a command, so I definitely think its worth it because that stops a huge chunk of social attacks without having to spend any resources.
I could get behind those. And while I think for combat EFD seems awesome and cheap addition, I think I can drop it so that we can get some social defenses. And if we are getting Soothing Balm of Insanity, it will combo quite nicely with Flesh of Horrible Hallucinations that we will be getting first.BRD is willpower-intensive and ViD lets you regain Willpower quicker, so they're sorta linked. I'd honestly rather pick a different social defense, though. IPM and one other, probably Soothing Balm of Insanity since the derangement vanishes at the end of the scene and we can pick which one. .
I'm a bit unclear on the mechanics again, so could someone clear up for me that does Unacceptable Command mean "You can't obey/perform this action" or "You don't have to obey/perform this action"?IPM is not going to be a good one for us. It blocks any social attack that is framed as a command, but that also means our bosses are going to have a lot more trouble with us.
You can't. An example of an Unacceptable Order is ordering someone to commit suicide.I'm a bit unclear on the mechanics again, so could someone clear up for me that does Unacceptable Command mean "You can't obey/perform this action" or "You don't have to obey/perform this action"?
Hmm, now that I think about it, it would be even worse than what it would be in the other case (maybe). What about if someone challenges you to a duel, and and yells something like "Defend yourself!" or "Fight me!"? Does that force you to try get out of the fight, or make you unable to even defend yourself if you are attacked?That's my own interpretation, but I think it makes more sense than being mentally unable to take orders, since that basically forces you out of working for anyone other than yourself.
You can't social fu someone into it, but they can still choose to go along with what you say.You can't. An example of an Unacceptable Order is ordering someone to commit suicide.
It is possible to order someone to kill themselves, but you have to break their mind so badly that it's no longer an unacceptable order. However, with a charm backing it up, there is no way to even convince someone under the effects of IPM to obey your orders.