Green Sun, Black Shadows (CG/Exalted)

So, what does Hegra's Urge theme revolve around? I'm thinking about making a Defiler with Hegra as a Patron. I'm planning on having her be a musician/singer who wound up failing an audition really, really badly, with a Gilmyne Coadjutor.
This is what I am using:

The Urge of Hegra (The Urge to Disrupt): Hegra is fundamentally the precise opposite of the principle of hierarchy. She is spontaneous where the pyrian source is planning, blatant where the pyrian source is subtle, and spontaneous where the pyrian source is calculating. Likewise, her urge is an almost complete mirror of the Pyrian Source's. Specifically, her urge is the urge to disrupt. Disruption of hierarchies, systems, or any sort of defined convention is the nature of Hegra's urge. Unlike the Ophidian Urge to corrupt, the Psychotic Urge is concerned with abolishment, as well as the hearts and minds of those nearby rather than simple opposition of morals for shock and horror's sake. Revolution and change are Hegra's game, and it can just as easily be liberation from oppression as it can be vile deviancy.
 
Does the Elloge Urge have a non-indictive name as well? I mean, ophidian for TED, psychotic for Hegra, sylvan for Szoreny, those aren't exactly as straightforward as Malfean or Cytheran.
 
Did you make the pictures yourself? I can't stop laughing at the last one. It is very 'fabulous'.

Also, she doesn't seem as terrifying as other Yozis. Like, I would be scared out my mind if I saw SWLIHN or Adorjan, but Hegra seems nice. By Yozi standards, but nice all the same.

I would still not like to be between her and revenge on the gods, however.

Yeah so OBVIOUSLY we must find a way for her to become part of Lulu's harem so she can be the wacky manic pixie dream girl teaching him to lighten up and gave fun :D
 
A Cacophonic Start (GSP Melody Wright by ReaperofInterest)
A Cacophonic Start
In an unassuming room, a piercing scream rang out. "WHY?! Why, why, why-" Eventually, it was silenced by the sounds of sobbing and tears.

The source of the noises was a red-haired woman. Her name was Melody Wright. She had just turned 20 years of age, and she had, to put it politely, failed an audition. Her greatest dream was to be a singer, to be admired by all, and because of nerves, that dream had just floated beyond her reach.

She had been preparing for this day for weeks. She had rehearsed her lines, chosen her song carefully, selected the perfect outfit for this. And yet, she failed. Her nerves and anxiety betrayed her, and when she opened her mouth to sing for her audition, instead of song, came bile. Humiliated, she fled the studio while sobbing in an attempt to escape the shame.

Now, she was in her hotel room, despairing over the damage that had been undoubtedly done to her reputation. Now how was she to gain a studio contract? What songwriter would want a singer who couldn't hold her nerves for a single audition? No, her dream of stardom had undoubtedly been shattered. Now, the only thing left for her was her college studies. Admittedly, a teaching degree would be useful in life, and she could probably get a job as a teacher easily with how her studies were, but it would not be her dream. Teaching would not give her the adoration and respect being a star would. It had only ever been a backup plan, chosen because she enjoyed helping others learn.

She was bitterly contemplating her thoughts, when a voice wrenched her from her thoughts. "Child, why do you weep?"

She frantically searched for the speaker, and remained wary when she figured out that the woman in the room was speaking. There was something...off about her. Her face, her hair, her body...it didn't seem to quite fit. As if there was something beyond the constantly moving pale clothes that she could tell was there, but couldn't quite see. Still, might as well answer.

"I weep because I just ruined my chance at accomplishing my dream. I weep because my goal since childhood has just forever been wrenched away from the hands of possibility. Who are you, and why do you ask?"

The dancing woman, who was really quite pale all over her body, it wasn't just her clothes, replied. "I...am Emletah. I have come to you child, to offer you a gift."

Well, it that wasn't suspicious, she didn't know what was. An entirely silver, constantly moving woman in her hotel room offering her an unspecified gift? There was no possible way this was something legal. "And what precisely would that gift be? And on who's behalf do you offer this?"

The woman smi-no, not a woman. Not even human! The creature was a pillar of silver flame! "Ahhh, so you have pierced the veil, have you? Good, I was getting tired of waiting. To answer your questions, the short answers would be 'power' and 'the Yozis', in that order."

Keeping her voice...mostly tremor-free, Melody asked "And the long answers?"

The pillar...for some reason, gives off the impression of a smile. "Power to make you dreams come true, to remove any and every obstacle in your path, to make your every desire come to pass. The Yozis are the ones who made the world, child. From the ground, to the sky, to the gods, and even the cycle of reincarnation. They have sent me to choose a worthy servant, and I do believe you fit the bill sweetheart. So, I'll make you a deal. Accept my offer, accept becoming a servant of the Yozis, and you can easily achieve your desires. Reject my offer, and you'll never hear from me again. What do you say?"

This deal...there was something the pillar-creature wasn't telling her, Melody knew that. But...to achieve her hopes and dreams, she would need power. Thinking it over for a minute, she decided. "Very well, Emletah, I accept your offer!"

Purring - can pillars made of fire purr? - Emletah replies "Excellent." Then she consumes Melody in a heartbeat, leaving only a large chrysalis to mark the existence of either.



"Oh disgusting!" "Gross" "How vile!"

nononono, WHY?! Why, oh God, why? why did your nerves fail you? You hadn't even eaten anything in a few hours, just to prevent something like this! Turning around, you run-into a...what the hell is this? Some sort of...elephant-thing? It's about the same shape, but the color...bright pink with multi-colored spots?

Around you, the audition chamber stars to melt, along with the people within it. They melt into a strange, multi-colored liquid that you've never seen before in your life. Slowly, it begin to rise in a towering tornado - no, the term for a water-tornado is waterspout isn't it?

Oh, who really cares, dear?

What-who said that?

Why, I did! I have chosen you mortal to be one of my servants. Frankly, I couldn't resist taking one of the stuck-up bitch's new toys away from her. But enough of me talking about myself. Do you know who I am child?"

"Y-you are one of the Yozis, who made the world."

Correct! I am Hegra, the Typhoon of Nightmares. I am passion made manifest, and as I said, I have chosen you to be one of my servants! I want you to go out into the world and start shaking things up! Tear down the old hierarchies and put in some decent anarchy! But of course, I don't expect you to do this for free. Give and take, after all. Do you know what I am offering you?

"Yes, power. Power to achieve my hopes and dream, powers to make my desires reality."

Yes. Obey my orders, and this power will be yours. So, do you?
"Um, what?"

Do you accept my offer of power in exchange for your servitude?

"...yes. Yes, I accept your bargain! Grant me power, and I will become your servant!"

Excellent. In my name, that of Hegra the Typhoon of Nightmares, show Creation the power of dreams, and free me, so I may show the gods my wrath.

"As you command, my liege."


Name: Melody Wright

Age: 20

Titles: Chosen of the Typhoon of Nightmares

Appearance:

Motivation: Compose a music piece so beautiful that anyone who hears it is driven to their knees

Urge: Tear down the social hierarchy system of Britannia (Psychotic)

Caste: Defiler

Patron Yozi: Hegra

Anima Barrier: 3 sets of wings, one angelic, one demonic, and one draconic, all constantly changing colors in a mad kaleidoscope

Attributes: Strength 2, Dexterity 3, Stamina 3; Charisma 3, Manipulation 3, Appearance 4; Perception 3, Intelligence 3, Wits 3

Virtues: Compassion 3, Conviction 3,Temperance 2, Valor 3

Abilities: Craft (Air) 3, Craft (Water) 3, Craft (Wood) 3, Occult 3, Lore 3, Linguistics 2 (Native: English, Japanese, Old Ream), Socialize 3, Dodge 2, Awareness 2, Drive/Ride 2, Performance 4

Backgrounds: Backing (Yozi): O, Cult (Yozi): O, Influence (Yozi): O, Unwoven Coadjutor (Emletah) 1

Note: Unwoven Coadjutor is a Gilmyne

Essence: 2

Willpower: 7/7

Intimacies: Mother (Positive, Familial), Father (Positive, Familial)

Traits from Unwoven Coadjutor: Her hair gives the impression of constant motion, even if the rest of her body is completely still

Personality: Melody is what some would call prideful in her abilities; she calls it confidence. She enjoys being the center of attention, dislikes it when others steal her metaphorical spotlight, and absolutely hates being ignored. She has a healthy work ethic, and usually puts a lot of planning and effort into any project she attempts. She is somewhat rash, and prone to acting without completely thinking things through.

Anima Power:
Infernal Exalted of the Defiler Caste may perceive Essence through their anima, allowing them to hone their senses for magic. By spending five motes, a Defiler may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception easily pierces through deception, adding a +3 bonus to the Infernal's Dodge MDV against unnatural Illusions. These effects come into play automatically once the Infernal spends 11+ motes of Peripheral Essence.

First Hegra Excellency, Second Hegra Excellency

The Typhoon of Nightmares is always excited, amanic being who revels in the sensous. Her erratic moods are constantly shifting through thespectrum of emotions, and she is subject only to her whims. Hegra clings to her dreams because they are more pleasing than reality, and wishes toshare her vision. She brings both inspiration andterror, disturbing the sleep of dreamers withunwanted revelations. Her wrath is less deadly than her carelessness, as her catastrophic stormscause massive collateral damage, without her knowing. Despite the exuberant rejoicing that heraimless passage through Malfeas brings, her mercy is just as unintended as her malice. She enjoys all that she does as if giving an artistic performance orplaying a game, because she will not do anything which does not please her.

Characters may apply this Charm to actions that resonate with their emotions and passions, or acts of flamboyant and over the top vivacity. Actions that focus on style over substance or seem heroicare always better than those that are merely effective, as Hegra's form is nothing but dreams and gossamer, shaped into her own self-image. Socially, she arouses passions and incites revolutionary changes, upsetting systems of oppressive control or restraint with out of controlemotions. She exploits the feelings of others, using them to achieve her own satisfaction. This Charm can never enhance any action that conflicts with the Infernal's own emotions or Intimacies, as Hegravalues fantasy over reality and cannot place necessity above what she wants.

Ecstatic Passion Kaleidoscope (x2)
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: One scene
Prerequisite Charms: None
Hegra subsists entirely on emotions, the whole of her being coalescing around her hysteric passions. Activating this Charm, the Infernal may instill herself with any emotion, passion, or feeling, exerting unnatural mental influence upon herself. The Infernal may add (Essence/2), rounded down, dice to any action which resonates with that emotion, which does not count as dice added by Charms. This Charm also exerts the usual penalties of an Emotion effect – a -1 internal penalty on any action that does not resonate the emotion instilled, or a -3 internal penalty on any action that directly opposes that emotion. The Infernal must spend a point of Willpower to cancel this Charm before its duration ends, or if they activate it again to change the emotion it creates.
A second purchase of this Charm allows the Infernal to re-activate it as an innate ability. So long as it is already active, activating it a second time to change the emotion it creates does not count as Charm activation, and they need not pay a Willpower surcharge to do so.
A third purchase of this Charm at Essence 5 allows the Infernal to waive its mote cost when activating it, and it extends its duration to Indefinite. However, they can never voluntarily cancel the effects of this Charm–they may change the emotion it instills with a subsequent activation, but cannot simply end its effects.

Extravagant Revelry Carnival
Cost: – (+1wp); Mins: Essence 2; Type: Permanent
Keywords: Emotion, Social
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's rains slick the streets of the Demon City with alien passions and vivid memories, fomenting sensual hallucinations. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal activates it, she may pay a surcharge of one Willpower to roll (Charisma + Performance) against the Dodge MDV of all characters who can see her. Any character whose MDV is exceeded succumbs to the same Emotion effect as the Infernal, a form of unnatural mental influence that can be resisted for two points of Willpower. This Emotion effect lasts for one scene. The targets do not gain the bonuses of Ecstatic Passion Kaleidoscope, only the base penalties of the Emotion effect.
In addition, while Ecstatic Passion Kaleidoscope is active, the Infernal may enhance any social attack that would rouse the same emotion it instills. Doing so costs a point of Willpower for Performance-based attacks, or two motes for Presence-based attacks, and inflicts the same unnatural mental influence as above if the social attack is successful. The target must resist this influence separately from the social attack if the Infernal's roll overcomes their MDV's. Enhancing a social attack in this way does not count as Charm activation.

Indelible Prismatic Stains
Cost: –; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's heart is as the storm cloud–sometimes illuminated by brilliant lightning, sometimes choked with dark rains, and sometimes still and tranquil. Just as the storm, there is nothing that can bind or fetter her passions. This Charm upgrades Ecstatic Passion Kaleidoscope. While it is active, the Infernal may treat any mental influence that would cause her to feel or experience an emotion, or gain an Intimacy based on an emotional context, that is opposed or incompatible to the emotion she has inflicted upon herself as unacceptable orders.
A second purchase of this Charm at Essence 4 extends its benefits to all Infernal Charms she knows that exert an Emotion effect, so long as they carry the usual penalties for such effects. Any character subject to the mental influence of such a Charm gains the benefits of Indelible Prismatic Stains.

Soul-Crucible Diabolism
Cost: – (1m); Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
The poisoned souls of the Infernal Exalted overwhelm any mere venom. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal would be affected by any form of poison while it is active, she may pay a single mote to absorb it into her system, consuming it harmlessly. The resultant backwash of toxins produces a slight euphoria, and the Infernal must change the emotion instilled in her by Ecstatic Passion Kaleidoscope, though this does not count as cancelling its effects.

First She Who Lives in Her Name Excellency, Second She Who Lives in Her Name Excellency

The Principle of Hierarchy is methodical and meticulous. She analyzes every variable and chooses the most efficient and orderly method by which to achieve victory. Her utilitarianism is absolute and consistent as clockwork. She is as brilliant as she is alien, cold and unfeeling. Her violence is dispassionate and perversely pure, unmotivated by sadism and yet capable of systematically disassembling every obstacle in her path without the slightest remorse. She builds and improves structures of all kinds and abhors chaos, randomness and free will in all its forms. She finds excessive effort wasteful and prefers to apply the minimum exertion necessary to attain the desired outcome. Her directives are fascist and totalitarian, but ruthlessly fair. She has no moral restraint against deception, nor any attachment to honesty, but her nature must choose the most expedient method even when it is not the solution that best matches her talents. She demands perfection, especially from herself.
Characters may apply this Charm to actions that create new order or reinforce existing order in any way, as well as actions that encourage others to join and loyally follow any hierarchical organization. She Who Lives In Her Name enhances efficient actions that demonstrate appropriate use of force; her power does not aid half-hearted or excessive efforts. Showing empathy for individuals invalidates that action for enhancement, though empathy toward society or another collectivestructure is permissible. The Charm enhances actions carried out methodically and logically but not improvised or unconventional solutions. Spreading chaos is never allowed, but ineffective organizations and policies may be dismantled to pave the way for a better order.

Factual Determination Analysis
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Principle of Hierarchy recognizes the totality of truth. This Charm may be used to test any statement the Exalt reads or overhears and provides the Infernal with certain knowledge of whether the statement was presented as a complete truth. Any intentional deception or meaningful omission of relevant data in any part of the tested statement returns the same negative response, so it is best to test a long statement frequently to isolate where the truth breaks down. If this Charm contests another, add the Infernal's Essence rating in bonus successes to the roll-off. Truth is measured from the perspective of the speaker rather than based on objective truth. Factual Determination Analysis does not supply the truth along with its binary measure.

Essence-Dissecting Stare
Cost: Special (see below); Mins: Essence 2; Type: Simple
Keywords: Combo-Basic
Duration: One hour
Prerequisite Charms: Factual Determination Analysis
She Who Lives In Her Name sees all that matters. This Charm duplicates the benefits of All-Encompassing Sorcerer's Sight apart from its type and duration. The cost to activate this Charm is (8 - [lower of Perception or Occult]) motes normally or zero motes if the Infernal has Essence 6+.

Counter-Conceptual Interposition
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Essence-Dissecting Stare
Faced with any physical attack, the Principle of Hierarchy may reshape reality to produce a phenomenon or event capable of neutralizing the attack. This Charm is a perfect parry against any attack the Infernal can perceive, even unblockable attacks. The default manifestation is an orb of crystalline fire that appears in the path of the attack, shattering to stop the blow or projectile just before it hits the Exalt. Where the sphere shatters, a ripple of bent space flows out like a stone dropped into a pond. It is possible to manifest any instant duration effect that could provide a parry, however, such as a spray of water to snuff out a firewand's torrent or a concussive thunderclap that knocks aside an incoming arrow. Such variations are stunts, so creative use can reduce the cost of the Charm to match the perfect defenses of other Yozis. Counter-Conceptual Interposition is vulnerable to the Imperfection of the Principle of Hierarchy.

Ego-Infused Pattern Primacy
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Essence-Dissecting Stare
It is not the place of the universe to dictate the identity of the Principle of Hierarchy. Whenever a Shaping effect alters an Infernal with this Charm in a manner her player does not approve of, the character's Essence reasserts its integrity like an immune system waging war on a plague. The offending Shaping reverses itself after one hour, during which time the character suffers a -1 internal penalty to all nonreflexive actions from the psychic effort of resistance and can't be further changed by continued exposure or reapplication of the same Shaping effect during this time. Thus, healing from Wyld-induced mutation ensures immunity to further mutation while recovering, but Shaping inflicted by a Charm would only leave the Infernal immune to that singular Charm. Until the Shaping reverses itself, the Exalt must still contend with all effects of his changed state. If the character suffers multiple undesired Shaping effects, they heal back in whatever order the Infernal's player chooses, but only one effect heals at a time. It is possible to initiate healing against Shaping the character originally permitted, should the change become undesirable.
A second purchase at Essence 3+ shortens the interval of regeneration to one minute. A third purchase (still at Essence 3+) allows instantaneous recovery for a reflexive cost of two motes, as the Infernal begins changing back before the offending Shaping fully resolves.

Mind-Hand Manipulation
Cost: 10m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
Duration: Indefinite
Prerequisite Charms: Essence-Dissecting Stare
The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associatedAbility to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved.
Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can't be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm's Defense rating.
Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those whodisplease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage.Invoking this power replaces all damage with a Crippling amputation of the Exalt's choice. Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can't amputate victims this way.

Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B/2B, Defense (Willpower + Occult), Rate (Essence up to 5), Range (Willpower + Essence). Tags: O
Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B/2B, Rate 1, Range (Willpower + Essence). Tags: O
 
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"Oh, that." Barnes pushes down his hat to cover his eyes. "Sorry, I lied."

"You filthy traitor! I'll have you court-martialed for this!"

"I don't think so."

He looks up, revealing a large smirk and a glowing, silver crescent moon on his forehead. "Unless, of course, Britannia stopped so low as to court-martial even the dead."

Cornelia's eyes widen in shock before she snarls, the commands shattering as she clenches her fire-covered hands. "Lunar!"
Huh, that's a surprise I wasn't expecting. Darlton was one of her most loyal subordinates in canon.

"Allah? Please. Since the Golden Age, this world has belonged to us Exalts. And soon, we will reclaim what's our."

He looks down, frowning, his fingers slowly caressing the ancient moonsilver belt around his waist.

"Just you wait Teacher. I will show you that, even if I have his Exaltation, I am not Ma-Ha-Suchi!"
Echoing Peanuckle here. Post-Usurpation, Ma-Ha-Suchi was a monster in both form and deed.
 
A Cacophonic Start




Name: Melody Wright

Age: 20

Titles: Chosen of the Typhoon of Nightmares

Appearance:

Motivation: Compose a music piece so beautiful that anyone who hears it is driven to their knees

Urge: Tear down the social hierarchy system of Britannia (Psychotic)

Caste: Defiler

Patron Yozi: Hegra

Anima Barrier: 3 sets of wings, one angelic, one demonic, and one draconic, all constantly changing colors in a mad kaleidoscope

Attributes: Strength 2, Dexterity 3, Stamina 3; Charisma 3, Manipulation 3, Appearance 4; Perception 3, Intelligence 3, Wits 3

Virtues: Compassion 3, Conviction 3,Temperance 2, Valor 3

Abilities: Craft (Air) 3, Craft (Water) 3, Craft (Wood) 3, Occult 3, Lore 3, Linguistics 2 (Native: English, Japanese, Old Ream), Socialize 3, Dodge 2, Awareness 2, Drive/Ride 2, Performance 4

Backgrounds: Backing (Yozi): O, Cult (Yozi): O, Influence (Yozi): O, Unwoven Coadjutor (Emletah) 1

Note: Unwoven Coadjutor is a Gilmyne

Essence: 2

Willpower: 7/7

Intimacies: Mother (Positive, Familial), Father (Positive, Familial)

Traits from Unwoven Coadjutor: Her hair gives the impression of constant motion, even if the rest of her body is completely still

Anima Power:
Infernal Exalted of the Defiler Caste may perceive Essence through their anima, allowing them to hone their senses for magic. By spending five motes, a Defiler may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception easily pierces through deception, adding a +3 bonus to the Infernal's Dodge MDV against unnatural Illusions. These effects come into play automatically once the Infernal spends 11+ motes of Peripheral Essence.

First Hegra Excellency, Second Hegra Excellency

The Typhoon of Nightmares is always excited, amanic being who revels in the sensous. Her erratic moods are constantly shifting through thespectrum of emotions, and she is subject only to her whims. Hegra clings to her dreams because they are more pleasing than reality, and wishes toshare her vision. She brings both inspiration andterror, disturbing the sleep of dreamers withunwanted revelations. Her wrath is less deadly than her carelessness, as her catastrophic stormscause massive collateral damage, without her knowing. Despite the exuberant rejoicing that heraimless passage through Malfeas brings, her mercy is just as unintended as her malice. She enjoys all that she does as if giving an artistic performance orplaying a game, because she will not do anything which does not please her.

Characters may apply this Charm to actions that resonate with their emotions and passions, or acts of flamboyant and over the top vivacity. Actions that focus on style over substance or seem heroicare always better than those that are merely effective, as Hegra's form is nothing but dreams and gossamer, shaped into her own self-image. Socially, she arouses passions and incites revolutionary changes, upsetting systems of oppressive control or restraint with out of controlemotions. She exploits the feelings of others, using them to achieve her own satisfaction. This Charm can never enhance any action that conflicts with the Infernal's own emotions or Intimacies, as Hegravalues fantasy over reality and cannot place necessity above what she wants.

Ecstatic Passion Kaleidoscope (x2)
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: One scene
Prerequisite Charms: None
Hegra subsists entirely on emotions, the whole of her being coalescing around her hysteric passions. Activating this Charm, the Infernal may instill herself with any emotion, passion, or feeling, exerting unnatural mental influence upon herself. The Infernal may add (Essence/2), rounded down, dice to any action which resonates with that emotion, which does not count as dice added by Charms. This Charm also exerts the usual penalties of an Emotion effect – a -1 internal penalty on any action that does not resonate the emotion instilled, or a -3 internal penalty on any action that directly opposes that emotion. The Infernal must spend a point of Willpower to cancel this Charm before its duration ends, or if they activate it again to change the emotion it creates.
A second purchase of this Charm allows the Infernal to re-activate it as an innate ability. So long as it is already active, activating it a second time to change the emotion it creates does not count as Charm activation, and they need not pay a Willpower surcharge to do so.
A third purchase of this Charm at Essence 5 allows the Infernal to waive its mote cost when activating it, and it extends its duration to Indefinite. However, they can never voluntarily cancel the effects of this Charm–they may change the emotion it instills with a subsequent activation, but cannot simply end its effects.

Extravagant Revelry Carnival
Cost: – (+1wp); Mins: Essence 2; Type: Permanent
Keywords: Emotion, Social
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's rains slick the streets of the Demon City with alien passions and vivid memories, fomenting sensual hallucinations. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal activates it, she may pay a surcharge of one Willpower to roll (Charisma + Performance) against the Dodge MDV of all characters who can see her. Any character whose MDV is exceeded succumbs to the same Emotion effect as the Infernal, a form of unnatural mental influence that can be resisted for two points of Willpower. This Emotion effect lasts for one scene. The targets do not gain the bonuses of Ecstatic Passion Kaleidoscope, only the base penalties of the Emotion effect.
In addition, while Ecstatic Passion Kaleidoscope is active, the Infernal may enhance any social attack that would rouse the same emotion it instills. Doing so costs a point of Willpower for Performance-based attacks, or two motes for Presence-based attacks, and inflicts the same unnatural mental influence as above if the social attack is successful. The target must resist this influence separately from the social attack if the Infernal's roll overcomes their MDV's. Enhancing a social attack in this way does not count as Charm activation.

Indelible Prismatic Stains
Cost: –; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's heart is as the storm cloud–sometimes illuminated by brilliant lightning, sometimes choked with dark rains, and sometimes still and tranquil. Just as the storm, there is nothing that can bind or fetter her passions. This Charm upgrades Ecstatic Passion Kaleidoscope. While it is active, the Infernal may treat any mental influence that would cause her to feel or experience an emotion, or gain an Intimacy based on an emotional context, that is opposed or incompatible to the emotion she has inflicted upon herself as unacceptable orders.
A second purchase of this Charm at Essence 4 extends its benefits to all Infernal Charms she knows that exert an Emotion effect, so long as they carry the usual penalties for such effects. Any character subject to the mental influence of such a Charm gains the benefits of Indelible Prismatic Stains.

Soul-Crucible Diabolism
Cost: – (1m); Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
The poisoned souls of the Infernal Exalted overwhelm any mere venom. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal would be affected by any form of poison while it is active, she may pay a single mote to absorb it into her system, consuming it harmlessly. The resultant backwash of toxins produces a slight euphoria, and the Infernal must change the emotion instilled in her by Ecstatic Passion Kaleidoscope, though this does not count as cancelling its effects.

First She Who Lives in Her Name Excellency, Second She Who Lives in Her Name Excellency

The Principle of Hierarchy is methodical and meticulous. She analyzes every variable and chooses the most efficient and orderly method by which to achieve victory. Her utilitarianism is absolute and consistent as clockwork. She is as brilliant as she is alien, cold and unfeeling. Her violence is dispassionate and perversely pure, unmotivated by sadism and yet capable of systematically disassembling every obstacle in her path without the slightest remorse. She builds and improves structures of all kinds and abhors chaos, randomness and free will in all its forms. She finds excessive effort wasteful and prefers to apply the minimum exertion necessary to attain the desired outcome. Her directives are fascist and totalitarian, but ruthlessly fair. She has no moral restraint against deception, nor any attachment to honesty, but her nature must choose the most expedient method even when it is not the solution that best matches her talents. She demands perfection, especially from herself.
Characters may apply this Charm to actions that create new order or reinforce existing order in any way, as well as actions that encourage others to join and loyally follow any hierarchical organization. She Who Lives In Her Name enhances efficient actions that demonstrate appropriate use of force; her power does not aid half-hearted or excessive efforts. Showing empathy for individuals invalidates that action for enhancement, though empathy toward society or another collectivestructure is permissible. The Charm enhances actions carried out methodically and logically but not improvised or unconventional solutions. Spreading chaos is never allowed, but ineffective organizations and policies may be dismantled to pave the way for a better order.

Factual Determination Analysis
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Principle of Hierarchy recognizes the totality of truth. This Charm may be used to test any statement the Exalt reads or overhears and provides the Infernal with certain knowledge of whether the statement was presented as a complete truth. Any intentional deception or meaningful omission of relevant data in any part of the tested statement returns the same negative response, so it is best to test a long statement frequently to isolate where the truth breaks down. If this Charm contests another, add the Infernal's Essence rating in bonus successes to the roll-off. Truth is measured from the perspective of the speaker rather than based on objective truth. Factual Determination Analysis does not supply the truth along with its binary measure.

Essence-Dissecting Stare
Cost: Special (see below); Mins: Essence 2; Type: Simple
Keywords: Combo-Basic
Duration: One hour
Prerequisite Charms: Factual Determination Analysis
She Who Lives In Her Name sees all that matters. This Charm duplicates the benefits of All-Encompassing Sorcerer's Sight apart from its type and duration. The cost to activate this Charm is (8 - [lower of Perception or Occult]) motes normally or zero motes if the Infernal has Essence 6+.

Counter-Conceptual Interposition
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Essence-Dissecting Stare
Faced with any physical attack, the Principle of Hierarchy may reshape reality to produce a phenomenon or event capable of neutralizing the attack. This Charm is a perfect parry against any attack the Infernal can perceive, even unblockable attacks. The default manifestation is an orb of crystalline fire that appears in the path of the attack, shattering to stop the blow or projectile just before it hits the Exalt. Where the sphere shatters, a ripple of bent space flows out like a stone dropped into a pond. It is possible to manifest any instant duration effect that could provide a parry, however, such as a spray of water to snuff out a firewand's torrent or a concussive thunderclap that knocks aside an incoming arrow. Such variations are stunts, so creative use can reduce the cost of the Charm to match the perfect defenses of other Yozis. Counter-Conceptual Interposition is vulnerable to the Imperfection of the Principle of Hierarchy.

Ego-Infused Pattern Primacy
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Essence-Dissecting Stare
It is not the place of the universe to dictate the identity of the Principle of Hierarchy. Whenever a Shaping effect alters an Infernal with this Charm in a manner her player does not approve of, the character's Essence reasserts its integrity like an immune system waging war on a plague. The offending Shaping reverses itself after one hour, during which time the character suffers a -1 internal penalty to all nonreflexive actions from the psychic effort of resistance and can't be further changed by continued exposure or reapplication of the same Shaping effect during this time. Thus, healing from Wyld-induced mutation ensures immunity to further mutation while recovering, but Shaping inflicted by a Charm would only leave the Infernal immune to that singular Charm. Until the Shaping reverses itself, the Exalt must still contend with all effects of his changed state. If the character suffers multiple undesired Shaping effects, they heal back in whatever order the Infernal's player chooses, but only one effect heals at a time. It is possible to initiate healing against Shaping the character originally permitted, should the change become undesirable.
A second purchase at Essence 3+ shortens the interval of regeneration to one minute. A third purchase (still at Essence 3+) allows instantaneous recovery for a reflexive cost of two motes, as the Infernal begins changing back before the offending Shaping fully resolves.

Mind-Hand Manipulation
Cost: 10m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
Duration: Indefinite
Prerequisite Charms: Essence-Dissecting Stare
The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associatedAbility to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved.
Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can't be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm's Defense rating.
Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those whodisplease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage.Invoking this power replaces all damage with a Crippling amputation of the Exalt's choice. Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can't amputate victims this way.

Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B/2B, Defense (Willpower + Occult), Rate (Essence up to 5), Range (Willpower + Essence). Tags: O
Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B/2B, Rate 1, Range (Willpower + Essence). Tags: O

I haven't quite cone up with an appropriate beginning, but I've got the everything else figured out. Now, just give me a while and I'll have a decent story to go with this. I need to come up with something that fits my idea, while still being original.

Aren't SWLIHN and Hegra opposed to each other? If you look at the ideas behind each Yozi, Hegra is for the destruction of hierarchies, while SWLIHN is rather for them. If you look back a page, I think Alexander89 mentioned them being opposites.

Still, like the character concept.
 
Aren't SWLIHN and Hegra opposed to each other? If you look at the ideas behind each Yozi, Hegra is for the destruction of hierarchies, while SWLIHN is rather for them. If you look back a page, I think Alexander89 mentioned them being opposites.

Still, like the character concept.
I know. :D I just couldn't resist making such a character. Besides, I thought it would be interesting to see such a study in contrasts.

What are you talking about? It was Barnes, the Sniper Rifle wielding Knight, whose form got stolen. Not Darlton.
Oh, right. Well, my question about how long he has been replaced still stands.
 
Awesome interlude, Alexander. This is but the first of a number of terribly rude awakenings that Britannia is about to have.

I would like to know more about the circumstances under which Yuno Exalted.

Yukiteru Exalted first, around a month before the events in the intro omake. He did this by preventing a rather nasty incident that Yuno would have caused, which he wouldn't have been able to had he not Exalted. Details on that incident are open. Yuki started using his new powers to make a little extra money, specifically helping out a few Occult contacts he'd gained over the prior year. (knowing about gods opened up a new world to Yuki, and he made a few minor contacts here and there among people who didn't know a lot so they traded knowledge to build up what little they had so he could avoid getting into trouble with gods) One contact sold him out to Britannia though, knowing what Exalts were, and a Wyld Hunt was sent after him.

Yuki very quickly realized that even Yuno wouldn't be able to beat those who were hunting him, and he wasn't combat oriented enough to beat them, so he did the only thing he could think of - run away without Yuno so that she wouldn't get killed protecting him. He could hide better without her around anyways, given he could turn into a mouse. He even wrote her a letter to that effect, telling her not to follow him because she'd die for nothing if she did. At this point in time Yuno and Yuki were rather firmly together, and if Yuki was actually telling her that he damn well meant it, and his new skills meant Yuno could never find him even if she tried. Yuno went into a heroic BSOD at the notion that she wasn't good enough to protect her precious Yuki anymore. She'd failed, and she'd never see Yuki again, and he'd probably die. After despairing for a while, she decided to just end it all and was about to walk off of the top of a building when suddenly a demon showed up, explained that what happened wasn't her fault, and that if she just agreed to help out the Yozis that not only would they tell her where Yuki was that she'd also get supreme power that would make it so that she could kill anyone who ever threatened him again. She accepted without a moment's hesitation.

Or something like that, anyways.

Since she has an Amphelisia familiar, I assume the Unwoven Coadjutor is an Amphelisia too? I ask because she doesn't have the Background.

It can be. It could also be a demon associated with Kimbery, as well. Kimbery won the debate for being Yuno's patron, after all, but Adjoran wanted some influence as well.

As far as her Coadjutor rating, that may get an increase as I need to make some adjustments due to putting too many points into Allies, but I rather imagined it as the demon in question is scared shitless and by what's going on in Yuno's head and is huddling in fear in a corner somewhere except when absolutely needed for info - after all, she won the approval of both Adjoran and Kimbery, so... yeah, scary fucking place. I may change that, as I said, but we'll see.

Also, about Deus: wow. If Lelouch is told about it, I'll be honor-bound to have our dear Fiend and the others engage in a starmetal's hunt.

Sounds fun.
 
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"Cornelia's forces are retreating!" At the announcement many inside the MEF center of command rejoice.
Huh. That I wasn't expecting. But with Solars popping up everywhere and no propaganda to instill hatred and fear against the "Anathema", I guess it was only a matter of time before they started to cause Britannia's tide of advance to suffer from setbacks. Now, how to best play them against each other while leaving us in a position of power...

Establishing ties with at least some Solars beforehand could be useful, if only through proxies. I don't want them to suddenly ally themselves with Britannia, if they decide that Yozis and their Chosen getting a foothold in Creation are a bigger problem. While full cooperation with multiple Circles seems unlikely, maybe we could sway one to our cause if we make it seem palatable to their tastes. At least for long enough for us to benefit from such temporary alliance.

Or we could alternatively just ensure that there is so much bad blood between them that they can't even consider allying with each other. If our plan to make Japan our foothold for Reclamation succeeds, keeping the conflict between Britannia and EU ongoing by feeding EU enough resources and other support could work.

Even if Britannia is forced once again to run from their homeland, their Area 1 (America) is probably near unassaible through conventional means at this point. As long as that threat hangs, we should be able to make it very costly for the other countries and organized Solars to make us their serious enemy. Cold war, spying, assassination and sabotage might be on the table for them, but going to war with us and not weakening their defenses against Britannia too much? Feasible for the Solars, but not easy or guaranteed.

And if everyone in the whole world start to eyeing us with intentions to wiping us out, we can always bring up the Deathlord/Abyssal Exalted threat up. No better reason out there to put aside grievances (for the moment) between two people than the threat a third one who is a psychopath that wants to kill everything forever everywhere.
Also, about Deus: wow. If Lelouch is told about it, I'll be honor-bound to have our dear Fiend and the others engage in a starmetal's hunt.
Hey, a side-quest arc! With useful loot and (hopefully) grateful allies at the end of it. :p
 
Could maybe bribe a Sidereal with some of the Starmetal if we happen across one. There's never enough Starmetal around in Yu-Shan...
Starmetal is supposed to be pretty useful, and I certainly wouldn't mind seeing what one of our Defilers could do with some.
It will be just like hunting leprechauns! We cut one open, and lucky charms will pour out! ...That is how it goes, right?
 
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As far as her Coadjutor rating, that may get an increase as I need to make some adjustments due to putting too many points into Allies, but I rather imagined it as the demon in question is scared shitless and by what's going on in Yuno's head and is huddling in fear in a corner somewhere except when absolutely needed for info - after all, she won the approval of both Adjoran and Kimbery, so... yeah, scary fucking place. I may change that, as I said, but we'll see.
I assure you, there are some demons that are just as fucked-up as Yuno. You just need to look hard enough. But, personally I would recommend this: Demjen. Why, it could even be a positive influence on her...maybe.

It will be just like hunting leprechauns! We cut one open, and lucky charms will pour out! ...That is how it goes, right?

It totally is :D
 
Yuki: "Yuno, what is the voice in your head telling you?"
Yuno: "It says maybe I shouldn't kill those people."
Yuki: "Listen to the voice in your head... as crazy as that sounds."
It's generally a bad sign when the voice in your head is less murderous than you are.
 
Just put the finishing touches on the story of Melody Wright's exaltation. It's in its proper place on the post containing her character sheet. Given the tone of the Hegra blurb the GM gave us, I went with a...not-quite-so-formal tone for Melody's meeting with her Patron.
 
can we get the Solar on our side
may be not all of them but one or two wouldn't be so bad
 
"I thought we already discussed about this." Cornelia interrupts harshly before letting out a soft sigh. "She'll be fine. if anything, Clovis' newfound paranoia will actually help to keep both of them fine. At least until I can get a transfer there."

"With all due respect, I find difficult to imagine a full faction of nobles committing high treason by collaborating with Numbers, all for stealing a mysterious 'something' Prince Clovis even refuses to talk about."
You know, I'd been thinking about this. It seems to me that this would actually be MUCH more plausible in this verse, due to the presence of multiple secret factions jockeying for position in the Britannian Empire. There is the Order of the Geass, the Dragonblooded, whatever front the Sidereals use for themselves, and various factions within them (including Gold and Bronze Sidereals, C.C's Geass club and V.V's Geass club, and the Dragonbloods who hardly need any excuse to factionalise and infight), all wrapped up in a layer of secrecy that means everyone is trying to keep it on the sly. It actually all fits with Charles' Darwinian ideology. There's actually a fair level of depth here, so I can totally see why a social expert like Clovis would get really paranoid about this.

I'd actually considered an omake along these lines, but decided it needed to wait until after I'd gotten around to rewatching the series.
 
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