Probably. So long as they hate Britannia, a temporary or permanent alliance is certainly possible. Hell, we might even be able to persuade one or two to go Akuma.
Probably. So long as they hate Britannia, a temporary or permanent alliance is certainly possible. Hell, we might even be able to persuade tone or two to go Akuma.
I don't think we want to convince a Solar to go Akuma considering we will eventually decide to go against the Reclamation. The last thing we need is for the Yozis to have that kind of stick to beat us with.
I don't think we want to convince a Solar to go Akuma considering we will eventually decide to go against the Reclamation. The last thing we need is for the Yozis to have that kind of stick to beat us with.
Not to mention it will be considerably harder to sell to them than just working (or not directly interfering) with us. Giving up your free will for the rest of your life is kind of deal-breaker for most people.
Probably. So long as they hate Britannia, a temporary or permanent alliance is certainly possible. Hell, we might even be able to persuade tone or two to go Akuma.
I don't think we want to convince a Solar to go Akuma considering we will eventually decide to go against the Reclamation. The last thing we need is for the Yozis to have that kind of stick to beat us with.
This may be only a background detail, but like Seymur said many posts ago the Akuma practice has fallen in disuse among the Yozi. Part of it was the steady lack of people that knew of Malfeas and went there searching power, another part was the realization that stripping someone of their Motivation...made them worse than useless. Even as spies. At that point it was best to use demons, who are both utterly loyal and don't need to be guided for every step (if you ask an Yozi other than Malfeas, and they are willing to answer, they would tell you that after the fiasco with Gorol no-one is eager to risk another similar embarrassment).
However, I also remember reading a rewrite of the Akuma process (can't find it anymore though) where they were weaker but kept their Motivations, gaining an Urge. Infernal-lithe.
I finished the Malfeas's list of Charms. Boys, does he have a lot? Also added some to TED.
I am currently unsure how to handle Tohdoh and the Four Holy Swords. I mean, we hardly see them show the badassery they are supposed to possess...So, how would you like them?
This may be only a background detail, but like Seymur said many posts ago the Akuma practice has fallen in disuse among the Yozi. Part of it was the steady lack of people that knew of Malfeas and went there searching power, another part was the realization that stripping someone of their Motivation...made them worse than useless. Even as spies. At that point it was best to use demons, who are both utterly loyal and don't need to be guided for every step (if you ask an Yozi other than Malfeas, and they are willing to answer, they would tell you that after the fiasco with Gorol no-one is eager to risk another similar embarrassment).
I am currently unsure how to handle Tohdoh and the Four Holy Swords. I mean, we hardly see them show the badassery they are supposed to possess...So, how would you like them?
Heroic Mortals at the upper end of that skill range (i.e. 4's in their best skill), would be my suggestion; give them the chance to live up to the hype. Maybe even have one of them Exalt at some point.
I am currently unsure how to handle Tohdoh and the Four Holy Swords. I mean, we hardly see them show the badassery they are supposed to possess...So, how would you like them?
Heroic Mortals at the upper end of that skill range (i.e. 4's in their best skill), would be my suggestion; give them the chance to live up to the hype. Maybe even have one of them Exalt at some point.
How about Dragon-Blooded and his heroic mortal posse? Because otherwise I don't think he would have done so well against Britannian troops who have their own Dragon-Blooded leading them. That seems to be the best way to adapt them to the setting as relevant characters with some continuity to their canon deeds and individual power-levels.
I first thought about the Four Holy Swords being all Dragon-Blooded and Tohdoh as a Solar, then realized that it was streching things a bit too much, on top of the fact that the Solar Exaltations flew free of their prison just five years ago.
I am currently unsure how to handle Tohdoh and the Four Holy Swords. I mean, we hardly see them show the badassery they are supposed to possess...So, how would you like them?
I am currently unsure how to handle Tohdoh and the Four Holy Swords. I mean, we hardly see them show the badassery they are supposed to possess...So, how would you like them?
Heroic Mortals at maybe a step below Suzaku for the lesser four. Tohdoh would be around Suzaku's level, or maybe a bit higher. Tohdoh is maybe a Dragonblooded though, but as a Lost Egg who doesn't really have any official training with his abilities - it would explain his one win against Britannia (who no doubt had multiple Dragonblooded involved in the invasion of Japan) during the invasion, and would explain how the JLF is managing to hang on in spite of the odds against them.
More specifically, their Third Circle Souls did. If you directly ask SWLiHN, she is still more than willing to strip free will out of everyone. Malfeas too. However, their 3CD can learn a bit more, so instead of hollowing out a part of their prospective servants they default to more subtle means, like bribery or magically enforced Intimacies. Less risks for them if the servants fail.
I first thought about the Four Holy Swords being all Dragon-Blooded and Tohdoh as a Solar, then realized that it was streching things a bit too much, on top of the fact that the Solar Exaltations flew free of their prison just five years ago.
Heroic Mortals at maybe a step below Suzaku for the lesser four. Tohdoh would be around Suzaku's level, or maybe a bit higher. Tohdoh is maybe a Dragonblooded though, but as a Lost Egg who doesn't really have any official training with his abilities - it would explain his one win against Britannia (who no doubt had multiple Dragonblooded involved in the invasion of Japan) during the invasion, and would explain how the JLF is managing to hang on in spite of the odds against them.
I don't think we want to convince a Solar to go Akuma considering we will eventually decide to go against the Reclamation. The last thing we need is for the Yozis to have that kind of stick to beat us with.
also it would be a huge hit to our credibility, if we deal with other celestial exalted we should try and keep everything on the level. trying to maintain infosec against exalted if you're not a sidereal is a lost cause long term.
yu-shan is corrupt, the sidereals are sending kill teams after everyone, and there is some evidence that both of them have thrown there lot in with Britannia, who are about 3 steps past being cartoonishly evil. We don't need trickery to find common cause with a lot of Solars. Humanity helped the gods rise up against the primordials in hope of better treatment, and frankly the gods have been just as abusive as the primordials were(as far as we or almost anyone else knows). Now the Yozi are willing to talk concrete, and binding terms in exchange for putting them back in power. With a bit of finagling terms with our bosses(I doubt most of them care too much about mere mortals), we can honstly claim we are fighting to create a better world for humanity.
I don't think we want to convince a Solar to go Akuma considering we will eventually decide to go against the Reclamation. The last thing we need is for the Yozis to have that kind of stick to beat us with.
What in character reason do we have to go against the Yozis? They are currently doing everything we want, I.e. Letting us get revenge against Britannia, allowing the healing of Nunnaly. Honestly, given our position in the ranks of the GSP, I have a feeling we might be agreeable to the Yozis for a while yet.
What in character reason do we have to go against the Yozis? They are currently doing everything we want, I.e. Letting us get revenge against Britannia, allowing the healing of Nunnaly. Honestly, given our position in the ranks of the GSP, I have a feeling we might be agreeable to the Yozis for a while yet.
Could you maybe elabarate a bit on this? I understand that Akuma lose a good deal of adaptability due to being striped of free will and thus need close whatching, thus not being someone you would want as a commander or spy, but considering that they get a step up on the Exalted power scale, have custom made urges objectives and having a guy make one deal is normaly way more reliable than mataining a long term relationship I realy don't see were the worse than uselees come from, substandart copared to a free willed same esssence Solar/Abyssal/Infenal ? Thats for sure but them that goes for basicaly everything else to
What in character reason do we have to go against the Yozis? They are currently doing everything we want, I.e. Letting us get revenge against Britannia, allowing the healing of Nunnaly. Honestly, given our position in the ranks of the GSP, I have a feeling we might be agreeable to the Yozis for a while yet.
On the other hand we've had a pretty good look at how inhuman they are.
Even as he is now, Lelouch should be able to recognize that the Yozis are masters of convenience. They are inherently antitheical to his long term goals even if they greatly enhance his short term goals.
In an unassuming room, a piercing scream rang out. "WHY?! Why, why, why-" Eventually, it was silenced by the sounds of sobbing and tears.
The source of the noises was a red-haired woman. Her name was Melody Wright. She had just turned 20 years of age, and she had, to put it politely, failed an audition. Her greatest dream was to be a singer, to be admired by all, and because of nerves, that dream had just floated beyond her reach.
She had been preparing for this day for weeks. She had rehearsed her lines, chosen her song carefully, selected the perfect outfit for this. And yet, she failed. Her nerves and anxiety betrayed her, and when she opened her mouth to sing for her audition, instead of song, came bile. Humiliated, she fled the studio while sobbing in an attempt to escape the shame.
Now, she was in her hotel room, despairing over the damage that had been undoubtedly done to her reputation. Now how was she to gain a studio contract? What songwriter would want a singer who couldn't hold her nerves for a single audition? No, her dream of stardom had undoubtedly been shattered. Now, the only thing left for her was her college studies. Admittedly, a teaching degree would be useful in life, and she could probably get a job as a teacher easily with how her studies were, but it would not be her dream. Teaching would not give her the adoration and respect being a star would. It had only ever been a backup plan, chosen because she enjoyed helping others learn.
She was bitterly contemplating her thoughts, when a voice wrenched her from her thoughts. "Child, why do you weep?"
She frantically searched for the speaker, and remained wary when she figured out that the woman in the room was speaking. There was something...off about her. Her face, her hair, her body...it didn't seem to quite fit. As if there was something beyond the constantly moving pale clothes that she could tell was there, but couldn't quite see. Still, might as well answer.
"I weep because I just ruined my chance at accomplishing my dream. I weep because my goal since childhood has just forever been wrenched away from the hands of possibility. Who are you, and why do you ask?"
The dancing woman, who was really quite pale all over her body, it wasn't just her clothes, replied. "I...am Emletah. I have come to you child, to offer you a gift."
Well, it that wasn't suspicious, she didn't know what was. An entirely silver, constantly moving woman in her hotel room offering her an unspecified gift? There was no possible way this was something legal. "And what precisely would that gift be? And on who's behalf do you offer this?"
The woman smi-no, not a woman. Not even human! The creature was a pillar of silver flame! "Ahhh, so you have pierced the veil, have you? Good, I was getting tired of waiting. To answer your questions, the short answers would be 'power' and 'the Yozis', in that order."
Keeping her voice...mostly tremor-free, Melody asked "And the long answers?"
The pillar...for some reason, gives off the impression of a smile. "Power to make you dreams come true, to remove any and every obstacle in your path, to make your every desire come to pass. The Yozis are the ones who made the world, child. From the ground, to the sky, to the gods, and even the cycle of reincarnation. They have sent me to choose a worthy servant, and I do believe you fit the bill sweetheart. So, I'll make you a deal. Accept my offer, accept becoming a servant of the Yozis, and you can easily achieve your desires. Reject my offer, and you'll never hear from me again. What do you say?"
This deal...there was something the pillar-creature wasn't telling her, Melody knew that. But...to achieve her hopes and dreams, she would need power. Thinking it over for a minute, she decided. "Very well, Emletah, I accept your offer!"
Purring - can pillars made of fire purr? - Emletah replies "Excellent." Then she consumes Melody in a heartbeat, leaving only a large chrysalis to mark the existence of either.
"Oh disgusting!" "Gross" "How vile!"
nononono, WHY?! Why, oh God, why? why did your nerves fail you? You hadn't even eaten anything in a few hours, just to prevent something like this! Turning around, you run-into a...what the hell is this? Some sort of...elephant-thing? It's about the same shape, but the color...bright pink with multi-colored spots?
Around you, the audition chamber stars to melt, along with the people within it. They melt into a strange, multi-colored liquid that you've never seen before in your life. Slowly, it begin to rise in a towering tornado - no, the term for a water-tornado is waterspout isn't it?
Oh, who really cares, dear?
What-who said that?
Why, I did! I have chosen you mortal to be one of my servants. Frankly, I couldn't resist taking one of the stuck-up bitch's new toys away from her. But enough of me talking about myself. Do you know who I am child?"
"Y-you are one of the Yozis, who made the world."
Correct! I am Hegra, the Typhoon of Nightmares. I am passion made manifest, and as I said, I have chosen you to be one of my servants! I want you to go out into the world and start shaking things up! Tear down the old hierarchies and put in some decent anarchy! But of course, I don't expect you to do this for free. Give and take, after all. Do you know what I am offering you?
"Yes, power. Power to achieve my hopes and dream, powers to make my desires reality."
Yes. Obey my orders, and this power will be yours. So, do you?
"Um, what?"
Do you accept my offer of power in exchange for your servitude?
"...yes. Yes, I accept your bargain! Grant me power, and I will become your servant!"
Excellent. In my name, that of Hegra the Typhoon of Nightmares, show Creation the power of dreams, and free me, so I may show the gods my wrath.
"As you command, my liege."
Name: Melody Wright
Age: 20
Titles: Chosen of the Typhoon of Nightmares
Appearance:
Motivation: Compose a music piece so beautiful that anyone who hears it is driven to their knees
Urge: Tear down the social hierarchy system of Britannia (Psychotic)
Caste: Defiler
Patron Yozi: Hegra
Anima Barrier: 3 sets of wings, one angelic, one demonic, and one draconic, all constantly changing colors in a mad kaleidoscope
Backgrounds: Backing (Yozi): O, Cult (Yozi): O, Influence (Yozi): O, Unwoven Coadjutor (Emletah) 1
Note: Unwoven Coadjutor is a Gilmyne
Essence: 2
Willpower: 7/7
Intimacies: Mother (Positive, Familial), Father (Positive, Familial)
Traits from Unwoven Coadjutor: Her hair gives the impression of constant motion, even if the rest of her body is completely still
Anima Power:
Infernal Exalted of the Defiler Caste may perceive Essence through their anima, allowing them to hone their senses for magic. By spending five motes, a Defiler may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception easily pierces through deception, adding a +3 bonus to the Infernal's Dodge MDV against unnatural Illusions. These effects come into play automatically once the Infernal spends 11+ motes of Peripheral Essence.
First Hegra Excellency, Second Hegra Excellency
The Typhoon of Nightmares is always excited, amanic being who revels in the sensous. Her erratic moods are constantly shifting through thespectrum of emotions, and she is subject only to her whims. Hegra clings to her dreams because they are more pleasing than reality, and wishes toshare her vision. She brings both inspiration andterror, disturbing the sleep of dreamers withunwanted revelations. Her wrath is less deadly than her carelessness, as her catastrophic stormscause massive collateral damage, without her knowing. Despite the exuberant rejoicing that heraimless passage through Malfeas brings, her mercy is just as unintended as her malice. She enjoys all that she does as if giving an artistic performance orplaying a game, because she will not do anything which does not please her.
Characters may apply this Charm to actions that resonate with their emotions and passions, or acts of flamboyant and over the top vivacity. Actions that focus on style over substance or seem heroicare always better than those that are merely effective, as Hegra's form is nothing but dreams and gossamer, shaped into her own self-image. Socially, she arouses passions and incites revolutionary changes, upsetting systems of oppressive control or restraint with out of controlemotions. She exploits the feelings of others, using them to achieve her own satisfaction. This Charm can never enhance any action that conflicts with the Infernal's own emotions or Intimacies, as Hegravalues fantasy over reality and cannot place necessity above what she wants.
Ecstatic Passion Kaleidoscope (x2)
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: One scene
Prerequisite Charms: None
Hegra subsists entirely on emotions, the whole of her being coalescing around her hysteric passions. Activating this Charm, the Infernal may instill herself with any emotion, passion, or feeling, exerting unnatural mental influence upon herself. The Infernal may add (Essence/2), rounded down, dice to any action which resonates with that emotion, which does not count as dice added by Charms. This Charm also exerts the usual penalties of an Emotion effect – a -1 internal penalty on any action that does not resonate the emotion instilled, or a -3 internal penalty on any action that directly opposes that emotion. The Infernal must spend a point of Willpower to cancel this Charm before its duration ends, or if they activate it again to change the emotion it creates.
A second purchase of this Charm allows the Infernal to re-activate it as an innate ability. So long as it is already active, activating it a second time to change the emotion it creates does not count as Charm activation, and they need not pay a Willpower surcharge to do so.
A third purchase of this Charm at Essence 5 allows the Infernal to waive its mote cost when activating it, and it extends its duration to Indefinite. However, they can never voluntarily cancel the effects of this Charm–they may change the emotion it instills with a subsequent activation, but cannot simply end its effects.
Extravagant Revelry Carnival
Cost: – (+1wp); Mins: Essence 2; Type: Permanent
Keywords: Emotion, Social
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's rains slick the streets of the Demon City with alien passions and vivid memories, fomenting sensual hallucinations. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal activates it, she may pay a surcharge of one Willpower to roll (Charisma + Performance) against the Dodge MDV of all characters who can see her. Any character whose MDV is exceeded succumbs to the same Emotion effect as the Infernal, a form of unnatural mental influence that can be resisted for two points of Willpower. This Emotion effect lasts for one scene. The targets do not gain the bonuses of Ecstatic Passion Kaleidoscope, only the base penalties of the Emotion effect.
In addition, while Ecstatic Passion Kaleidoscope is active, the Infernal may enhance any social attack that would rouse the same emotion it instills. Doing so costs a point of Willpower for Performance-based attacks, or two motes for Presence-based attacks, and inflicts the same unnatural mental influence as above if the social attack is successful. The target must resist this influence separately from the social attack if the Infernal's roll overcomes their MDV's. Enhancing a social attack in this way does not count as Charm activation.
Indelible Prismatic Stains
Cost: –; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's heart is as the storm cloud–sometimes illuminated by brilliant lightning, sometimes choked with dark rains, and sometimes still and tranquil. Just as the storm, there is nothing that can bind or fetter her passions. This Charm upgrades Ecstatic Passion Kaleidoscope. While it is active, the Infernal may treat any mental influence that would cause her to feel or experience an emotion, or gain an Intimacy based on an emotional context, that is opposed or incompatible to the emotion she has inflicted upon herself as unacceptable orders.
A second purchase of this Charm at Essence 4 extends its benefits to all Infernal Charms she knows that exert an Emotion effect, so long as they carry the usual penalties for such effects. Any character subject to the mental influence of such a Charm gains the benefits of Indelible Prismatic Stains.
Soul-Crucible Diabolism
Cost: – (1m); Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
The poisoned souls of the Infernal Exalted overwhelm any mere venom. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal would be affected by any form of poison while it is active, she may pay a single mote to absorb it into her system, consuming it harmlessly. The resultant backwash of toxins produces a slight euphoria, and the Infernal must change the emotion instilled in her by Ecstatic Passion Kaleidoscope, though this does not count as cancelling its effects.
First She Who Lives in Her Name Excellency, Second She Who Lives in Her Name Excellency
The Principle of Hierarchy is methodical and meticulous. She analyzes every variable and chooses the most efficient and orderly method by which to achieve victory. Her utilitarianism is absolute and consistent as clockwork. She is as brilliant as she is alien, cold and unfeeling. Her violence is dispassionate and perversely pure, unmotivated by sadism and yet capable of systematically disassembling every obstacle in her path without the slightest remorse. She builds and improves structures of all kinds and abhors chaos, randomness and free will in all its forms. She finds excessive effort wasteful and prefers to apply the minimum exertion necessary to attain the desired outcome. Her directives are fascist and totalitarian, but ruthlessly fair. She has no moral restraint against deception, nor any attachment to honesty, but her nature must choose the most expedient method even when it is not the solution that best matches her talents. She demands perfection, especially from herself.
Characters may apply this Charm to actions that create new order or reinforce existing order in any way, as well as actions that encourage others to join and loyally follow any hierarchical organization. She Who Lives In Her Name enhances efficient actions that demonstrate appropriate use of force; her power does not aid half-hearted or excessive efforts. Showing empathy for individuals invalidates that action for enhancement, though empathy toward society or another collectivestructure is permissible. The Charm enhances actions carried out methodically and logically but not improvised or unconventional solutions. Spreading chaos is never allowed, but ineffective organizations and policies may be dismantled to pave the way for a better order.
Factual Determination Analysis
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Principle of Hierarchy recognizes the totality of truth. This Charm may be used to test any statement the Exalt reads or overhears and provides the Infernal with certain knowledge of whether the statement was presented as a complete truth. Any intentional deception or meaningful omission of relevant data in any part of the tested statement returns the same negative response, so it is best to test a long statement frequently to isolate where the truth breaks down. If this Charm contests another, add the Infernal's Essence rating in bonus successes to the roll-off. Truth is measured from the perspective of the speaker rather than based on objective truth. Factual Determination Analysis does not supply the truth along with its binary measure.
Essence-Dissecting Stare
Cost: Special (see below); Mins: Essence 2; Type: Simple
Keywords: Combo-Basic
Duration: One hour
Prerequisite Charms: Factual Determination Analysis
She Who Lives In Her Name sees all that matters. This Charm duplicates the benefits of All-Encompassing Sorcerer's Sight apart from its type and duration. The cost to activate this Charm is (8 - [lower of Perception or Occult]) motes normally or zero motes if the Infernal has Essence 6+.
Counter-Conceptual Interposition
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Essence-Dissecting Stare
Faced with any physical attack, the Principle of Hierarchy may reshape reality to produce a phenomenon or event capable of neutralizing the attack. This Charm is a perfect parry against any attack the Infernal can perceive, even unblockable attacks. The default manifestation is an orb of crystalline fire that appears in the path of the attack, shattering to stop the blow or projectile just before it hits the Exalt. Where the sphere shatters, a ripple of bent space flows out like a stone dropped into a pond. It is possible to manifest any instant duration effect that could provide a parry, however, such as a spray of water to snuff out a firewand's torrent or a concussive thunderclap that knocks aside an incoming arrow. Such variations are stunts, so creative use can reduce the cost of the Charm to match the perfect defenses of other Yozis. Counter-Conceptual Interposition is vulnerable to the Imperfection of the Principle of Hierarchy.
Ego-Infused Pattern Primacy
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Essence-Dissecting Stare
It is not the place of the universe to dictate the identity of the Principle of Hierarchy. Whenever a Shaping effect alters an Infernal with this Charm in a manner her player does not approve of, the character's Essence reasserts its integrity like an immune system waging war on a plague. The offending Shaping reverses itself after one hour, during which time the character suffers a -1 internal penalty to all nonreflexive actions from the psychic effort of resistance and can't be further changed by continued exposure or reapplication of the same Shaping effect during this time. Thus, healing from Wyld-induced mutation ensures immunity to further mutation while recovering, but Shaping inflicted by a Charm would only leave the Infernal immune to that singular Charm. Until the Shaping reverses itself, the Exalt must still contend with all effects of his changed state. If the character suffers multiple undesired Shaping effects, they heal back in whatever order the Infernal's player chooses, but only one effect heals at a time. It is possible to initiate healing against Shaping the character originally permitted, should the change become undesirable.
A second purchase at Essence 3+ shortens the interval of regeneration to one minute. A third purchase (still at Essence 3+) allows instantaneous recovery for a reflexive cost of two motes, as the Infernal begins changing back before the offending Shaping fully resolves.
Mind-Hand Manipulation
Cost: 10m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
Duration: Indefinite
Prerequisite Charms: Essence-Dissecting Stare
The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associatedAbility to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved.
Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can't be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm's Defense rating.
Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those whodisplease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage.Invoking this power replaces all damage with a Crippling amputation of the Exalt's choice. Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can't amputate victims this way.
Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B/2B, Defense (Willpower + Occult), Rate (Essence up to 5), Range (Willpower + Essence). Tags: O Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B/2B, Rate 1, Range (Willpower + Essence). Tags: O
I don't think we want to convince a Solar to go Akuma considering we will eventually decide to go against the Reclamation. The last thing we need is for the Yozis to have that kind of stick to beat us with.
Wait what? When was that decided? I don't recall any vote to that extent, and IIRC Alexander said that a breakout scenario was beyond the scope of the quest.
Really, the only "benefit" that abandoning the Reclamation would get us is not taking orders from the Unquestionable. And that's kinda nice I guess, but it also costs us our Hell-support and makes us the target of every loyalist Infernal, demon and cultist on Earth. Besides, they aren't ordering us to do anything we weren't going to do already.
Wait what? When was that decided? I don't recall any vote to that extent, and IIRC Alexander said that a breakout scenario was beyond the scope of the quest.
Really, the only "benefit" that abandoning the Reclamation would get us is not taking orders from the Unquestionable. And that's kinda nice I guess, but it also costs us our Hell-support and makes us the target of every loyalist Infernal, demon and cultist on Earth. Besides, they aren't ordering us to do anything we weren't going to do already.
It's not something that will happen for a long while, and maybe not even in the scope of the quest, but it's inevitable that Lelouch and company will eventually abandon at least what the Yozis want from the Reclamation - none of them are going to want to turn Creation into an abattoir of vengeful atrocities. The Yozis are going to be very bad news for the solid majority of humanity. Lelouch and the others simply haven't figured that out yet, but in time they inevitably will.
Canon Lelouch could do some pretty bad things, but he was never a sociopath who was completely lacking in empathy nor did he want everyone on the planet to suffer endlessly.
The Yozis themselves wouldn't likely do much to mortals comparatively speaking (though expect somewhat worse treatment than when they where the Primordials), but the bulk of humans will likely be turned into prayer slaves by the myriad of demons that will be let loose upon the world. The original role of mortals in Creation was to be prayer batteries, after all.
Look, the Yozi have lots of contraditory ideas of what to do with mortals, ranging from removing their free will to give them free drugs to just slave them forever. And while we may choose to stay loyal to a particular Yozi/Unquestionable, (And really, Orasmus doesn't seems too bad) we certainly don't want to obey all of them, starting by the fact that it is impossible.
You need to have all the prerequisite charms, unless it's explicitly noted that you can choose one or the other, which is only really done with Excellencies.