Green Sun, Black Shadows (CG/Exalted)

@Enjou; any chance you could send some of our spider-minions to infiltrate and observe the Britannian command-center? I figure this way we might be able to get some advanced warning regarding the Lancelot, as well as get information we wouldn't normally get by staying in the field, like knowledge about the Lloyd (the pudding-guy who developed the Lancelot and a lot of its equipment), or Schneizel's involvement/sponsoring of Camelot (Lloyd's research-division).
 
A shame the Yandere Yozi didn't win. But I suppose it's still possible to vote for something along those lines...
 
It just costs more to get charms other than what you favour. And we are definitely going to be getting a few non-favoured charms.
 
By the way, anyone remember where C.C. is? Did she already run away by this point? I don't remember if she needs more or less than 5 minutes to regenerate from death, but if she's still there... have Lelouch grab her? Don't know how he'd justify dragging a girl's dead body with himself though, except maybe to find out why the Britannians were keeping her captive.
Lelouch: "The girl's body isn't there. Damn spiders must have eaten her too."

Ok, wrote up a stunt. Not sure what the GM's rules on stunt length is, but going with 60 words maximum since that's standard in other Exalted quests I've seen so I'm going with that.

[X] Help the terrorists
-[X] Some would say that reversing this situation is impossible, but you are no longer bound by mere impossibility. You are Lelouch vi Britannia, and you will change the very conventions of warfare. You send two groups of seven each of your spidery minions to begin seizing Knightmares from their Britannian pilots, a gift to the terrorists so they may fight.

Reasoning:
1. The terrorists need weapons. That's something they need to reverse the situation. Knightmare frames are the best for this. With Lelouch's strategic ability he can command them and turn the tide.
2. Trying to take advantage of FIRST ORAMUS EXCELLENCY, presuming we have it. By keywords I'm mentioning doing the impossible, changing conventions, and having groups of seven for our minions.
3. Keeping six minions with us. This allows us to use them for other purposes... like taking out Suzaku and seizing the Lancelot when/if he shows up. Also with Lelouch it makes another groups of seven.
It's not a stunt for a specific situation but rate a strategy, but it works too. Enough to activate the First Oramus Excellency as long as you follow this strategy. Capturing Knightmare Frames is a Intelligence+War roll, convincing the terrorists to help you is a (Charisma or Manipulation)+Presence roll and fighting against Clovis's force is another, separate Intelligence+War. Correct me if I am wrong. In your vote you can specify how many motes to spend in which vote, and even if using the Second Oramus Excellency. If you don't I will follow my judgment.

Okay I have to say I was worried about serving an Eldritch Horror from before time and how it would affect Lelouche's character; I'm impressed with the writing and looking forward to see where it goes.
Thanks, it was something of a chore to write Oramus. I wanted to write him as mad, but not the kind that is inherently/automatically bad or evil. Just different. And in love with not making sense.


Also @Alexander89 Is it possible to use that custom Malfeas Charm to cancel out Witness to Darkness? I mean that TED charm is bad but it is also the prequisite for a lot of other charms and a meat of the TED tree. If we don't take that we are locked out of a good chunk of the TED charms that are fairly good. Or at least use the Earthscorpion edits for it?
FYI this refers to this Earthscorpion homebrew charm:

Glaring Sun's Subtlety
Cost:
-, Mins: Essence 2, Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Malfeas' fetich is the blinding green sun, Ligier, and no lesser light can faze him. He ignores any penalties and sensory impairment caused by bright light, treating it as a clear day. This attunement to light has a cost, increasing the penalty caused by shadowy illumination or darkness by one.


Should the Infernal suffer a Crippling effect that blinds her, she may perfectly ignore the effect as a defense to see clearly. However, for as long as this benefit is used, Primordial Essence leaks from the eye (or socket), making this Charm Obvious. The player defines how the leakage manifests.


Finally, no lesser force than her own can penetrate the Infernal's will. She adds her essence rating to her MDVs against Charisma based social attacks and as bonus successes to recognise or study such passions. Her forceful nature makes it harder to deceive, however, imposing an internal penalty of her essence rating to any charisma based social attack.


A character who possesses both this charm and Witness to Darkness gains neither benefit nor penalty from either in respect to social attacks – understanding both force and guile, she receives a single bonus die on either, and to her MDV pools, but otherwise uses Charisma and Manipulation as normal.

All of Earthscorpion's Infernal homebrew charms can be found here. Some of them are pretty neat.
I don't mind. Like I said, it's your decision which path Lelouch takes. Just remember words immortal: Power always comes with a Price.
 
Lelouch: "The girl's body isn't there. Damn spiders must have eaten her too."


It's not a stunt for a specific situation but rate a strategy, but it works too. Enough to activate the First Oramus Excellency as long as you follow this strategy. Capturing Knightmare Frames is a Intelligence+War roll, convincing the terrorists to help you is a (Charisma or Manipulation)+Presence roll and fighting against Clovis's force is another, separate Intelligence+War. Correct me if I am wrong. In your vote you can specify how many motes to spend in which vote, and even if using the Second Oramus Excellency. If you don't I will follow my judgment.


Thanks, it was something of a chore to write Oramus. I wanted to write him as mad, but not the kind that is inherently/automatically bad or evil. Just different. And in love with not making sense.




I don't mind. Like I said, it's your decision which path Lelouch takes. Just remember words immortal: Power always comes with a Price.
Lulu, is Suzaku there?
 
@Enjou; any chance you could send some of our spider-minions to infiltrate and observe the Britannian command-center? I figure this way we might be able to get some advanced warning regarding the Lancelot, as well as get information we wouldn't normally get by staying in the field, like knowledge about the Lloyd (the pudding-guy who developed the Lancelot and a lot of its equipment), or Schneizel's involvement/sponsoring of Camelot (Lloyd's research-division).

I would have to entirely rewrite the stunt for that as it's a very different strategy than helping the terrorists. I'm presuming the GM is enforcing a word limit on stunts (generally 60 words in quests I've been in), though @Alexander89 says otherwise. In Exalted quests you can't really make long, detailed plans due to the stunt system - you pick from the available options, write stunts for them, and

Also, I don't believe the demons have any form of long range communication available to them, so any observations would require them to come back to us. We're time limited to help the terrorists out of their current bind, so we need to devote our resources to that for now. Mind you, I did take into account the Lancelot and kept some demons in reserve so we could potentially capture it later on.

It's not a stunt for a specific situation but rate a strategy, but it works too. Enough to activate the First Oramus Excellency as long as you follow this strategy. Capturing Knightmare Frames is a Intelligence+War roll, convincing the terrorists to help you is a (Charisma or Manipulation)+Presence roll and fighting against Clovis's force is another, separate Intelligence+War. Correct me if I am wrong.

Yes, that's pretty much correct. Helping the terrorists really requires a strategy, as no one single action will help them at this point. And Lelouch is a strategy guy anyways.

In your vote you can specify how many motes to spend in which vote, and even if using the Second Oramus Excellency. If you don't I will follow my judgment.

Please follow your judgement. I haven't played any actual games of Exalted outside of quests and the GMs generally control mote useage in quest format anyways, so I'll defer to you on this.
 
I would have to entirely rewrite the stunt for that as it's a very different strategy than helping the terrorists. I'm presuming the GM is enforcing a word limit on stunts (generally 60 words in quests I've been in), though @Alexander89 says otherwise. In Exalted quests you can't really make long, detailed plans due to the stunt system - you pick from the available options, write stunts for them, and
Strategy =/= stunt. Outlining that you want a group of 7 spiders to go around stealing knightmare frames is not a stunt, its declaring your action/intentions to the GM, little different from saying "I try to hit him with my sword".
A stunt is actually describing the action, such as writing a short paragraph of how one of the spiders jumps down onto a knightmare frame from a roof, phasing through the armor until it lands in the cockpit and rips the pilot apart.
Also, I don't believe the demons have any form of long range communication available to them, so any observations would require them to come back to us. We're time limited to help the terrorists out of their current bind, so we need to devote our resources to that for now. Mind you, I did take into account the Lancelot and kept some demons in reserve so we could potentially capture it later on.
Lelouch didn't have any issues getting knightmares for the terrorists in canon, and I think 7 spiders should be more than enough to provide Ougi's group with everything they need, easily. Each of them should be able to clear out one knightmare on their own, and even assuming it takes them a minute, and several more to locate additional ones, that's still enough. I rather doubt that Ougi's group has more than maybe a dozen or two people capable of piloting knightmares at this point.

This means the second group could easily start making their way to the Britannian command center to start observation. Even if they don't have long-distance communication charms (which isn't necessarily a given), we can still make use of their observations later. Or even let some of them hang around so we can keep spying on Clovis. Invisible, intangible spies are really, really handy.
Or, instead of trying to steal the Lancelot in battle, where there's a decent chance of failure, given Suzaku's skills/potential plot-armor, another spider could simply ride along in Lloyd's trailer, and we can snatch the Lancelot once we know where it's kept stored.


All which are much better ways to use our minions than stealing some additional knightmare frames that we might not even need.
 
Strategy =/= stunt. Outlining that you want a group of 7 spiders to go around stealing knightmare frames is not a stunt, its declaring your action/intentions to the GM, little different from saying "I try to hit him with my sword".
A stunt is actually describing the action, such as writing a short paragraph of how one of the spiders jumps down onto a knightmare frame from a roof, phasing through the armor until it lands in the cockpit and rips the pilot apart.

The GM says it works as written, so I don't really need to change it to make it more 'stunty'. I'm generally presuming that the GM is handling this quest like Gromwell runs Alchemical Solutions unless he says otherwise.

Strategy =/= stunt. Outlining that you want a group of 7 spiders to go around stealing knightmare frames is not a stunt, its declaring your action/intentions to the GM, little different from saying "I try to hit him with my sword".
A stunt is actually describing the action, such as writing a short paragraph of how one of the spiders jumps down onto a knightmare frame from a roof, phasing through the armor until it lands in the cockpit and rips the pilot apart.
Lelouch didn't have any issues getting knightmares for the terrorists in canon, and I think 7 spiders should be more than enough to provide Ougi's group with everything they need, easily. Each of them should be able to clear out one knightmare on their own, and even assuming it takes them a minute, and several more to locate additional ones, that's still enough. I rather doubt that Ougi's group has more than maybe a dozen or two people capable of piloting knightmares at this point.

This means the second group could easily start making their way to the Britannian command center to start observation. Even if they don't have long-distance communication charms (which isn't necessarily a given), we can still make use of their observations later. Or even let some of them hang around so we can keep spying on Clovis. Invisible, intangible spies are really, really handy.
Or, instead of trying to steal the Lancelot in battle, where there's a decent chance of failure, given Suzaku's skills/potential plot-armor, another spider could simply ride along in Lloyd's trailer, and we can snatch the Lancelot once we know where it's kept stored.

All which are much better ways to use our minions than stealing some additional knightmare frames that we might not even need.

In canon Lelouch got a train full of Knightmares that he pulled out of his ass from nowhere, and given an extra 50 minutes has passed since canon with Kallen already having abandoned her Glasgow that train has likely already passed by the area and is no longer in play.

Also, one thing you need to understand about the demons and their intangibility is that it isn't free. They can go intangible at any time for free, but becoming tangible again requires the use of a specific charm that costs quite a bit of motes. I'm presuming they can only seize one Knightmare each within a reasonable timeframe, so we'll get 14 Knightmares out of the deal at most. Too many less than that and we won't have many viable resources.

Another reason I would rather not send anyone in to spy on the command center at this point is that our main reasoning to do so would be using our meta-knowledge to justify it. Since the demons don't have any long range communication that I know of, their use as spies for battle is somewhat limited since they'd need to make trips back to Lelouch on foot to report. As such I think Lelouch would rather keep his extras with him to defend him and/or deal with the unexpected.

Regarding seizing the Lancelot from Suzaku I have an idea for that which plays to Lelouch's strengths that wouldn't have worked in canon but will now since he has Loom-Snarling Deception. He can use a social attack on the Lancelot's pilot to try to get them to let him surrender. We can say "oh, help me, the terrorists took my family hostage, I didn't want to help them but they made me!" to get him to pause long enough for the demons to ambush him. Or we could even change our appearance to be Clovis's and really fuck with his mind.
 
Actually, stunts give significant bonuses on top of just the action plan. I'll see if I can muster the energy to make one on mobile for that.
 
The GM says it works as written, so I don't really need to change it to make it more 'stunty'. I'm generally presuming that the GM is handling this quest like Gromwell runs Alchemical Solutions unless he says otherwise.
He said;
It's not a stunt for a specific situation but rate a strategy, but it works too.
He might be willing to accept it, but he makes it pretty clear that this is not the intended use. Thus, a different solution that has both an outline for our strategy, along with an actual stunt, would be much better. Not sure what's so hard to understand about that.
Also, one thing you need to understand about the demons and their intangibility is that it isn't free. They can go intangible at any time for free, but becoming tangible again requires the use of a specific charm that costs quite a bit of motes. I'm presuming they can only seize one Knightmare each within a reasonable timeframe, so we'll get 14 Knightmares out of the deal at most. Too many less than that and we won't have many viable resources.
I'm quite aware that it's not free. Which is yet another reason why I don't see why we shouldn't use our minions for other things once they've seized what Knightmares they can before running out of motes to Materialize with, because otherwise they'll just end up twiddling their thumbs and doing nothing productive, which is a decidedly sub-par use of our resources.
Another reason I would rather not send anyone in to spy on the command center at this point is that our main reasoning to do so would be using our meta-knowledge to justify it. Since the demons don't have any long range communication that I know of, their use as spies for battle is somewhat limited since they'd need to make trips back to Lelouch on foot to report. As such I think Lelouch would rather keep his extras with him to defend him and/or deal with the unexpected.
The reasoning regarding the Lancelot might be meta-knowledge, but even discarding that, setting some of our minions to spy on the enemy headquarters is perfectly sensible and in-character. Even if they can't relay that information instantly, they can still gather knowledge and then provide that to us later so we can analyze it.
This is a simple matter of long-term strategy and thinking. The more we know what's going on in the Britannian upper ranks, the better we can tailor our own plans against them, get forewarning of things such as changes in leadership, and so on.
Regarding seizing the Lancelot from Suzaku I have an idea for that which plays to Lelouch's strengths that wouldn't have worked in canon but will now since he has Loom-Snarling Deception. He can use a social attack on the Lancelot's pilot to try to get them to let him surrender. We can say "oh, help me, the terrorists took my family hostage, I didn't want to help them but they made me!" to get him to pause long enough for the demons to ambush him. Or we could even change our appearance to be Clovis's and really fuck with his mind.
Which assumes that we have the necessary Charms to employ Unnatural Mental Influence, and/or that Suzaku doesn't spend Willpower to counter our social-fu because of a conflict between Intimacies and/or Motivation.
Frankly put, I don't think your plan in that regard has any realistic chances of success, and would prefer if we'd just withdraw when the Lancelot shows up, thus preserving some of the Knightmares for Ougi's group so they might be able to use them later.
The Lancelot is not going to run away; as soon as we start getting our hooks into Britannia's command structure, whether it's by sending some demons to keep an eye on the local headquarters in dematerialized state now, or through some infiltration via Loom-Snarling Deception and/or other means later, we're very likely to learn of the Lancelot and its location, and from there stealing or destroying it isn't going to be too much of an issue, and will be far easier to do than if we had to deal with Suzaku at the same time.
 
We could always keep one or two of the spiders in reserve and have them phase into the Lancelots cockpit and eat Suzaku. The cockpit is far too small for him to spinzaku it so his chances of survival are slim, and Lelouch thinks that Suzaku is currently dead and the spider will probably not be capable of telling him who the pilot was. Since, y'know, its never met Suzaku before.

Hell, even without the Lancelot's appearance I'd recommend we do this, since being able to take out any Knightmare Frame thats causing us trouble without risking any of the rebels will prove useful.
 
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Also a viable possibility, and certainly much more reasonable and logical than randomly deciding to try and talk down the Lancelot pilot.
Particularly since that course of action arguably relies on basically nothing *but* meta-knowledge.
 
I come bearing STUNTS!
That took forever. Also I'm rusty as hell.

[X] Maybe there is a fourth option?
-[X] Some would say that reversing this situation is impossible, but you are no longer bound by mere impossibility. You are Lelouch vi Britannia, and you will change the very conventions of warfare.
-[X] In a grand sweeping gesture, you direct spiders to fan out in seven pairs, dispersing as phantoms through the rubble, to ambush and liberate a Knightmare each. The giants of steel robbed of their hearts and minds as the spiders pounce upon the pilot
-[X] As they depart, you head for Clovis's command with the remaining six spiders following from concealment, a messenger with an urgent message. Blood stains your soldier's garb as you reach his guards, warning them of rebels in close pursuit, even as the lights sway from the shock of crashing Knightmares. Clovis awaits his final message, alone in the center of his power. Your face becomes his own, even as the spiders take him...
 
The ironic thing is that everything Zero did simply set up the road to Suzaku succeeding. All of it, becoming a Princess's guard to being a Knight of Round, is because of Lulu. "That would never work!" he says, as he makes Suzaku's idea work. Not that Suzaku actually wanted it to work so much as kill him.

Hopefully the GM writes Suzaku ICly and not the fanon bashfic version that so many voters seem to want. Lelouch is spot on so far which is surprising, most people prefer to write him in the late R1-R2 characterization.

The nightmare scene was also really good by the way.
 
[X] Maybe there is a fourth option?
-[X] Some would say that reversing this situation is impossible, but you are no longer bound by mere impossibility. You are Lelouch vi Britannia, and you will change the very conventions of warfare.
-[X] In a grand sweeping gesture, you direct spiders to fan out in seven pairs, dispersing as phantoms through the rubble, to ambush and liberate a Knightmare each. The giants of steel robbed of their hearts and minds as the spiders pounce upon the pilot
-[X] As they depart, you head for Clovis's command with the remaining six spiders following from concealment, a messenger with an urgent message. Blood stains your soldier's garb as you reach his guards, warning them of rebels in close pursuit, even as the lights sway from the shock of crashing Knightmares. Clovis awaits his final message, alone in the center of his power. Your face becomes his own, even as the spiders take him...
 
He said;
He might be willing to accept it, but he makes it pretty clear that this is not the intended use. Thus, a different solution that has both an outline for our strategy, along with an actual stunt, would be much better. Not sure what's so hard to understand about that.

I'm aware of what he said and I've asked for clarification. If he isn't taking it as a stunt I'll add one in, but for now I'm presuming he accepts it as a stunt. Again, I'm presuming he's running things like Gromwell, which won't allow for highly detailed write-ins and leaves us with a 60 character limit. If I'm wrong I can change my vote accordingly.

Which assumes that we have the necessary Charms to employ Unnatural Mental Influence, and/or that Suzaku doesn't spend Willpower to counter our social-fu because of a conflict between Intimacies and/or Motivation.

I didn't say anything about unnatural mental influence - Suzaku is naive as fuck and white knights to the extreme. Mundane deception after Loom Snarling Deception in play is enough to work on him.


We could always keep one or two of the spiders in reserve and have them phase into the Lancelots cockpit and eat Suzaku. The cockpit is far too small for him to spinzaku it so his chances of survival are slim, and Lelouch thinks that Suzaku is currently dead and the spider will probably not be capable of telling him who the pilot was. Since, y'know, its never met Suzaku before.

Hell, even without the Lancelot's appearance I'd recommend we do this, since being able to take out any Knightmare Frame thats causing us trouble without risking any of the rebels will prove useful.

That's the entire reason why I'm keeping six demons at our side. (for seven total active players on our side, so we can use our Excellency to increase our success chances)


I come bearing STUNTS!
That took forever. Also I'm rusty as hell.

[X] Maybe there is a fourth option?
-[X] Some would say that reversing this situation is impossible, but you are no longer bound by mere impossibility. You are Lelouch vi Britannia, and you will change the very conventions of warfare.
-[X] In a grand sweeping gesture, you direct spiders to fan out in seven pairs, dispersing as phantoms through the rubble, to ambush and liberate a Knightmare each. The giants of steel robbed of their hearts and minds as the spiders pounce upon the pilot
-[X] As they depart, you head for Clovis's command with the remaining six spiders following from concealment, a messenger with an urgent message. Blood stains your soldier's garb as you reach his guards, warning them of rebels in close pursuit, even as the lights sway from the shock of crashing Knightmares. Clovis awaits his final message, alone in the center of his power. Your face becomes his own, even as the spiders take him...

One stunt per scene/option is the standard, so doing two here doesn't necessarily make sense given we don't have the results of the first scene. The second line doesn't even make sense being it's own line.

Also here you don't have us commanding the terrorists, which will put them at a severe disadvantage even with the Knightmares as you're only giving them seven and the Britannians have a lot more. Among them only Kallen is elite enough to really fight them with any degree of success without a capable commander, and even she would be overwhelmed with a standard frame.

@Alexander89 - can you please clarify on how you're handling stunts and write-in strategies, word limits, stunt limits per vote, etc? This is going to turn into a mess very quickly if you don't.

EVERYONE PLEASE JUST STOP UNTIL THE GM CLARIFIES.
 
Yeah, splitting actions always leads to sub-optimal results. You just end up having neither the downside nor the benefit of either.

Considering this is pretty much a diverging tract with diverging benefits, there is no way that the GM will let you benefit from both without having some sort of penalty.
 
I'm aware of what he said and I've asked for clarification. If he isn't taking it as a stunt I'll add one in, but for now I'm presuming he accepts it as a stunt. Again, I'm presuming he's running things like Gromwell, which won't allow for highly detailed write-ins and leaves us with a 60 character limit. If I'm wrong I can change my vote accordingly.
Yeah, whatever. Frankly I doubt by now that you're going to change or adapt your vote either way.

I didn't say anything about unnatural mental influence - Suzaku is naive as fuck and white knights to the extreme. Mundane deception after Loom Snarling Deception in play is enough to work on him.
So, you're calling *me* out for using meta-knowledge as part of my reasoning to send some of our demon minions to spy on the Britannian field headquarters, but then turn around and want to use a plan that depends *entirely* on meta-knowledge both in IC-justification and execution to steal the Lancelot in this battle?
Wow. That is a humongous pile of A-grade hypocritical bullshit.
And that doesn't even go into the large holes in that plan you apparently feel no reason to actually address. Yeah, whatever.


My own vote/plan:

[x] Help the terrorists
-[x] Task 14 of our Anuhle with eliminating the pilots of isolated Britannian Knightmares, and relay their positions to the terrorists. Afterwards, direct 7 of those Anuhle to make their way to Clovis' headquarters and begin to spy on it and any of the important-seeming people there, relaying information directly to you if possible, or simply gathering it for later if not.
The remaining 6 Anuhle will stay with us.
-[x] Once the terrorists have acquired Knightmare Frames, guide them on how to best use them against the Britannian forces here, to cause as much damage as possible. Try to make note which, if any, of the terrorists seem to be particularly skilled, in order to estimate whether they might be useful in the long run.
-[x] STUNT: Klchrkitnirchek patiently made her way along the wall of a building, stalking a lone not-Warstrider to kill its pilot as their new Master had ordered. An opportunity presented itself when the machine paused to gun down a group of fleeing mortals, and with a mighty push of her legs she propelled herself forward, into and then through the metal surrounding the not-Warstrider's pilot chamber. Shimmering as she took on a physical form, the pilot only had time for his eyes to widen in terror before her fangs pierced the sides of his neck. Within second, her potent Essence-venom liquified his insides, which she eagerly drank, finishing her work by devouring the remaining skin and cloth, before shedding her physical form, and leaving to report to their Master.
 
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