Green Flame Rising (Exalted vs Dresden Files)

The Sound of Silence​
18th of February 2007 A.D.
COMMENTARY
Surprised we waited until it was daytime in Scotland.
Its about six or seven hours time difference.
If we'd left Chicago around 10pm on Saturday, it would be ~4AM in Ednburgh. And dark.

Molly rolled 20 successes on ATP?!!!
Willpower 10 wouldnt see through that.
Ergo whoever detected her had to be using some perfect modality like the Sight; nothing else would have worked.

Eh. Clippy playing the music is a convenience. Molly can hum the tune herself just fine. More annoying is the fact that they have apparently figured out that Molly uses music, which means essentially everything that the Council was allowed to learn is in enemy hands. Which is something we are probably going to raise with the White Council's record keepers.


@DragonParadox
QUESTION
1)Isnt this entire besieging of a building where Molly is in triggering CCC?
2)If Molly asks what the threat is, does it count as a supernatural secret for the purposes of Essence regen?
 
COMMENTARY
Surprised we waited until it was daytime in Scotland.
Its about six or seven hours time difference.
If we'd left Chicago around 10pm on Saturday, it would be ~4AM in Ednburgh. And dark.

Molly rolled 20 successes on ATP?!!!
Willpower 10 wouldnt see through that.
Ergo whoever detected her had to be using some perfect modality like the Sight; nothing else would have worked.

Eh. Clippy playing the music is a convenience. Molly can hum the tune herself just fine. More annoying is the fact that they have apparently figured out that Molly uses music, which means essentially everything that the Council was allowed to learn is in enemy hands. Which is something we are probably going to raise with the White Council's record keepers.


@DragonParadox
QUESTION
1)Isnt this entire besieging of a building where Molly is in triggering CCC?
2)If Molly asks what the threat is, does it count as a supernatural secret for the purposes of Essence regen?
not if the guy spying on us is the intern on cameras named carl. It could be carl uju! :p
 
Did enemies of our play our's favorite music to summon us? Because I am having trouble making sense of this update.
They set up some sort of wide area effect that selectively silences music, or perhaps just our song, to stop us from opening a gate to Sanctuary.

It seems that they also used this to find us, because they could look for a hit on their spell and go after it.

Which is what I was surprised about with AtP. It's an activity cloak so they should be ignoring things that Molly's doing unless they're personally distressing.
See McCoy in the last update the Sight, directed from a distance though thaumaturgic means. Having to roll against insanity is a immediate and personal danger.
AtP's trick is that it isn't invisibility though. It's basically a temporary cognitohazard. Someone looking at Molly with the Sight doesn't need to pierce anything to look at her with AtP active, they just can't consciously notice what they're seeing. She's there, but not important enough to really pay attention to.

Molly isn't contesting the Sight, she's contesting the squishy mortal behind it.

Mental defenses are a different issue, but with an activation roll like that it should take a hell of an effect to contest Molly's SEP field right now.
 
[X] Plan: I Sense a Trap
-[X] If they want an ambush you're willing to spring it, sword first
--[X] All Things Betray 1 Willpower
--[X] By Rage Recast Roll No cost
--[X] Viridian Legend Exoskeleton 1 Essence
--[X] Five Paths One Ring (Red) (Melee)
--[X] Stunt: Taking a deep breath as you ready yourself you feel your senses sharpen. Forming Usum's blade you turn the Wheel and Rage of your soul to the task ahead. Slightly leaving the ground broken Idols surround your form. A testing swing of your blade imbues the idols with a red sheen. You float towards the door. " Ready or not here I come." the near whisper seeming to echo in the unnatural silence.


No surprises as far as sensory goes. No cost flight and the ability to do aggravated damage just by swinging our sword. Shifting to red (Melee) for five path one ring since stealth has already been blown. Hopefully between our melee Excellency and our occult Excellency will be able to kill and counterspell everyone here the entire time we're killing them. Especially with the difficulty drop of CCC on counter spelling maybe we won't even need to use our Excellency.
 
No, they just made is silent... and you need the music to open the door. That is your resonance, other infernals use rooms full of blood, the bones of their enemies, Molly uses her favorite song.
So if I am following the events Molly successfully got to Scotland where she landed right in the middle of an enemy trap where they are suppressing sound. But how did she get there if they are suppressing sound she needs her music to appear right?

But also why is them silencing music a problem? We don't need to go to our kingdom we are already in Scotland.
 
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AtP's trick is that it isn't invisibility though. It's basically a temporary cognitohazard. Someone looking at Molly with the Sight doesn't need to pierce anything to look at her with AtP active, they just can't consciously notice what they're seeing. She's there, but not important enough to really pay attention to.

Molly isn't contesting the Sight, she's contesting the squishy mortal behind it.

Mental defenses are a different issue, but with an activation roll like that it should take a hell of an effect to contest Molly's SEP field right now.

She is contesting the Sight since it says not only that you see everything, but that you remember everything you see.

Anyway hour issue has been fixed, thanks for that @uju32 it's pretty damn late for me so I forgot to check the time difference
 
So if I am following the events Molly successfully got to Scotland where she landed right in the middle of an enemy trap where they are suppressing sound. But how did she get there if they are suppressing sound she needs her music to appear right?

She did not come here though Sanctuary, she got here by becoming the Atlantic and coming out the other side, she needs music to get everyone else out of her inner world.
 
She is contesting the Sight since it says not only that you see everything, but that you remember everything you see.

Anyway hour issue has been fixed, thanks for that @uju32 it's pretty damn late for me so I forgot to check the time difference
You know these people are lucky using the sight on us doesn't automatically melt one's brain like it's suggested happens when looking at an archangel.
 
[X] Plan: I Sense a Trap eyes open.
-[X] If they want an ambush you're willing to spring it, sword first
--[X] All Things Betray 1 essence
--[X] By Rage Recast Roll No cost
--[X] Viridian Legend Exoskeleton 1 Essence
--[X] Five Paths One Ring (Red) (Melee)
-[x]Flare Anima if they are using the sight to get though ATP might as well blind them.
--[X] Stunt: You anima flares eyes staring back at the eyes staring at you. Your essence is blinding to supernatural sight there is a reason that looking away and adverting eyes from you is a good idea. For when people stare at the abyss of you. You stare right back burning rude eyes right out of their sockets.

I am up for breaking out of a trap. But I want a different stunt and would rather spend essence then willpower right now.
 
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She is contesting the Sight since it says not only that you see everything, but that you remember everything you see.
I think that's a pretty weak excuse for how Molly was found and the nerf. But you're the GM, do what you think is right. Although now we know that we obviously have holes in our plans because of this.
 
You know these people are lucky using the sight on us doesn't automatically melt one's brain like it's suggested happens when looking at an archangel.

No they only need to roll DC 9 Willpower not to go insane, though this particular warlock only had to make DC 7 since they are used to looking at Things Man Was Not Meant to See. I'd say a little cracked but... more than a little, there is a reason this is the watcher on this duty.
 
No they only need to roll DC 9 Willpower not to go insane, though this particular warlock only had to make DC 7 since they are used to looking at Things Man Was Not Meant to See. I'd say a little cracked but... more than a little, there is a reason this is the watcher on this duty.
In fairness I'm fairly sure there's no save for a wizard looking at an archangel with the sight their brain just melts.
 
ATP doesn't erase memories? I thought it just makes people ignore her as someone important unless she threatens them personally.

Charm text says:

The Infernal wraps herself in a mantle of Essence which devours the attention of the weak-willed, making it feel like an impossible burden to notice the Exalt or interfere in her affairs.

One cannot retain memories of something one does not notice so the sight allows them to notice just enough to be hit with the eyeful of 'Glorious Green Sun princess' which threatens to drive them insane, a clear and present threat to their wellbeing.

Molly rolled absurdly well, but got hit by a perfect effect she had no way of anticipating since she has no experience of how the Sight would interact with the charm. Now she knows.
 
She is contesting the Sight since it says not only that you see everything, but that you remember everything you see.

Anyway hour issue has been fixed, thanks for that @uju32 it's pretty damn late for me so I forgot to check the time difference
This is a processing thing and not a detail one though. It's a mental effect that changes how you assign importance to the subject. The reason people don't remember after the fact is because squishy human memory blurs details if you don't focus on them, not a direct function of the charm:

anonymity through propriety (••)
The Infernal wraps herself in a mantle of Essence which devours the attention of the weak-willed, mak- ing it feel like an impossible burden to notice the Exalt
or interfere in her affairs.
System: Spend 1 Essence and roll Charisma + Et-
iquette against difficulty 4. Anyone whose Willpower rating is equal to or lower than the resulting successes cannot notice or acknowledge the Infernal unless she directly interacts or interferes with them. If she's tak- ing some indirect action that would distress a character were he to acknowledge it (such as reading his diary or murdering his spouse), and that character has Will- power 5+, they can spend a point of Willpower and make a Willpower roll against difficulty 7 to attempt to acknowledge and confront the Infernal. This Charm lasts for one scene.
Signature Effect: Anonymity Through Propriety acti- vates at no cost when the Infernal dons her Shintai form.

As I see it, the charm should basically set up this scene:


The details are all there and the wizard can easily remember any of them since their memory of the Sight is perfect, but as long as AtP is active their memories of Molly seem about as relevant as watching paint dry because they can't acknowledge which details are important to draw conclusions from.

They know the value of X, but the part where they evaluate X + Y = Z is under attack.

Which could have the amusing effect of someone needing to roll against San damage by surprise once the scene ends and they're finally allowed to process the information they have. Like a cartoon character running off a cliff and suddenly noticing they're standing on thin air. :V
 
I'll admit, it's kind of irritating to know that the Sight is apparently comparable to Eye of the Unconquered Sun, but basically costs nothing to use.
 
Charm text says:

The Infernal wraps herself in a mantle of Essence which devours the attention of the weak-willed, making it feel like an impossible burden to notice the Exalt or interfere in her affairs.

One cannot retain memories of something one does not notice so the sight allows them to notice just enough to be hit with the eyeful of 'Glorious Green Sun princess' which threatens to drive them insane, a clear and present threat to their wellbeing.
I would say that this interpretation is intentionally antagonistic. Have you considered the possibility that this effect would simply make even the Sight not look in Molly's direction unless they roll a resistance?
 
I'll admit, it's kind of irritating to know that the Sight is apparently comparable to Eye of the Unconquered Sun, but basically costs nothing to use.
I will admit it's not inherently dissimilar to just a mind one Spirit one prime one Vision spell in Mage the Ascension except it has the ability to pop your head open if you can get it wrong. Though I imagine if it had no ability to harm the wizard we would have just went on by without being noticed because without the threat of harm we aren't you know at threat of popping their skull open on a failed roll.
 
This is a processing thing and not a detail one though. It's a mental effect that changes how you assign importance to the subject. The reason people don't remember after the fact is because squishy human memory blurs details if you don't focus on them, not a direct function of the charm:



As I see it, the charm should basically set up this scene:


The details are all there and the wizard can easily remember any of them since their memory of the Sight is perfect, but as long as AtP is active their memories of Molly seem about as relevant as watching paint dry because they can't acknowledge which details are important to draw conclusions from.

They know the value of X, but the part where they evaluate X + Y = Z is under attack.

Which could have the amusing effect of someone needing to roll against San damage by surprise once the scene ends and they're finally allowed to process the information they have. Like a cartoon character running off a cliff and suddenly noticing they're standing on thin air. :V

I get where you are going but I do not think ATP is strong enough to shield someone from the damage of looking at an infernal

I'll admit, it's kind of irritating to know that the Sight is apparently comparable to Eye of the Unconquered Sun, but basically costs nothing to use.

Well it costs limited mortal willpower, the mildest form of failure you can have with the sight costs temp willpower. Lose all of that and you cannot do... much of anything in this system. For failures that are not so mild you get derangements.
 
Damn, I forgot the time difference this time. One moment.



  1. Yes it does trigger
  2. It might, depending on what it is
Oh?
Excellent.
If they are triggering CCC, they make it easier for Molly to bring people out of Sanctuary.

We should probably ask a Crown question about their planned defense/defenders in order to both trigger Essence regen, and to give Molly an overview of what to expect.
I'll admit, it's kind of irritating to know that the Sight is apparently comparable to Eye of the Unconquered Sun, but basically costs nothing to use.
We can learn it for 15XP, and unlike the wizards, we dont risk SAN damage to use it.
No skin off our nose.
Anyone who makes the mistake of looking at Molly when she has Shintai up deserves whatever they get.

So? How often does that actually happen to villains?
Villains learn not to do this, because those who dont generally die before they become an issue.
When Harry viewed Shagnasty under the Sight in Turn Coat, it basically incapacipated him.
And years later, he still flinches at the memory.
 
I would say that this interpretation is intentionally antagonistic. Have you considered the possibility that this effect would simply make even the Sight not look in Molly's direction unless they roll a resistance?
They were specifically watching the area we knew that before we chose the option what they're just going to look away for no reason?
 
I get where you are going but I do not think ATP is strong enough to shield someone from the damage of looking at an infernal



Well it costs limited mortal willpower, the mildest form of failure you can have with the sight costs temp willpower. Lose all of that and you cannot do... much of anything in this system. For failures that are not so mild you get derangements.

I mean, you say this, but Willpower may be limited but it's not that limited, and if the difficulty is 7... Well, any decent Warlock is going to make that check fairly reliably, and even if they fail it's probably not going to kill them.

And in exchange, they get Eye of the Unconquered Sun as a subtle action. This is actually better than EotUS, which is the gold standard for Perfect Perception, because that costs a shitton of Essence and a Willpower and lights you up like a Christmas tree.
 
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