Green Flame Rising (Exalted vs Dresden Files)

[X] Bring the prisoner to the wardens

Tampering with our own evidence is counterproductive here.



The star born thing is a reach.
The stuff we got for their origin is that they were there to witness the banishment of the outsiders. To my eye that doesn't indicate that their soul structure is the interesting part, it's the event they were incarnate to participate in.

A more interesting problem for them is that the place is simultaneously a planet and Molly. MiM says that she can apply it to anyone she kills and doesn't set a method. Car bombs, sniper rifles, pushing people off cliffs, all qualify by RaW.

So if Molly is paying enough attention to activate the charm I think there's an argument to be made that anyone who dies to environmental damage is just as MiM-able as if she'd killed them with her bare hands.

Incidentally, TA also applied to whatever we deal lethal damage with. I'd argue that the iron winds of our hell should be as valid a target as Molly's sword.

Iconic exalted weapons that are specifically banned from existence in base ExWod.

Winter has bullshit armies and can control the environment there with an extreme degree of flexibility.

The Denarians know what they're doing and performed a raid with hero units. Trying to stick around or deploy an army in their territory would go spectacularly poorly.

Edit:

Here's the FAQ for it, technically he doesn't say it'd be impossible to find one, just that they can't be made anymore:




In any case a weapon worth the name isn't the sort of thing that comes out of a factory.
I mean like I said it'd be stupidly costly also in fairness if our hell has protections for any type of weather it's the cold. But there's a reason why I said millions of deaths when winter has a standing army in the tens of thousands and not on the high side.
 
We need an essence top off. Think we could get someone to carry Molly around in a bottle for a bit?
I mean like I said it'd be stupidly costly also in fairness if our hell has protections for any type of weather it's the cold. But there's a reason why I said millions of deaths when winter has a standing army in the tens of thousands and not on the high side.
Winter has a lot more than that, and when I mentioned environmental stuff I meant more like bending space and time to against us.

Molly can resist that, an army can't.
 
I wouldn't expect more than a few casualties to take Arctic Tor, if that, once we have teams of sorcerers able to form very large ritual circles capable of countering fey magic and design appropriate weapon systems for the new threat environment.

We can throw around things like Beehive artillery rounds with iron flechettes. Given how the third most powerful Summer Fey died, those should go through arbitrary numbers of fey like a hot knife through butter.

Our ability to make very large scale use of iron as part of modern weapons means that fey armies really aren't a major threat. Cold iron not only kills fey very easily but also disrupts and gives resistance/immunity to their magic.
 
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I wouldn't expect more than a few casualties to take Arctic Tor, if that, once we have teams of sorcerers able to form very large ritual circles capable of countering fey magic.

We can throw around things like Beehive] artillery rounds with cold iron flechettes. Given how the third most powerful Summer Fey died, those should go through arbitrary numbers of fey like a hot knife through butter.
The fey didn't get where they are by collecting bottle caps. Trying to counter their magic on their home territory is a significant feat. Part of the reason the Denarians could pull what they did was that they launched a small lightning fast raid while the courts were in political turmoil due to nemesis nonsense.

Remember Emma-O getting spanked, and Mikaboshi carefully never fucking around where it might piss them off. We've got more to work with than them, but it's clearly not that simple to topple the setting superpower.
 
We know alchemy, just have to figure out how to synthesis it. Its not like creation had particle reactors and shit. We can figure it out once time comes to invade the outside.
Synthesis of Magical Material would be firmly Sixth level and theoretically above Alchemy. The Philosophers stone is a paper weight in comparison to any of the five magical materials even then they all require magic that is beyond that of mortal sorcery to create not to mention the costs of literal tons of Gold, Silver and Jade and Meteoric/Telluric Iron.
Doesn't sound like making a "factory" for something like that is viable.
It is Beyond us at the moment barring some major change, but assuming we had the resources for it we could do it.
Iconic exalted weapons that are specifically banned from existence in base ExWod.
They were only circumstantially banned and well this isn't World of Darkness.
They should have been banned in base Exalted. Their ridiculous costless damage potential was the a large reason that paranoia combat became a necessity rather than just something power gamers did.
No they shouldn't have they are highly referential to the sources Exalted Draws from. Ancient Heroes the world over used larger weapons than the common man (Arjuna, Rama, Achilles, Maui, Hercules, Sun Wukong(Kinda), Guan Yu ect) and Animes. Paranoia combat was a thing because there was no way to survive being hit by anything wielded by anyone with Essence (Damage successes) or Good Stats or god forbid both even a regular sword swing would send a character deep into wound penalties even if they had Ox bodies and having wound penalties against someone who could already hit you means your dead.
 
Well ExVWod does have a provision for finding "The last diaklaive" that would be a cool spike to Molly's power.
 
They were only circumstantially banned and well this isn't World of Darkness
We do take assumptions from the base rules though. I wouldn't call a flat inability to make them and the any surviving examples that may exist being hidden in the far reaches of Creation a circumstantial ban. Especially in the context of making large numbers of them.
 
We do take assumptions from the base rules though. I wouldn't call a flat inability to make them and the any surviving examples that may exist being hidden in the far reaches of Creation a circumstantial ban. Especially in the context of making large numbers of them.
We have an exalted artifact in our hands already. The Black Rider means that not only do the magics of the chosen still exist but we can find out more from it on and possibly expand on said magic because of our Crown. I don't doubt that it would be difficult time-consuming a pain in the ass that maybe isn't even worth the time spent on doing it but for some reason the quest doesn't actually hold to the idea that the age of Legends is completely gone and all of its magic disappeared.

We have found multiple sources of Jade whether that be the talismans which are explicitly the same kind of Jade as exalted artifacts or near last station which also had Jade pillars.
 
We need an essence top off. Think we could get someone to carry Molly around in a bottle for a bit?

Winter has a lot more than that, and when I mentioned environmental stuff I meant more like bending space and time to against us.

Molly can resist that, an army can't.
In fairness I doubt they have complete control of time there or something otherwise fuck no way denarians could go and kill a bunch like they did. Now if the mother was there yeah gg. But like there is a massive numbers difference and that still means something not everything but something. Not that this means much its a stupid theoretical.
 
In fairness I doubt they have complete control of time there or something otherwise fuck no way denarians could go and kill a bunch like they did. Now if the mother was there yeah gg. But like there is a massive numbers difference and that still means something not everything but something. Not that this means much its a stupid theoretical.
Temporal fuckery is a fey classic for a reason.

The Denarians got away with it because they struck quickly with a small group while the fey's leadership was in turmoil. Bending space and time for a handful of people who you barely have a chance to notice before things are on fire and they're already gone is a tall order. An army marching through the countryside is a different beast. There's a reason nobody tries this stuff with them.

Even during Battlegrounds, as dumb as it was, Ethniu didn't try going to Faerie even though her goal was in part to humiliate Mab.

Winter is a super weapon designed to fight a defensive war lasting till the end of Creation. Going to attacking them in their own space is not a great plan.
 
Temporal fuckery is a fey classic for a reason.

The Denarians got away with it because they struck quickly with a small group while the fey's leadership was in turmoil. Bending space and time for a handful of people who you barely have a chance to notice before things are on fire and they're already gone is a tall order. An army marching through the countryside is a different beast. There's a reason nobody tries this stuff with them.

Even during Battlegrounds, as dumb as it was, Ethniu didn't try going to Faerie even though her goal was in part to humiliate Mab.

Winter is a super weapon designed to fight a defensive war lasting till the end of Creation. Going to attacking them in their own space is not a great plan.
I'm not sure its fit to fight until the end of creation I'm fairly sure their not even the third to fight at the gates. Not saying their weak or something no I'm fairly sure their doing fairly well against the outsiders. But for one I said without mother winter and second the army they have outside of defending the gates is not nearly as large and I doubt winter could fight a 100 to 1 fight against a magitech nation.

Also not sure we've ever seen fae control the temporal bullshit though I'd give fairly good odds the mothers can. Just that time is already weird and fluctuating in their areas of influence. Given thats true of a lot of the nevernever from what we know.
 
@uju32 posted before in the topic scenes where Maeve, the weakest of the three, warp time in Actis Tor, I think to help Harry in the invasion to rescue Molly (part of Nemesis' plan) and even so they didn't die there, as Mab knew perfectly well that they were in her gardens, because she needed Harry for future plans so she turned a blind eye.
All the Queens can warp time in the NeverNever.
We see Maeve do it as a major plot point of Proven Guilty.
We see the Mothers do it in Cold Days.
 
@uju32 posted before in the topic scenes where Maeve, the weakest of the three, warp time in Actis Tor, I think to help Harry in the invasion to rescue Molly (part of Nemesis' plan) and even so they didn't die there, as Mab knew perfectly well that they were in her gardens, because she needed Harry for future plans so she turned a blind eye.
fair though by warp time is it warp it to change nevernever to earth time or something like actual time based bullshit powers? Cause changing the dilation is impressive but all it affects is the time people arrive at certain destinations or people arrive to you. Which in fairness is pretty major when dealing with armies or seeing anyone you love again. Also there's probably a limit or maybe there's no limit and they could make it so arctis tor is cut off from earth for a thousand years but they you know would lsoe the outisder war if they did so in which case the limit is don't make stupid decisions.
 
Other replies later tonight, hopefully.
guys guys try if possible to get some essence regen in whatever way possible ask for a secret from someone, maybe get some bleach, we're running relatively low and its not like the traitors are gonna just let themselves be arrested.
We need an essence top off. Think we could get someone to carry Molly around in a bottle for a bit?
Not an issue.
We're going back to Last Station, which is a Dragon Nest; every 15 minutes we spend there, we regenerate 1m of Essence, which comes to 4m of Essence/ hour.

If it takes the wizards 2 hours to talk to Shaw and for McCoy to show up, we regen 8m.
Plus the Essence Jewel we borrowed refills itself at the same rate, I think.

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VOTE
[X] Bring the prisoner to the wardens

As has been said, we dont need the guy; we grabbed him to allow the wizards to ask questions
Plus, we can use him and his effects to ask Crown questions.
We might want to talk to his slave servant, though. Or have Sophia talk to him.
 
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Other replies later tonight, hopefully.


Not an issue.
We're going back to Last Station, which is a Dragon Nest; every 15 minutes we spend there, we regenerate 1m of Essence, which comes to 4m of Essence/ hour.

If it takes the wizards 2 hours to talk to Shaw and for McCoy to show up, we regen 8m.
Plus the Essence Jewel we borrowed refills itself at the same rate, I think.

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VOTE
[X] Bring the prisoner to the wardens

As has been said, we dont need the guy; we grabbed him to allow the wizards to ask questions
Plus, we can use him and his effects to ask Crown questions.
We might want to talk to his slave servant, though. Or have Sophia talk to him.
but we literally have near infinite questions to ask it costs us nothing but like 5 in character seconds. Honestly for maximum gamification we should have clippy learn a few hundred secrets from various people worth regen and have them tell us said secrets when its possible to benefit.
 
but we literally have near infinite questions to ask it costs us nothing but like 5 in character seconds. Honestly for maximum gamification we should have clippy learn a few hundred secrets from various people worth regen and have them tell us said secrets when its possible to benefit.
His house will still be here and his corpse will just as easily yield the answers. Everything in this house belongs to him including the weird slave basement if we have any pressing questions or even just questions for curiosity they can be answered within a couple of hours the house will still be here without any white council members so we can ask later.
 
His house will still be here and his corpse will just as easily yield the answers. Everything in this house belongs to him including the weird slave basement if we have any pressing questions or even just questions for curiosity they can be answered within a couple of hours the house will still be here without any white council members so we can ask later.
uh I'm not asking for answers for any particular reason except essence regen. I don't even care what the answers are it could be the recipe for the greatest magical cookies in existence and the end result would be the same a bit more motes.
 
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So talk about Daiklaves got me thinking about a sword we could create that could replace or stand in for it next turn.
In principle sure you could design a pair that synergizes, though it really depends what you want to make. Generally speaking lateral improvements are going to work a lot better than just making a prodigy do task A and then have a splendor do that task even better. As an example don't try to stack two kinds of magic to make the Sharpest Sword TM, but a splendor that adds some kind of synergy is fine.
Plz keep the above statement in mind.
Great Sword Hits at Difficulty 7 for Strength + 4 damage
Prima-Metallum Great Sword Hits at Difficulty 6 for Strength + 5 damage
Prima-Metallum Prodigy ●● Great Sword (High Quality & –1 Strength minimum to wield,so it can be wielded one handed) Hits at Difficulty 5 for Strength + 6 damage
Off to a Flying start Quick as whip and deals greater base damage
Form of Ash and Dust (1 pt. Form Element)
The Splendor takes the form of something that is evocative of death. It might be a funeral garment, or an old bone, or decorated with skulls. It might be smeared with crematory ash. This Element defines the Splendor's physical form and gives it a character, and that character is aligned with the power of death. Other Elements may draw upon this fact. The Splendor can be summoned directly into the Underworld when made to manifest, if its owner desires. As the basis for an Adornment, it grants its user the ability to see and interact with ghosts on the other side of the Shroud. As the basis for a Fascination, it can interact with both the land of the living and the Underworld.
Form of Crackling Fire (1 pt. Form Element)
The Splendor takes the form of something that is hot, or brightly-colored, or energetic. It might be decorated with flame-like markings, it might actually be on fire, or it might simply be a free-standing flame which does not burn its owner. This Element defines the Splendor's physical form and gives it a character, and that character is aligned with the elemental power of fire. Other Elements may draw upon this fact. The Splendor cannot be burned. As an Adornment, it lowers the difficulty for its user to soak damage from heat or fire by two, or allows them to soak their Stamina to soak such damage if they're not normally able. As the basis for a Fascination, it may generate the creator's choice of: sufficient warmth to provide protection from freezing weather; sufficient light to see for (Splendor's rating) x 10 yards around the Splendor; or may be literally ablaze with the intensity of a bonfire.
Form of Imminent Violence (1 pt. Form Element)(Great Sword)
The Splendor takes the form of a weapon. It has the traits of a Melee weapon such as a sword or mace, or an archaic ranged weapon such as a bow. The Splendor must also have a one-point Form Element with some sort of character to it.
If the Splendor is aligned with the elemental power of fire, this weapon burns red-hot when swung and its damage is considered to be fire damage.
If the Splendor is aligned with the power of death, this weapon inflicts aggravated damage to Ghosts.
Form of the Hero's Shadow (2 pt. Form Element)
The Splendor manifests in the world as an enchantment embedded in a specific person present at the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears as a mark like a tattoo somewhere on the infected individual's body. Wherever they go,so too goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's possession, and will always return to them at the beginning of each scene even if thrown away, left behind, or given away. If its physical Form is something immobile like a tree, then the targeted individual is going to find that tree wherever they go for the duration of the Splendor's manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even if they're not Exalted at all.
Shattering Futility (6 pt. Root Element)((Dexterity) + (Athletics)Dodging)
This Splendor damns its targets to futile toil. Name a roll consisting of (Attribute) + (Ability) and a specialty. Afflicted targets automatically fail this roll whenever they attempt it. No matter what the dice say, they always generate zero successes. Alternately, a more mundane task can be selected, such as "waking up on time," "using a fork," or "dressing yourself." The maximum duration this curse can last (assuming it doesn't abate because the target fulfilled some condition built into the Splendor) is one day for a 1-2 dot Splendor, one week for a 3-dot Splendor, one month for a 4-dot Splendor, and one year for a 5-dot Splendor
Deadly Poison (1 pt. Mystic Element)
The Splendor afflicts those it targets with a deadly poison. Poisoned individuals must make a Stamina roll against difficulty (4 + Splendor's rating) each turn or suffer a level of unsoakable lethal damage. Once the target has succeeded at this roll three times in a row, the poison has run its course.
This Element is normally part of a Fascination. It may only be incorporated into an Adornment if that Adornment has the Form of Imminent Violence, in which case the weapon is envenomed and delivers this Element upon inflicting lethal damage.
TLDR: Strange Aeons: A Massive sword harboring an Abyssal Black and red flame in its Fuller. Emerges from Molly's wrist in a jet of flame onto her palm. This blade can't be dodged (Barring Perfects) only Blocked or Parried. If Any being that can't natively Soak Fire damage(Reds,Black,Kuei jin, some faeries, most dead) takes a hit they take at minimum 10 dice of Aggravated damage even if they have a supernatural ability to soak flames(Fortitude, Iron Mountain) those are the only dice they can soak with. If they get hit and survive they need to make a difficulty 9 Stamina roll each turn or suffer a level of unsoakable lethal damage every turn until they make that roll three times to extinguish the abysal flame eating away at them. The sword grants Molly as a property of its make up an increased resistance to fire damage and the abilty to see across the veil. Difficulty 5 for Strength + 6 damage and all of the above Not a bad replacement. Then again the black and red flames are mostly style points for dunking on undead/creatures weak to fire as we have Transcendent Anathema.

Edit: The Last Daiklave Attacks made with it are rolled at difficulty 4, it inflicts Strength + 5 aggravated damage. Any attempt to block the last daiklave is rolled at difficulty 7
Thats it no special effects no style points just an assembly line kill stick that slightly harder to block, not to parry or dodge.
 
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Well ExVWod does have a provision for finding "The last diaklaive" that would be a cool spike to Molly's power.
Improving Usum's sword form seems more on-brand for Molly. There are provisions for crafting splendors from Exalt's soul, which Usum is a part of, so doing upgrades to his sword form should be doable and thematic.
 
Improving Usum's sword form seems more on-brand for Molly. There are provisions for crafting splendors from Exalt's soul, which Usum is a part of, so doing upgrades to his sword form should be doable and thematic.
Why not both? Find the last artifact of a bygone era. Study it. And make material from it to improve Usum.
 
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