Green Flame Rising (Exalted vs Dresden Files)

@DragonParadox would occult(non-Euclidean geometry) work? For making things that are bigger on the inside or something where you can exit you house in Europe but the door is linked to one in America.

Not really, the world does not work that way... well not unless you count the Nevernever, but that is not really something you can just enchant in place. The mortal world in Dresden Files is pretty solidly rooted in its own rules. Like Harry once froze a part of lake Michigan in spite of being pants at ice magic at the time by shooting a giant column of fire in the air because the heat had to come from somewhere. Could you technically twist space in the mortal world into a pretzel? Probably yeah, but most likely it would be about as survivable as the neighborhood of a neutron star.
 
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So given that you've said we can have a flying castle given a strong enough demon, does this mean than physics gets fucky when demons and spirits of sufficient strength are involved?
Also I just had a stupid idea, so stupid it just might work. What if we placed a piece of the nevernever into the real world and attached it to the castle so we can have fucky physics?
 
So given that you've said we can have a flying castle given a strong enough demon, does this mean than physics gets fucky when demons and spirits of sufficient strength are involved?
Also I just had a stupid idea, so stupid it just might work. What if we placed a piece of the nevernever into the real world and attached it to the castle so we can have fucky physics?

Yes, but also a flying castle is an enchanted object, a large one, but still far smaller than trying to enchant the space between continents.

Trying to make your own nevernever bubble inside reality is so out there all I can say is 'try and find out'
 
[X] Plan Basics

My reasoning is as follows: I am voting for the Tool Transcending Constructs. It's a great way to get legitimate income. It's a great way to make something we can use prep. time for. And it's in general great versatility tool. I mean, again, this is modern world. "Tools", as worded, is an incredibly broad category. And yes, it's limited to crafting, or repairing, or improving mundane objects. It's still something that would allow us to take a fistful of sand from a beach, a couple of rusted nails, and turn them into a cutting edge processor, with only time being the issue. Or to set up Paranet with a far better interfaces and usability.
 
Don't we have like computer 0? We should just go work at a super high end restaurant since we cook so well we'd get pretty high pay
 
Ha just realized a good way to make money. Get the charm hollow mind possession, the charm that awakens electronic devices, making them immune to techbane. And sell the white council the Molly mobile Phone plan. Actually looking at the charm it would also work on Airplanes, allowing them to fly themselves basically. I think the White council is still lowkey barred from the using the ways.
 
Ha just realized a good way to make money. Get the charm hollow mind possession, the charm that awakens electronic devices, making them immune to techbane. And sell the white council the Molly mobile Phone plan. Actually looking at the charm it would also work on Airplanes, allowing them to fly themselves basically. I think the White council is still lowkey barred from the using the ways.

*Wizard takes one look at phone with a demon inside with the sight*
Whoosh goes the wizard. :V
 
Ha just realized a good way to make money. Get the charm hollow mind possession, the charm that awakens electronic devices, making them immune to techbane. And sell the white council the Molly mobile Phone plan. Actually looking at the charm it would also work on Airplanes, allowing them to fly themselves basically. I think the White council is still lowkey barred from the using the ways.
It would be pretty funny to meme on them by telling them that they have to pray to the machine spirits or they don't work.
Give praise to the machine spirits or get fucked:rofl:
 
I think the White council is still lowkey barred from the using the ways.

At the moment, yes. In canon, that problem is solved very soon, by a combination of Harry's actions at Arctis Tor letting Mab focus on clearing out vampires from her realm and Michael Carpenter personally leading the White Council through one of those Ways to win a strategic victory (which persuades them to grant his daughter a bit of slack in return).

How all that might have been butterflied is anyone's guess, but if all happens as it should that particular problem is due to go away within a few days at most.
 
Tfw medb is busy having the Wyld hunt look for us instead of hunting down vampires:V

Well, Mab has no say in what the Wild Hunt does (that's the Erlking's show, and he's Wildfae i.e. not aligned to Winter or Summer), but otherwise yes exactly this.

Mab detects a new threat which smacks one of her major lieutenants around, and decides to devote her newly-freed-up resources to hunting it down rather than help out the wizards. She's mostly inclined to help out the White Council (partly because she really, really wants Harry as her Knight and understands the value of the long game), but not to the extent she can just ignore Molly.

This is a bad thing, for a lot of reasons. Globally, the wizards have a lot less strategic freedom than they would going forward and vampires eat a lot more people. Personally, the White Council now has no specific reason to look kindly on us.
 
At the end of the day, I just don't feel like Demon Emperor fits the general aesthetic of the Dresden Files setting, you know?

It's a story of relatively small scaled beings with great power clashing against one another for dominance, about solving mysteries--both mundane and supernatural, where the biggest thing to show up is the Zombie T-Rex, which was almost as much a joke as it was a genuine danger.

Molly gaining a gigantic demon angel form might sound really cool, but it clashes horribly with the aesthetic and themes of the setting. A good fusion requires no side to just dominate the other, and "Also, I break the aesthetic once per story arc to become an eye melting manifestation of eldritch glory" sort of works against that.
This.
Too many of the suggestions Im seeing are basically ignoring the whole Dresden Files setting part of the quest.
Godzilla is an entirely impracticable strategy in an urban fantasy world with a masquerade and modern technology.


More broadly, a lot of the proposals seem to be assuming that they are dealing with a blank slate, instead of a character with History.The PC is Margaret Katherine Amanda Carpenter, beloved seventeen year old daughter of Michael and Charity Carpenter.
Raised Catholic, loves her parents and family, has strong roots.

She had a punk/goth phase, but she isnt going to be interested in looking like something out of a diabolist's wet dream as a powerup form. And you'd be hardpressed to justify why she would choose to look like that.
The girl has a preexisting set of ethics and attitudes worth keeping in mind.

This affects a whole lot of other things by the way; if she wasnt the daughter of Michael Carpenter, her quickest route to Resources would be to find Nathan her ex, get the name of his heroin dealer out of him, and work her way up the drug chain, robbing them as she went. But it wouldnt be IC for her.

Im honestly still a little suprised that dropping her Appearance score hasnt actually caused more IC drama both with her and her social contacts. 17 year old teenager who just suffered a traumatic experience and became uglier into the bargain.
That sort of thing has non-trivial effects.


For Dresden's perspective that's true, but outside of his viewpoint there are plenty of mind-bending horrors in the setting, think back to Dresden's descriptions of Queen Maeve or Mother Winter when he gets a glimpse of their true nature.
The battles against the Outsiders and the 'Black Council' are also framed in a manner that's a fair bit above Dresden's perspective.

It's less that becoming a Demon Empress breaks the aesthetic of the setting and more that it will mean something of a transition. I reckon Molly will remain something that fits in with Dresden's adventures for a while whilst growing more into a her power, eventually growing beyond the street level of Chicago occasionally poking her head back in when Dresden feels a situation has got out of hand enough that it's worth asking Molly for help.
No, it pretty firmly breaks the aesthetic of the setting.

We've seen multiple major battles in canon, from the Summer-Winter War to the Darkhallow to Chichen Itza and Chicago.
We've seen gods, demigods, capital-D Dragons, angels, mid-angels and archangels, and a large spectrum of supernatural beasties.
The one constant about combat is that increased size is for elite mooks and some minibosses.

Noone serious bothers with size, even when there are no mortals to notice. No advantage, plenty of disadvantages.
Literally the biggest heavy hitter we've seen in the setting was Ethniu, and she was only nine feet tall.
Even when the Denarians break out their shintai-style warforms, they remain at a roughly human scale.


Triumphs
  1. Safely Escaped Arctis Tor 3 XP
  2. Dealt with the soulgaze and its aftermath 2 XP
  3. Kept the peace with Charity and did not scare your family 2 XP
  4. Kept up appearances at school 2 XP
  5. Helped deal with Detective Greene safely 2 XP
  6. Discovered Charity's secret 1 XP
Total XP 12

In your heart the spark of balefire grows, the shadows deepen and they twist along the corridors of your mind, to need it answers, by peril it ascends.

How does your power grow?
Plan Vote

[] +1 Essence Gives two more motes to cap; May spent 2 Essence in one round; unlocks Shintai form 8 XP

[] Lanka Charm: By Rage Recast (••): Gives you access to another Shintai Aspect in your human form 6 XP

[] Kakuri Charm: Bloodless Murk Evasion (•••): Allows Shadow teleportation including to reflexively avoid all but holy attacks 9 XP

[] Kakuri Charm: False Springs Beckckon (•••) Allows you to suspect the torments of those who serve you, including the derangement caused the use of by Black Magic 9 HP

[] Wicked City Charm: Tool-Transcending Constructs (•): Create Tools from Essence, work five times faster than normal 4 XP

[] Wicked City Charm: Hollow Mind Possession (••): Invest a dark spirit in a into a smart device within line of sight, awakening it into an AI subject of your power within the limits of the device. Can be permanent with enough successes 4 XP

[] The Hell of Boiling Oil Charms Charm: Charred Sinner Renewal (•) : Regain Essence and Heal much faster when immersed in toxic liquids; Immunity to the harmful effects of such liquids when immersed 4 XP

[] The Hell of Burrowing Maggots Charm: Demonic Primacy of Essence (•): Lesser Creatures of Darkness recognize your dread majesty making it easier to sway them. All social rolls with such beings reduced by 2. 4 XP

[] Ancient Sorcery Spell [Will be Gained when next you sleep] Calling the Calibration Gate: Opens a gate to the Nevernever, be it to the realms of the fey, the underworld or the Hells at the infernal command. Alternatively can be used to open a gate from any of these realms to the mortal world. No lesser power may bar the gate, though they can of course send their hosts to try and hold it more conventionally 10 XP

[] Ancient Sorcery Spell [Will be Gained when next you sleep] Disguise of the New Face: Perfectly transform the subject (which can be the caster) into the likeness of another used during the spell. This is not glamor that can be disbelieved or broken, but physical transformation including such elements as fingerprints, retinas and even DNA as long as the spell lasts 10 XP

[] Ancient Sorcery Spell [Will be Gained when next you sleep] Emerald Spirit Binding: Bind a spirit to your service for a year and a day, if a spirit has been recently defeated in battle it may not resist. A sorcerer may have spirits bound equal to her essence rating. 10 XP

[] Ancient Sorcery Spell [Will be Gained when next you sleep] Mists of Eventide: Conjure fog that brings forth enchanted slumber. Willpower difficulty 9 to resist 10 XP

[] Ancient Sorcery Spell [Will be Gained when next you sleep] Sapphire Ritual of Exorcism: Over the course of ten minutes banish any possessing spirit or power from its victim/host. Not even the Fallen may resist the mandala of absolute reality 10 XP

[] Write in (Rules for XP spending can be found on the character sheet)

OOC: After some thinking I decided to let you guys close off the prologue before meeting with Ebenezer in case you wanted to show him your new charms or prepare in case you have to run etc...
I am going to make several comments I havent seen:

-Disguise of the New Face would comprehensively solve Molly's problems with body temperature.
Disguise yourself as Molly Carpenter pre-Exaltation every morning, and you can touch or hug other people without freezing them.
Probably take as much time as a normal morning routine.

Also worth noting that if for some reason she was on the run from, say, Winter, or the White Council, being able to physically transform into someone else entirely at will?
Is probably the biggest tool she could pull out right now.

-Sapphire Ritual of Exorcism, if its able to evict Fallen from their human partners, absolutely provides a tool for mitigating the Nemesis nonconsensual possession problem. It also gives her a tool for fixing Red and White Court vampires, if she so chooses.
And vampire halfbloods.


We ended the arc as Molly is literally waiting to learn whether or not a hit squad of wizard assassins is coming to try to take her head. With that concern at the forefront of her mind, investing her potential into anything but combat and/or immediate survival upgrades doesn't make any IC sense to me.

I'm not clear on which plan, Plan Setting Up or Plan Soak, is the most fitting for this, but for now I'll go with;

[X] Plan Setting up
1)Thats not how the Wardens operate. They dont send out hit squads at random.
The only reason they even knew she was involved in canon was because shit blew up, and Dresden self-reported.

2) Against who? Wardens are mortal.
Same gunshot or stab will kill them if you really want to go murderhobo.

3)First child of Michael Carpenter, Knight of the Cross. Currently living at home.
If anyone tells you that nepotism doesnt matter in the Dresdenverse, they are misinformed.
Nobody is rolling up on Michael's home out of the blue.

Molly can make semi-magical armor to hinder/stop attacks using Crafting. With the right Charms, she could make silk and make body-armor that looks like normal clothes. Crafting, when done right, is insanely useful for a large number of things.
This, essentially.
There's nothing preventing Molly from making a bunch of bulletproof chemises and similar undergarments and wearing them under her clothes 24/7, assuming she thinks there is a risk.



People in DF might overlook a lot of weird supernatural shit, but you can only walk around in armor for so long before people start to notice and comment on your outfit. That might change if your clothing doubles as armor or your armor can be disguised, though I'm guessing both of those options are difficult and/or expensive to pull off?

Can someone please explain the rationale behind learning Tool-Transcending Constructs right now? I don't mean the utility of it, that's self-explanatory, but here, in this moment, what does it do for Molly? A Molly whose internal monologue ends the scene with this:
1) Because Molls is not getting into a fight with wardens, even in the worst case scenario where they choose Stupid every time; its evade and extract.

2) She is already better armed than Dresden canonically was by this point in the timeline, and Dresden was no slouch.
More gun is nice, and in theme for SV, but what exactly do you think you can buy that would make you better capable of fighting off the White Council at Essence 1?

She's already a mortal threat to anything short of the Senior Council, and she cant buy anything to fight a Senior Council member anyway, let alone the Blackstaff.

3) A lot of the problems in the setting are social and knowledge based, none of which is solved by Kill Better and a lot of which require resources and connections to approach.

The Queen of Summer lost her daughter, and later her daughter's successor to the machinations of Nemesis.
The Queen of Air and Darkness lost her daughter and almost lost her handmaiden to Nemesis as well.
Neither lacked Power to smash. They just didnt have the information or connections to direct that power.



Our parents manage somehow. So I dont see it being that much of an issue for combat time.
It gives us a large amount of utility benefit, gets us equipment, which will help us survive even in situations where soak wouldnt apply.

Also I dont think were in danger of going into any fights anytime soon.
I dont think the white council does trial by combat or anything like that.
The White Council does do trial by combat.
Not internally, but as a function of the Unseelie Accords.

Ignoring potential future enemies, we have a not insignificant chance of running into an assassin wizard death squad in the next few minutes and people are voting to learn a Crafting Charm.
Why is there no head!desk emoji?
This is not true.
It absolutely is not how the White Council works at the best of times, let alone now in the middle of a major war with the Red Court.
And after suffering a shitton of casualties during Dead Beat.

How many White Council members do you think there are worldwide?
And of those, how many Wardens? I am pretty sure there were less than 50 in North America as of this point in canon.
Thats how Dresden ended up as northeast American Warden commander after Grave Peril.

Okay, this may sound bad. But two questions.
What do people think, how much WP and how many HLs would Mab have probably?
Have you read the relevant Word of Jim on Mab and who could kill her? I quote:
I'm still curious about who could hurt Mab. Other than Titania, nobody comes to mind.
Hmmm. In terms of pure, raw power, several who have appeared or been mentioned in the books could pull it off, though neither side would really "win" as much as "continue to exist." Plus, the sudden absence of Mab would do freaking HIDEOUS things to the earth. But here's who has the necessary horsepower do it:
o Titania–though it would be a coin toss. Almost literally.
o The Mothers (who wouldn't)
o The White Council. As in, ALL the White Council. Every wizard on the planet. And they'd need her Name.
o Drakul.
o Ferrovax.
o The Red Court–again, ALL the Red Court, though their odds wouldn't be good.
o The entire White Court–very, very long odds on that, but if they actually pulled it off, whoever took Mab would effectively control her power.
o Cowl (if the Darkhallow had succeeded).
o A union of the old Elders of the Black Court. They were freaking scary until the Whites arranged to have them hounded down by mortals.

All of that, of course, assumes that Mab is standing there alone, outside of Faerie, and not commanding an entire nation, literally millions and millions and millions of nightmarish creatures of every description. Which she does.
There's a REASON that when Mab said, "Sign these Accords and abide by them," people listened. :)
Mab is a very heavy hitter.
 
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@uju32 the reason the loss of appearance has not caused more trouble than it did is because she also gained even more than she lost in Charisma and Manipulation, as long as she can talk to people she is actually more able to sway them and that is before she breaks out the magic powers. Teenagers care about image a lot, but that is a broad social standing thing and not just that the game puts under the umbrella of appearance.
 
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This is not true.
It absolutely is not how the White Council works at the best of times, let alone now in the middle of a major war with the Red Court.
And after suffering a shitton of casualties during Dead Beat.

How many White Council members do you think there are worldwide?
And of those, how many Wardens? I am pretty sure there were less than 50 in North America as of this point in canon.
Thats how Dresden ended up as northeast American Warden commander after Grave Peril.
It's not true normally.

At present, however, some considerable portion of the White Council is still in Chicago, Senior Council members and Wardens included. There's a war on, some weird shit just went down in Arctis Tor, and the Blackstaff might have just shared information that could be interpreted as there being some sort of spiritual parasite going around grafting itself to the souls of practitioners (this is admittedly a poor interpretation of the facts, but the Telephone Game and office politics are alive and well).

With all of that in mind, it would not be a surprise, assuming Ebeneezer narced on us, for there to be multiple Wardens sent to deal with us. I don't think that is very likely, but I've got the benefit of meta knowledge, whereas Molly is a 17-year old kid with too little information and a healthy dose of existential dread.
 
Godzilla is an entirely impracticable strategy in an urban fantasy world with a masquerade and modern technology.
I understand what you're saying and I want you to understand that I kinda don't give a shit because big monsters are fucking cool and is there an actual masquerade that will be enforced upon us?
When the tigers broke free would be a pretty useful charm especially since it's only 2 dots(I didn't realise it was so cheap).
Also didn't realise it was named after a Pink Floyd song.
 
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It's not true normally.

At present, however, some considerable portion of the White Council is still in Chicago, Senior Council members and Wardens included. There's a war on, some weird shit just went down in Arctis Tor, and the Blackstaff might have just shared information that could be interpreted as there being some sort of spiritual parasite going around grafting itself to the souls of practitioners (this is admittedly a poor interpretation of the facts, but the Telephone Game and office politics are alive and well).

With all of that in mind, it would not be a surprise, assuming Ebeneezer narced on us, for there to be multiple Wardens sent to deal with us. I don't think that is very likely, but I've got the benefit of meta knowledge, whereas Molly is a 17-year old kid with too little information and a healthy dose of existential dread.
And why would Enemezar do that?
The one who called him was Dresden his former apprentice and Molly has been fully cooperating so far.
Maybe if he somehow recognized the exaltation, but I don't think that is likely seeing as Lasciel didn't recognize it.
 
this vote is largely locked in, baring some great upset so I'm thinking about the Transformation Sequences

We're approaching Shintai Times by the next time we get EXP.

So I'm gonna go ahead and write this out

A largely stealth focused build inspired by OTL Molly's brief stint as The Ragged Lady, a serial killer (of Warlocks and Other Supernatural Nasties) and anti-hero!

[ ] Shintai: The Queen In Rags
-[ ] Devil-Tyrant Avatar
: Strength +2, Dexterity +2, Stamina +2
--[ ] Aspect: Demon Armor [The Patchwork Regalia]Increase Soak by 2
--[ ] Aspect: Camouflage– Reduce Difficulty of Stealth by 2
--[ ] Aspect: Stealthy–
Add 2 dice to all Stealth rolls.
--[ ] Aspect: Swift Stride– Movement and Jumping Distance are doubled
--[ ] Aspect: Venomous– May Envenom Attacks, +3 dice of Lethal Damage
--[ ] Aspect: Keen SightLower Difficulty of all Perception Checks Using Sight by 2
--[ ] Aspect: Extra Limbs When the Infernal takes multiple actions, each subsequent action raises its difficulty as normal but doesn't suffer a penalty to its dice pool.
The Queen In Rags Can See You,
On Her Panoptic Throne,
She Knows You Lack All Virtue,
So She Waits 'til Your Alone.

The Queen In Rags is Shadow,
She Is The Thing You Fear,
She Is No Simple Scarecrow,
She'll Make You Disappear.


The Queen In Rags Has Killed You,
But Worst Is Coming Next,
Your Soul is Cut To Patches,
A̰̲͡n͏͉̝d͍̬͟͝ ̴̼͙͉͓A̛͙̻̦dd̗̘̯̻̣ḛ̀͝d̗̘̠̦̀͟ t̛̘͍͈͢͡o̴͜͠ ̫̪T̘̹̳h̪́͡͞e̙̦͘ ̵̤̺Res̵̷̲͕t.

-The Queen In Rags, A nursery rhyme popular in Sheol [or whatever Hell we end up making.]


Activating the Shintai, Molly's Burning Crown Of Eyes Alights casting impossible shadows all about her. She plants her sword before herself as her body transforms— A Crown of Brass and Vantablack Ice grows itself out of the Emerald and Obsidian Gem that lays inset upon the The Infernal's Brow, Her Third Eye manifested in the Mundane, a Portent of Her Power— The Unblinking Infernal Gem glows gently with a strange fel-light, her hair grows long, color fading away into a snowstorm white, before coming to life under the will of The Empress To Be— all the while, The Shintai grows powerful digitigrade legs ending in panther like paws with vantablack fur, the rest of Her body stretching and twisting painlessly to match The Infernal's new proportions in a grotesque and unreal fashion, leaving Her long-limbed and gaunt in a way that perhaps reminds one of a certain wizard.

Then with a sound like tearing fabric, the Awaited Infernal Empresses own Shadow rips Itself free from Her body using the cutting edge of Her Demonic Blade, which starts to drip, imbibed with venomous darkness, Her Shadow tears Itself to shreds in the process, only float about The Thousand Eyed Queen shoulders like a mantle, whereupon It coalesces into The Patchwork Regalia. Consequently— because of The Nature of The Shintai while it is active, Molly casts no visible shadow, though objects or persons she might carry will.
The Regalia appears to be a long jacket with attached hood and a full suit in whatever cut or fashion most pleases Her, all perfectly tailored for The Queen In Rags. It seems made out of a motley of collection of rags, the color of The Regalia seeming to shift and move at the Infernal's whim. leather, cloth and occult patches held together with brass thread, safety pins and studded with dully shining fixtures made of the metal-hard Ice Of Kakuri, The Regalia is best thought of as a Battle Jacket from Hell, which Molly wears To War with all that Offends The Fated Infernal Empress. Indeed, after every killed enemy, defeated foe, or challenge overcome of personal significance to Molly, a patch or scrap of fabric that symbolizes her Victory is added to the Regalia, though this has no actual effect besides Proclaiming To All the Glory of The Queen In Rags.

Here's my Shintai! now, I know what you're thinking, where's Transcendent Anathema? With how the vote looks, I think we'll have it by default, so I left it off for now, will of course add it to the vote proper when everything is locked in and we're actually doing The Shintai
 
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Yes, but also a flying castle is an enchanted object, a large one, but still far smaller than trying to enchant the space between continents.
Trying to make your own nevernever bubble inside reality is so out there all I can say is 'try and find out'
Worth noting?
Molly's canonical memory palace inside her mind was patterned after a Star Trek bridge, inside a treehouse in an oak tree, in a presumed replica of her childhood home, in the middle of a fortified city.
I landed in the middle of a war.

There was a ruined city all around me. The sky above boiled with storm clouds, moving and roiling too quickly to be real, filled with contrasting colors of lightning. Rain hammered down. I heard screams and shouted imprecations all around me, overlapping one another, coming from thousands of sources, blending into a riotous roar—and every single voice was either Molly's or the Corpsetaker's.

As I watched, some great beast somewhere between a serpent and a whale smashed its way through a brick building—a fortress, I realized—maybe fifty yards away, thrashing about as it fell and grinding it to powder. A small trio of dots of bright red light appeared on the vast thing's rubble-dusted flanks, just like the targeting of the Predator's shoulder cannon in the movies of the same name, and then multiple streaks of blue-white light flashed in from somewhere and blew a series of holes the size of train tunnels right through the creature. Around me, I saw groups of soldiers, many of them in sinister black uniforms, others looking like idealized versions of United States infantry, laying into one another with weapons of every sort imaginable, from swords to rocket launchers.
A line of tracer fire went streaking right through me, having no more effect than a stiff breeze. I breathed a faint sigh of relief. I was inside Molly's mindscape, but her conflict was not with me, and neither was the Corpsetaker's. I was just as much a ghost here at the moment as I had been back in the real world.

The city around me, I saw, was a vast grid of fortified buildings, and I realized that the kid had changed her usual tactics. She wasn't trying to obscure the location of her mental fortress with the usual tricks of darkness and fog. She had instead chosen a different method of obfuscation, building a sprawl of decoys, hiding the true core of her mind somewhere among them.
Corpsetaker had countered her, it would seem, by the simple if difficult expedient of deciding to crush them all, even if it had to be done one at a time. That vast beast construct had been something more massive than I had ever attempted in my own imagination, though Molly had tossed some of those at me once or twice. It wasn't simply a matter of thinking big—there was an energy investment in creating something with that kind of mental mass, and Molly generally felt such huge, unsubtle thrusts weren't worth the effort they took
—especially since someone with the right attitude and imagination would take them down with only moderately more difficulty than small constructs.

Corpsetaker, though, evidently didn't agree. She was a lot older than Molly or me, and she would have deeper reserves of strength to call upon, greater discipline, and the confidence of long experience. The kid had managed to take on the Corpsetaker on Molly's most familiar ground, and to play her hand in her strongest suit—but my apprentice's strength didn't look like it was holding up well against the necromancer's experience and expertise.

I stopped paying attention to everything happening—all the artillery strikes and cavalry charges and shambling hordes of zombies and storms of knives that just came whirling out of the sky. The form of any given construct wasn't as important as the fact of its existence. A flying arrow that could pierce the heart, for example, was potentially just as dangerous as an animate shadow reaching out with smothering black talons. As long as one could imagine an appropriate construct to counter the threat, and do so in time to stop it, any construct could be defeated. It was a simple thing at its most basic level, and it sounded easy. But once you're throwing out dozens or hundreds—or thousands—of offensive and defensive constructs at a time . . . Believe me—it takes your full attention.

It's also all you can do to deal with one opponent, which explained why I hadn't been assaulted by the Corpsetaker instantly, if she had even taken note of my presence at all. She and Molly were locked together tight. The soulgaze had probably played a part in that. Neither was letting go until her opponent was dead.

Both combatants were throwing enormous amounts of offensive constructs at each other, even though Molly was demolishing her own defenses almost as rapidly as the Corpsetaker was. As tactics go, that one had two edges. Molly was hurting herself, but by doing so, she was preventing the Corpsetaker from pressing too closely, lest she be caught up in the vast bursts of destruction being exchanged. A mistake could easily destroy anyone's mind in that vista of havoc, centuries-old necromancer or not. On the other hand, if she spotted where Molly was fighting from, it looked like she'd have the power to drive in and crush my apprentice. But if she closed in on the wrong target, she'd leave herself wide-open to a surprise attack from the real Molly. Corpsetaker had to know that, just as she had to know that if she simply kept on the pressure, the whole place would eventually be ground down and Molly would be destroyed anyway.

My apprentice had come with a good plan, but she had miscalculated. The Corpsetaker was a hell of a lot stronger than she had expected. Molly was playing the most aggressive defensive plan I'd ever seen, and hoping that she could pressure the Corpsetaker into making a mistake. It wasn't a good plan, but it was all she had.
One way or another, it wasn't going to be a long fight. Best if I got moving.
Molly was here somewhere in the sprawl of fake strongholds, and she would be just as hidden from me as from the Corpsetaker. But I had an advantage that the necromancer didn't: I knew my apprentice.
This wasn't the Nevernever. We were in Molly's head, inside a world of thought and imagination. There was no magic involved—not now that we were here anyway. I might be a slender wisp of a ghost, but I still had my brain, and that gave me certain liberties here.
I went over to the ruined building, where the monster thing was groaning through its death. I heaved aside a piece of rubble and pulled a pale blue bathroom rug, stained with dust and weird purple blood, out of the wreckage. It was a tiny piece of an environmental construct, but even so, it was a serious effort to appropriate it as my own. My arms shook with weakness as I lifted the carpet and snapped it once. Blood and dust flew from it as if it had never existed, and then I settled it calmly on flat ground, sat on it, and folded my legs and my arms in front of me.

"Up, Simba," I said in my best attempt to imitate Yul Brynner, and the carpet quivered and then rose off the ground, staying as rigid and almost as comfortable as a sheet of heavy plywood. It rose straight in the air, and as it did, I gripped the edges surreptitiously. It wouldn't do to have either my enemy or my apprentice get a glimpse of me flailing wildly for my balance as the carpet moved. But on the other hand, I didn't want to just fall off, either. I could probably come up with something to keep me from getting hurt when I hit the ground, but it would look awfully bad, and I don't care how close to dead he might be; a wizard has his pride.

Granted, the imagination was the only place where I was going to get one of these darned things to work. I'd tried the flying-carpet thing before, when I was about twenty. It had been a fairly horrible experiment that had dropped me into a not-yet-closed landfill during a thunderstorm. And then there was the famous flying-broomstick incident of Wacker Drive, which wound up on the Internet as a UFO sighting. After that, I had wisely determined that flying was mostly just a great way to get killed and settled for driving my old car around instead.

But hey. In my imagination, that carpet had worked great—and that was how it went as a guest in Molly's imagination, too.
I went up high enough to get a good view—and was impressed with the kid. The city of fortresses stretched for miles. There were hundreds of them, and fighting raged all the way through. It was the opposite of what the kid usually did in a mental battle—an inverse Mongol horde, with endless defenders pouring out like angry bees to defend the hive. Corpsetaker, unfortunately, was playing mama bear to Molly's queen bee. She'd get hurt coming in, but as long as she wasn't stupid, not very badly. She could crush all the defenders eventually—and then rip the hive to shreds.

I leaned forward a little and the carpet began to gather speed, moving ahead. Shifts of my weight to the left or right let me bank, and it wasn't long before I was cruising through the rain as fast as I could and still keeping my eyes clear. I flew a spiral pattern, scanning the city beneath me. The battle kept going in the skies, too—mostly flying demon things and lightning bolts that kept smashing them out of the air. It got boring to watch after the first dozen spectacular lightning strikes or so, and I tuned that conflict out, too, as I kept searching.

Finally, I spotted what I was looking for: a ruined building that had been reduced to a crater by an artillery shell or some other explosion. It was impossible to tell what it had been from what was left, and burned rubble covered the area around it, coating a thick-bodied old oak tree and the tree house on its lower branches in dust, dirt, and debris.
I went past the tree house without stopping or slowing down for several more minutes, and then went evasive.
I couldn't be sure the Corpsetaker didn't know I had ridden in on her coattails, and if she was following me, or had sent a construct to do so, I didn't want to lead her to Molly. So the carpet went from forty or fifty miles an hour to more than a hundred, and at the same time I constructed a veil around me so that I surged forward and simply vanished. I flew low, snaking through the streets, and only after I'd crossed my own trail five or six times without spotting anything shadowing me did I finally soar in to the tree house.

It looked like a miniature home, with a door and siding and trim and windows and everything. A rope ladder allowed one to climb up to the porch, but it had been pulled up. I floated up to the door on the flying carpet and knocked politely.
"I have you now," I said, as much like James Earl Jones as I could. I do a better Yul Brynner.
Molly's strained face appeared at the window and she blinked. "Harry?"
"What's with the come-hither, grasshopper?" I asked. "You practically vacuumed me in with the Corpsetaker."
Molly narrowed her eyes and said, "What was I wearing the first time we met?"
I blinked at her, opened my mouth, closed it, thought about it, and then said, "Oh, come on, Moll. I have no idea. Clothes? You were, like, eight years old and your mom tried to shut the door in my face and I was there to see your dad."
She nodded once, as if that was the answer she'd been looking for, and opened the door. "Come on."
I went into the tree house with her.
The inside was bigger than the outside. You can do that sort of thing in your imagination. It's kind of fun. I've got one closet of my castle that looks like a giant disco roller rink. The roller skaters come after you like juggernaut, the music makes heads explode, and the mirror ball distributes a killer laser beam.
Molly's headquarters looked like the bridge of, I kid you not, the U.S.S. Enterprise. The old one. The one that was full of dials that obviously didn't do anything and that had a high-pitched, echoing cricket chirp going off every five or six seconds.
There was an upside to that setting, though: Molly was wearing one of the old sixties miniskirt uniforms.
Look, I'm not interested in a relationship with the kid. I do love her tremendously. But that doesn't mean that she doesn't look fantastic. Anyone with eyes can see that, and I've always been the kind of person who can appreciate gorgeous scenery without feeling a need to go camping in it.
Actually, glancing around, there were about half a dozen Mollys, all of them wearing old sixties miniskirt uniforms, each of them manning a different station. The one who had opened the door had jet-black hair in a neat, almost mathematical, gamine-style cut and slightly pointed ears.
"Star Trek?" I asked her. "Really?"
"What?" she demanded, bending unnaturally black eyebrows together.
"There are two kinds of people in the universe, Molly," I said. "Star Trek fans and Star Wars fans. This is shocking."
She sniffed. "This is the post-nerd-closet world, Harry. It's okay to like both."
"Blasphemy and lies," I said.

She arched an eyebrow at me with Nimoysian perfection and went back to her station.
Communications Officer Molly, in a red uniform with a curly black fro and a silver object the size of a toaster in her ear, said, "Quadrant four is below five percent, and the extra pressure is being directed at quadrant three."
Captain Molly, in her gold outfit, with her hair in a precise Jacqueline Onassis do, spun the bridge chair toward Communications Molly and said, "Pull out everything and shift it to quadrant three ahead of them." The chair spun back toward Science Officer Molly. "Set off the nukes in four."
Science Molly arched an eyebrow, askance.
"Oh, hush. I'm the captain, you're the first officer, and that's that," snapped Captain Molly. "We're fighting a war here. So set off the nukes. Hi, Harry."
"Molly," I said. "Nukes?"
"I was saving them as a surprise," she said.
There was a big TV screen at the front of the room—not a flat-screen. A big, slightly curved old CRT. It went bright white all of a sudden.
"Ensign," Captain Molly said.
Ensign Molly, dressed in a red uniform, wearing braces on her teeth, and maybe ten years younger than Captain Molly, twiddled some of the dials that didn't do anything, and the bright white light dimmed down.
From outside, there was a long scream. An enormous one. Like, Godzilla-sized, or maybe bigger.
Everyone on the bridge froze. A brass section from nowhere played an ominous sting: bahm-pahhhhhhhhhhm.
"You're kidding," I said, looking around. "A sound track?"
"I don't mean to," Ensign Molly said in a strained, teenager tone. She had a Russian accent that sounded exactly like Sanya. "I watched show too much when I was kid, okay?"
"Your brain is a very strange place," I said. I meant it as a compliment, and it showed in my voice. Ensign Molly gave me a glowing grin and turned back to her station.
I walked to the right-hand side of the captain's chair and folded my arms. The screen came up to light again, showing a devastated section of the city grid. No, not decimated. Had that part of the city been decimated, one out of every ten buildings would be destroyed. That's what decimated means. Personally, I think some early-years, respected television personality got decimated and devastated confused at some point, and no one wanted to point it out to him, so everyone started using them interchangeably. But dammit, words mean what they mean, even if everyone thinks they ought to mean something else.
Science Molly spoke in a grim voice. "Nuclear detonation confirmed. Enemy forces in quadrant four have been decimated, Captain."
I pressed my lips firmly together.
"Thank you, Number One," Captain Molly said, spinning back to face the front. "Harry, um. Help?"
"Not sure what I can do, grasshopper," I told her seriously. "I barely managed to steal a bathroom rug from some rubble and whip up a flying carpet. Her stuff goes right through me, and vice versa."
She looked at me for a moment, and I saw the same look of fear flicker over every face on the bridge. Then she took a deep breath, nodded, and turned to face the front. She started giving smooth orders, and her other selves replied in calm, steady voices.
After a few moments, Captain Molly said, "If you aren't here to . . . I mean, if you can't help, why are you here?"
"Because you're here," I said calmly. "Least I can do is stand with you."
"If she wins . . ." Captain Molly swallowed. "You'll die."
I snorted and flashed her a grin. "Best thing about being a spook, grasshopper. I'm already dead."
"Quadrant three is collapsing," Communications Officer Molly reported. "Quadrant two is at twenty percent."
Captain Molly bit her lip.
"How many quadrants?" I asked her.
"Four," she said. "Since, you know. Quadrants."
I wanted to say something about decimated, but I didn't. "We're in quadrant one?"
Captain Molly nodded. "I . . . don't think I can stop her, Harry."
"Fight's not over until it's over, kid," I said. "Don't let her beat you. Make her work for it."
Science Molly said, in a firm tone, "Death is not the only consequence here. Should the Corpsetaker prevail, she will have full access to our talents, abilities, memories, and knowledge. Even though we have spent the last months distancing ourselves from others to insulate against a situation such as this one, the Corpsetaker could still inflict considerable damage on not only our friends and family, but on complete innocents. That is unacceptable, Captain."
Captain Molly looked from Science Molly to me and then said, "The fight isn't over yet. Prepare the Omega Bomb, but do not deploy."
"Aye, aye," said Science Molly, and she stood up and strode to the other side of the bridge—and an old wooden cabinet beside an old wooden door.
I blinked at it. "Wow. That's . . . kind of out of theme."
Captain Molly coughed loudly. "That? That's nothing to worry about. Pay it no mind."
I watched Science Molly get a device the size of a small microwave out of the old cabinet and push one button on it. Then she set it on the console next to her.
"Um," I said. "Omega Bomb?"
"The Corpsetaker doesn't get me," Captain Molly said in a firm tone. "Ever."
"And it's in that old wooden cabinet because . . . ?"
"I don't know what you're talking about," said Captain Molly dismissively. "Ensign, bring up the screen for quadrant two."
I eased away from Captain Molly as she kept commanding the battle, and went over to stand next to Science Molly. "Um. The captain doesn't seem to want me to know about that door."
"Definitely not," said Science Molly, also in confidential tones. "It's a need-to-know door."
"Why?"
"Because if you know about it, you're one of the ones who needs to know about it," she replied calmly. "And if you don't, it's better that you not know. The captain feels you've suffered enough."


Also from the same book, this is what an angel of death in the Dresdenverse looks like
A young woman stood over Forthill, opposite me, in a shaft of sunlight that spilled in through a hole in a blacked-out window. She was dressed in a black suit, a black shirt, a black tie. Her skin was dark—not like someone of African ancestry, but like someone had dunked her in a vat of perfectly black ink. The sclera, the whites of her eyes, were black, too. In fact, the only things on her that weren't ink black were her eyes and the short sword she held in her hand, the blade dangling parallel to her leg. They were both shining silver with flecks of metallic gold.

She met my gaze calmly and then glanced down at my right hand, where flickers of fire sent out wisps of smoke. "Peace, Harry Dresden," she said. "I have not come to harm anyone."
I stared at her for a second and then checked the guard. The little kid hadn't reacted to the stranger's voice or presence; ergo she was a spirit, like me. There were plenty of spirit beings who might show up when someone was dying, but not many of them could have been standing around in a ray of sunlight. And I'd seen a sword identical to the one she currently held, back at the police station in Chicago Between.
"You're an angel," I said quietly. "An angel of death."
She nodded her head. "Yes."
I rose slowly. I was a lot taller than the angel. I scowled at her. "Back off."

And what guardian angels look like in the setting, to a ghost being escorted by an archangel
This time, we appeared in front of a Chicago home. There were a couple of ancient oak trees in the yard. The house was a white Colonial number with a white picket fence out front, and evidence of children in the form of several snowmen that were slowly sagging to their deaths in the warm evening air.

There were silent forms standing outside the house, men in dark suits and long coats. One stood beside the front door. One stood at each corner of the house, on the roof, as calmly as if they hadn't had their feet planted on an icy surface inches from a potentially fatal fall. Two more stood at the corners of the property in the front yard, and a couple of steps and a lean to one side showed me at least one more in the backyard, at the back corner of the property.

"More guardian angels," I said.
"Michael Carpenter has more than earned them," Uriel said, his voice warm. "As has his family."

I looked sharply at Uriel. "She's . . . she's here?"
"Forthill wanted to find the safest home in which he could possibly place your daughter, Dresden," Uriel said. "All in all, I don't think he could have done much better."
I swallowed. "She's . . . I mean, she's . . . ?"
"Cared for," Uriel said. "Loved, of course. Do you think Michael and Charity would do less for your child, when you have so often saved their children?"
I blinked some tears out of my eyes. Stupid eyes. "No. No, of course not." I swallowed and tried to make my voice sound normal. "I want to see her."
"This isn't a hostage negotiation, Dresden," Uriel murmured, but he was smiling. He walked up to the house and exchanged nods with the guardian angel at the door. We passed through it, ghost style, though it wouldn't have been possible for actual ghosts. The Carpenters had a threshold more solid and extensive than the Great Wall of China. I would not be in the least surprised if you could see it from space.
 
And why would Enemezar do that?
The one who called him was Dresden his former apprentice and Molly has been fully cooperating so far.
Maybe if he somehow recognized the exaltation, but I don't think that is likely seeing as Lasciel didn't recognize it.
I don't think he will. I also benefit from significant meta knowledge the characters lack.

Molly trusts Harry, and she knows Harry believes Ebeneezer wouldn't share the information with the rest of the Council, but she obviously isn't sure about it or she wouldn't be so worried about the meeting. IIRC, Harry doesn't know Ebeneezer is his grandfather at this point in the timeline and even if he does, he didn't share that with Molly, so she's lacking that further reassurance.

Ignoring that trust, former apprenticeship, and secret grandfatherhood, Ebeneezer is also the Blackstaff, the Council's secret wetwork specialist. We don't know what kind of information he is privy to, or how he will interpret what Harry told him about us.

All told, I think there has been too much decision making and planning done using meta knowledge rather than IC information, perspectives, and canon characterization.
 
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Realistically almost anything most craft would be Dex+craft, or Int+craft. With the excellency doubling the dice number, even for something not her craft specialization, molly rolls 10 dice right now. That is mortal max.
Yeah, but I was trying to go for something more detailed than that. Craft at peak mortal is a huge space to work in, the things that are feasible and useful for us to do with it is smaller.

For example, could we pick a specialization in gunsmithing (or perhaps machining) and make high quality customized guns and ammunition of various types for ourselves and our allies to use? Perhaps stuff that's tricky to legally obtain in useful quantities, or doesn't have a big enough market to be feasible to buy regularly?

Stuff like mechanically simple assault rifles ruggedized against wizard tech bane, or given silly calibers to abuse our supernatural strength and durability. Maybe fancy ammunition that we pay Harry to enchant, like something based on his hanky of true sunlight, or more mundane things like a grenade launcher and various nasty ammunition load outs.


How about using one of the demon binding effects to make demon-weapons once we have some more charms? Wards are fun, but a concealed heavy machine gun turret operated by a bound demon is a hell of a way to say "no soliciting".


On the economic end of things, does craft cover vintage car repairs? If it does, would restoring and reselling them be a good way to subtly make money or would something else be more efficient? Could working on more generic restorations in a pawn shop fit our early needs better?

Taking it from general statements of how useful it could be to more narrow "it can solve these problems/help in this specific way" ones seems like it'd make this discussion easier to have.
 
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