Green Flame Rising (Exalted vs Dresden Files)

I may revise stuff, but I guess its okay as a design idea.
It's neat but, for my part at least, the major problem with devil tyrant comes from the DF side.

Humanoid diabolic transformation is a throughly poisoned well belonging to the fallen. I can't look st it without seeing dime store Denarian regardless of how cool a particular design is, and that reaction seems reasonably likely to come up to a tiresome degree in character too.

To a certain extent I don't care about the mechanical benefits of taking it, because it plays on claimed thematics we aren't going to be able to hijack until we're practically in the end game already.

You're basically pulling the rough equivalent of porting over the omnissiah to canon exalted as an active god; there's too much overlap with autobot for people to take your claims of not being his store brand cousin seriously.
 
Unless you have other ideas? I could see some other Hardened uses, but I haven't thought of any that could be wide-ranging enough like Fire.
I mean... creating Shintais are a one-off opportunity to craft a God-Body that could stand against the rigor of an opponent(s)'s assault. They are meant to be combat specc'd due to how short the transformation is and how much it empowers the Infernal's physical prowess.

To just dump more than 4 into Hardened Devil Body when other options could allow us to do some freaky shit (like spitting webs, having a slimy carapace or multiple limbs) makes it sounds not so unique and just acts like Dice Adders (a good Dice adder, but not something we need more than twelve -0 Bruised for).

Although I quite like the idea of something along the lines of twenty-one -3 Bruised Health Level.
 
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To just dump more than 4 into Hardened Devil Body when other options could allow us to do some freaky shit (like spitting webs, having a slimy carapace or multiple limbs) makes it sounds not so unique and just acts like Dice Adders (a good Dice adder, but not something we need more than twelve -0 Bruised for).
I could go for more arms, honestly.

Four sets even.

I don't really care for energy projection because I like Sinner Boiling Stare better, and its already a Charm, slimy carapace and spikes is for grapplers which we...are not, webs I just don't feel anything for.
 
Honestly, choosing Multi-Arm is good as we can literally grow more arms or just use telechenis but it locks it behind the Shintai.

So whatever we put in the shintai is something we do not mind not having any other way.
 
Honestly, choosing Multi-Arm is good as we can literally grow more arms or just use telechenis but it locks it behind the Shintai.

So whatever we put in the shintai is something we do not mind not having any other way.
Hmm, the main issue with Multi-Arm is that it means we have to tussle with World of Darkness' Multiple-Action rules.

For those that don't know, Multiple Action rule works as this:

Say, you are trying to run from a group of guards coming your way whilst traversing through a castle. You pass one room and find out that a set of guards has blocked the exit route of said castle. You roll for Initative and woohoo, would you look at that, you go first.

So, you spend your Action to run towards the guards with Dexterity + Athletics. This is Difficulty 6, pretty standard, aye? Then, in a moment of petty vengeance you want to ram past them (Strength + Brawl) whilst you're moving. This will confer a +1 Difficulty and -1 Dice to your Dice pool. So it's going to be Difficulty 7 for your first roll and another +1 Difficulty to your ramming roll. And if you want to add another action, that's a +1 Difficulty and another -1 to the Dice Pool for your every roll.

With Multi-Arm, we could not be affected with a reduced Dice Pool, yes. But we would still be having to deal with +1 difficulty per each additional action that we want to do per round. And having to deal with a max of 9 Difficulty is not that palatable to me.
 
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Theoretically we can have...

5 x 4 = 20 HLs from Ox Bodies, but we can also take 3 more Devil Bodies with By Rage Recast repurchase while still having Flight and Transcendent Anathema. 39 HLs if our Anima is flaring or we activate it in normal mode.

If we take Hardened (Fire), Venomous, Demon Armor 8 Devil Bodies, that is 31 HL in Shintai form per Shintai track, which refeshes via Unbound Eschaton and City Still Stands.

So in an optimal scenario if we are wounded to just above Incap in normal form and go Shintai, then the same with Unbound then City Still Stands, we would in effect have 39 HL (Base) + 3x31 HL (Shintai tracks) + 26 (31HL-5HL from Shintai reversion and reset).

We could have an effective 128 HLs by my calculations in an optimal path, and we would also have every other Aspect we would want as of this moment.

More than the Ebon Dragon in 2.5 Exalted.
 
It is also why i said do not lock anything other than armor and harden behind the shintai.

We can purchase most other things but not devil body.
 
@DragonParadox if we min-max and then encounter and fight an enemy who wasn't scaled to how strong we are do we just not get any XP due to it not being a challenge? Or are enemies going to get scaled up the stronger we get so that nothing is ever 'too' easy?
 
@DragonParadox if we min-max and then encounter and fight an enemy who wasn't scaled to how strong we are do we just not get any XP due to it not being a challenge? Or are enemies going to get scaled up the stronger we get so that nothing is ever 'too' easy?
Probably.

Same if we send our kitted out cultist squad armed with automatic rifles to shoot up an unprepared non-evocation wizard being vastly easier than trying to fight them solo when they are prepared.

Edit:I think scaling enemies is a horribly bad system. Why put in effort in that case? It is natural that if we cast bigger waves then bigger problems or complications may appear, but thats not scaling.
 
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@DragonParadox if we min-max and then encounter and fight an enemy who wasn't scaled to how strong we are do we just not get any XP due to it not being a challenge? Or are enemies going to get scaled up the stronger we get so that nothing is ever 'too' easy?

There are some of things out there that can fight you even min maxed but unlike Skyrim there are also plenty of foes who will take the wizard's adage to heart and prepare for you once you are known whether that means trying to compensate for your strengths or attacking your weaknesses. People are going to act according to their motivations with the resources they have
 
@DragonParadox if we min-max and then encounter and fight an enemy who wasn't scaled to how strong we are do we just not get any XP due to it not being a challenge? Or are enemies going to get scaled up the stronger we get so that nothing is ever 'too' easy?
Ignoring potential future enemies, we have a not insignificant chance of running into an assassin wizard death squad in the next few minutes and people are voting to learn a Crafting Charm.

Why is there no head!desk emoji?
 
Molly is already at the level where anybody not a combat god, will avoid direct combat if at all possible. Once it gets out she does Agg damage even the combat gods will avoid her.
 
Molly is already at the level where anybody not a combat god, will avoid direct combat if at all possible. Once it gets out she does Agg damage even the combat gods will avoid her.
Wardens don't actually prefer melee combat any more than Harry does. Their swords, when not being used for actual executions, are a secondary weapon more useful for the special ability they have to cut through enchantments like a hot knife through butter, not because they need them for fighting warlocks.

If they come for us, we're much more likely to be shot or face debilitating magical effects than someone trying to sword fight us to death.
Picard facepalm and jackie chan are your friends. :facepalm::jackiechan:

It is in the emoji part. Second row.
Yeah, I've used those occasionally. Unfortunately, neither of them properly convey my frustration in this instance, at least not like a little emoji person violently slamming their head into a desk would.
 
[] Kakuri Charm: False Springs Beckckon (•••) Allows you to suspect the torments of those who serve you, including the derangement caused the use of by Black Magic 9 HP
Kakuri Charm: False Springs Beckon (•••) Allows you to suspend the torments of those who serve you, including the derangement caused by the use of by Black Magic 9 XP

[X] Plan Realm Access Protocols
-[X] Ancient Sorcery Spell [Will be Gained when next you sleep] Calling the Calibration Gate:
Opens a gate to the Nevernever, be it to the realms of the fey, the underworld or the Hells at the infernal command. Alternatively can be used to open a gate from any of these realms to the mortal world. No lesser power may bar the gate, though they can of course send their hosts to try and hold it more conventionally 10 XP
 
Okay, this may sound bad.

But two questions.

What do people think, how much WP and how many HLs would Mab have probably?
Going by what we see from her, Mab would not have that much health. She has a pile of defenses and so on, but below that she may be almost as fragile as a human, with apparently a mundane bullet to the head being able to kill her if she could not block or avoid it (her AGI/Speed are fairly impressive when she wants to be even without further magic). And obviously theres her immortality. But under all that power is apparently still a mostly human body.

For willpower, pretty extreme, and her nature is fixed so there are actions she has to take or cannot do, even should she will otherwise, so that might be an advantage against others trying to influence her mind.
 
Going by what we see from her, Mab would not have that much health. She has a pile of defenses and so on, but below that she may be almost as fragile as a human, with apparently a mundane bullet to the head being able to kill her if she could not block or avoid it (her AGI/Speed are fairly impressive when she wants to be even without further magic). And obviously theres her immortality. But under all that power is apparently still a mostly human body.

For willpower, pretty extreme, and her nature is fixed so there are actions she has to take or cannot do, even should she will otherwise, so that might be an advantage against others trying to influence her mind.
I was thinking that Crowned With Fury Signature could throw 27 Dice at her at her WP Difficulty, with even one success controlling her, but she can disobey a command for a scene at the cost of 1 unsoakable lethal HL. Doing this removes 1 success per times it happens.

Five successes would last one year.

If she doesn't have a lot of HLs, it may just break past her defenses since she does it to herself by resisting, and its her own self tearing her apart at it.

Not useful for us most likely, but may be good to know just in case. Since her name of Mab can be used to conjure her, she also can't just run away to not hear our commands if we just constantly call her I think.

The immortality though...I guess if she runs out of HLs she can't disobey anyway, maybe?

This is at Charisma 5, Leadership 5, Exce to 20 + (Essence) which at max is 5 + 2 from Without Honour.
 
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