[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)
[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)
Resources (R): 8,290 (-165 per turn)
Sith Support (SS): 43
Exposure (E): 11
Free Dice: 2
Current Capabilities
Facilities: Moderate Surplus (+7)
Production: Significant Surpluses (+9)
Logistics: Marginal Surpluses (+1)
Trainers: Moderate Surpluses (+4)
Grand Army of the Republic
Clones: 70,000 (+7) (+1 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +8 (+8 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +8 (+8 per turn)
-Quality: +8
Original Goals (Q1 31 BBY to Q4 29 BBY)
Clones: 183 Points Remaining (+5 SS)
Blasters: 192 Points Remaining (+3 SS)
Armour: 192 Points Remaining (+3 SS)
Speeders/Tanks/Walkers: 50 Points Remaining (+4 SS)
Starfighters: 50 Points Remaining (+4 SS)
Training: 18 Points Remaining (+2 SS)
[] Expand into Tipoca City (Stage 2)
Tipoca City is the capital city of Kamino and where your initial cloning operations are located. You will need more room for your operations to expand and to do so, you need to clear up space in Tipoca City to be used for your purposes.
(14/200, 15 Resources per Die) (++++ Facilities)
[] Expand into Timira City (Stage 2)
Timira City is a secondary major settlement located in the northern regions of the planet. You have expanded your operations to Timira City, but there is still plenty of space that you can make use of over there.
(0/200, 15 Resources per Die) (++++ Facilities)
[] Expand into Tidema City (Stage 2)
Tidema City is a secondary major settlement located in the southern regions of the planet. You have expanded your operations to Tidema City, but there is still plenty of space that you can make use of over there.
(70/200, 15 Resources per Die) (++++ Facilities)
[] Expand into Tibara City (Stage 2)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You have expanded your operations to Tibara City, but there is still plenty of space that you can make use of over there.
(38/200, 15 Resources per Die) (++++ Facilities)
[] Expand into Titala City (Stage 2)
Titala City is a secondary major settlement located in the western regions of the planet. You have expanded your operations to Titala City, but there is still plenty of space that you can make use of over there.
(21/200, 15 Resources per Die) (+++ Facilities)
[] Construct Indoor Farms (Stage 2)
With all of these clones that you will be making, you are going to need to feed them all. While purchasing all of it from the nearby Abrion sector can be done if it proves necessary, you can hide just how many people who need to feed by constructing some farms on Kamino.
(87/200, 15 Resources per Die) (-- Facilities, +++Logistics)
[] Begin Local Blaster Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some blasters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-10 Resources per turn) (++ Blasters per turn)
[] Begin Local Armour Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some personal armour to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-20 Resources per turn) (++ Armour per turn)
[] Develop Kaminoan Shipyards (Phase 1)
Kamino currently has no way of locally producing starships, but if you are willing to put the time and resources into it, that can change. It would only be some basic shipyards in orbit around the planet, but it would be a start.
(0/100, 30 Resources per Die) (+ Production)
[] Develop Kaminoan Blaster Factories (Phase 2)
You have already completed the construction of a local blaster factory and if you want to increase the local production, you will need to build another blaster factory on Kamino.
(173/200, 15 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Armour Factories (Phase 3)
You have already completed the construction of a second local personal armour factory and if you want to increase the local production, you will need to build additional personal armour factories on Kamino.
(46/300, 20 Resources per Die) (---Facilities, ++++ Production)
[] Develop Kaminoan Tank Factories (Phase 1)
Rather than purchasing tanks from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Walker Factories (Phase 1)
Rather than purchasing walkers from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Speeder Factories (Phase 1)
Rather than purchasing speeders from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Starfighter Factories (Phase 1)
Rather than purchasing starfighters from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (--Facilities, ++ Production)
[] Expand Clone Production (Phase 4)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(44/250, 15 Resources per Die) (- Facilities, --Logistics, -- Trainers, +++ Clones)
[] Cloning Operations (Phase 1)
As you get more cloning operations online and running smoothly, you just need to set things up so the longnecks are producing more as required without requiring your direct input.
(55/100, 10 Resources per Die) (-5 Resources per turn) (+ Clones per turn)
[] Construct Training Facilities (Phase 2)
You will need somewhere to train your clones to fight and use their equipment. Set up some locations on Kamino for the clones to receive training.
(47/200, 15 Resources per Die) (--Facilities, -Logistics, ++ Trainers)
[] Construct Learning Facilities (Phase 3)
Even with the accelerated ageing, the clones will spend a few years as children so you will need to teach them some basic stuff. And even if they weren't kids, you would still need to teach them the basics.
(43/300, 15 Resources per Die) (--Facilities ++ Trainers)
[] Recruit Mandalorian Trainers (Phase 3)
You have recruited some fellow Mandalorians to join you as trainers for the clones, but there are still plenty more out there that you can recruit. Each out to more Mandalorians to see if they would be willing to sign up with your project.
(127/250, 15 Resources per Die) (++++ Trainers)
[] Recruit Bounty Hunter Trainers (Phase 1)
Over your career as a bounty hunter, you have made plenty of contacts in the community and know the reputations of anyone worth knowing. Find some people who can both keep their mouths shut and are willing to sign on as trainers.
(0/100, 20 Resources per Die) (+2 E, ++ Trainers)
[] Recruit Professional Trainers (Phase 1)
You need trainers and the galaxy has no shortage of professional military trainers from worlds like Carida, Corulag and Anaxes. It would draw some attention, but you could hire some of these professionals as trainers.
(0/100, 20 Resources per Die) (+5 E, ++ Trainers)
[] Mental Enhancements (Phase 3)
Look into improving the mental capabilities of the clones that you will be producing. Primary focuses will be intelligence, will power, and quick thinking.
(106/500, 20 Resources per Die)
[] Endurance Enhancements (Phase 2)
Look into improving the physical capabilities of the clones that you will be producing. Primary focuses will be toughness, strength, and recovery times.
(56/400, 20 Resources per Die)
[] Reflex Enhancements (Phase 2)
Look into improving the physical reflexes of the clones that you will be producing. Primary focuses will be reaction times, reflexes, and adrenaline.
(64/400, 20 Resources per Die)
[] Low Light Vision
Doctor Desnos has suggested the possibility of giving our clones limited ability to see in the dark. It won't be perfect night vision and inferior to having some actual light, but it will allow the clones to see much better in darkness without having to rely upon equipment.
(0/350, 20 Resources per Die)
[] Accelerated Ageing
The clones are already grown twice as fast as they normally should, but it is possible to look into increasing the ageing rate even further. It will be costly and expensive, but it should be doable.
(0/500, 25 Resources per Die)
[] Slowed Ageing
While the accelerated ageing is desirable for getting the clones to a fighting age in a timely manner, it stops being desirable at that point as the clones will become too old to fight much sooner. Look into a way of slowing down how fast the clones age after a certain point.
(176/600, 30 Resources per Die)
[] Investigate Force Resistance
There are a few species out there that have a higher than average resistance to the Force being used upon them. Hutts are the most common example, but Toydarians and Yinchorri are two other examples. Doctor Desnos wants to investigate the possibility of applying this trait of Force resistance to our clones.
(0/500, 35 Resources per Die)
[] Blaster Development
The clone army is going to need some weapons to fight with and for the purposes of secrecy, you intend to develop them inhouse.
(0/300, 20 Resources per Die)
[] Armour Development
The clone army is going to need some armour if they aren't going to die like a bunch of chumps and for the purposes of secrecy, you intend to develop them inhouse.
(0/300, 20 Resources per Die)
[] Tank Development
The clone army is going to need some tanks for armoured support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 20 Resources per Die)
[] Walker Development
The clone army is going to need some walkers for armoured support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 20 Resources per Die)
[] Speeder Development
The clone army is going to need some speeders for armoured support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 20 Resources per Die)
[] Gunship Development
The clone army is going to need some gunships for transportation and air support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 25 Resources per Die)
[] Starfighter Development
The clone army is going to need starfighters for battles both in space and on the ground and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 25 Resources per Die)
[] Do The Kriffing Paperwork
You are a man of action and hate wasting time on paperwork. Except it isn't actually a waste and is quite important. Important enough that you should probably put the time into getting it done.
(0/500, 5 Resources per Die) (+1 Free Die)
[] Hiring Paper Pushers (Phase 1)
Paper works need doing, but that doesn't mean that you or any of your current subordinates have to do it. Look around for some bureaucrats that have a good appreciation for discretion and secrecy.
(260/300) (+1d10 E, +3 to Administration Dice)
[] Expand Blaster Contracts (Phase 1)
While you have contracted Concordian Crescent Technologies to purchase large quantities of their blasters for your clones to use, the current order will not be sufficient in the long term. It will cost more credits, but you need those additional blasters and it isn't like you are spending your own money.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Blasters per turn)
[] Expand Armour Contracts (Phase 1)
While you have contracted various armoursmiths to purchase large quantities of Mandalorian armour for your clones to use, the current order will not be sufficient in the long term. It will cost more credits, but you need those extra sets of armour and it isn't like you are spending your own money.
(0/40, 5 Resources per Die, +1 E per Die) (-25 Resources per turn) (++ Armour per turn)
[] Equipment Suppliers
There are plenty of people who make basic equipment for others to buy out there. In most areas, the Kaminoans have a lack of expertise so make up for that by hiring some of these people to work for you.
(DC 60) (-2 SS, +2 E)
[] Vehicle Suppliers
There are plenty of people who make combat vehicles for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Starfighter Suppliers
There are plenty of people who make various starfighters for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Warship Suppliers
There are plenty of people who make various warships for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before
(DC 20/40/60/80/100) (-1E/-2E/-3E/-4E/-5E)
***
Not much has changed. The biggest difference is that you unlocked new options around production, both producing blasters and armour locally and expanding your external contracts. Check the Industry and Administration categories for the new actions.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.