- Location
- Singapore
Well we have to put 4 dice into clones. 3 into the operations and 1 into the production. Get production close since even with a nat 100 it won't go over and then make doubly sure that productions is absolutely going to complete this turn.
As for administrative dice I would say 3 dice in Burying Secrets and 2 into each of the LAAT contracts. Or 4 dice in Acclamators so our clone forces have enough transport ships to move out.
We will have new goals starting next turn, so why not have a little head start in several areas that are in demand? Maybe put one die in several areas and see what sticks. Four should be enough as the last three will be used to bury the evidence.
I'm in favor of throwing 6 dices into Operations so that when we hit Phase 12 of Clone Production, we can actually activate the next phase of operations automatically.
I also want to fix our next plan goals so I think we should focus on the LAAT contracts, because Gunships would probably be part of it. Get it started now.
Gunships. I think we will hit our Capital quotas easily with how much we are procuring each turn, it's the Gunships I'm worried about. We have very few of them.
Math post ahead for plan makers:
Infrastructure
:[] Expand into Tipoca City (Phase 6): + 16 Facilities
7D -> 17.33% chance of completion ,
10D-> 93.47% chance of completion
[] Expand into Timira City (Phase 4):
7D -> 90.03% chance of completion, +8 Facilities
My own thoughts: if the war is going to start early because of this roll as some in the thread fear. , we NEED to start on defences soon, if only to shoot down intruders. Here are the current odds of a crash build:
[] Planetary Defence Network (Phase 2)
3d -> 76.67% chance of completion of Phase 2
7d -> 95.5% chance of completing Phase 2 & 3.
As you can see, it's probably better to throw 7D rather than 3D if you want to get up the Defence Network phases quickly, but we probably need multiple turns to build something like Golans over Kamino.
Industry
[] Develop Kaminoan Shipyards (Phase 10), 608 Progress Needed.
9d -> 99.9% chance of Completion
Cloning
[] Expand Clone Production (Phase 12), 231 Progress needed1d will have a max of 125 progress, 2d a max of 250 progress
[ ] Cloning Operations (Phase 11), 43 Progress needed
2d is enough to hit the next Phase of Cloning Ops
But I favor overkilling with 6d so we never have to touch this ever again.
Training
[] Construct Training Facilities (Final Phase) , 523 Progress needed,-16 Facilities7d -> 44.79% chance of completion
4d -> 0% chance of accidental completion
[] Clone Trainers (Phase 5)
Suggest 3d on this, get progress started.
Research (7 Die)
I'd suggest we prioritize Force Resistance against Mind tricks if the Jedi are coming.
[] Force Resistance: 7d
Will not complete, but max of 980 Progress and min of 284.
Administration
Gunships over Acclamators, I want to prepare for our next Plan goals first, by focusing on the one type of starship we really lack.[] Expand LAAT/c Gunship Contract (Phase 1): 2d
[] Expand LAAT/c Gunship Contract (Phase 1) : 2d
[] Burying Secrets: 3d
-> 98.16% chance of -5 exposure.
Last edited: