Grand Army of the Republic: A Star Wars Plan Quest

So something I've been wondering for a while now. With all the modifications to the clones, can that be transferred over to Jango?

E: Also,
[X] Plan: Slow and Steady
 
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So something I've been wondering for a while now. With all the modifications to the clones, can that be transferred over to Jango?
Depends on the modification. Some are just impossible, because his body is already fully grown and couldn't take these adjustments.

The possible ones (imo) are:
- increased maximum age (not as much as the Clones. Maybe a few decades more?)
- a weaker version of the optical enhancements
- maybe the force stuff. Big maybe.

Everything that correlates to bone growth and muscle increases is very unlikely to work.

Edit: minor increases at the very best.
Probably with several downsides.

Edit: I have an idea for a new technology research. Something to enhance resistance towards viruses against the Jango-Genom.
It's fairly obvious that biological and chemical warfare will be a thing and the same soldier has the same weaknesses. Is it possible to harden the immune system or other aspects of the genetic material to safeguard the Clones?
 
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I would like to remind questers - this is our last chance to even have an opportunity to build defences, and if we do not complete any stages of Off-world expansion this year, we'd be at -26 Facilities with very high odds of not being able to find 32 more facilities by the end of next turn. If you put anything less than 11 dice into Infrastructure, odds are very high that we'd be redressing Facilities shortages right into Q4 23 BBY., and that means no dice can be spared into defences. 6 Dice to Off-world expansion in Slow and Steady and Filling up the Gaps will almost certainly (96.5% chance) not meet any of our facilities needs. It will blow giant gaps into our facilities. It will force us to scramble to find the facilities needed to fulfil the coming shortages as quickly as possible and destabilize our operations seriously.

This is because we will be hit with -64 Facilities by the end of this turn because Clone production will automatically tick over to completion thanks to the +50 progress to Clone Production Sidious "gifted us", and we don't have enough facilities to cover this. Odds are very high we'd be locked out of any Shield or Planetary Defence expansion due to facilities shortages at -20+ facilities shortages, if we don't sink enough dies into off-world expansion this turn, and the QM has repeatedly hinted that serious facilities shortages, especially those that were avoidable will have unpleasant consequences.

We are at the end game now - even if we take none of the other options to end the quest, we only have a handful of turns left to build defences. Being able to do so in Q1 22 BBY means we almost certainly enter the Clone Wars with incomplete defences in Kamino - the QM will be rolling for the start of the Clone Wars from Q1 22 BBY on.
 
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[-] Local Blaster Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of blasters to supplement your externally outsourced production.
(80/30, 5 Resources per Die) (---- Production) (-40 Resources per turn) (++++ Blasters per turn)
I think you reversed the numbers @Oshha
 
[-] Local Blaster Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of blasters to supplement your externally outsourced production.
(80/30, 5 Resources per Die) (---- Production) (-40 Resources per turn) (++++ Blasters per turn)
I think you reversed the numbers @Oshha
I'll fix in the next turn update.
 
Q2 23 BBY Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Jan 9, 2022 at 6:03 PM, finished with 58 posts and 34 votes.

  • [X] PLan: Dealing with the Looming Crisis
    -[X] Off-World Expansion (Phase 10) 8D+1FD
    -[X] Local Shield Generators (Phase 2) 2FD
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 5D
    -[X] Democracy-class Dreadnought Construction Besh (Phase 4) 5D
    -[X] Expand Commando Training (Phase 18) 3D
    -[X] Clone Trainers (Phase 34) 4D
    -[X] Slowed Ageing (Phase 4) 7D
    -[X] Expand DP20 Frigate Contract (Phase 1) 3D
    -[X] Burying Secrets 4D
    [X] Plan: Slow and Steady
    -[X] Local Shield Generators (Phase 2) 2D
    -[X] Off-World Expansion (Phase 10) 6D
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 6D
    -[X] Democracy-class Dreadnought Construction Besh (Phase 4) 4D +3FD
    -[X] Expand Commando Training (Phase 18) 3D
    -[X] Clone Trainers (Phase 34) 4D
    -[X] Slowed Ageing (Phase 4) 7D
    -[X] Expand Republic-class Star Destroyer Contract (Phase 1) 2D
    -[X] Expand Centurion-class Battlecruiser Contract (Phase 1) 1D
    -[X] Burying Secrets 4D
    [X] Plan: Fixing final Gaps in production
    -[X] Local Shield Generators (Phase 2) 2D
    -[X] Off-World Expansion (Phase 10) 6D
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 6D
    -[X] Democracy-class Dreadnought Construction Besh (Phase 4) 4D +3FD
    -[X] Expand Commando Training (Phase 18) 3D
    -[X] Clone Trainers (Phase 34) 4D
    -[X] Slowed Ageing (Phase 4) 7D
    -[X] Expand NTB-630 Naval Bomber Contract (Phase 1) 1D
    -[X] Expand CR90 corvette contract (Phase 2) 2D
    -[X] Burying Secrets 4D
    [X]Plan Violence
    -[X] Local Shield Generators (Phase 2) 8D 400R
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 13D
    -[X] Expand Commando Training (Phase 18) 7D 105R
    -[X] Slowed Ageing (Phase 4) 7D 210R
    -[X] Operation Sithfall 1D
    -[X] Contact the Jedi Order 1D
Oshha threw 2 100-faced dice. Reason: Shield Generators Total: 41
38 38 3 3
Oshha threw 9 100-faced dice. Reason: Off-World Expansion Total: 419
36 36 34 34 87 87 9 9 90 90 61 61 6 6 72 72 24 24
Oshha threw 5 100-faced dice. Reason: Aurek Democracy Total: 163
8 8 20 20 21 21 40 40 74 74
Oshha threw 5 100-faced dice. Reason: Besh Democracy Total: 273
67 67 68 68 57 57 11 11 70 70
Oshha threw 3 100-faced dice. Reason: Commando Training Total: 183
78 78 26 26 79 79
Oshha threw 4 100-faced dice. Reason: Clone Trainers Total: 224
80 80 40 40 16 16 88 88
Oshha threw 7 100-faced dice. Reason: Slowed Ageing Total: 343
65 65 97 97 24 24 18 18 55 55 13 13 71 71
Oshha threw 3 100-faced dice. Reason: DP20 Contract Total: 189
44 44 50 50 95 95
Oshha threw 4 100-faced dice. Reason: Burying Secrets Total: 258
94 94 28 28 51 51 85 85
 
Math Post
Local Shield Generators (Phase 2) = 358/300 58/300
Off-World Expansion (Phase 10) = 599/550 49/600
Democracy-class Dreadnought Construction Aurek (Phase 4) = 922/1,500
Democracy-class Dreadnought Construction Besh (Phase 4) = 932/1,500

Expand Commando Training (Phase 18) = 322/100 222/100 122/100 22/100
Clone Trainers (Phase 34) = 363/100 263/100 163/100 63/100
Slowed Ageing (Phase 4) = 2,151/2,000 151/2,500
Expand DP20 Frigate Contract (Phase 1) = 303/40 263/40 223/40 183/40 143/40 103/40 63/40 23/40
Burying Secrets = 410 (DC 216/236/256/276/296)
 
So there's another phase beyond this one? Huh. They're going to be as long-lived as Yoda eventually.
Though I am relieved. I was worried that if Dr. Desnos had no more research to do, Dooku would arrange an 'accident' for her before we backstab him.

is science there is always room for improvements,at this point we are esentially adding years on a linear manner,while having a linear increase of time it takes to research
 
Local Shield Generators (Phase 2) = 358/300 58/300

Our luck with shields is a meme. Perhaps we should invest in Planetary Defences for better luck.

Democracy-class Dreadnought Construction Aurek (Phase 4) = 922/1,500
Democracy-class Dreadnought Construction Besh (Phase 4) = 932/1,500

578 and 568 progress leftover to completion. With our bonuses at +55, five dice to each for the next two turns virtually guarantee completion, since that's 550 progress overall.

Off-World Expansion (Phase 10) = 599/550 49/600

We still need 551 progress to get rid of our Facilities debt. It's a shame we rolled below average on this one. Do we need to roll free dice on this one? We have a 56.44% chance of getting 551 Progress on an 8 (1d100+20). On 11D, it goes up to a near-certain 99.13% chance, of completing the one more Phase needed to cover the cost of early Clone production expansion. I think we should aim for overflow since we still need to probably get more facilities past two more stages of Shields/Defences (each stage cost 2 Facilities, and we'd be at 4 once we settle our facilities debt).

Expand DP20 Frigate Contract (Phase 1) = 303/40 263/40 223/40 183/40 143/40 103/40 63/40 23/40

Phase 1, 2 , 3 , 4 ,5 6 & 7 are complete. The Navy should be set for Escorts and have plenty of screens now, we can probably focus on getting up more Republics and Bombers. Remember too, we have a lot of Acclamators and Venators that require serious anti-capital ship capabilities in their battle group. We have many Warriors, but we should also be getting the even more powerful Republics to anchor battle groups.

Burying Secrets = 410 (DC 216/236/256/276/296)

With 3 Dice to Secrets, we would only hit the second highest exposure reduction. In principle six dice allow us to get more NTBs and Republics - but the Falchion is probably our best Anti-Air ground vehicle too (going off Wookiepedia), in addition to our best shot of increasing our ratio of self-propelled artillery. And the Candaereous Tanks fills up our lack of heavy tanks. We probably also should boost the Starfighter corps and production lines of Liberators and ARCs.

There is an opportunity cost to 4 dies to Secrets continually, even if it increases our headroom to build our army before hitting the unknown exposure cap. My suspicion is that the Separatist Crisis keeping the Jedi busy means this threshold is increasing. So these are things to consider in continually Burying Secrets, especially when its effectiveness is further influenced by off-screen Jedi/Sith rolls. The main case for keeping Exposure down, is that we are buying room for more facilities off-world, and buying time to build defences.

A thought about Sith Support - once we finish the Dreadnoughts and the Clone Production, we'd be at +64 Sith Support. I suspect how high our Sith Support is affects the outcome of the endings and what we can get away with during the mini turns, except for the Sithfall ending.
 
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One thing I do want to do when we inevitably run out of Life extension upgrade for the clones is try to integrate the life extension changes directly into their puberty/life cycle (As atm they get rapid aging until someone injects them with retrovirus to change it to the one they have for the rest of their lifespan...)

All well and good as it works, until the clone facilities get shut down/the knowledge on how to do the extension gets lost, or the clones have kids at some point in their very long lifespans now and have to worry about outliving their descendants.

Making it so the lifespan extension carries on in the clones descendants/ the clone genome itself seems like a massive headache... but in for the penny in for the pound eh? Make it a inheritable trait that is Dominant in inheritance (Tldr, we make it so its very hard for Clone's to have to worry about outliving kids)

Also... these Ain't our Credits :p

Also, just cuz I do want to get them if possible. Can we have Jango perform grand theft Deactivated Basilisk from a museum or something so We can reverse engineer and add basilisk war droids to the army roster?
 
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