[X]Plan The Beginning of something big
[X] Keep the defective clones. (-3 SS, Unlocks new Research Project)
Q1 27 BBY
Resources (R): 9,881,305 (-55,420 per turn)
Sith Support (SS): 43
Exposure (E): 15
Free Dice: 3
We only did the action that prepared the expansion and produced one time 64 units (640000 clones) of clones as a test of the new facility and ended with 12 units (120000 clones) of deaf clones. We still need Cloning Operations (Phase 8) to get clones per turn.Shouldn't this be higher (for the per turn amount)?
Last turn results showed a clone phase increase but the # of clines per turn remains at +128.
No because you completed a phase of Expand Clone Production not Cloning Operations.Shouldn't this be higher (for the per turn amount)?
Last turn results showed a clone phase increase but the # of clines per turn remains at +128.
Fixed. Thanks for catching that.
we have a lot of other goals to set up for success first before we should try to balance our production overall.I think we should continue working on expanding our clone production as resources permit even if Cloning Operation (Phase 9) will allow us to complete our goal. I would expand it at least to the point we match our armour intake. And also increase our blaster imports so every clone is properly armed. When we activate Phase 9 we should also put 1 die into our Blaster Contracts.
That is mostly to show our Sith backers that we aren't just sitting on the resources they gave us. They might otherwise start getting nosy about what we are doing.
We only need a level of Interceptors and some Light/Medium vehicles plus some warships. The only way we won't have the production to match our goals by the end of this year is if we completely ignore them or the dice being extremely bad.we have a lot of other goals to set up for success first before we should try to balance our production overall.
we have a lot of other goals to set up for success first before we should try to balance our production overall.
I am more thinking along the lines of us not stopping the clone production expansion just because we secured our goal.
I think we should continue working on expanding our clone production as resources permit even if Cloning Operation (Phase 9) will allow us to complete our goal.
Phase 9 would have covered our armour if we had taken it Q3 28 BBY. It's no longer sufficient anyway, so we have to keep increasing it as is. I'd say a comfortable 1000+ units per turn. We should throw 2 dice at blasters to bring up production a little closer to armour. 2 dice on warrior class and a dice on assault ship because if we have this many clones we'll need more ships capable of transporting them enmass. We'll simply need to make sure we have enough warriors to soak up any damage heading for the assault ships. With our massive boost to the Z-96 production our fighter screen svould be up to keeping bombers off them. The remaining 3 dice can go to Burying secrets as we are at 18 with that success, and should lower it further.
Line item | T | SF | Mpt | PQP |
Clones | 2,056 | 264 | 38 | 256 |
Blasters | 1,894 | 0 | 0 | 274 |
Armour | 0 | 0 | 0 | 4,064 |
Light S/T/W | 428 | 176 | 26 | 26 |
Medium S/T/W | 450 | 128 | 19 | 46 |
Heavy S/T/W | 338 | 0 | 0 | 148 |
Interceptors | 326 | 130 | 19 | 28 |
Starfighters | 368 | 0 | 0 | 92 |
Bombers | 124 | 0 | 0 | 28 |
Gunships | N/A | N/A | N/A | 24 |
Escorts | 119 | 0 | 0 | 17 |
Capital Ships | 280 | 112 | 16 | 24 |
In addition, I suggest we lay our clone dice idle for next turn. We are 60 clones short of our goal, meaning we hit it even if we dont take cloning ops next turn immediately. Increasing clones per turn should be done at the same time as increasing our blaster contracts, which would be the turn after the next.
Expand Clone Production (Phase 9) = 430/375 55/400I'd push for Clone Production Phase 9, so we won't get locked out of Cloning Operations past Level 8.