Resources (R): 8,819,100 (-269,840 per turn)
Sith Support (SS): 79
Exposure (E): 21 (-1 per turn)
Free Dice: 3
Current Capabilities
Facilities: Overwhelming Surpluses (+24)
Production: Utterly Overwhelming Surpluses (+174)
Logistics: Overwhelming Surpluses (+21) (+15 per turn)
Trainers: Significant Surpluses (+10) (+2 per turn)
Grand Army of the Republic
Clones: 85,910,000 (+8,591) (+2,048 per turn)
-
Troopers: 1,250,000 (+125)
-Commandos: 80,000 (+8) (+1 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +41,302 (+16,914 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +40,964 (+4,064 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +1,232 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +88 (+8 per turn)
-Quality: +3
Light Speeder:
Crusader-class Strike Tank (MandalMotors)
-Quantity: +16 (+8 per turn)
-Quality: +7
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +1,484 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200
Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +88 (+8 per turn)
-Quality: +4
Medium Speeder:
Verdjur-class Combat Transport (MandalMotors)
-Quantity: +16 (+8 per turn)
-Quality: +3
Heavy Speeder:
Canderous-class Assault Tank (MandalMotors)
-Quantity: +16 (+8 per turn)
-Quality: +5
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +1,166 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +142 (+14 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +656 (+72 per turn)
-Quality: +4
Medium Starfighter:
Liberator-class Starfighter (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +5
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +88 (+8 per turn)
-Quality: +6
Medium Interceptor:
Fang-class Starfighter (MandalMotors)
-Quantity: +1,854 (+258 per turn)
-Quality: +5
Heavy Interceptor:
Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +272 (+30 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +184 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +88 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +88 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +102 (+22 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +120 (+40 per turn)
-Quality: +5
Medium Gunship:
Kom'rk-class Fighter/Transport (MandalMotors)
-Quantity: +16 (+8 per turn)
-Quality: +4
Heavy Gunship:
Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +4
Light Escort: CR90 Corvette (Corellian Engineering Corporation)
-Quantity: +32 (+16 per turn)
-Quality: +4
Light Escort:
Galaar'kyramud-class Corvette (MandalMotors)
-Quantity: +16 (+8 per turn)
-Quality: +2
Medium Escort: DP20 Frigate (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +6
Medium Escort:
Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +96 (+8 per turn)
-Quality: +5
Medium Escort:
Thranta-class Corvette (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +4
Heavy Escort:
Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +104 (+9 per turn)
-Quality: +5
Heavy Escort:
Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +102 (+19 per turn)
-Quality: +6
Light Capital:
Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +96 (+8 per turn)
-Quality: +3
Light Capital:
Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +4
Light Capital: CC-2100 Interdictor Cruiser (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +7
Medium Capital:
Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +922 (+126 per turn)
-Quality: +7
Medium Capital:
Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +96 (+8 per turn)
-Quality: +5
Medium Capital:
Valour-class Cruiser (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +7
Medium Capital:
Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +7
Heavy Capital:
Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +9
Original Goals (Q1 28 BBY to Q4 26 BBY)
Clones: 0 Points Remaining (+8 SS)
Blasters: 0 Points Remaining (+5 SS)
Armour: 0 Points Remaining (+5 SS)
Light Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Medium Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Heavy Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Interceptors: 0 Points Remaining (+3 SS)
Starfighters: 0 Points Remaining (+5 SS)
Bombers: 0 Points Remaining (+1 SS)
Escorts: 0 Points Remaining (+1 SS)
Capitals: 0 Points Remaining (+3 SS)
Increase Rothana Heavy Engineering contracts by 0 Resources per turn. (+1 SS)
Increase Kuat Drive Yards contracts by 0 Resources per turn. (+1 SS)
Keep Exposure below 25. (+1 SS)
Additional Goals (Q1 26 BBY to Q4 26 BBY)
Complete Phase 10 of Cloning Operations. (+2 SS)
Complete Phase 11 of Cloning Operations. (+5 SS)
Complete Phase 10 of Expand Blaster Contracts (+1 SS)
Complete Phase 11 of Expand Blaster Contracts (+2 SS)
Complete Phase 12 of Expand Blaster Contracts (+3 SS)
"With a slim majority of votes, the Anti-Piracy Act has passed the Senate," says the new reporter, "While many decry this act as an attempt to enforce Core supremacy over the Rim, others proclaim as the Republic finally doing its job to protect innocent traders and travellers from pirates, slavers and other scum that hide out in the Outer Rim.
"While it doesn't roll back any aspects of the Ruusan Reformation like many denounce it for, the Anti-Piracy Act will give a surge of funding to the Judicial Forces, allowing them to expand their ranks. The hope by the supporters of the Anti-Piracy Act is that an empowered Judicial Forces will be able to better protect the Republic and enforce its law.
"Furthermore, special allowances are granted to various interstellar corporations under the Anti-Piracy Act so that they may protect their freighters and safeguard their trade lanes. While it is officially to acknowledge the lack of Judicial presence in the Outer Rim, it is commonly regarded as a concession to the corporations to gain enough votes to ensure that the vote passes."
You close the HoloVid, having heard enough. You aren't sure what it means for you and the army that you are building, but it would have been bad if you were still just a bounty hunter. A stronger Judicial Forces with more muscle and reach is undoubtedly a bad thing for the galactic underworld, but you aren't part of that anymore. Technically you are, but you work for the Sith and Darth Sidious is the Supreme Chancellor.
So what the kriff is he playing at then?
[-] Expand into Tipoca City (Phase 6)
Tipoca City is the capital city of Kamino and where your initial cloning operations are located. You will need more room for your operations to expand and to do so, you need to clear up space in Tipoca City to be used for your purposes.
(716/600, 15 Resources per Die) (116/700) (+++++ Facilities)
Having effectively exhausted the low hanging fruits in other cities, you have returned to the capital of Kamino to find more space for your operations. While you have no immediate need for the additional room, you have no doubt that it will be required in the final years of the project. As a result, you have the longnecks clear out and reserve some space for you in Tipoca City.
[-] Develop Kaminoan Shipyards (Phase 10)
While Kamino now has constructed some substantial orbital shipbuilding capability, there is still room for it to grow. Expand the local shipyards by either putting up new docks or adding to what is already there.
(1,288/1,000, 30 Resources per Die) (288/1,100) (+++++++ Production)
The year comes to end, you do the last big bit of shipyard expansion that you currently have in mind. As two large shipyards are constructed in orbit around Kamino, you consult with Frovar Shen and the shipwright informs you that you should have enough local production capability to put together a dreadnought. He warns you that it will be a costly and time consuming task, but you have plenty of resources and you can afford to spend a year or two on it.
[-] Expand Clone Production (Phase 12)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(257/450, 15 Resources per Die) (------- Facilities, ------- Logistics, ------ Trainers, +1,024 Clones)
You have no demands to up the ante on clone production yet, you feel confident that it will be a concern in the future. Some funding is provided to get more prep work done and even if it isn't much, some progress does get made and it will be quicker and easier to expand clone production in the future.
[-] Cloning Operations (Phase 11)
As you get more cloning operations online and running smoothly, you just need to set things up so the longnecks are producing more as required without requiring your direct input.
(494/100, 10 Resources per Die) (394/100) (60 Resources per turn) (+1,024 Clones per turn)
To meet the last of the Sith demands before the year end, you begin the necessary paperwork to get longnecks handling the long term management of the latest expansion to clone production. And then once there is done, you do even more paperwork to get things sorted out for a few future expansions and by the end of the year, the longnecks will be able to pick up the management of the next few expansions as soon as they are finished.
[-] Construct Training Facilities (Final Phase)
You will need somewhere to train your clones to fight and use their equipment. Set up some locations on Kamino for the clones to receive training.
(387/600, 15 Resources per Die) (----- Facilities, ----Logistics, +++++ Trainers)
As more and more clones become old enough to begin their training, you put more budget behind getting the last major expansion to the training facilities done. While work on most of them gets started, very few of them are actually completed and there is still plenty of work left to be done.
[-] Clone Trainers (Phase 5)
As the clone cadets begin to come of age and finish their training, it is possible to start them to work assisting your Mandalorian trainers. While it would take some time to give them the proper instruction on how to train others, it could be done and help supplement your reserves of available teachers and trainers.
(245/500, 15 Resources per Die) (+++ Trainers)
Once again, you resort to training adult clones as teachers to the younger generations. Unfortunately, things are getting large enough that training all of the adult clones is starting to get a little extensive. Despite your best efforts, you aren't able to train up a meaningful amount of trainers by the end of the year, though you certainly get things on the right track.
[-] Force Resistance
Having investigated possible leads for giving Force resistance to the clones, Doctor Desnos believes that she has an idea. While true resistance to the Force seems to be limited to Force users, it is possible to develop natural resistance to the mental effects of the Force and Doctor Desnos wishes to try giving that to the clones.
(701/1,000, 35 Resources per Die)
While specifically resisting the physical effects has proven to be a nonstarter, Doctor Desnos has been looking into the possibility of adapting the mental resistance from other species to the clones. The initial research consisted of cross-referencing the genetics and trying to figure out which ones were responsible for it. Research into the force has never been an exact science and what data is available is often contradictory, has been proven wrong or has been confiscated by the Jedi order. Probably for a good reason. Even making the smallest amount of progress requires that Doctor Desnos, cooperating with Yalla Rensa, to figure out possible genetic modifications by implanting the candidate genes into animals and having Yalla test her force abilities on them.
The results of months of work and testing, however, have successfully identified some possible genetic combinations. Doctor Desnos and her team are currently looking into ways to integrate them into the clones genome.
[-] Expand LAAT/i Gunship Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce Low Altitude Assault Transport/infantry Gunships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your LAAT/i gunship contract.
(164/40, 5 Resources per Die) (124/40) (84/40) (44/40) (4/40) (-5 Resources per turn) (++ Medium Gunships per turn)
[-] Expand LAAT/c Gunship Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce Low Altitude Assault Transport/carrier Gunships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your LAAT/c Gunship contract.
(201/40, 5 Resources per Die) (161/40) (121/40) (81/40) (41/40) (1/40) (-5 Resources per turn) (++ Medium Gunships per turn)
After walking into that Jetii trap a few months ago, you decide to go for the contracts deemed safe by the Sith to avoid the risk of further exposure. Rothana Heavy Engineering is a safe company according to Dooku and getting more planetary transports for your clones is hardly a bad thing.
Contacting Rothana Heavy Engineering goes smoothly thanks to your small army of paper pushers and by the end of the year, you have greatly expanded your contracts with the Kuat subsidiary.
[-] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out.
(261) (DC 84/104/124/144/164) (-1E/-2E/-3E/-4E/-5E)
Taid Tog works overtime as he and the other bureaucrats work hard to muddle the trail that Corellia gave to the Jedi. None of them wants to endanger their cushy paychecks and nobody wants to have a chat with a crazy space wizard and their laser sword. It isn't quite as effective as you or Tog hope as the Jetii are keeping up their investigation, but it does cover up some evidence before the Jetii can find it and a few false leads are left for the Jetii to find.
***
This is the final update of the second plan. The next update will be choosing your goals for the third and final plan of the quest. Not too much to say except galactic tensions are starting to ramp up and the next plan will be less about starting new things and more about rounding things out in preparation for the upcoming war.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.