Grand Army of the Republic: A Star Wars Plan Quest

Another point against going to Kuat for Dreadnought size ships. They have a really strong offensive punch but have a glass jaw if you hit them in the right spot.
You could say the same for every single ship in the setting. Every single one of them has a primary bridge in an easy to hit spot at the front or on the top of the ship complete with space-glass windows. Rendili isn't immune to this, just take a look at the bridges on the Hammerhead or the Inexpugnable. Speaking of the Inexpugnable, I wouldn't want our Dreadnought sized ships to be anything like them. They were noted to have too many weaknesses to be anything but a limited production run.
 
Speaking of the Inexpugnable, I wouldn't want our Dreadnought sized ships to be anything like them. They were noted to have too many weaknesses to be anything but a limited production run.
Those problems don't get explained upon to be honest. While somewhat lacking as a battleship, it is an excellent command ship and solid support ship and the weakness in the design are something that gets mentioned to explain why it only had a limited production run.

Not that you will be getting Inexpugnable-class Tactical Command Vessel, but the lack of any details on those supposed weaknesses annoy me. It because it basically goes "This is a solid command ship for a fleet, but it also had several weaknesses that we won't be giving a single detail on." and I find that annoying because all of the details add up to the Inexpugnable-class being a good command ship or support ship even if it is nothing special. Not to mention that its replacement is more of a sidegrade than upgrade when you compare their specs.
 
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Not that you will be getting Inexpugnable-class Tactical Command Vessel, but the lack of any details on those supposed weaknesses annoy me. It because it basically goes "This is a solid command ship for a fleet, but it also had several weaknesses that we won't be giving a single detail on." and I find that annoying because all of the details add up to the Inexpugnable-class being a good command ship or support ship even if it is nothing special. Not to mention that its replacement is more of a sidegrade than upgrade when you compare their specs.
From what I can see, the only weak spot mentioned is that the multiple hangars made it vulnerable to ramming, but that's an issue for any ship with hangars. Perhaps it was because of the size? There aren't very many warships that big, and it was described as a mobile space station. Perhaps the smaller Centurions were more desirable because of their smaller dimensions. Although I'd hardly call that a weakness of the design, but it's my best guess.
 
Probably we would had left the chips on the clones

And focused on making them as lethal as possible

So more advanced clones as we woulndt had to complete that thuosandish points chip sabotagee research
 
There's a bunch of entirely forgettable agri-worlds that get written off, likely a bunch of uninhabitable worlds or places too far out of the way to be meaningful (if I told you I had 10 million soldiers in Antarctica and you're in the Northern Hemisphere, you don't care as much as if I had 10 million on your doorstep).

Just like estimates that are super-low can be off, estimates that are unduly high can also be incorrect.
 
Q1 25 BBY Voting Closed
The vote is now closed.
Edit: Oh yeah, I need to actually roll.
Adhoc vote count started by Oshha on Oct 21, 2021 at 7:10 PM, finished with 134 posts and 69 votes.
Oshha threw 8 100-faced dice. Reason: Tipoca City Total: 540
100 100 23 23 65 65 93 93 43 43 43 43 78 78 95 95
Oshha threw 3 100-faced dice. Reason: Shield Generators Total: 59
2 2 6 6 51 51
Oshha threw 10 100-faced dice. Reason: Kaminoan Shipyards Total: 563
75 75 82 82 26 26 34 34 61 61 79 79 95 95 11 11 80 80 20 20
Oshha threw 1 100-faced dice. Reason: Expand Clone Production Total: 39
39 39
Oshha threw 5 100-faced dice. Reason: Commando Training Total: 299
86 86 67 67 44 44 2 2 100 100
Oshha threw 3 100-faced dice. Reason: Clone Trainers Total: 93
44 44 24 24 25 25
Oshha threw 3 100-faced dice. Reason: Force Resistance Total: 93
3 3 59 59 31 31
Oshha threw 4 100-faced dice. Reason: Force Sight Total: 198
5 5 74 74 86 86 33 33
Oshha threw 4 100-faced dice. Reason: Acclamator Contract Total: 119
2 2 91 91 15 15 11 11
Oshha threw 3 100-faced dice. Reason: Burying Secrets Total: 195
95 95 35 35 65 65
Oshha threw 1 100-faced dice. Reason: Dreadnought Total: 57
57 57
 
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Math Post
Expand into Tipoca City (Phase 7) = 816/700 116/800 - Critical Success

Local Shield Generators (Phase 1) = 257/300
Develop Kaminoan Shipyards (Phase 11) = 1,351/1,100 251/1,200
Expand Clone Production (Phase 12) = 321/450
Expand Commando Training (Phase 4) = 476/400 76/200 - Critical Success
Clone Trainers (Phase 5) = 398/500
Force Resistance = 914/1,000
Force Sight = 358/1,000

Expand Acclamator-class Assault Ship Contract (Phase 1) = 271/40 231/40 191/40 151/40 111/40 71/40 31+10/40 1/40
Burying Secrets = 309 (DC 93/113/133/153/173)
 
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Local Shield Generators (Phase 1) = 242/300

Abit of clarification on the math here for this please: do Shield generators count as local military production for the purposes of Equipment specialist?

We rolled 69 on three die for Shield Generators

We have a bonus of +20 per die from Infarstructure

Do we have another +5 per dies coming from Equipment specialist? I recalled defences was ruled as military equipment awhile back in this thread.

If this is the case , we have 69+60+15 points of progress in all, ontop of the 123/300 progress already made for a final progress of 257/300. Just checking here. Thanks.
 
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Abit of clarification on the math here for this please:

We rolled 69 on three die for Shield Generators

We have a bonus of +20 per die from Infarstructure

Do we have another +5 per dies coming from Equipment specialist? I recalled defences was ruled as military equipment awhile back in this thread.

If this is the case , we have 69+60+15 points of progress in all, ontop of the 123/300 progress already made for final progress of 257/300. Just checking here.
Yeah, I forgot about the Equipment Specialists.
 
Expand Commando Training (Phase 4) = 476/400 76/200 - Critical Success
"We expect great things from you. You have been born into dangerous times. A sharp mind can be the key to survival. But as often as not, it will be your inherent physical traits that win the day. And in this regard you will be superior to your more common brethren. For you are a commando, an elite unit, something truly special."
 
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A 3 dices and we finish force resistance and can focus on force sigth

Force Resistance = 914/1,000

We have 86 points of progress, and our bonuses to Exotic research is +40 per roll thanks to the Doctor. We only need to roll a six on two dies to finish Force Resistance. or 66 on a single dice. Three dice is an autopass, but also overkill.
 
Force Resistance = 914/1,000

We have 86 points of progress, and our bonuses to Exotic research is +40 per roll thanks to the Doctor. We only need to roll a six on two dies to finish Force Resistance. or 66 on a single dice. Three dice is an autopass, but also overkill.
A good rule to follow in situations like this is to to put 1 die since we aren't in a rush and don't want to waste the overflow. If we were in a rush then two dice would be better. There are other projects that we also want and could use the progress in case 1 die is enough. And if it isn't we can put another one next turn.
 
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