- Location
- colombia
We only have to deal with something like 10,000 systems. Yes, star wars is ultimately a small scale setting.
10k systems is awfully low for a galatic conflict
Huh
We only have to deal with something like 10,000 systems. Yes, star wars is ultimately a small scale setting.
You could say the same for every single ship in the setting. Every single one of them has a primary bridge in an easy to hit spot at the front or on the top of the ship complete with space-glass windows. Rendili isn't immune to this, just take a look at the bridges on the Hammerhead or the Inexpugnable. Speaking of the Inexpugnable, I wouldn't want our Dreadnought sized ships to be anything like them. They were noted to have too many weaknesses to be anything but a limited production run.Another point against going to Kuat for Dreadnought size ships. They have a really strong offensive punch but have a glass jaw if you hit them in the right spot.
Those problems don't get explained upon to be honest. While somewhat lacking as a battleship, it is an excellent command ship and solid support ship and the weakness in the design are something that gets mentioned to explain why it only had a limited production run.Speaking of the Inexpugnable, I wouldn't want our Dreadnought sized ships to be anything like them. They were noted to have too many weaknesses to be anything but a limited production run.
From what I can see, the only weak spot mentioned is that the multiple hangars made it vulnerable to ramming, but that's an issue for any ship with hangars. Perhaps it was because of the size? There aren't very many warships that big, and it was described as a mobile space station. Perhaps the smaller Centurions were more desirable because of their smaller dimensions. Although I'd hardly call that a weakness of the design, but it's my best guess.Not that you will be getting Inexpugnable-class Tactical Command Vessel, but the lack of any details on those supposed weaknesses annoy me. It because it basically goes "This is a solid command ship for a fleet, but it also had several weaknesses that we won't be giving a single detail on." and I find that annoying because all of the details add up to the Inexpugnable-class being a good command ship or support ship even if it is nothing special. Not to mention that its replacement is more of a sidegrade than upgrade when you compare their specs.
what options would of been unlocked with Kriff the Jedi option?[] Kriff the Jedi. Keep it nice and simple. Your people and the Jedi have a long standing feud so kriff them, especially since you have a personal entity with them thanks to Galidraan. Just ignore that the Jedi you hate the most is your new boss.
Too much divergence to say. I only came up with motive specific actions long after the initial vote as they become relevant to the plot.what options would of been unlocked with Kriff the Jedi option?
It might be, but the low numbers are good for our ape brains comprehending the conflict.
well we're certainly not going to need Acclamator's nowExpand Acclamator-class Assault Ship Contract (Phase 1) = 271/40 231/40 191/40 151/40 111/40 71/40 31+10/40 1/40
Yeah, I forgot about the Equipment Specialists.Abit of clarification on the math here for this please:
We rolled 69 on three die for Shield Generators
We have a bonus of +20 per die from Infarstructure
Do we have another +5 per dies coming from Equipment specialist? I recalled defences was ruled as military equipment awhile back in this thread.
If this is the case , we have 69+60+15 points of progress in all, ontop of the 123/300 progress already made for final progress of 257/300. Just checking here.
"We expect great things from you. You have been born into dangerous times. A sharp mind can be the key to survival. But as often as not, it will be your inherent physical traits that win the day. And in this regard you will be superior to your more common brethren. For you are a commando, an elite unit, something truly special."Expand Commando Training (Phase 4) = 476/400 76/200 - Critical Success
A 3 dices and we finish force resistance and can focus on force sigth
A good rule to follow in situations like this is to to put 1 die since we aren't in a rush and don't want to waste the overflow. If we were in a rush then two dice would be better. There are other projects that we also want and could use the progress in case 1 die is enough. And if it isn't we can put another one next turn.Force Resistance = 914/1,000
We have 86 points of progress, and our bonuses to Exotic research is +40 per roll thanks to the Doctor. We only need to roll a six on two dies to finish Force Resistance. or 66 on a single dice. Three dice is an autopass, but also overkill.
Hmm.. wonder if there is any boosts to quality we can expect for it.
Yep, wonder if our own ex-Rendili employees will be able to assist even further and eek out a 2nd quality level :3There's the bonus from Blissex that bumped the Republic-class up a whole quality level.