Grand Army of the Republic: A Star Wars Plan Quest

And any way for us to figure out how many ships are in each bought unit? This plan for most will be about fixing the force composition when it comes to contracts so having some way to figure out where we are understrength would be useful for planners.
or at least some way for us to measure how much transport capacity for how many units of clones we have and need?
 
And any way for us to figure out how many ships are in each bought unit? This plan for most will be about fixing the force composition when it comes to contracts so having some way to figure out where we are understrength would be useful for planners.
You can make guesses, but I am not going into that level of detail until figuring out logistical stuff for the epilogue section of the quest. A unit is as detailed as you are going to get for the rest of the plan.
 
made some calcs

the galaxy has 100 billion solar system
usually is 1 in a thousand planet that is habitable

so there is like 100 million solar systems that could hold life in the galaxy

half the galaxy is unknown regions,so we have 50 million system left,out of wich they are divided across hutt space,separatists and the republic

the republic holds,2/3 (eyeballing the maps),meaning they would hold,around 30-ish million planets

average population seems to be similar to earth (billions) with exception of the most developed worlds like coruscant and other ecumenopolis,wich could hold 2-3 order of magnitude more people

in real life,you have a 1/1000 to 5/1000 soldier to civilian ratio,assuming a average 10 billion population
you would need around 1 (low population/low resistance) to 10 million (high population/high resistance) clones per planet (with ecumenopolis needing low billions)

for waging war we would need a total of low tens of trillions
 
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Whatever the case, we are extremely understrength in escorts, and your plan will make this situation even more pressing. Again, I don't think any realistic navy, space or otherwise can make do on a 4:1 Capital to Escort ratio that could easily wind up as high as 10:1 by the end of it all if nothing is done. We are going to need multiple turns of 4+ dice to Escorts to even begin to fix this issue in multiple classes, or even seven dice. I am tempted to propose a seven dice Harbringer plan next turn just because of how far we are lagging behind.

Our Escort production has to way outstrip Capital production per turn because of your plan to even have a chance of even making a dent to this. Sure you fix the transport problem in theory but unless you get all those escorts, we are basically feeding whole armies into a ship that's if it goes down because of insufficient escort results in the catastrophic lost of entire Divisions. And by god the slow moving Acclamators are going to need lots and lots of escort, because I can see those ships as hideously vulnerable to droid ship swarm tactics.
1. We basically disagree what needs to be fixed first. I think we need to first ensure our clones don't need to use basically civilian grade shipping to move between star systems.
2. You are expecting ambushes by droid swarms during transit which is unlikely. Since droid swarms require heavy capitals like the Providence or Lucrehulk. And if the CIS can use those ship classes for commerce raiding we are in a lot more trouble. The Acclamators are more likely to meet Munificent-class star frigates. There is also the fact you are forgetting the Acclamator can have its own fighters on board for defense. Most freighters lack that option.
3. Most fleet fighting will be done by Republic-class Star Destroyers and Warriors with hopefully starfighters from Venators or Valors. Acclamators will stay in the back and only move to dropping assault forces as the orbital defenses are broken. This won't be canon Clone Wars where at first the Republic Navy was forced to use assault ships as their main battle line.
4. Most of the better escorts cost Exposure. Especially the anti starfighter role like the DP20.
5. Calm down and step back a little because your arguments are panicky and have internal inconsistencies. You are pushing for a Heavy Escort that doubles as a troop transport in the Harbringer. It is bigger than the Arquitens and covers more functions. By that logic we will get less of them for the same unit size than the Arquitens-class Light Cruiser which is a dedicated Medium Escort. And your biggest argument is the ratio of ships which the Harbringer won't help as much.
6. Unless the rolls are terrible I predict we will have enough Acclamators to move our entire army at a moments notice. There will be no further need for expanding our transport capacity. I was planning for 4 dice of Arquitens next turn myself.
You can make guesses, but I am not going into that level of detail until figuring out logistical stuff for the epilogue section of the quest. A unit is as detailed as you are going to get for the rest of the plan.
The problem with this will be that we will most likely guess wrong and end up with a really unbalanced army and find out in the epilogue causing a lot of disappointment.
Plan quests are about planning.
If the players and plan makers lack any data points on which to base their plans then the quest is more likely to erupt in arguments as different plan makers have different theories about what is needed or the plans made are wrong for the desired goals.
For example we know that 1 unit of armor will outfit 1 unit of clones and the same is for blasters. On the vehicle and ship side we are making guesses in thread but as the QM you aren't even hinting if we are close or not. Unless I missed something.
 
The problem with this will be that we will most likely guess wrong and end up with a really unbalanced army and find out in the epilogue causing a lot of disappointment.
Plan quests are about planning.
If the players and plan makers lack any data points on which to base their plans then the quest is more likely to erupt in arguments as different plan makers have different theories about what is needed or the plans made are wrong for the desired goals.
For example we know that 1 unit of armor will outfit 1 unit of clones and the same is for blasters. On the vehicle and ship side we are making guesses in thread but as the QM you aren't even hinting if we are close or not. Unless I missed something.
You know how many units of each warship you have. Those are your data points to plan around.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

[X] Plan: Dreadnought Preparation
Infrastructure 8/8 Dice + 3 Free Dice, +20
-[X] Expand into Tipoca City (Phase 7) 8 Dice 120R 40.73%
-[X] Local Shield Generators (Phase 1) 3 Dice 150R 74.82%
Industry 10/10 Dice +30
-[X] Develop Kaminoan Shipyards (Phase 11) 10 Dice 300R 98.37%
Cloning 1/7 Dice +25
-[X] Expand Clone Production (Phase 12) 1 Dice 15R 1%
Training 7/7 +30
-[X] Expand Commando Training (Phase 4) 5 Dice 125R 67.42%
-[X] Clone Trainers (Phase 5) 2 Dice 30R 0.21%
Research 7/7 +20
-[X] Force Resistance 3 Dice 105R 30.41%
-[X] Force Sight 4 Dice 200R 0%
Administration 7/7 Dice +38
-[X] Expand Acclamator-class Assault Ship Contract (Phase 1) 4 Dice 20R 46.34% for Phase 9
-[X] Burying Secrets 3 Dice 96.91% for -5 Exposure
 
I may be failing search-fu here, but have we made any dealings in this continuity with the Verpine? Roche is a truly top end engineering company that is usually hurting for business due to their not really getting outsider culture. Not capital ships but pretty much everything else from strike craft to ion weapon munitions to droids of their own, droids with no common descent with what the Separatists end up using. And they are conveniently placed if we ever need to keep an eye on our homeworld.

The only downside would be that they are a radical democracy and we'd need to keep negotiations through a catspaw for security reasons, at least this early.

I'm rather wondering if we could at least invest in probe droids though the irony of having droids on both sides is not lost to me.
 
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Harbinger-class is 300, Hammerhead-class is 400, Acclamator-class is 16,000 and Republic-class is a few thousand as I haven't worked out exact stats for it.

Don't forget that the Venators can carry about 2000 troops.

And in regards to the escort situation, remember that the Judicial Forces are probably gonna get rolled into our army once the war starts, which while not as good as our stuff, and in many cases needing retrofits, will help round out our fleets.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

The Grand Army of the Republic tab needs a spoiler around it, it's unwieldy.
 
Don't forget that the Venators can carry about 2000 troops.

And in regards to the escort situation, remember that the Judicial Forces are probably gonna get rolled into our army once the war starts, which while not as good as our stuff, and in many cases needing retrofits, will help round out our fleets.
Venators can't land planetside without special planetary docks made for such a large ship, making them either Atmospheric or Orbital Invasion support, more likely the latter than the former, since so much power would be drawn from more useful things like shields in-atmo compared to orbit, meaning those 2K troops, are mostly for a QRF and Fast Attack Force

Also even with the Judicials and ORSF being rolled into our forces, its still not going to fulfill any sensible limit of Escorts. not that I am going to argue for more Escorts anymore, since its a dead horse of a topic, all I want is more defenses on Kamino itself and around it to keep our investments safe
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

Aside from the other arguments, I don't want a rehash of Canon.
 
Venators can't land planetside without special planetary docks made for such a large ship, making them either Atmospheric or Orbital Invasion support, more likely the latter than the former, since so much power would be drawn from more useful things like shields in-atmo compared to orbit, meaning those 2K troops, are mostly for a QRF and Fast Attack Force

Also even with the Judicials and ORSF being rolled into our forces, its still not going to fulfill any sensible limit of Escorts. not that I am going to argue for more Escorts anymore, since its a dead horse of a topic, all I want is more defenses on Kamino itself and around it to keep our investments safe


Taken from Wookiepedia:

...doors in the floor could open, leading to a space where Republic frigates could dock.[18] If no cruiser was docked, however, the space could be used by personnel to jump out of the Star Destroyer directly onto the battlefield,[19] or to deploy walkers without the need for dropships.

and
However, surface landings on natural terrain could occur, as exemplified during the Battle of Kashyyyk, when a Venator was able to touch down at the city of Kachirho and deploy Republic ground forces to reinforce the Wookiees.[11

And from the Legends portion:​
. Since it was capable of entering a planet's atmosphere and landing on its surface, the pre-Imperial Venator-class had a standard complement of 40 LAAT/igunships and 24 military walkers for planetary operations. The cruiser was also capable of holding one prefabricated garrison base for long term battles on planets.'​

I think it's pretty reasonable to assume that a Venator can open up a ground assault with these capabilities, but it's def not an army transporter like an Acclamator. Besides, aren't we pushing for more gunships?
 
KDY should be designing the Mandator II Dreadnought right now. . .

That shit was powerful enough to wipe out entire CiS fleets.

[X] Kuat Drive Yards Design
 
The claims about the Mandator II are weird. The thing is supposed to be only 8 kilometers long and yet it can fight off a force of a thousand Recusants? It's ridiculous to the point of coming off as in-universe propaganda. I haven't heard of SSDs with that kind of firepower or durability.
 
The claims about the Mandator II are weird. The thing is supposed to be only 8 kilometers long and yet it can fight off a force of a thousand Recusants? It's ridiculous to the point of coming off as in-universe propaganda. I haven't heard of SSDs with that kind of firepower or durability.

Not every fleet is thousands strong.

In fact, most are only a dozen or so ships.
 
The claims about the Mandator II are weird. The thing is supposed to be only 8 kilometers long and yet it can fight off a force of a thousand Recusants? It's ridiculous to the point of coming off as in-universe propaganda. I haven't heard of SSDs with that kind of firepower or durability.
It's pretty clearly stated in Star Wars: Revenge of the Sith Incredible Cross-Sections (and again in Star Wars: Complete Vehicles which was released in 2018, making it canon), I don't think that is unbelievable at all. The Executor at Endor was able to tank fire from the entire Rebel fleet and was only destroyed when it crashed into the Death Star once the primary bridge got hit by that A-wing.
 
It's pretty clearly stated in Star Wars: Revenge of the Sith Incredible Cross-Sections (and again in Star Wars: Complete Vehicles which was released in 2018, making it canon), I don't think that is unbelievable at all. The Executor at Endor was able to tank fire from the entire Rebel fleet and was only destroyed when it crashed into the Death Star once the primary bridge got hit by that A-wing.
Another point against going to Kuat for Dreadnought size ships. They have a really strong offensive punch but have a glass jaw if you hit them in the right spot.
 
Another point against going to Kuat for Dreadnought size ships. They have a really strong offensive punch but have a glass jaw if you hit them in the right spot.

I mean, to be fair, they had to both take out the bridge deflector AND kamikaze before the Executor could shift firepower to cover the bridge to do it.

It arguably wouldn't have worked if the A-wing hadn't been shot down right at that exact moment. . .
 
I mean, to be fair, they had to both take out the bridge deflector AND kamikaze before the Executor could shift firepower to cover the bridge to do it.

It arguably wouldn't have worked if the A-wing hadn't been shot down right at that exact moment. . .
And even then, it only mattered because the DS-2 was barely an exeuctor's length away from the Executor. Had it maintained a safer distance, Engineering would likely have been able to get the engines back under control to keep it from crashing.

NOTE: Gravity had nothing to do with the collusion. Things in orbit do not turn down that rapidly towards an object when control is lost. That is something that only happens because the damaged bridge was inputing a command to make a hard turn into the DS. It would have been better for the engines to have actually shut down there because it just continue to stay in place.
 
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made some calcs

the galaxy has 100 billion solar system
usually is 1 in a thousand planet that is habitable

so there is like 100 million solar systems that could hold life in the galaxy

half the galaxy is unknown regions,so we have 50 million system left,out of wich they are divided across hutt space,separatists and the republic

the republic holds,2/3 (eyeballing the maps),meaning they would hold,around 30-ish million planets

average population seems to be similar to earth (billions) with exception of the most developed worlds like coruscant and other ecumenopolis,wich could hold 2-3 order of magnitude more people

in real life,you have a 1/1000 to 5/1000 soldier to civilian ratio,assuming a average 10 billion population
you would need around 1 (low population/low resistance) to 10 million (high population/high resistance) clones per planet (with ecumenopolis needing low billions)

for waging war we would need a total of low tens of trillions

We only have to deal with something like 10,000 systems. Yes, star wars is ultimately a small scale setting.
 
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