Grand Army of the Republic: A Star Wars Plan Quest

[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)
[X] [Sith] 30,000 Clones
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Designs only. (-30 R)
[X] [Sith] 30,000 Clones
 
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[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)
[X] [Sith] 30,000 Clones
 
I am SOOO tempted to tell Palps to fuck off...but that ain't happening if we want to live.

Personally, I fear he'll either use them as Test Subjects for whatever Method he will use to mind-control the Clones into carrying out Order 66 in this Quest...or just to have a small personal Army of Troops 100% loyal to himself, just in case.
Neither Option is appealing...
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Designs only. (-150 R)


[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Designs only. (-30 R)

[X] [Sith] 60,000 Clones (+3 SS, +1 Infrastructure Die)

While I really dont want to give any clones, we cant really afford to do that, but with our facilities we can quickly begin arming our clones, and when we increase the factories it gets better.
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Designs only. (-150 R)


[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Designs only. (-30 R)

[X] [Sith] 60,000 Clones (+3 SS, +1 Infrastructure Die)
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Designs only. (-150 R)


[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Designs only. (-30 R)

[X] [Sith] 60,000 Clones (+3 SS, +1 Infrastructure Die)
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)

[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)

[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)
 
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[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)
 
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[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Small production. (-100 R) (-15 per turn) (++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Small production. (-20 R) (-25 R per turn) (++ Armour per turn)

[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Small production. (-100 R) (-15 per turn) (++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Small production. (-20 R) (-25 R per turn) (++ Armour per turn)

[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Small production. (-100 R) (-15 per turn) (++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Small production. (-20 R) (-25 R per turn) (++ Armour per turn)
[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)
 
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[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Small production. (-100 R) (-15 per turn) (++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Small production. (-20 R) (-25 R per turn) (++ Armour per turn)
[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)

As much as draining the Sith resources would be good the cost growth is too much. For blasters the first 2 dice cost 15, while the extra 2 cost 35 Resources. For armour it goes 25/75 per 2 dice each turn. There is also the fact that while local production will be local production it will still most likely cost us some resources per turn. And to be honest the blaster and armour will be the cheap part of our future orders.
As to the clones while I would love to stick it to the Sith we will be burning through Sith support like crazy in the near future. And getting it to close to 0 at this stage might bite us in the rear. And to be honest we will need the dice. Especially as we will need to start local production on blasters and armor to compensate the smaller outside imports.
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Designs only. (-150 R)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Designs only. (-30 R)

We have our own factories.

[X] [Sith] 10,000 Clones (-5 SS)

(coruscant guard)
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)

[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)

[X] [Sith] 60,000 Clones (+3 SS, +1 Infrastructure Die)
 
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The vote is still open.
Adhoc vote count started by Oshha on Aug 18, 2021 at 3:55 AM, finished with 59 posts and 25 votes.
 
[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)
[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)
[X] [Sith] 30,000 Clones
 
I would like to remind the thread that continuing to delay or limit blaster and armour production when you have already spent the third of the plan doing that is not a good idea and there will be penalties for each plan goal that you fail to complete, which will vary in strength depending on how close or far you are from completing the plan goal.
 
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[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)

[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)

[X] [Sith] 170,000 Clones (+20 SS, +1 Infrastructure Die, +1 Industry Die, +1 Administrative Die, +1 Free Dice)

[X] [Sith] 100,000 Clones (+8 SS, +1 Infrastructure Die, +1 Industry Die)
 
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[X] [Blaster] Concordian Crescent Technologies. (++ + Quality)
-[X] [Blaster] Large production. (-100 R) (-60 per turn) (++++ Blasters per turn)

[X] [Armour] Medium Mandalorian Armour. (+++ Quality)
-[X] [Armour] Duraplast (+++ Quality)
--[X] [Armour] Large production. (-20 R) (-100 R per turn) (++++ Armour per turn)

[X] [Sith] 170,000 Clones (+20 SS, +1 Infrastructure Die, +1 Industry Die, +1 Administrative Die, +1 Free Dice)

We have to produce like 200 points of armor and blasters in 8 turns...pain
 
Got too Wonder why we want too pay 4 production when we have our own factorys standing still right now?
 
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