Carrnage
Human
- Location
- New Zealand
Try using the Threat of reckless murder.So wait.
You mean I can't solve my problems with reckless murder?
...
Hmm. This could prove a difficult hurdle to overcome.
Try using the Threat of reckless murder.So wait.
You mean I can't solve my problems with reckless murder?
...
Hmm. This could prove a difficult hurdle to overcome.
Awww. I love you too.I am not a GM with players like that. I am a GM with a player who randomly adopts street rats and steals them away to hell, blunders from catastrophe to catastrophe so I don't even bother to plan for individual sessions because my plans just end up off-course, and who accidentally a whole Nexus.
Awww. I love you too.
And it was only the three street rats, and that was mostly because of my BEST IDEA EVAR for deciding what Keris should do in any given situation.
It's a good strategy! If I have an idea that is perfectly in line with her character but may or may not be a hilariously bad idea on every level, I roll the appropriate trait to see if she does it anyway!You roll Keris' Temperance to see if you should do ideas which come to mind.
... uh... actually, if it's in line with her personality and one of her Principles rated at 3+ [1], she needs two successes to not do it at all. One success merely gets her to be careful about it. Well, relatively careful. Ish.Aleph, just blame the system for making Virtues average 2, giving Keris just a 75% chance to resist an impulse.
When you voluntarily choose to take this risk. Using a system you yourself created. With the full knowledge of what the probabilities involved were.
The City of Mirrors, Kagami, an entire world lies within its reflective depths. The door to this realm exists upon every layer of the demon hells and a silent multitudes of demon-kind walk the brazen streets. All these specters are empty, not an ounce of life within them, the whole place a mirrored trap to lure in the living and to drink deep of the true world. Many seek a better life within this realm, the only ones to torment you there are phantoms and easily dispelled specters. Yet, many journey into this realm and the phantom you believe you face might be another prisoner. The security you thought you'd found simply another trap lulling you to a sad end in a place where you are less than missed. The mirror city of Kagami is only a reflection though, the living can gaze upon it, but the bodies of the dead are far too real to remain.
Like clotted moon's blood, the dead flesh slides and sputters from the quicksilver road of Kagami. With a last sigh the silver faced river gives up its prize and the flesh gasps for breath upon the banks. A Ka is born, the memories of the dead flashing through its mind like searing lightning. The Ka screams in torment till the memory of its death and the ruination of it's throat strikes it true form mute. Never again will it speak of what was and it will endlessly run from the death it felt by hiding in a life that no longer is. The Ka are doppelgängers of Szoreny, reflections that are no longer tied to anything.
More than anything, the Ka fear death, having felt its touch before, they seek ever safer roles to occupy, but paranoia that their deceptions will be pierced never abate. They step into the lives of those that can no longer claim it for themselves. Men who die on the road, their family never knowing their fate. A nameless soldier laid in an unmarked grave.
Summoning: Ka's are summoned to both conduct and hide murders. Sorcerers sometimes employ them to obscure and obfuscate themselves - the Ka living their lives for them in their absence. When the wrong man is murdered, an accident of mistaken identity, a Ka can ooze froth from the burial site. A Ka gains a point of limit whenever the guise it inhibits is subjected to tangible danger.
Motivation: To hide from danger and death.
Attributes: Strength: 3 Dexterity: 4 Stamina: 4 Charisma: 2 Manipulation: 5 Appearance: 4 Perception: 4 Intelligence: 2 Wits: 2
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 1
Abilities: Athletics 2, Awareness 4, Dodge 3 (Running 2), Integrity 1, Investigation 1, Larceny 3, Linguistics 3, Lore 2 (Stolen Lives 1), Martial Arts 1, Melee 3, Occult 1, Performance 4 (Masquerade 2), Presence 2, Resistance 2, Socialize 3, Stealth 4, Survival 2, Throw 1
Background: Varies (Stolen Identity)
Charms:
Harrow the Mind - Persuades a victim that they are who they appear to be
Host of Spirits - Illusory clones of assumed form
Intrusion - Sensing Method - Owner of disguise
Landscape Hide - Mirrors
Measure the Wind - Sense the power of others
Memory Mirror - Towards assumed form, all-encompassing
Mirror of Infinite Wardrobe - Based upon hosts memories
Subtle Whisper - Calming
Shapeshift - Any humanoid form
Words of Power - Cutting Secrets
Essence Plethora - 1X
Materialize - Costs 45 motes
First Ability Excellency - Awareness, Dodge, Performance, Socialize and Stealth
Join Battle: 6
Attacks:
Punch: Speed 5, Accuracy 6, Damage 3B, Parry DV 4
Soak: 4B/2L
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/-0/Incap
Dodge D.V.: 5 (6 Running Away) Willpower: 8
Essence: 3 Essence Pool: 70
Other Notes:
It is dangerous to confront a loved one if you believe they may be a Ka - as they scream every painful secret the two of you have shared. The Ka moves on to playing the role of the grieving widow. When confronted by more dangerous foes or those the Ka does not know it will leap into a mirror to hide while extruding a clone to die in its place through the use of 'Host of Spirits'. Left alone a Ka will inhibit a form until it grows too old to be accepted by other mortals. A Ka who has lived such a long and peaceful life will allow itself to die with the host. Such a death always results in the beckoning of a new Ka from Malfeas.
So, threads slowed down. Has anyone written any custom demons? I've got one I have written up and a couple more in rough draft. Be cool to expand the demonic tool box a bit - let some more of the Yozi play other than the big 5+1.
I'll have to post later when I have access to my resources.
And while we haven't seen them yet, Echo is hard at work creating the szelkeruby, and will eventually create anyaglos, both of which I adapted from Pantheon devas into generic demons. For those who don't want to go plodding over to SB, their Echo-progeny writeups (stripped of the Malfeas-specific stuff) are:
Well... well Keris is still better than her at tea ceremony and music!Echo is a bright and creative little girl by the standards of small children (and is actually smarter than Keris, which is sort of embarrassing for her mother/big sister/greater self). She discovered how to make First Circles before Keris did, and is also learning to read faster than Keris managed.
This gives me an idea for a demon that functions as a parasitic limb based upon this thing.Well... well Keris is still better than her at tea ceremony and music!
Admittedly this is mostly because she can't hold cups without disintegrating them or make any noise, BUT STILL!
D&D of all things actually has this, with a number of engineered aberrant symbionts in the Eberron books. In particular, one acts like an extra limb, and another adds tentacle functionality to the bearer's tongue. Mechanically, they have separate stat blocks but work sort of like intelligent magic items (with low but omnipresent Ego scores) most of the time.This gives me an idea for a demon that functions as a parasitic limb based upon this thing.
D&D of all things actually has this, with a number of engineered aberrant symbionts in the Eberron books. In particular, one acts like an extra limb, and another adds tentacle functionality to the bearer's tongue.
i was thinking more of a cripple's best friend, course there will be prime specimens that are better than human limbs.D&D of all things actually has this, with a number of engineered aberrant symbionts in the Eberron books. In particular, one acts like an extra limb, and another adds tentacle functionality to the bearer's tongue. Mechanically, they have separate stat blocks but work sort of like intelligent magic items (with low but omnipresent Ego scores) most of the time.
This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.i was thinking more of a cripple's best friend, course there will be prime specimens that are better than human limbs.
He shouldn't have read too much Type-Moon then.This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.
It's the fighter's fault for not being fast enough to punch them.This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.
This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.
This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.
Well if you want prosthetics that don't have major downsides in a pre-industrial world bribe an exalted or a god.This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.
Wouldn't Em Ban only remove one demon limb at a time, theoretically allowing him time to fight/flee if he stunts well?This does make it rather awkward for the fighter who cuts off both arms and legs to replace with STRONK DEMON LIMMS, and then encounters someone who knows Emerald Banishment.
So would the Head!Well, the thing is, these limbs work perfectly well until you run up against a competent sorcerer...