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To be honest, a minor fanon that I read is that the Dragonblooded didn't get the normal curse like other exalts.Oh boy, an excuse to rant about the Dragon-Blooded? Thank you. Man where to even start?
The thing is, I can't really bring myself to ignore it, because its not just Charms being limited in dumb ways (I think most of the magic vulnerabilities we fixed or reduced in severity in errata, anyway) or other minor flaws and points of illogic. My problem is that I feel that the fundamental premise and purpose of the Dragon-Blooded as a part of the setting, from both an in and out of universe perspective, is flawed and restricted to the point of disrupting its own themes.
The most significant example of this, and the source from which the majority of the other flaws stem, is that unlike the other forms of Exalts, the Dragon-Blooded were not design with a post-Primordial War purpose in mind for them to fulfill. Each Caste of Celestials had a role that they were designed to fulfill in the world after the war, which they would carry out within the context of the general purpose that each Exalt type would fulfill. Dawns were generals and champions, Zeniths were kings and priests, Twilights were scholars and craftsmen, Nights were spies and assassins, and Eclipses were bureaucrats and diplomats; the Lunars and the Sidereals had there own purposes for each of their castes. Beyond that, the Solars were the Lawgivers, the Lunars were the Stewards, and the Sidereals were the Viziers. The Dragon-Blooded were created to be the soldiers, servants, and lackeys of the Celestial Host, and after the war, they remained the soldiers, servants, and lackeys of the Celestial Host. They had no purpose of there own, there was only acting in service and support of the Celestials. In Lords of Creation, it said that the Dragon-Blooded Gentes basically just permanently served specific Celestial Exaltations -- not even specific Exalts, but all the bearers of the same Exaltation -- and did this for generation upon generation without any indication of independence or shifting loyalties or location. They neither provided any service or benefit to Creation nor possessed any greater purpose beyond their service to the Celestials or to act as the weapons and soldiers that all Exalted were made to be.
This concept, which permeates everything about the Dragon-Blooded in fluff and is the core of their very existence as a part of the setting, is something that I feel is intrinsically toxic to the idea of the Dragon-Blooded being capable of benefiting Creation and the idea of the Dragon-Blooded being heroes in their own right. Because it declares that they aren't heroes, not even just smaller ones than the Celestials; it brands them as jumped-up sidekicks and nothing more. They have nothing to contribute, and are therefore unnecessary to Creation, and it might be better for everyone if they all just died out. The Celestials could just make servants and soldiers that could be just as good, if not better, after all. :\
From this toxic concept, Dragon-Blooded themes and adventures pursue ideas that are only sustainable if the status quo and balance of powers within Creation is maintained, or that are not truly supported by the powers and inherent capabilities that the Dragon-Blooded have at their disposal, and only weakly support the themes of Exalted as a whole.
Cooperation and overcoming great obstacles through numbers and teamwork? The Great Houses of the Realm are constantly at each others throats, Lookshy is ranges from insular to domineering of others, and Outcastes are few and scatter across the world; furthermore, the vast majority of Cooperative Charms or that otherwise let Dragon-Blooded combined their powers for greater effects are in some way related to combat, with few it any utilitarian applications (why are there no Medicine Cooperative Charms, for example.); Terrestrial (Ability) Reinforcement is limited and worse, unintuitive, and going by the characters in the Scroll of Exalts Terrestrials only use it for combat Abilities if they use it at all
The curse they got was the desire to increase their own glory, causing them to backstab each other in contrast with their powers of teamwork. Which is why when a few hundred dragonblooded gather next to each other, they start stabbing each other in the back. And so the greatest strength of the dragonblooded, unity and cooperation, was destroyed.
Though I agree on the lack of cooperative charms. There should be more cooperative charms in medicine and crafting. And a social charm that lets them affect spirits.
Maybe a cooperative medicine charm, which involves them standing in a circle? And then in a wide radius around them, people start to experience increased healing? Or maye by cooperative effort between many, many terrestrials, they are able to heal crippling injuries? And maybe boost up the excellency so its better for boosting? And maybe a speed booster dependent on lineage, breeding, and number of dragonblooded partners?
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